This document discusses how Scrum can be used for video game development. It outlines key Scrum roles like the Product Owner and Scrum Master. It describes how Scrum uses sprints, daily stand-ups, sprint planning and retrospectives to iteratively develop working software. Scrum allows teams to frequently get feedback and reduce wasted effort. The document provides examples of how Scrum practices like product backlogs, burndown charts and task boards can be applied to video game development.