3. 1. Introduction
Windows Mobile is a compact
operating system combined with a suite
of basic applications for mobile devices
based on the Microsoft Win32 API
(Application Programing Interfaces).
Devices that run Windows Mobile
include Pocket PCs, Smart phones,
Portable Media Centers, and on-board
computers for certain automobiles. It is
designed to be somewhat similar to
desktop versions of Windows, feature-
wise and aesthetically. Additionally,
third-party software development is
available for Windows Mobile.
4. 2. Platform
2.1 Hardware
Pocket PC is a hardware specification
for a handheld- sized computer.
Smartphone is a mobile phone offering
advanced capabilities, often with
PC-like functionality
5. 2. Platform
Portable Media Center was a device
that focused on integration with
Microsoft's Windows Media Center and
Windows Media Player to allow users to
carry their media libraries with them
on the go.
Windows Mobile for
Automotive is the name for
Microsoft's operating system
that facilitates multiple
functions in automobiles
including communication,
entertainment, information
systems
6. 2. Platform
We cannot use Windows Mobile with
iPhone
BlackBerry
Phones made for Symbian
Another phones or devices
which are not compatible
with WM
Summarize we can use Windows Mobile only with
devices which are designed for it!
7. 2. Platform
What is Windows CE?
It means Windows Embedded
Compact developed for embedded
system it is trimmed down version of
Desktop Windows. The kernel may
run under a megabyte of memory
and the device is configured without
disc storage it is burned into the
Rom.
8. 2. Platform
2.2 Operating Systems
Pocket PC 2000
Features :
• Pocket Office
• QVGA 240*320
• MMC card and Compact Flash
supported
• Pocket Internet Explorer
• Windows Media Player
Pocket PC 2002
New features:
• Spell checker
• MSN Messenger
• Terminal Services
9. 2. Platform
Windows Mobile 2003
New features:
• Bluetooth support
• Pictures application with viewing
cropping, e-mail support
• SMS replay options for Phone
edition
Windows Mobile 2003 SE
New features:
• Portait and Landscape swtiching
for Pocket PC’s
• Wi-Fi Protected Access
10. 2. Platform
Windows Mobile 5
New features:
• New Office Mobile
• Photo Caller ID
• GPS support
• DirectShow support
• Picture and Video package
• Default QWERTY keyboard
support
11. 2. Platform
Windows Mobile 6
New features:
• VoIP
• Windows Live
• HTML e-mails support
• AJAX, JavaScript and XMLDOM
support on Internet Explorer Mobile
• .NET Compact Framework
In version 6.1:
• Improved Internet browsing
• More personal choice
12. 2. Platform
Windows Mobile 6.5
New features:
• New Home screen
• Finger friendly
• New Menu
• Pocket Internet Explorer
• Windows Marketplace
for Mobile.
Microsoft says that the first phones will be
available in the second half of 2009.
13. 2. Platform
Windows Mobile 7 (Mango Slice)
Features :
People Hub (Facebook,Twiter)
Groups (Contacts)
Threads(Hands free Txt )
Email featuring Outlook Mobile
Pictures Hub + Camera
The apps you want
Start Screen + Live Tiles
Marketplace Hub
Games Hub featuring Xbox LIVE
Music + Videos Hub
Office Hub
Internet Explorer
Local Scout (GPS)
15. 2. Platform
2.3 Network Connectivity (Core)
• EAP (Extensible Authentication
Protocol) wireless and point to point
communication
• API Redirector (Provides detailed
information about the Windows Networking
API/Redirector implementation in Windows
Mobile. Shows how to use Windows
Networking API/Redirector to access
remote file systems and manage network
connections.)
• TCP/IP (it is the set of communications
protocols used for the Internet and similar
networks, and generally the most
popular protocol stack for wide area
networks.)
• IPv6
• Sockets
16. 2. Platform
• IPv6(used for direct internet traffic, data
transfers in packet form and it cantains
recivers ip address)
• Sockets
19. 2. Platform
2.4 Security
- Certificates (common credential)
- Credential Manager (manages credential
information)
- Authentication services (for developers to
authenticate clients - SSPI)
- Cryptography (to distribute information in
secret code)
- Local Authentication Subsystem (For
sophisticated authentication systems,
such as biometrics)
- Smart card subsystem (Provides a link
between smart card reader hardware and
smart-card aware applications)
20. 2. Platform
2.5 Performance
- A lot more stable than Windows
Mobile 5
- Battery life: depends on running
processes (average: 2-3 days)
- Fast, if the device itself meets all the
requirements
- Smooth interface
- Overall, it’s a great improvement to
Windows Mobile 5
21. 2. Platform
2.6 Future possibilities
More user-friendly interface
More 3D graphics
New kinds of Windows Mobiles devices
22. 3. Software development
3.1 Development requirements
What is needed to create a Windows
Mobile application:
1.Visual Studio 2005 Standard Edition or
above.
With this interface you can author, debug
and package applications for delivery.
23. 3. Software development
3.1 Development requirements
What is needed to create a Windows
Mobile application:
2.Windows Mobile SDK. It contains:
- API header;
- The library files to access Windows
Mobile functionality;
- Documentation;
- Sample application projects;
- Emulators.
24. 3. Software development
3.1 Development requirements
What is needed to create a Windows
Mobile application:
3. ActiveSync or Windows Mobile Device
Center.
To deploy the application to a device or
to an emulator. Windows Vista uses
Windows Mobile Device Center and
doesn't support ActiveSync. Windows
XP needs to have ActiveSync
dowloaded and installed.
25. 3. Software development
3.2 IDE and Tools
• Visual Studio 2005
• Visual Studio 2008
• Professional
• Standard
• (Express)
26. 3. Software development
3.3 Programming Language(s)
Visual Studio is a complete suit to build
applications for Windows Mobile
devices. It allows the development in
native code with Visual C++ or
managed code with Visual C#, Visual
Basic. These three languages all use
the same IDE which allows tool
sharing and the combination of them
all. Only the managed languages
support the .NET Compact
Framework.
27. 3. Software development
3.3 Programming Language(s)
Choosing a Programming Language:
Visual C++
Interacts directly to the hardware for the
Windows Mobile powered device, with no
intervening layers.
Advantages:
- Execution speed;
- Application size;
- Flexibility.
28. 3. Software development
3.3 Programming Language(s)
Choosing a Programming Language:
Visual C# and Visual Basic
The development tools for C# and Visual
Basic .NET include a fully what-you-see-is-
what-you-get user interface designer.
Advantages:
- Reliable and rapid application development;
- Security and language interoperability;
- C# is simple, powerful, type-safe, and object-oriented.
29. 4. Overall Evaluation
4.1 Advantages
• Widely Supported
• Lot of Documentation
• Easy to Develop for
• Advanced IDE
30. 4. Overall Evaluation
4.2 Limitations
BlackBerry: Windows Mobile:
Provides the ability to view threaded e-mail
and missed calls on one screen as part of the
Inbox.
the Inbox.
Has a plastic holster that automatically Does not have a similar
shuts it off when you insert it into it. This is feature.
done via a simple magnet in the holster.
Stable & Low energy consumption:
Symbian:
The advantages are found mostly in the Microsoft is slowly
stability of the devices and the low energy improving the latter.
consumption.
31. 4. Overall Evaluation
• 4.2 Limitations
biggest weakness:
interface -------> the most
to lose to iPhone and Palm
biggest complaint:
the number of steps it takes to
perform a simple tasksuch as closing
out of a program
33. 4. Overall Evaluation
4.3 Conclusion
Windows Mobile:
• Is constantly improving;
• Is a challenge for developers (C++);
• Great IDE;
• Has great potential;
• Improved user interface.