The slides were used in a presentation at a webinar "How can digital tools and new teaching methods improve students learning?" http://epic.agu.edu.tr/events/webinar-how-can-digital-tools-and-new-teaching-methods-improve-students-learning/
The webinar was held on 25 June 2020
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Teaching Augmented Reality to Computer Science students under lockdown
1. Teaching Augmented Reality to
Computer Science Students
under Lockdown
WEBINAR: How can digital tools and new teaching methods improve students learning?
25 June 2020 at 10.00 CET
Mikhail Fominykh
Molde University College ++
AR-FOR-EU
Consortium
2. OUTLINE
1: About Code Reality
- a consortium of five universities funded by Erasmus+
- working on new educational offer on the topic of Augmented Reality (AR)
2: Code Reality courses
3: Pandemic-Induced Constraints on Rapid Transformation to Digital Education
- teaching before pandemic vs during pandemic
- design decisions and recommendations
Foundations of AR
f2f pilot
Spring 2019
Foundations of AR
online pilot slowly transformed
Spring 2020
Advanced AR
f2f pilot canceled by COVID-19
Spring 2020
Advanced AR
online pilot rapidly transformed
Spring-Summer 2020
3. State of the Art
ABOUT
Model Curriculum
AR Foundations
AR Advanced
Fominykh et al. (2019) · https://codereality.net/report/ Fominykh et al. (2020) · https://codereality.net/ar-curriculum/
4. Introduction to AR
AR Foundations
HCI Methodologies for AR
Unity Basics
Spatial Computing
AR Targets
History of AR
Creating and testing 2D image targets
Marker-based AR
Perceptual Augmentation
UX Design
Software Development Methods
3D Model Making for AR
Technology Overview
3D scanning and animations
Map, Gaze, and Gesture
Research Directions
Careers in AR
Theory Practice
HCI
Computer Vision
Graphics
Overview
AR Development
5. Introduction to advanced AR
AR Advanced
Transreality Storyboarding
AI Dialog Understanding
Designing AR Workflows
Wearable Computing
AR Storytelling
Remote Collaboration in AR
Making Things Talk
Computer Vision
AR UX
AI Dialog Understanding
Computer Vision
AR UX/UI and Design Thinking
Volumetric Video Capture
Spatial Understanding
AR Research Directions Careers in AR
Theory Practice
HCI
Hardware
Computer Vision
Overview
Data and AI
Graphics
AR Applications and Industry Cases
AR Evaluation
AR Development
6. AR COURSES
Foundations of AR
f2f pilot
Spring 2019
Foundations of AR
online pilot slowly transformed
Spring 2020
Advanced AR
f2f pilot canceled by COVID-19
Spring 2020
Advanced AR
online pilot rapidly transformed
Spring-Summer 2020
7. Pandemic-Induced Constraints
on Rapid Transformation to Digital Education
Jesionkowska et al. (2020) · http://ec-tel.eu/
We do not aim to describe how to create
the best possible online learning experience,
but
how to rapidly transfer a course to online with
limited resources and in a short time.
8. Before pandemic During pandemic
Access to space
and equipment
Full access to equipment and campus;
Simple cleaning
● Reduced access to equipment and campus: use emulators, buy online / post equipment
● Not clear what is the best way of disinfecting...
● Limited access to resources
Infrastructure One PC per group ● Too few PCs per household, low connectivity, fallback to mobile devices -> requires more asynchronous mode
● New LMS installation may be needed, bandwidth, and CPU power.
Work-Life balance Personal and professional can be
clearly separated
● Retreat into the private: props needed, lack/less dress code, kids around and interrupting
● Disruptions -> longer hours of work
● No need to commute, no travel gives more time
Social Distancing Small groups, bonding experience over
social programme
● Lack of interaction
● Meeting virtually via chat applications
● Can be an improvement for people with difficulties in social interaction
Evaluation Study participants from target group;
Assemble in lab or reserved room
● By experts, switching from quantitative to qualitative, using remote access or based on demo film recordings
● Pre-tests or verification are equally affected
● Assessment: no face to face exams
Circadian Rhythms Managed by institute/school, paced
daily schedule
● Disruption of daily life, missing time ‘anchors’, missing daylight markers due to indoor environment
● Family life may require not to be available at core working hours
Mental Health Background levels of mental health
challenges
● Coping with anxiety and worry
● Living through a crisis, uncertainty, distressing, can be traumatic
● Coping with isolation, social shift
● Coping with grief
Physical Health Possible to take care of health (e.g.,
being active, healthy eating, sport)
● Limited access to health care
● No sport facilities available
● Excess screen time, fatigue, limited outside time
Social Awareness Motivation through audience feedback,
reactive Q&A
● Lacking awareness
Attrition Background levels of attrition. ● Some dropouts due to illness
● Lowered expectations “we are just asking you to work as much as you can”
Openness Limited: restricted to number of places
available in the lecture hall / seminar
room
● Unlimited, if online hosting allows
● Learners are no longer forced by being there to participate -> commitment of learners can vary
● Can be beneficial for people with disabilities
Student Support Drop-in hours, 1:1 sessions, easily
available resources, and services at
the university
● Only online sessions and limited resources
9. DESIGN DECISIONS & RECOMMENDATIONS
1: Target audience = anyone
- MOOC format
2: Relaxed timeline = weeks instead of days
- No travel and no need to compress teaching
3: Digital platform = Moodle on own server
- Pros: Retain intellectual property, branding, fully configurable, open to externals, export possible (to other institutions)
- Cons: Bandwidth could be problematic (but videos can be hosted separately)
4: Lectures = pre-recorded video
- Each lecture with slides, video demonstrations, and the video of the narrating instructor as a picture-in-picture
5: Practice = step-by-step tutorials in different media formats
- video tutorials, created using screen capture, where the instructor is demonstrating something on the screen
- text tutorials, available as web pages with embedded screenshots, videos, and links
- downloadable examples of AR apps or content
6: Textbook = Open AR teaching book
- continuously developed and updated by an open community of contributors · https://codereality.net/ar-for-eu-book/
- book chapters are both lectures and tutorials