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(Some) Digital Planning Basics
     Planning Bootcamp Guest-Lecture @MiamiAd School

          | Christian Riedel | @mindcaffeine | 2011
            *All pictures used for educational purpose only*
ny).
                             as e asy (in Germa
              ng a holiday w       e to Italy in a be
                                                      etle.
In 1960 planni                driv
               ant, you would
Whatever you w
t.
                        her eever you wan
Toda y you can go w sy.
            ning less ea
                n
That makes pla         at y ou want and de
                                             cide.
                                                              tment.
You h ave to know wh            o greater ris ks of disappoin
Greater oppo  rtunities but als
Marketing knows
this dilemma.
.
For t hem planning was easy         nd up in „Media It
                                                       aly“:
                oals - they would e
Whatever the g
               V.
Print, Radio, T
es.
                      infinite digital spac
Today you can go tosy.
            g less ea
               nnin                       go.    e where to
That makes pla                  want and decid
               o w w h a t yo u         ter risks of disa
                                                          ppointment.
You have to kn              t also grea
Greater opportunities bu
Digital is E
 Digital is no
                      v
                     ery-ware
               t a channel.
obiquious o                  Th
              perating sys e web is like the
every plann                 tem of our s
              ing will beco               ociety. So
somehow!                    me digital p
                                         lanning




     h"p://www.flickr.com/photos/bareform/2458260304/sizes/l/in/photostrea
Everything
                                                                                                is connecte
                                                                                                                                 d.




        The Opera    The TV-Spot
                                        The
                  The TV                                Social Media               The                          The
Idea   The Book                      Multimedia
                                                         Plattforms               Mobile                      Gaming
                     The Cinema       Website
        The Theatre                                                             Experience                   Experience
                 The Newspaper




            Layer of Plattform       Digitalisation           Socialisation           Mobilisation                 Gamification
            Separation               Layer                    Layer                   Layer                        Layer
           Ideas created for a       Idea is released        Adds Social Context      Makes everyting             Everything can become a game.
           specifc media-plattform   from plattform.         to Digitalized Content   digital mobile              Digital Gaming adds:
                                     Combines formally       Dialogue   Co-Creation   Virtual and Physical        Particpation   Alternate Reality
                                     separated                                        Space blurring into
                                     media plattforms        Sharing&Spreading        each other                  Points/Batches    Immersive Graphics
arengto.ogle
                     oe                    transp ill
               is mbe r n the webgs eop efects will
                                       le w
                                 .P
             g
Ev   e rythin es will o ng thin or d
                                                                      AIDA
                 nd do              hidi
       ve r a bra facebook. So t.
Whate are it on                  icul
       sh              m ore diff
it and        re a n d
 beco me mo                                                       awareness/interest/desire/action




          Greenpeace attacked
          Volkswagen
          for lobbying against a
          Climate Agreement by
          mocking their most
          sucessful ad. People
          occupied the VW
          Facebook Pages with
           critique.




                                                                AIGDAF
                                                          awareness/interest/google/desire/action/facebook
their o   wn voice now.
People have can start a global campain.
               y
Today everybod
It is just the
                 beginning.




 Office Vision by Microsoft, 2009
Digital Pla nning is a constant
                                     .
endeavor   into new territories
                    es the route into
                      scrib
A Digital Strategy de
these terretories.



                                         Where
                                   do we have to go?
                              What do we have to do there?
                                            =
                                    Digital Planning
„Nobody k
                                                       nows anyth
                                          Don‘t look fo            ing!“
                                                        r rules.
                                          Look out for
                                                       principles.




Title: „The new rules of Web 2.0 Marketing and PR“
I took this photo at my favourite book-store. It is the book for
1€ box. It shows to me how fast rules are outdated today.
Principlse   es
                 g
Digita l PlanniIn o fall into the
             gs d
              thin
M ost of the                                                                       INSIGHT
           s.                                                                                                                            02 INSPIRE IDEAS
categorie
   01 FINDING INSIGHTS




                                                                             Digital
                                                                             Culture




                                                                                                       k
                                                        Tec ttform




                                                                                                         or
                                                         Pla




                                                                                                      mw
                                                           hno s




                                                                                                  Tea
                                                                log
                                                                                                                       ve s




                                                                    y+
                                                                                                                    ati ue
                                                                                                                  re hniq
                                                                                                                 C c
                                                                                                                  Te
                                       Peo
                                             ple

                                                                                                                            Moderation
                                       Brand

     GOALS                                                                                                                                    IDEAS

                                                                                                                              Story

                                                                                                                          Technology

                            d   ing                                                                                   Aes
                        rea                                                                                                the
                                                                                                                               tics
                     Sp                                                                                         Pa
                                                                                                               Me  rtic
                                                                                                                  ch ipati
                                                                                                                     an on
                                                                                                         D              ic   -
                                                                                                        M istr
                                                                                                         ec ib
                                           ue




                                                                                                           ha uti
                                                                                             Measure
                                       og




                                                                                                              ni on
                                                                                                                c
                                      al




                                                        y



                                                                    nt
                                      Di




                                                    ilit



                                                                  Engageme
                                                   ab




     04 MONITOR                                                                                                               03 WRITE
                                                   Us




                                                                                               ment




     FEEDBACK                                                                                                                 IDEA „Business-Plans“
                                                                                  ROLL-OUT
01 Finding Insights
No insight or strategy without clear goals.
                                                   .
But goals need to be transformed into user actions

                          Goals                                   Actions

                                                          Buy
        Sell	
  more	
  stuff                     Like                      Get	
  Coupon
                               Branding                     Share            Request	
  Try
          Awareness
                                                 Play                   Download
                          Fan-­‐Building                                            Read
                                                  Leave	
  Email-­‐Adress
          Loyality
                                                                            Comment
        Spreading	
  Product	
  InformaUon         Read	
  later
                                                                   Bookmark
       Market	
  Research                               add	
  to	
  shopping	
  cart
                               Product	
  Test


                                                      Digital Strategy =
                                                    How do we get there?
First: Get the whole
picture with a
Consumer Journey
http://files.thisisservicedesignthinking.com/tisdt_cujoca.pdf




                   ail
Look  at every det             experiencex.perience?
                                            e
                        rvice
           duct or seital offer enhance the
of the proHow can a dig              roduct/servic
                                                   e
Ask yourself
            :                          if the p
               warenes   s won‘t help,
B eware that a
                ‘t good.
ex perience isn
For me an Insight is:
• the reason for people to take action
• the reason for people to change behaviour
• the essence of the information you have.
• a need not yet fullfilled
• an unseen truth
• the opportunity to do cool stuff.
• an observation that makes you say: „Oh that is funny!“
• a story about the brand that needs to be told
It is always the answer to the question:
„Why the f*ck should people care?“
Insight-Example: Fanta




  Teens play games about    Develop a cooler design for
  embarrassment in forum.   such games.
ight.
Fields to look for an insiration just from other
                       sp      in
Focus on your task. Seeking
                                    e you a strategy
brands ‘ advertising cases will mak
copycat.



                                 Brand                 Company


                                                                 Copy
                      People                    Tech.             a
                                                                 Case
Basic Planning Skills


            Curiosity
  Desktop Research
Interviews
  Field-Observations
Handling Information
       Finding Insights



Plus:
- New digital sources for research
- New digital trends to watch
- New digital tools to organize information
5 Digital Sources to start with
http://www.google.com/insights/searc
                                         h/
Google Insights shows real interest in a
                                         brand.
https://adwords.google.de
The Google Keyword Tool shows the ex
                                        act words
people are searching with in connection
                                        with a brand.
http://www.google.de/blogsearch
Google blogs crawls the bloggoshere for
opinions.
www.twazzup.com
twazzup is an easy twitter search engin
                                        e and
shows real time opinions.
http://compfight.com/
Compfight is a flickr search engine.
It shows what people like to photograph
                                        in
connection to a brand. Great for visual
concepts and inspiration.
http://www.facebook.com/ads/create/

Facebook Ad Manager allows real tim
                                        e
visualisation of target groups and int
                                       erests
on facebook.
4 Digital Trends to watch
1. APIs
 API=Application Programming Interface
An API allows to tranfer user-data from
                                          one
service to another. Understanding the
principles of APIs helps to inspire data
                                         driven
ideas.

Read: http://developers.facebook.com/do
                                          cs/coreconcepts/
2. Internet of Things
How can products communicate onlin                     http://vimeo.com/4871618
                                  e?
Read: Practical Magic by Russel Davie
                                         s
http://www.thinkwithgoogle.com/quarterly/
                                         innovation/
practical-magic.html
3. Gamification
How to drive online engagement with
gaming mechanisms.

Read: Getting Gamification right by Seb
                                          astian Deterding
http://www.slideshare.net/dings/meaningf
                                        ul-play-getting-
gamification-right
1:
                   Digital Basis
                    Convergence

                                                             torytelling
                                                Interactive Ss/Games
                                                        Application




                                                Narrative                  Branded
                                                 Data &                    Software
                                                Experience
                                               Convergence
                                                            Transmedia
                                                            Storytelling
                                                                                                    lling
                                         ytelling                                      Brand Storyte elations
                        „Cla ssic“ Storn/Theater               Branded
                                                                                                   R
                                                                                      Advertising/Pu
                                                                                                       blic
                                     tte
                                   /Wri
                         Cinema/TV                           Entertainmen
                                                                          t




                                                                                                                      2:
2. Transmedia Storytelling                                                                              Digital Basis
                                                                                                         Social Media
How to tell stories beyond digital pla
                                       ttfor             ms.
Read: Conversion Culture by Henry Jen
                                        kins (*BOOK*)
3 Tools to help you organize
Google Docs
docs.google.com/
Write documents and presentations as
                                     a team.
Google Docs
docs.google.com/
Write documents and presentations as
                                     a team.
Google Reader
reader.google.com
                                   RSS.
Follow blogs on diverse topics via
Evernote (or Springpad)
www.evernote.com
                                  ud.
Keep your notes stored in the clo
02 Inspire Ideas
Fight for Integration
                                  shouldn‘t stop with a
When doing digital stuff planning
                                     part of the whole
creative brief. Fight for becoming a
creative process.




   Slides from: http://www.slideshare.net/hackemer/ideas-idea-ideas-strategy-talk-with-mas
ng
Get into moderation and coachi
                                 more diverse. They
Digital teams become more and
                                  guages. As a planner
might even speak in different lan
                                  em.
you should moderate between th




                   Copywriter                            AD



                                    Strategist



                   Interaction                       Software
                   Designer                          Developer
es
             reative Techniquridge between
Learn C ey are a great way to
                            b
           th
because         sets.
diffe rent mind




      http://www.mycoted.com/
      Category:Creativity_Techniques         http://www.amazon.com/Gamestorming-Playbook-
                                             Innovators-Rulebreakers-Changemakers/dp/
                                             0596804172
03 Writing an
IDEA Business Plan
A Digital Idea Business Plan                              aggregates the
thinking behind an idea. It shows the client: why it is the best solution, why
people will like it and what you expect from it.


I call it „business plan“ because what you do is similar to a    start up
that wants to win an investor. Only the currency is different.
WHY writing it?
Brands are
 Your Faceb         not alone!
            ook Stream
the web-exp                 is a
              erience: Eve great metaphor for
everybody is                 ryth
               just a click a ing and
drops in eve                  way. And ne
             ry second.                   w stuff
s.
You ca n buy awarenes
                .
N ot Engagement




           h"p://www.happyplace.com/4286/brilliantly-­‐sarcas:c-­‐responses-­‐to-­‐completely-­‐well-­‐meaning-­‐signs
er.
Digital is an Off
?
Why sho uld people care
                   ?
Or even particpate
Because you do som
Check out the create
                          e  thing for   them!
                     meaning-project:
www.createmeaning.c
                    om
t to
You nee d an experience people wan
participate in.

             Thinking	
  in	
  Experiences




                                                               Us
                    ce




                                                                ag
                  oi
               Ch                   User Experience




                                                                e
                                Story/              Design
                                Offer




                                Mechanic          Technology




                                         Talking about it
wn.
And distribute it on your o




        Idea    Owned            Paid   Earned
Example: NIKE GRID
                      LONDON
http://vimeo.com/125
                     14518
from messaging             to Experience
from aesthetic overpromise
                              to storytelling
     and interruption
                              and software

     from target group         to participant

 from awareness              to engagement


    from buying space          building own
                                distribution
Action speaks louder than words. But fails faster.
                                                          ww
                                                               w.n
                                                                   ikegr
                                                                        id.c
                                                                            om




      Telling                                        Doing

                                               Die creates a digital offer.
  The agency spreads messages
                                              Predictability ( - )
   Predictability ( + )                       Engagement ( + )
   Engagement ( - )
Uncertainty makes c
                      lients shiver
so
                 s iness Planning“ is
That is why a „Bu
important.       ine: http://tinyurl.co
                                        m/3esz8f7
                        ad m
If you like to downlo
04 Monitoring
Feedback
Digital is like curling:
You have to adjust a running system to reach
your goal.




       http://www.mentalfloss.com/blogs/wp-content/uploads/2010/02/curling.jpg
You are always in beta




                                                                             picture by David Amaro

                     http://www.flickr.com/photos/7855449@N02/3253525427/in/set-72157606844282993
Track and Adjust


         Statistics
                                Observations
        User Insights
        Nuber of Fans /        Community
         Cost per Fan            Feedback
        Interaction: Likes,
         Comments, Shares       Tonality
        Ad/Keyword
         Performance            Multiplicators
        Referral-Trafic
        Conversions            Topics
Monitoring Services like Radian6
Christian Riedel
Communication Strategist + Story Architect

„I build stories beyond media borders“

@mindcaffeine on twitter
christian@creativeglasses.de
creativeglasses.blogspot.com
www.creativeglasses.de

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Digital Planning Lecture

  • 1.
  • 2. (Some) Digital Planning Basics Planning Bootcamp Guest-Lecture @MiamiAd School | Christian Riedel | @mindcaffeine | 2011 *All pictures used for educational purpose only*
  • 3. ny). as e asy (in Germa ng a holiday w e to Italy in a be etle. In 1960 planni driv ant, you would Whatever you w
  • 4. t. her eever you wan Toda y you can go w sy. ning less ea n That makes pla at y ou want and de cide. tment. You h ave to know wh o greater ris ks of disappoin Greater oppo rtunities but als
  • 6. . For t hem planning was easy nd up in „Media It aly“: oals - they would e Whatever the g V. Print, Radio, T
  • 7. es. infinite digital spac Today you can go tosy. g less ea nnin go. e where to That makes pla want and decid o w w h a t yo u ter risks of disa ppointment. You have to kn t also grea Greater opportunities bu
  • 8. Digital is E Digital is no v ery-ware t a channel. obiquious o Th perating sys e web is like the every plann tem of our s ing will beco ociety. So somehow! me digital p lanning h"p://www.flickr.com/photos/bareform/2458260304/sizes/l/in/photostrea
  • 9. Everything is connecte d. The Opera The TV-Spot The The TV Social Media The The Idea The Book Multimedia Plattforms Mobile Gaming The Cinema Website The Theatre Experience Experience The Newspaper Layer of Plattform Digitalisation Socialisation Mobilisation Gamification Separation Layer Layer Layer Layer Ideas created for a Idea is released Adds Social Context Makes everyting Everything can become a game. specifc media-plattform from plattform. to Digitalized Content digital mobile Digital Gaming adds: Combines formally Dialogue Co-Creation Virtual and Physical Particpation Alternate Reality separated Space blurring into media plattforms Sharing&Spreading each other Points/Batches Immersive Graphics
  • 10. arengto.ogle oe transp ill is mbe r n the webgs eop efects will le w .P g Ev e rythin es will o ng thin or d AIDA nd do hidi ve r a bra facebook. So t. Whate are it on icul sh m ore diff it and re a n d beco me mo awareness/interest/desire/action Greenpeace attacked Volkswagen for lobbying against a Climate Agreement by mocking their most sucessful ad. People occupied the VW Facebook Pages with critique. AIGDAF awareness/interest/google/desire/action/facebook
  • 11. their o wn voice now. People have can start a global campain. y Today everybod
  • 12. It is just the beginning. Office Vision by Microsoft, 2009
  • 13. Digital Pla nning is a constant . endeavor into new territories es the route into scrib A Digital Strategy de these terretories. Where do we have to go? What do we have to do there? = Digital Planning
  • 14. „Nobody k nows anyth Don‘t look fo ing!“ r rules. Look out for principles. Title: „The new rules of Web 2.0 Marketing and PR“ I took this photo at my favourite book-store. It is the book for 1€ box. It shows to me how fast rules are outdated today.
  • 15. Principlse es g Digita l PlanniIn o fall into the gs d thin M ost of the INSIGHT s. 02 INSPIRE IDEAS categorie 01 FINDING INSIGHTS Digital Culture k Tec ttform or Pla mw hno s Tea log ve s y+ ati ue re hniq C c Te Peo ple Moderation Brand GOALS IDEAS Story Technology d ing Aes rea the tics Sp Pa Me rtic ch ipati an on D ic - M istr ec ib ue ha uti Measure og ni on c al y nt Di ilit Engageme ab 04 MONITOR 03 WRITE Us ment FEEDBACK IDEA „Business-Plans“ ROLL-OUT
  • 17. No insight or strategy without clear goals. . But goals need to be transformed into user actions Goals Actions Buy Sell  more  stuff Like Get  Coupon Branding Share Request  Try Awareness Play Download Fan-­‐Building Read Leave  Email-­‐Adress Loyality Comment Spreading  Product  InformaUon Read  later Bookmark Market  Research add  to  shopping  cart Product  Test Digital Strategy = How do we get there?
  • 18. First: Get the whole picture with a Consumer Journey
  • 19. http://files.thisisservicedesignthinking.com/tisdt_cujoca.pdf ail Look at every det experiencex.perience? e rvice duct or seital offer enhance the of the proHow can a dig roduct/servic e Ask yourself : if the p warenes s won‘t help, B eware that a ‘t good. ex perience isn
  • 20. For me an Insight is: • the reason for people to take action • the reason for people to change behaviour • the essence of the information you have. • a need not yet fullfilled • an unseen truth • the opportunity to do cool stuff. • an observation that makes you say: „Oh that is funny!“ • a story about the brand that needs to be told It is always the answer to the question: „Why the f*ck should people care?“
  • 21.
  • 22. Insight-Example: Fanta Teens play games about Develop a cooler design for embarrassment in forum. such games.
  • 23. ight. Fields to look for an insiration just from other sp in Focus on your task. Seeking e you a strategy brands ‘ advertising cases will mak copycat. Brand Company Copy People Tech. a Case
  • 24. Basic Planning Skills Curiosity Desktop Research Interviews Field-Observations Handling Information Finding Insights Plus: - New digital sources for research - New digital trends to watch - New digital tools to organize information
  • 25. 5 Digital Sources to start with
  • 26. http://www.google.com/insights/searc h/ Google Insights shows real interest in a brand.
  • 27. https://adwords.google.de The Google Keyword Tool shows the ex act words people are searching with in connection with a brand.
  • 29. www.twazzup.com twazzup is an easy twitter search engin e and shows real time opinions.
  • 30. http://compfight.com/ Compfight is a flickr search engine. It shows what people like to photograph in connection to a brand. Great for visual concepts and inspiration.
  • 31. http://www.facebook.com/ads/create/ Facebook Ad Manager allows real tim e visualisation of target groups and int erests on facebook.
  • 32. 4 Digital Trends to watch
  • 33. 1. APIs API=Application Programming Interface An API allows to tranfer user-data from one service to another. Understanding the principles of APIs helps to inspire data driven ideas. Read: http://developers.facebook.com/do cs/coreconcepts/
  • 34. 2. Internet of Things How can products communicate onlin http://vimeo.com/4871618 e? Read: Practical Magic by Russel Davie s http://www.thinkwithgoogle.com/quarterly/ innovation/ practical-magic.html
  • 35. 3. Gamification How to drive online engagement with gaming mechanisms. Read: Getting Gamification right by Seb astian Deterding http://www.slideshare.net/dings/meaningf ul-play-getting- gamification-right
  • 36. 1: Digital Basis Convergence torytelling Interactive Ss/Games Application Narrative Branded Data & Software Experience Convergence Transmedia Storytelling lling ytelling Brand Storyte elations „Cla ssic“ Storn/Theater Branded R Advertising/Pu blic tte /Wri Cinema/TV Entertainmen t 2: 2. Transmedia Storytelling Digital Basis Social Media How to tell stories beyond digital pla ttfor ms. Read: Conversion Culture by Henry Jen kins (*BOOK*)
  • 37. 3 Tools to help you organize
  • 38. Google Docs docs.google.com/ Write documents and presentations as a team.
  • 39. Google Docs docs.google.com/ Write documents and presentations as a team.
  • 40. Google Reader reader.google.com RSS. Follow blogs on diverse topics via
  • 41. Evernote (or Springpad) www.evernote.com ud. Keep your notes stored in the clo
  • 43. Fight for Integration shouldn‘t stop with a When doing digital stuff planning part of the whole creative brief. Fight for becoming a creative process. Slides from: http://www.slideshare.net/hackemer/ideas-idea-ideas-strategy-talk-with-mas
  • 44. ng Get into moderation and coachi more diverse. They Digital teams become more and guages. As a planner might even speak in different lan em. you should moderate between th Copywriter AD Strategist Interaction Software Designer Developer
  • 45. es reative Techniquridge between Learn C ey are a great way to b th because sets. diffe rent mind http://www.mycoted.com/ Category:Creativity_Techniques http://www.amazon.com/Gamestorming-Playbook- Innovators-Rulebreakers-Changemakers/dp/ 0596804172
  • 46. 03 Writing an IDEA Business Plan
  • 47. A Digital Idea Business Plan aggregates the thinking behind an idea. It shows the client: why it is the best solution, why people will like it and what you expect from it. I call it „business plan“ because what you do is similar to a start up that wants to win an investor. Only the currency is different.
  • 49. Brands are Your Faceb not alone! ook Stream the web-exp is a erience: Eve great metaphor for everybody is ryth just a click a ing and drops in eve way. And ne ry second. w stuff
  • 50. s. You ca n buy awarenes . N ot Engagement h"p://www.happyplace.com/4286/brilliantly-­‐sarcas:c-­‐responses-­‐to-­‐completely-­‐well-­‐meaning-­‐signs
  • 52. ? Why sho uld people care ? Or even particpate
  • 53. Because you do som Check out the create e thing for them! meaning-project: www.createmeaning.c om
  • 54. t to You nee d an experience people wan participate in. Thinking  in  Experiences Us ce ag oi Ch User Experience e Story/ Design Offer Mechanic Technology Talking about it
  • 55. wn. And distribute it on your o Idea Owned Paid Earned
  • 56. Example: NIKE GRID LONDON http://vimeo.com/125 14518
  • 57. from messaging to Experience from aesthetic overpromise to storytelling and interruption and software from target group to participant from awareness to engagement from buying space building own distribution
  • 58. Action speaks louder than words. But fails faster. ww w.n ikegr id.c om Telling Doing Die creates a digital offer. The agency spreads messages Predictability ( - ) Predictability ( + ) Engagement ( + ) Engagement ( - )
  • 59. Uncertainty makes c lients shiver
  • 60. so s iness Planning“ is That is why a „Bu important. ine: http://tinyurl.co m/3esz8f7 ad m If you like to downlo
  • 62. Digital is like curling: You have to adjust a running system to reach your goal. http://www.mentalfloss.com/blogs/wp-content/uploads/2010/02/curling.jpg
  • 63. You are always in beta picture by David Amaro http://www.flickr.com/photos/7855449@N02/3253525427/in/set-72157606844282993
  • 64. Track and Adjust Statistics Observations  User Insights  Nuber of Fans /  Community Cost per Fan Feedback  Interaction: Likes, Comments, Shares  Tonality  Ad/Keyword Performance  Multiplicators  Referral-Trafic  Conversions  Topics
  • 65.
  • 66.
  • 68. Christian Riedel Communication Strategist + Story Architect „I build stories beyond media borders“ @mindcaffeine on twitter christian@creativeglasses.de creativeglasses.blogspot.com www.creativeglasses.de