Combining the presentations of Amy Jo Kim, Any Beio, and my own insights, this shows a perspective on how social networks, systems, and even TV ads use game mechanics to create flow state and bring people through even the most complex processes, like the microsoft office suite.
Plenty of practical examples to ground the higher-level thinking, including xbox avatars, progressive insurance, Twitter, sims, slot machines, legos, doll houses, blackjack, and more.
5. Practically
speaking...
A structured experience with rules, goals and fun.
6. Games tap into
our most primal
instincts
You can see the same response patterns in
chickens, mice, monkeys and people
7. Push lever,
get pellet
Most people are familiar with operant
conditioning and consistent reinforcement
schedules
8.
9. Variable,
intermittent
reinforcement
The most powerful way to manipulate behavior.
Set small or large outcomes without being able to
predict what action will cause that outcome.
10.
11. So many possible
outcomes
You’re not even sure how you win, just that you
have a great chance of winning something.
13. Updating your status without being able to predict
what action will cause that outcome.
14.
15.
16. Games engage us in
flow
• Just the right level of challenge
• Not too much to discourage you
• Or too little challenge to create apathy
17. Good games
unfold
challenges over
time
in conjunction with your evolving mastery
18. What are game
mechanics?
The systems and features that make games
fun, compelling, addictive
19. 5 game mechanics
for social media
• Collecting
• Points
• Feedback
• Exchanges
• Customization
20. Collecting
• Show me your stuff!
• What matters to you
• Display of your time and effort
• Comparable with others
• Bragging rights, social hierarchy
49. Beware!
You must make sure that the game increases
mastery of the user, and moves them through
the system
50. How to make it
practical
• Find the completion sets and collections
the audience already makes
• Where can we turn ambiguous value
exchange into the possibility of winning?
• Look for the games that already exist.
• How can we increase systematic
feedback?
51. Have a lucky day!
Michael Leis
x6487
@mleis
blog.michaelleis.com