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Wekit - performance augmentation in industrial training - technology enhanced assessment conference tea2017

Invited speech at the Symposium on eInfrastructures and Discruptive Technologies in eAssessment at the Technology-Enhanced Assessment conference TEA 2017

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Wekit - performance augmentation in industrial training - technology enhanced assessment conference tea2017

  1. 1. WEKIT Performance Augmentation in Industrial Training by Mikhail Fominykh 05/10/2017 WEARABLE EXPERIENCE FOR KNOWLEDGE-INTENSIVE TRAINING 1 International Technology Enhanced Assessment Conference 5-6 October 2017 | Barcelona, Spain
  2. 2. Disruptive Technology in Technology-Enhanced Assessment Questions for steering the Discussion: Does your technology allow the assessment of competences or performance which was not possible before? Or is it assessed in a more accurate way? What is the primarily construct/competence your technology is assessing? What are the evidences in terms of outcomes your technology collects to assess knowledge/skills/attitudes? So how does your technology infer conclusions, for example to give feedback? What feedback and/or feedback forward does it give? 05/10/2017 WEARABLE EXPERIENCE FOR KNOWLEDGE-INTENSIVE TRAINING 2
  3. 3. 05/10/2017 WEARABLE EXPERIENCE FOR KNOWLEDGE-INTENSIVE TRAINING 3 (Frey & Osborne, 2013)
  4. 4. 05/10/2017 WEARABLE EXPERIENCE FOR KNOWLEDGE-INTENSIVE TRAINING 4 (CIPD, 2016; UKCESS, 2015)
  5. 5. 05/10/2017 WEARABLE EXPERIENCE FOR KNOWLEDGE-INTENSIVE TRAINING 5 (Grace et al., 2017) “Overall, we find that, on average across the 21 OECD countries, 9% of jobs are automatable.” (Arntz, Gregory, & Zieran, 2016)
  6. 6. Object- centric 05/10/2017 WEARABLE EXPERIENCE FOR KNOWLEDGE-INTENSIVE TRAINING 6 Action- centric
  7. 7. Information communication 05/10/2017 WEARABLE EXPERIENCE FOR KNOWLEDGE-INTENSIVE TRAINING 7 Experience- communication Images: http://www.unmuseum.org/, http://en.wikipedia.org/, http://digitalxtrememedia.com/; https://www.youtube.com/watch?v=7d59O6cfaM0, https://www.microsoft.com/en-us/research/project/holoportation/
  8. 8. 05/10/2017 WEARABLE EXPERIENCE FOR KNOWLEDGE-INTENSIVE TRAINING 8 Human Performance Augmentation Smart Assistance: Intelligent Training and Guidance Systems Healthy workplaces: ergonomic, safe, facilitating fitness New work models
  9. 9. https://vimeo.com/133828847 Giuseppe Scavo, Fridolin Wild and Peter Scott(2015) The GhostHands UX: telementoring with hands-on augmented reality instruction, DOI: 10.3233/978-1-61499-530-2-236 Augmented Reality
  10. 10. 05/10/2017 WEARABLE EXPERIENCE FOR KNOWLEDGE-INTENSIVE TRAINING 10 Augmented Reality Kaj Helina, Timo Kuulaa, Jaakko Karjalainena, Iina Aaltonena, Fridolin Wildb, Juhani Viitaniemia, Antti Väätänena (2015) Usability of the ARgh! Augmented Reality system for on-the-job learning
  11. 11. Experience and knowledge Learning = converting experience to knowledge 05/10/2017 WEARABLE EXPERIENCE FOR KNOWLEDGE-INTENSIVE TRAINING 11 Mikhail Fominykh, Fridolin Wild, Carl Smith, Victor Alvarez and Mikhail Morozov: "An Overview of Capturing Live Experience with Virtual and Augmented Reality”, DOI: 10.3233/978-1-61499-530-2-298.
  12. 12. Experience and knowledge Learning = = converting experience to knowledge immediate experience (aka ‘practice’) information for a master level (aka ‘theory’) separated 05/10/2017 WEARABLE EXPERIENCE FOR KNOWLEDGE-INTENSIVE TRAINING 12
  13. 13. Experience and knowledge Learning = = converting experience to knowledge immediate experience (aka ‘practice’) information for a master level (aka ‘theory’) 05/10/2017 WEARABLE EXPERIENCE FOR KNOWLEDGE-INTENSIVE TRAINING 13
  14. 14. Experience and knowledge Learning = = converting experience to knowledge immediate experience (aka ‘practice’) information for a master level (aka ‘theory’) 05/10/2017 WEARABLE EXPERIENCE FOR KNOWLEDGE-INTENSIVE TRAINING 14
  15. 15. Training Methodology What is Wearable Experience? 05/10/2017 WEARABLE EXPERIENCE FOR KNOWLEDGE-INTENSIVE TRAINING 15 The Wearable Experience training methodology aims to support capturing the experience of an expert and enabling trainees to wear it while re-enacting, thus giving the trainee access to the tacit knowledge of the expert and enabling master-apprentice knowledge sharing. Capture Re-enact Evaluate
  16. 16. WEKIT methodology Phase A Capturing
  17. 17. WEKIT methodology Phase B Re-enactment
  18. 18. WEKIT methodology Phase C Evaluation
  19. 19. Technology What is Wearable Experience? An experience that is facilitated by devices located on or in the body that can include: tracking user activity, biometric and environmental data matching and mapping user performance augmenting user’s activity with another user’s data adapting user’s activity and behavior 05/10/2017 WEARABLE EXPERIENCE FOR KNOWLEDGE-INTENSIVE TRAINING 20
  20. 20. 05/10/2017 WEARABLE EXPERIENCE FOR KNOWLEDGE-INTENSIVE TRAINING 21 Software architecture Recorder
  21. 21. 05/10/2017 WEARABLE EXPERIENCE FOR KNOWLEDGE-INTENSIVE TRAINING 22 Augmented Reality Learning Experience Model P15891 working group of the IEEE standards association http://arlem.cct.brookes.ac.uk
  22. 22. 05/10/2017 WEARABLE EXPERIENCE FOR KNOWLEDGE-INTENSIVE TRAINING 23 Hardware design
  23. 23. 05/10/2017 WEARABLE EXPERIENCE FOR KNOWLEDGE-INTENSIVE TRAINING 24 Wearable design
  24. 24. Maintenance workers in Aeronautics
  25. 25. Imaging and diagnostic workers in Healthcare IT
  26. 26. Sub-system integration, operation & maintenance in Space
  27. 27. 05/10/2017 WEARABLE EXPERIENCE FOR KNOWLEDGE-INTENSIVE TRAINING 28 WEKIT facts Funding: EU Horizon 2020, ICT-20 2015: Technologies for better human learning and teaching Budget: EUR 2.753.143,75 WEKIT Community https://wekit-community.org/ WEKIT project website http://wekit.eu/
  28. 28. Disclaimer This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 687669. http://wekit.eu/ Q & A WEKIT - Performance Augmentation in Industrial Training Presented by Mikhail Fominykh 05/10/2017 WEARABLE EXPERIENCE FOR KNOWLEDGE-INTENSIVE TRAINING 29 International Technology Enhanced Assessment Conference 5-6 October 2017 | Barcelona, Spain

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Invited speech at the Symposium on eInfrastructures and Discruptive Technologies in eAssessment at the Technology-Enhanced Assessment conference TEA 2017

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