3. Memex
„ A Memex is a device in which an individual stores
all his books, records and communications and
which is mechanized, so that it may be consulted
with exceeding speed and flexibility. It is an
enlarged intimitate supplement to his memory.“
5. Idea is to enhance and augment human
intelligence
„ It seemed clear to everyone else at the time that
nobody would ever take seriously the idea of using
computers in direct, immediate interaction with
people.“ (Engelbart, 1968)
7. Vision of a heterogenous computer network
means diversity of technologies and platforms
Early vision of the Internet ?
8. The ultimate
display
New ways
of interacting
with computers
9. A display that would create a realistic environment
in which the user would interact with haptic,
auditory and visual stimuli
without having real world physical constraints.
obstacles
Discuss usage
implementation
.media time!
10. Innovations
Now that we have
seen some big ideas,
the question arises,
where do innovations
come from?
Let's consider the 3
magic rules of HCI
11. 1. understand current technology
and the way people use these
2. then apply that knowledge to the
design of systems that address human needs
3. in this process develop new and
novel ways to aid people in their tasks
12. Criterias for analyzing a computational system
Physical computing environment
Social computing environment
Cognitive computing environment
13. safety efficiency
user space work space
lightning noise
pollution
14. Criterias for analyzing a computational system
Physical computing environment
Social computing environment
Cognitive computing environment
15. Social environment
affects the way
people use
computers
Computers must be designed adequately
16. Criterias for analyzing a computational system
Physical computing environment
Social computing environment
Cognitive computing environment
17. age
disabilities
technical knowledge
degree of focus
cognitive stress
18. Interaction Paradigms
A model of HCI including all aspects of interaction.
We can analyze systems by applying the 5W+H :
1. What/How
2. Where/When
3. Who/Why
19. Personal computing
One example:
What/How? Main interaction architecture is the
desktop environment; access without constraints
Where/When? Home, work; at any time
Who/Why? Everybody; for productivity, personal
services
32. Semantic Distance
distance between the available functionality of the
system and the functionality required to complete a
task
Articulatory Distance
the distance between the physical appearance of the
device controls and their actual function
33. Mental Model
1. cognitive representation of how something
is constructed and how it functions
2. derived from interaction and past experience
3. might be erroneous
51. Discussion
The interaction style that is dominant today with regard to personal
computing is the two-dimensional GUI. Can you imagine a completely
different interaction style than those known to us?
What's your oppinion on the idea of a 3D-web, as mentioned by
PicLens?
What do you personally expect from future innovations in HCI?
Which role will virtual realities play in our future?