Personal Information
Organization / Workplace
Copenhagen Area, Capital Region, Denmark Denmark
Occupation
Game Economy Design & Publishing Consultant
Industry
Technology / Software / Internet
Website
mihaigheza.wordpress.com
About
Mihai is a Game Economy Designer that specializes in monetisation and publishing. He's actively been involved in the launch of over 30 mobile titles, representing developers in front of investors, publishers and press.
With a senior background in online sales & marketing, Mihai is skilled in all aspects of publishing, go-to-market strategy and public relations, working with Analytics, In-App-Advertising, and User Acquisition.
He's worked on Blades of Brim - SYBO’s 2nd title after Subway Surfers, launched summer 2015. He focuses on free2play mobile, casual to mid-core audiences, but is a core player at heart.
* Game Economy Design, Progression & Balancing
* Game UX, Usability, Front-E.
Tags
game design
marketing
user acquisition
indie
mobile
publishing
analytics
advertising
games
game economy
free2play
pitch
cio
sales
software
reports
seedcamp
social
softicator
building
fu
seo
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engine
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Presentations
(4)Likes
(60)TechCrunch - Mary Meeker 2018 Internet Trends Report
Josh Constine
•
5 years ago
App Store Optimization (ASO) from Scratch - App Promotion Summit Berlin 2017 #APSBerlin Workshop
TheTool - ASO Tool
•
6 years ago
A Short Workshop in Game Design
Pietro Polsinelli
•
9 years ago
Game Design Tools: For When Spreadsheets and Flowcharts Aren't Enough
Katharine Neil
•
7 years ago
(GAM301) Real-Time Game Analytics with Amazon Kinesis, Amazon Redshift, and Amazon DynamoDB | AWS re:Invent 2014
Amazon Web Services
•
9 years ago
Idle Games: The Mechanics and Monetization of Self-Playing Games
Kongregate
•
9 years ago
Magic Pixie Wonder Dust 3000 (Enterprise Edition): Designing Motivational Experiences
Sebastian Deterding
•
9 years ago
Innovating Game Economy with Cryptocurrency
EverdreamSoft
•
9 years ago
Sunstone Capital, Avalanche 2014 - Bitcoin: Primer, State of Play, Discussion
Yacine Ghalim
•
10 years ago
Raising Seed Capital
Steve Schlafman
•
10 years ago
Eric Seufert, GDC 2014: Profitably launching Jelly Splash to #1, a marketing postmortem
Eric Seufert
•
10 years ago
Gamification 101: Design the Player Journey
Amy Jo Kim
•
13 years ago
Ville Vesterinen - Shadow Cities
Mobile Monday Amsterdam
•
13 years ago
Startup Metrics for Pirates
Dave McClure
•
16 years ago
Good Practices to Maximize Your Mobile SEO
Aleyda Solís
•
11 years ago
Final startup grind
Mark Suster
•
11 years ago
Principles and patterns of social games
Staffan Björk
•
13 years ago
WordCamp SF 2011: Debugging in WordPress
andrewnacin
•
12 years ago
Secrets to Social Game Success
Wooga
•
12 years ago
A Holistic Approach to HTML5 Game Design & Development
Karl Bunyan
•
11 years ago
The State of SEO and Internet Marketing in 2012
HubSpot
•
11 years ago
Web Scraping for Code-ophobes
Annie Cushing
•
11 years ago
2012 Arkadium Social Gaming Monetization Research - Part 2: Purchaser Behavior
ArkadiumInc
•
11 years ago
Killer Benefits of HTML5 in Games
Henric Suuronen
•
11 years ago
Kontagent :: Creating a Data-Driven Culture
Catherine Mylinh
•
12 years ago
Just Do It (Prezentare NetCamp 2011)
Sergiu Biris
•
12 years ago
GDC12: Social Gaming
Volker Hirsch
•
12 years ago
So you want to do a startup, eh?
Tara Hunt
•
12 years ago
Monetizing Social Games - RockYou at GDC
shayrockyou
•
14 years ago
SEO for the Semantic Web
Mihai Gheza
•
16 years ago
Personal Information
Organization / Workplace
Copenhagen Area, Capital Region, Denmark Denmark
Occupation
Game Economy Design & Publishing Consultant
Industry
Technology / Software / Internet
Website
mihaigheza.wordpress.com
About
Mihai is a Game Economy Designer that specializes in monetisation and publishing. He's actively been involved in the launch of over 30 mobile titles, representing developers in front of investors, publishers and press.
With a senior background in online sales & marketing, Mihai is skilled in all aspects of publishing, go-to-market strategy and public relations, working with Analytics, In-App-Advertising, and User Acquisition.
He's worked on Blades of Brim - SYBO’s 2nd title after Subway Surfers, launched summer 2015. He focuses on free2play mobile, casual to mid-core audiences, but is a core player at heart.
* Game Economy Design, Progression & Balancing
* Game UX, Usability, Front-E.
Tags
game design
marketing
user acquisition
indie
mobile
publishing
analytics
advertising
games
game economy
free2play
pitch
cio
sales
software
reports
seedcamp
social
softicator
building
fu
seo
search
engine
optimization
black
hat
white
link
kung
buliding
keyword
research
exploits
See more