SlideShare a Scribd company logo
1 of 51
Digital Music & Content Services
Strategic Review, Options, Experience
Concepts
Starting Point: SE PlayNow Portal

Ā» Existing ļ¬‚ash portal provides limited
  scalability and functionality

 
 Aim is to engage and excite users,
Ā»
    plus explain PlayNow proposition
Primary objectives:

 
 Accommodate the service
Ā»
    roadmap (services and
    international rollouts)

 
 Increase awareness, usage, sales
Ā»

 
 Increase appeal to the target
Ā»
    audience (primarily Ź»global youthŹ¼)

 
 Improve user experience:
Ā»
    differentiation, emotional
    engagement, brand expression
Activities To Date

Ā» Market scan of digital content & services landscape
Ā» Competitor assessment
Ā» Discovery: Customer insights
Ā» Business goals & roadmap review
Ā» Culture & technology and shifts
Ā» Ecosystem mapping
Ā» Options generation for customer experience & business model
Ā» Visualize experience concepts
Market Scan
Summary of market / industry research
Digital Music Offerings
Digital Music Outlook
ā€œInternational digital music revenues grew by an estimated 25% in 2008 to US $3.7
billion, accounting for 20% of music sales, up from 15% in 2007
Digital growth rates vary sharply between the US and the rest of the world. Digital
accounted for 39% of recorded music sales in the US in the ļ¬rst half of 2008 ā€“
more than four times higher than in Germany (9%).
The proportion of US consumersŹ¼ disposable income spent on digital music is more
than ļ¬ve times higher than in Europe. Online, US broadband users spent an
average of US $12.5 on music compared to US $7.8 in the UK and just US $0.6 in
Spain (2007).ā€ IFPI Digital Music Report 2009



  If Europe follows US, exect rapid migration to digital music services.
  iTunes lead is less entrenched in Europe, providing a greater opportunity
  to take market share.
Digital Music Models

                                                                commerce                         subscription
        Revenue Sharing                       Digital Music Stores
                                                                      individual labels   mobile radio    internet radio

                        social music


                                                                                                           social music
                                                                                          ļ¬le hosting



                                                                                                          satellite radio


                                                                             Transaction
                                                               Gray market
                 mobile radio
                                                                                          streaming
streaming
                                  Legal P2P




               Advertising
social music
                                                      Loss-leader                                Ilegal
Mobile Subscriber Growth Forecast
ā€œThe China-India region will continue to be the main subscriber growth engine, with
a Cumulative Annual Growth Rate (CAGR) of 12% up to 2013ā€ Ovum
ā€œ80 million Chinese young people to buy their ļ¬rst phone in the next 3 years ā€
Mobileyouth.org


ā€œAsia Paciļ¬c, Latin America and Africa will contribute 78% of subscriber growth. 8%
only from North America and Europeā€ Informa Telecoms & Media
ā€œ...by transforming their businesses into smart pipe service providers, the operators
can signiļ¬cantly increase their income from mobile content, from a share of $23bn
in 2008 to around $52bn by 2013ā€. Telecoms.com



   Advanced services & smartphones are the growth drivers in Western markets.
   Handset and subscription sales drive growth in BRIC & developing markets.
Mobile Data Forecast
ā€œAfter years of false starts 2008 has ļ¬nally seen data services take off. Data
(including messaging) revenue is forecast to grow 79% globally over the coming
ļ¬ve years.
Developed markets will be key to this growth, accounting for 53% of data revenues
in 2013. We do not believe that many operators will be successful in providing
content.
ā€œ(Internet domain businesses) may take content revenues from the operators, but
access will more than compensate. They also offer operators new service
opportunities through partnerships.ā€ Ovum



 Consumers will increasingly want access to ā€˜the real internetā€™ via their
 handsets. Handsets / services that support this offer users value.
 Operators will want to partner with services that increase subscriber data
 revenue and enhance loyalty.
Competitor Analysis
Notable Findings: Customer Perception
Common Criteria


Ā»Global and per market sales and proļ¬ts
Ā»Market shares, revenues and volumes
Ā»Organizational structure
Ā»Distribution system
Ā»Advertising strategy (and spend)
Ā»Customer proļ¬les & attitudes
Ā»Customer satisfaction and retention levels
Ā»New product strategies and advertising effectiveness?
Ā»Future investment strategy
Ā»Contractual terms with key suppliers
Ā»Strategic partnerships
iTunes Customer Experience

ā€œiTunes sucks. There, we said it. AppleŹ¼s once very handy
jukebox and music library manager has morphed into an
unusable piece of crap thatŹ¼s not even an app anymore,
itŹ¼s just a kiosk for the iTunes Store.

So, if iTunes is so ļ¬‚awed, why do we use it? The
answer is simple ā€” the iPhone. There are plenty of
apps out there that can handle syncing music to your iPod,
but if you want your iPhone/iPod updates, youŹ¼re
stuck with iTunes.ā€
               The Top Ten Reasons iTunes Sucks
               By Scott Gilbertson November 5, 2008
               http://www.webmonkey.com/blog/The_Top_Ten_Reasons_iTunes_Sucks
Nokia Services Strategy
ā€œ...designed to appeal to users who are used to free music access thanks to
illegal ļ¬le-sharing services.


However, analysts say that sales of Comes With Music handsets are failing to
meet Nokia's targets. Nokia is refusing to comment on sales ļ¬gures, or the
uptake of the Comes With Music service, stating that the ļ¬rm is in a "silent period".
But evidence that retailers are having to slash prices in order to sell the
handsets is mounting.


Pescatore suggests that Nokia's focus on the Comes With Music programme is
part of a plan to drive trafļ¬c to its online portal, Ovi, and establish itself as a
major player in the world of internet services.


"At whatever cost, Nokia will do its best to ensure that the product will
succeed, because the long-term goal is to drive people towards Ovi. There's
no better way for them to do that than through a service such as music that has
mass-market appeal."
Circular Entertainment

"From our research we predict that up to a quarter of the
entertainment being consumed in ļ¬ve years will be
what we call 'Circular'. The trends we are seeing show
us that people will have a genuine desire not only to
create and share their own content, but also to remix it,
mash it up and pass it on within their peer groups - a
form of collaborative social media," said Mark Selby,
Vice President, Multimedia, Nokia.
Circular Entertainment

Selby continues, "We think it will work something like this;
someone shares video footage they shot on their mobile
device from a night out with a friend, that friend takes that
footage and adds an MP3 ļ¬le - the soundtrack of the
evening - then passes it to another friend. That friend edits
the footage by adding some photographs and passes it on
to another friend and so on. The content keeps circulating
between friends, who may or may not be geographically
close, and becomes part of the group's entertainment."
Comes With Music


Ā» Application implementation is poor
Ā» Transferring music to the handset is quick and easy
Ā» Comes With Music concept works, execution is shaky

Ā» Comes With Music Vs. Playnow Plus
   Ā» MusicStation works from the handset.
   Ā» Downloads are quick and the catalogue is very deep.
   Ā» However, tracks canŹ¼t just be played
   Ā» Must be added to a playlist ļ¬rst
Comes With Music: Business Model
Customer Insights
Digital Music
Consumer Voices

We conducted a survey of active digital content buyers and mobile
device users, asking them about digital music experiences:




                    If you could create a
                   digital music service or
                   experience, what would
                         you create?
Summary of Responses
Ā» This generation wants to build their own digital music experiences
Ā» Their personal connections to their peers are a major part of their
  music experience
Ā» Active music makers expect to be able to publish, promote, and
  showcase their own music
Ā» Music should be portable: across devices, platforms, formats,
  accounts, borders
Ā» Library management and service convenience are the most important
  UX elements. Discovery is important but secondary
Ā» Scope of catalog is critical in judgements about service quality
Ā» Comfort level with music as a social object varies
Ā» iTunes user experience is widely perceived as having many
  weaknesses
If it were me, I would
    not reinvent the wheel, but
      give people something
   theyŹ¼re already familiar with
     ā€“ but packaged nicer.

                                            ā€œI hate having to
                                     relearn apps when theyŹ¼re
Users value usability and a        upgraded (even simple stuff like
Ź»familiarŹ¼ user experience          FacebookŹ¼s redesign), if I want
                                   to acquire music, IŹ¼d like to do
                                      it via familiar method.ā€

   Something like iTunes
    but cleaner and better
         organized.ā€
ā€œTake clean and simple
   "new"-factor of Hype Machine, the
   community recommendations and
algorithms from Last.fm, the commercial
 selling part from iTunes, make it DRM
 free, make deals with all major record
    companies like Sony BMG and
                 such                               Drop ALL and i
                                                 mean ALL the support
                                                  for older phones and
                                                 target it towards new
Users want the Ź»best of every                          phones
serviceŹ¼, to work together. But
are happy for it to only work on
the latest devices
                             Make it work
                          across all platforms
Insights: Experience Value Drivers
The value of a digital content experience is determined by peopleŹ¼s
perceptions of overall convenience, and contextual ļ¬t.
Speciļ¬c factors contribute to judgements on convenience and contextual ļ¬t.


Convenience                             Context
Ā» acquisition cost                      Ā» identity & expression
  Ā» price vs. effort                    Ā» social
Ā» portability                           Ā» location
  Ā» format                              Ā» activity
  Ā» devices                             Ā» relevance
  Ā» compatibility                         Ā» content, timeliness
  Ā» DRM

   Contextual factors are more important to creating valuable experiences.
Business Goals & Roadmap
Digital Music
Service Offering Evolution



                          Digital Video

                                                       PIM
        Digital Music




Games

                                                             Mobile Search
              PlayNow Plus
                                    PlayNow Personal

                PlayNow Unlimited

                               PlayNow Discover


                                               Localized Content
Arena Vision Overview


Traffic Driving Activities




                                                Customer Experience and Value
                                                Proposition
                                                * Circular entertainment Hub
                                                * CRM Hub
                                                * Digital Retail
                                                * Social Discovery (immersion)
                                                * Mobile Entertainment
Culture and Technology Shifts
Understanding Fundamental Changes
In Media
Culture & Technology Shifts: Summary
Digital = Social
  Ā» Social interactions are most valued aspect of digital offerings
Co-Creation
  Ā» Customer value lies in creating content, not consuming
Digital Natives
  Ā» Young people expect all experiences to have a digital aspect
  Ā» People have multiple digital identities, managed independently
Takeaway
  Ā» Content and services are portable
  Ā» Ecosystems of integrated and complementary services
Convergence
 Ā» Mobile phone becoming primary digital device
 Ā» Experiences span channels / devices / formats
Digital = Social

All experiences have a Ź»social layerŹ¼
  Ā» Social elements include identity, presence, history, interaction, group dynamics

Social interactions are the source of experience value
  Ā» Conversation, exchange, community, social memory, reputation

New environments are primarily social
  Ā» Social media, virtual worlds, MSO, life streams, microblogs, IM

Networks become primary organizing structures
  Ā» Interactions and experiences shaped by linked & overlapping networks of inļ¬‚uencers
  Ā» Exchanges (information, services, goods, reputation) occur via marketplaces




                                                                      MediaCatalyst. | 7
Digital = Social

Implications & Challenges
Ā» Brand is shaped by interactions in the social layer
Ā» Experience value is determined by individuals
Ā» Perceived experience value is inļ¬‚uenced by networks
Ā» Communities deļ¬ne contexts & opportunities for marketing
  Ā» Each context is different: forums, social networks, virtual worlds, microblogs




                                                                                     MediaCatalyst | 8
Digital = Social

Opportunities for digital marketers
Ā» Engage conversations in new social environments
  Ā» Create identity & voice for products & brands

  Ā» Respect social context when advertising / marketing

Ā» Ensure experiences include or connect to the social layer
  Ā» Integrate & cooperate with social ecosystem
  Ā» Facilitate 2-way conversations




                                                          MediaCatalyst | 9
Ecosystem Mapping
Finding Opportunities In Product &
Experience Ecosystems
Apple iTunes Product Ecosystem
iTunes and iPod Ecosystem
Nokia Experience Ecosystem
Nokia Ecosystem: Strengths

Ā» Nokia was ignoring the ecosystem of its devices, however,
  this is changing .
Ā» Nokia Home Media Solutions and Philips Streamium
  Wireless Audio will cooperate to deliver a music
  experience at home controlled via mobile phone, where
  the digital content ļ¬‚ies between mobile and home devices.
Ā» The ā€œN79 Activeā€ was released with Bluetooth heart rate
  straps from Polar and a new version of Nokia Sports
  Tracker.
Ā» Nokia and XBOX are discussing concepts that use the
  same Xbox Live and PlayStation Online assets for Nokia
  mobile phones
Nokia Ecosystem: Weaknesses

Ā» Browser and platform dependent web services* that turn
  50-75% of users away
Ā» Weak application store with limited content selection
Ā» Incompatible Music Store with a poorly built-in media
  management and DRM-protected WMA ļ¬les
Ā» Lack of service awareness
  Ā» (also, many Nokia users donŹ¼t know the capability of their phones)

Ā» Lack of innovation
  Ā» Nokia hasnŹ¼t opened a new segment on its own for years.
Ā» Lack of user adoption and end-device support for OVI
Strategic Options
Portfolio of Structured Options
Options: Digital Content & Services Experience

ā€¢   Service & Loyalty Hub

ā€¢   Digital Content Retail

ā€¢   Social Content Discovery

ā€¢   Mobile Entertainment

ā€¢   Circular Entertainment
ā€¢   D
                   ig
                        ita
                             lC




Convenience
              ā€¢   Se                 on
                       rv                te
                            ic               nt
                                e                 R
                                    &                 et
                                                           ai
                                        Lo
                                          ya                  l
                                                  lty
                                                         H
                                                             ub


              ā€¢   So
                       ci
              ā€¢            al
                  M              C
                      ob            on
                         ile             te
              ā€¢   C              En
                                           nt
                                                  D
                      irc               te            is
                                                         co
                                                                       Options vs. Experience Value Drivers




                         ul               rta              ve
                              ar                in
                                    En               m            ry
                                          trt     en
                                             m       t
Context




                                               nt
Digital Content Experience Elements

1. Service
2. Mobile
3. Retail
4. Social
5. Discovery
6. Entertainment
7. Memories
8. Identity
Options Comparison




Service   Mobile   Retail   Discovery   Identity   Memories   Social   Entertainment




                            Experience Elements
Option Proļ¬les


Customer Experience
Examples                   Suggested
Value propositions
Business models




Ecosystem integrations        TBD
Trafļ¬c opportunities
Cost
Feasibility
Circular Entertainment Hub




Service   Mobile    Retail   Discovery   Identity   Memories   Social   Entertainment




                             Experience Elements
Circular Entertainment Hub
Hub offering tools and services to help share and create
common experiences with friends and family; shared
memories and individual identity are based on social       Business

objects (songs, photos, videos) and, co-created digital
content. People will express themselves via common          Value
objects and experiences.
                                                           Customer

Examples: Friendfeed, Facebook activity stream, iMovie &
iPhoto albums


Customer Value Propositions
Ā» Digital identity and self-expression
Ā» Re-inforce social connections and create common
  experiences
Ā» Social awareness
Ā» ā€œStay connected to your life and your friendsā€
Circular Entertainment Hub
Business Value Propositions
Ā» Value add component enhances product ecosystem
                                                             Business
Ā» Engages next generation of global customers
Ā» Source of customer social network & activity data           Value

Ā» Extends customer-lifecycle offerings
                                                             Customer


Revenue models
  Ā» Retail transactions: digital content purchase, premium
    services purchase
  Ā» Loss leader (loyalty)
  Ā» Advertising
  Ā» Revenue sharing
Experience Concepts
Visualizing Options
Circular Entertainment Hub

ā€£   Creating social attachment to content
ā€£   Entertainment with an emotional connection
Experience Concept: Circular Entertainment
ā€£   Creating social attachment to content
Experience Concept: Circular Entertainment
Suggested Next Steps

1. Prioritize strategic options
2. Reļ¬ne experience concepts
3. Deļ¬ne evaluation criteria
4. Release planning
5. Rapid prototype evaluation of option(s)

More Related Content

What's hot

Ethical Decisions and Leadership - Ethical Analysis of the Sales of User Data...
Ethical Decisions and Leadership - Ethical Analysis of the Sales of User Data...Ethical Decisions and Leadership - Ethical Analysis of the Sales of User Data...
Ethical Decisions and Leadership - Ethical Analysis of the Sales of User Data...Sarah Lee
Ā 
Connecting Papua New Guinea
Connecting Papua New GuineaConnecting Papua New Guinea
Connecting Papua New Guineapeter williams
Ā 
The State of Webradio: Pandora vs. Apple
The State of Webradio: Pandora vs. AppleThe State of Webradio: Pandora vs. Apple
The State of Webradio: Pandora vs. AppleAram Sinnreich
Ā 
GOOGLE FAST GIGABIT TRIAL RFI
GOOGLE FAST GIGABIT TRIAL RFIGOOGLE FAST GIGABIT TRIAL RFI
GOOGLE FAST GIGABIT TRIAL RFIArtAID
Ā 
Broadcast_bands_vs_streaming
Broadcast_bands_vs_streamingBroadcast_bands_vs_streaming
Broadcast_bands_vs_streamingTim Po?ar
Ā 
Social Networks and Telecoms Convergence
Social Networks and Telecoms ConvergenceSocial Networks and Telecoms Convergence
Social Networks and Telecoms ConvergenceVladimir Dimitroff
Ā 
Public Broadcasters Venture into Online Hyperlocal News: A Case Study of News...
Public Broadcasters Venture into Online Hyperlocal News: A Case Study of News...Public Broadcasters Venture into Online Hyperlocal News: A Case Study of News...
Public Broadcasters Venture into Online Hyperlocal News: A Case Study of News...markbg
Ā 
Why Choose Radio?
Why Choose Radio?Why Choose Radio?
Why Choose Radio?ben_sumner
Ā 
Rfi Document Final
Rfi Document FinalRfi Document Final
Rfi Document FinalArtAID
Ā 
Ey Case Compeition Pandora
Ey Case Compeition   PandoraEy Case Compeition   Pandora
Ey Case Compeition Pandoracamc313
Ā 
Next Generation Innovation Platform for Research and Economic Development in ...
Next Generation Innovation Platform for Research and Economic Development in ...Next Generation Innovation Platform for Research and Economic Development in ...
Next Generation Innovation Platform for Research and Economic Development in ...Ed Dodds
Ā 
Radio Heard Here Guide
Radio Heard Here GuideRadio Heard Here Guide
Radio Heard Here GuideDimitrie Ross
Ā 
Insights From Korean TMT(Technology, Media, Telecom) Sector
Insights From Korean TMT(Technology, Media, Telecom) SectorInsights From Korean TMT(Technology, Media, Telecom) Sector
Insights From Korean TMT(Technology, Media, Telecom) SectorYunho Chung
Ā 
Business Rights Management: A Primer
Business Rights Management: A PrimerBusiness Rights Management: A Primer
Business Rights Management: A Primermbrooks01
Ā 
Mobile Matters
Mobile MattersMobile Matters
Mobile MattersChucky Lopez
Ā 
New media virtual_lecture
New media virtual_lectureNew media virtual_lecture
New media virtual_lectureRobin Croft
Ā 

What's hot (20)

Ethical Decisions and Leadership - Ethical Analysis of the Sales of User Data...
Ethical Decisions and Leadership - Ethical Analysis of the Sales of User Data...Ethical Decisions and Leadership - Ethical Analysis of the Sales of User Data...
Ethical Decisions and Leadership - Ethical Analysis of the Sales of User Data...
Ā 
Connecting Papua New Guinea
Connecting Papua New GuineaConnecting Papua New Guinea
Connecting Papua New Guinea
Ā 
The State of Webradio: Pandora vs. Apple
The State of Webradio: Pandora vs. AppleThe State of Webradio: Pandora vs. Apple
The State of Webradio: Pandora vs. Apple
Ā 
GOOGLE FAST GIGABIT TRIAL RFI
GOOGLE FAST GIGABIT TRIAL RFIGOOGLE FAST GIGABIT TRIAL RFI
GOOGLE FAST GIGABIT TRIAL RFI
Ā 
Broadcast_bands_vs_streaming
Broadcast_bands_vs_streamingBroadcast_bands_vs_streaming
Broadcast_bands_vs_streaming
Ā 
Social Networks and Telecoms Convergence
Social Networks and Telecoms ConvergenceSocial Networks and Telecoms Convergence
Social Networks and Telecoms Convergence
Ā 
Public Broadcasters Venture into Online Hyperlocal News: A Case Study of News...
Public Broadcasters Venture into Online Hyperlocal News: A Case Study of News...Public Broadcasters Venture into Online Hyperlocal News: A Case Study of News...
Public Broadcasters Venture into Online Hyperlocal News: A Case Study of News...
Ā 
Why Choose Radio?
Why Choose Radio?Why Choose Radio?
Why Choose Radio?
Ā 
Rfi Document Final
Rfi Document FinalRfi Document Final
Rfi Document Final
Ā 
Ey Case Compeition Pandora
Ey Case Compeition   PandoraEy Case Compeition   Pandora
Ey Case Compeition Pandora
Ā 
Spotify belgium
Spotify belgiumSpotify belgium
Spotify belgium
Ā 
Next Generation Innovation Platform for Research and Economic Development in ...
Next Generation Innovation Platform for Research and Economic Development in ...Next Generation Innovation Platform for Research and Economic Development in ...
Next Generation Innovation Platform for Research and Economic Development in ...
Ā 
Radio Heard Here Guide
Radio Heard Here GuideRadio Heard Here Guide
Radio Heard Here Guide
Ā 
Happathon smw
Happathon smwHappathon smw
Happathon smw
Ā 
Insights From Korean TMT(Technology, Media, Telecom) Sector
Insights From Korean TMT(Technology, Media, Telecom) SectorInsights From Korean TMT(Technology, Media, Telecom) Sector
Insights From Korean TMT(Technology, Media, Telecom) Sector
Ā 
Using Mobile Phones for Service Delivery webinar
Using Mobile Phones for Service Delivery webinarUsing Mobile Phones for Service Delivery webinar
Using Mobile Phones for Service Delivery webinar
Ā 
Business Rights Management: A Primer
Business Rights Management: A PrimerBusiness Rights Management: A Primer
Business Rights Management: A Primer
Ā 
Mobile Matters
Mobile MattersMobile Matters
Mobile Matters
Ā 
Radio advertising
Radio advertisingRadio advertising
Radio advertising
Ā 
New media virtual_lecture
New media virtual_lectureNew media virtual_lecture
New media virtual_lecture
Ā 

Similar to Digital Music Strategic Review and Experience Concepts

Unlocking the Real Value of Mobile Music
Unlocking the Real Value of Mobile MusicUnlocking the Real Value of Mobile Music
Unlocking the Real Value of Mobile Musicapblair
Ā 
Innovation in the online music industry
Innovation in the online music industryInnovation in the online music industry
Innovation in the online music industryEirik Kvistad
Ā 
3+x+telcos_CaseStudy_Aug2021.pdf
3+x+telcos_CaseStudy_Aug2021.pdf3+x+telcos_CaseStudy_Aug2021.pdf
3+x+telcos_CaseStudy_Aug2021.pdfocseu1
Ā 
Online music economy presentation
Online music economy presentationOnline music economy presentation
Online music economy presentationTara-sapphire Broe
Ā 
Satellite Broadband Essay
Satellite Broadband EssaySatellite Broadband Essay
Satellite Broadband EssayJulie Kwhl
Ā 
Mobile Music Tagging and Tracking
Mobile Music Tagging and TrackingMobile Music Tagging and Tracking
Mobile Music Tagging and Trackingpixoona
Ā 
Hitting the ā€˜entertain meā€™ button: How traditional radio skills are becoming ...
Hitting the ā€˜entertain meā€™ button: How traditional radio skills are becoming ...Hitting the ā€˜entertain meā€™ button: How traditional radio skills are becoming ...
Hitting the ā€˜entertain meā€™ button: How traditional radio skills are becoming ...AnnaSiegel7d
Ā 
Digital Radio: a cost effective approach to producing enhanced radio programming
Digital Radio: a cost effective approach to producing enhanced radio programmingDigital Radio: a cost effective approach to producing enhanced radio programming
Digital Radio: a cost effective approach to producing enhanced radio programmingNicolas Hans
Ā 
Dmr2009
Dmr2009Dmr2009
Dmr2009vaidap
Ā 
Music Service Monetization 2.0
Music Service Monetization 2.0Music Service Monetization 2.0
Music Service Monetization 2.0Laili Aidi
Ā 
A future for the Music industry and all Artists, Smart Content.
A future for the Music industry and all Artists, Smart Content.A future for the Music industry and all Artists, Smart Content.
A future for the Music industry and all Artists, Smart Content.Finbar O'Hanlon
Ā 
Music changes
Music changesMusic changes
Music changesAnne Horne
Ā 
The change from AUDIOEMOTION by Elisa Escobedo @ Rencontres Radio 2.0 Paris
The change from AUDIOEMOTION by Elisa Escobedo @ Rencontres Radio 2.0 ParisThe change from AUDIOEMOTION by Elisa Escobedo @ Rencontres Radio 2.0 Paris
The change from AUDIOEMOTION by Elisa Escobedo @ Rencontres Radio 2.0 ParisACTUONDA
Ā 
IAB digital audio
IAB digital audioIAB digital audio
IAB digital audiobitsybitsy
Ā 
Innovation in the music industry
Innovation in the music industryInnovation in the music industry
Innovation in the music industryDaniela Bartos
Ā 
What Old Media can teach New Media: Media Convergence & Integration, Social M...
What Old Media can teach New Media: Media Convergence & Integration, Social M...What Old Media can teach New Media: Media Convergence & Integration, Social M...
What Old Media can teach New Media: Media Convergence & Integration, Social M...Howard Greenstein
Ā 

Similar to Digital Music Strategic Review and Experience Concepts (20)

Music in the Digital Era
Music in the Digital Era Music in the Digital Era
Music in the Digital Era
Ā 
Music Industry
Music IndustryMusic Industry
Music Industry
Ā 
Unlocking the Real Value of Mobile Music
Unlocking the Real Value of Mobile MusicUnlocking the Real Value of Mobile Music
Unlocking the Real Value of Mobile Music
Ā 
Innovation in the online music industry
Innovation in the online music industryInnovation in the online music industry
Innovation in the online music industry
Ā 
3+x+telcos_CaseStudy_Aug2021.pdf
3+x+telcos_CaseStudy_Aug2021.pdf3+x+telcos_CaseStudy_Aug2021.pdf
3+x+telcos_CaseStudy_Aug2021.pdf
Ā 
Online music economy presentation
Online music economy presentationOnline music economy presentation
Online music economy presentation
Ā 
Satellite Broadband Essay
Satellite Broadband EssaySatellite Broadband Essay
Satellite Broadband Essay
Ā 
Dmr2010
Dmr2010Dmr2010
Dmr2010
Ā 
Mobile Music Tagging and Tracking
Mobile Music Tagging and TrackingMobile Music Tagging and Tracking
Mobile Music Tagging and Tracking
Ā 
L20 New Business Models
L20 New Business ModelsL20 New Business Models
L20 New Business Models
Ā 
Hitting the ā€˜entertain meā€™ button: How traditional radio skills are becoming ...
Hitting the ā€˜entertain meā€™ button: How traditional radio skills are becoming ...Hitting the ā€˜entertain meā€™ button: How traditional radio skills are becoming ...
Hitting the ā€˜entertain meā€™ button: How traditional radio skills are becoming ...
Ā 
Digital Radio: a cost effective approach to producing enhanced radio programming
Digital Radio: a cost effective approach to producing enhanced radio programmingDigital Radio: a cost effective approach to producing enhanced radio programming
Digital Radio: a cost effective approach to producing enhanced radio programming
Ā 
Dmr2009
Dmr2009Dmr2009
Dmr2009
Ā 
Music Service Monetization 2.0
Music Service Monetization 2.0Music Service Monetization 2.0
Music Service Monetization 2.0
Ā 
A future for the Music industry and all Artists, Smart Content.
A future for the Music industry and all Artists, Smart Content.A future for the Music industry and all Artists, Smart Content.
A future for the Music industry and all Artists, Smart Content.
Ā 
Music changes
Music changesMusic changes
Music changes
Ā 
The change from AUDIOEMOTION by Elisa Escobedo @ Rencontres Radio 2.0 Paris
The change from AUDIOEMOTION by Elisa Escobedo @ Rencontres Radio 2.0 ParisThe change from AUDIOEMOTION by Elisa Escobedo @ Rencontres Radio 2.0 Paris
The change from AUDIOEMOTION by Elisa Escobedo @ Rencontres Radio 2.0 Paris
Ā 
IAB digital audio
IAB digital audioIAB digital audio
IAB digital audio
Ā 
Innovation in the music industry
Innovation in the music industryInnovation in the music industry
Innovation in the music industry
Ā 
What Old Media can teach New Media: Media Convergence & Integration, Social M...
What Old Media can teach New Media: Media Convergence & Integration, Social M...What Old Media can teach New Media: Media Convergence & Integration, Social M...
What Old Media can teach New Media: Media Convergence & Integration, Social M...
Ā 

More from Joe Lamantia

UX STRAT 2018 | Flying Blind On a Rocket Cycle: Pioneering Experience Centere...
UX STRAT 2018 | Flying Blind On a Rocket Cycle: Pioneering Experience Centere...UX STRAT 2018 | Flying Blind On a Rocket Cycle: Pioneering Experience Centere...
UX STRAT 2018 | Flying Blind On a Rocket Cycle: Pioneering Experience Centere...Joe Lamantia
Ā 
Iterative Discovery and Analysis: Workflow / Activity and Capability Model
Iterative Discovery and Analysis: Workflow / Activity and Capability ModelIterative Discovery and Analysis: Workflow / Activity and Capability Model
Iterative Discovery and Analysis: Workflow / Activity and Capability ModelJoe Lamantia
Ā 
Empirical discovery concept model
Empirical discovery concept modelEmpirical discovery concept model
Empirical discovery concept modelJoe Lamantia
Ā 
Data Science Highlights
Data Science Highlights Data Science Highlights
Data Science Highlights Joe Lamantia
Ā 
Discovery and the Age of Insight: Walmart EIM Open House 2013
Discovery and the Age of Insight: Walmart EIM Open House 2013Discovery and the Age of Insight: Walmart EIM Open House 2013
Discovery and the Age of Insight: Walmart EIM Open House 2013Joe Lamantia
Ā 
Big Data Is Not the Insight: The Language Of Discovery:
Big Data Is Not the Insight: The Language Of Discovery: Big Data Is Not the Insight: The Language Of Discovery:
Big Data Is Not the Insight: The Language Of Discovery: Joe Lamantia
Ā 
Designing Big Data Interactions Using the Language of Discovery
Designing Big Data Interactions Using the Language of DiscoveryDesigning Big Data Interactions Using the Language of Discovery
Designing Big Data Interactions Using the Language of DiscoveryJoe Lamantia
Ā 
Designing Big Data Interactions Using the Language of Discovery
Designing Big Data Interactions Using the Language of DiscoveryDesigning Big Data Interactions Using the Language of Discovery
Designing Big Data Interactions Using the Language of DiscoveryJoe Lamantia
Ā 
The Language of Discovery: Designing Big Data Interactions
The Language of Discovery: Designing Big Data InteractionsThe Language of Discovery: Designing Big Data Interactions
The Language of Discovery: Designing Big Data InteractionsJoe Lamantia
Ā 
User Experience Architecture For Discovery Applications
User Experience Architecture For Discovery ApplicationsUser Experience Architecture For Discovery Applications
User Experience Architecture For Discovery ApplicationsJoe Lamantia
Ā 
Social Interaction Design For Augmented Reality: Patterns and Principles for ...
Social Interaction Design For Augmented Reality: Patterns and Principles for ...Social Interaction Design For Augmented Reality: Patterns and Principles for ...
Social Interaction Design For Augmented Reality: Patterns and Principles for ...Joe Lamantia
Ā 
Understanding Frameworks: Beyond Findability IA Summit 2010
Understanding Frameworks: Beyond Findability IA Summit 2010Understanding Frameworks: Beyond Findability IA Summit 2010
Understanding Frameworks: Beyond Findability IA Summit 2010Joe Lamantia
Ā 
Design Principles for Social Augmented Experiences: Next Wave of AR Panel | W...
Design Principles for Social Augmented Experiences: Next Wave of AR Panel | W...Design Principles for Social Augmented Experiences: Next Wave of AR Panel | W...
Design Principles for Social Augmented Experiences: Next Wave of AR Panel | W...Joe Lamantia
Ā 
Personal Finance On-line: New Models & Opportunities
Personal Finance On-line: New Models & OpportunitiesPersonal Finance On-line: New Models & Opportunities
Personal Finance On-line: New Models & OpportunitiesJoe Lamantia
Ā 
Designing Goal-based Experiences
Designing Goal-based ExperiencesDesigning Goal-based Experiences
Designing Goal-based ExperiencesJoe Lamantia
Ā 
Social Media: Strategic Overview & Business Implications
Social Media: Strategic Overview & Business ImplicationsSocial Media: Strategic Overview & Business Implications
Social Media: Strategic Overview & Business ImplicationsJoe Lamantia
Ā 
Search Me: Designing Information Retrieval Experiences
Search Me: Designing Information Retrieval ExperiencesSearch Me: Designing Information Retrieval Experiences
Search Me: Designing Information Retrieval ExperiencesJoe Lamantia
Ā 
Designing Frameworks For Interaction and User Experience
Designing Frameworks For Interaction and User Experience Designing Frameworks For Interaction and User Experience
Designing Frameworks For Interaction and User Experience Joe Lamantia
Ā 
Massively Social Games: Next Generation Experiences
Massively Social Games: Next Generation ExperiencesMassively Social Games: Next Generation Experiences
Massively Social Games: Next Generation ExperiencesJoe Lamantia
Ā 
Waves of Change Shaping Digital Experiences
Waves of Change Shaping Digital ExperiencesWaves of Change Shaping Digital Experiences
Waves of Change Shaping Digital ExperiencesJoe Lamantia
Ā 

More from Joe Lamantia (20)

UX STRAT 2018 | Flying Blind On a Rocket Cycle: Pioneering Experience Centere...
UX STRAT 2018 | Flying Blind On a Rocket Cycle: Pioneering Experience Centere...UX STRAT 2018 | Flying Blind On a Rocket Cycle: Pioneering Experience Centere...
UX STRAT 2018 | Flying Blind On a Rocket Cycle: Pioneering Experience Centere...
Ā 
Iterative Discovery and Analysis: Workflow / Activity and Capability Model
Iterative Discovery and Analysis: Workflow / Activity and Capability ModelIterative Discovery and Analysis: Workflow / Activity and Capability Model
Iterative Discovery and Analysis: Workflow / Activity and Capability Model
Ā 
Empirical discovery concept model
Empirical discovery concept modelEmpirical discovery concept model
Empirical discovery concept model
Ā 
Data Science Highlights
Data Science Highlights Data Science Highlights
Data Science Highlights
Ā 
Discovery and the Age of Insight: Walmart EIM Open House 2013
Discovery and the Age of Insight: Walmart EIM Open House 2013Discovery and the Age of Insight: Walmart EIM Open House 2013
Discovery and the Age of Insight: Walmart EIM Open House 2013
Ā 
Big Data Is Not the Insight: The Language Of Discovery:
Big Data Is Not the Insight: The Language Of Discovery: Big Data Is Not the Insight: The Language Of Discovery:
Big Data Is Not the Insight: The Language Of Discovery:
Ā 
Designing Big Data Interactions Using the Language of Discovery
Designing Big Data Interactions Using the Language of DiscoveryDesigning Big Data Interactions Using the Language of Discovery
Designing Big Data Interactions Using the Language of Discovery
Ā 
Designing Big Data Interactions Using the Language of Discovery
Designing Big Data Interactions Using the Language of DiscoveryDesigning Big Data Interactions Using the Language of Discovery
Designing Big Data Interactions Using the Language of Discovery
Ā 
The Language of Discovery: Designing Big Data Interactions
The Language of Discovery: Designing Big Data InteractionsThe Language of Discovery: Designing Big Data Interactions
The Language of Discovery: Designing Big Data Interactions
Ā 
User Experience Architecture For Discovery Applications
User Experience Architecture For Discovery ApplicationsUser Experience Architecture For Discovery Applications
User Experience Architecture For Discovery Applications
Ā 
Social Interaction Design For Augmented Reality: Patterns and Principles for ...
Social Interaction Design For Augmented Reality: Patterns and Principles for ...Social Interaction Design For Augmented Reality: Patterns and Principles for ...
Social Interaction Design For Augmented Reality: Patterns and Principles for ...
Ā 
Understanding Frameworks: Beyond Findability IA Summit 2010
Understanding Frameworks: Beyond Findability IA Summit 2010Understanding Frameworks: Beyond Findability IA Summit 2010
Understanding Frameworks: Beyond Findability IA Summit 2010
Ā 
Design Principles for Social Augmented Experiences: Next Wave of AR Panel | W...
Design Principles for Social Augmented Experiences: Next Wave of AR Panel | W...Design Principles for Social Augmented Experiences: Next Wave of AR Panel | W...
Design Principles for Social Augmented Experiences: Next Wave of AR Panel | W...
Ā 
Personal Finance On-line: New Models & Opportunities
Personal Finance On-line: New Models & OpportunitiesPersonal Finance On-line: New Models & Opportunities
Personal Finance On-line: New Models & Opportunities
Ā 
Designing Goal-based Experiences
Designing Goal-based ExperiencesDesigning Goal-based Experiences
Designing Goal-based Experiences
Ā 
Social Media: Strategic Overview & Business Implications
Social Media: Strategic Overview & Business ImplicationsSocial Media: Strategic Overview & Business Implications
Social Media: Strategic Overview & Business Implications
Ā 
Search Me: Designing Information Retrieval Experiences
Search Me: Designing Information Retrieval ExperiencesSearch Me: Designing Information Retrieval Experiences
Search Me: Designing Information Retrieval Experiences
Ā 
Designing Frameworks For Interaction and User Experience
Designing Frameworks For Interaction and User Experience Designing Frameworks For Interaction and User Experience
Designing Frameworks For Interaction and User Experience
Ā 
Massively Social Games: Next Generation Experiences
Massively Social Games: Next Generation ExperiencesMassively Social Games: Next Generation Experiences
Massively Social Games: Next Generation Experiences
Ā 
Waves of Change Shaping Digital Experiences
Waves of Change Shaping Digital ExperiencesWaves of Change Shaping Digital Experiences
Waves of Change Shaping Digital Experiences
Ā 

Recently uploaded

Youth Involvement in an Innovative Coconut Value Chain by Mwalimu Menza
Youth Involvement in an Innovative Coconut Value Chain by Mwalimu MenzaYouth Involvement in an Innovative Coconut Value Chain by Mwalimu Menza
Youth Involvement in an Innovative Coconut Value Chain by Mwalimu Menzaictsugar
Ā 
MAHA Global and IPR: Do Actions Speak Louder Than Words?
MAHA Global and IPR: Do Actions Speak Louder Than Words?MAHA Global and IPR: Do Actions Speak Louder Than Words?
MAHA Global and IPR: Do Actions Speak Louder Than Words?Olivia Kresic
Ā 
Pitch Deck Teardown: Geodesic.Life's $500k Pre-seed deck
Pitch Deck Teardown: Geodesic.Life's $500k Pre-seed deckPitch Deck Teardown: Geodesic.Life's $500k Pre-seed deck
Pitch Deck Teardown: Geodesic.Life's $500k Pre-seed deckHajeJanKamps
Ā 
8447779800, Low rate Call girls in Shivaji Enclave Delhi NCR
8447779800, Low rate Call girls in Shivaji Enclave Delhi NCR8447779800, Low rate Call girls in Shivaji Enclave Delhi NCR
8447779800, Low rate Call girls in Shivaji Enclave Delhi NCRashishs7044
Ā 
Ten Organizational Design Models to align structure and operations to busines...
Ten Organizational Design Models to align structure and operations to busines...Ten Organizational Design Models to align structure and operations to busines...
Ten Organizational Design Models to align structure and operations to busines...Seta Wicaksana
Ā 
Flow Your Strategy at Flight Levels Day 2024
Flow Your Strategy at Flight Levels Day 2024Flow Your Strategy at Flight Levels Day 2024
Flow Your Strategy at Flight Levels Day 2024Kirill Klimov
Ā 
8447779800, Low rate Call girls in Uttam Nagar Delhi NCR
8447779800, Low rate Call girls in Uttam Nagar Delhi NCR8447779800, Low rate Call girls in Uttam Nagar Delhi NCR
8447779800, Low rate Call girls in Uttam Nagar Delhi NCRashishs7044
Ā 
Call Us šŸ“²8800102216šŸ“ž Call Girls In DLF City Gurgaon
Call Us šŸ“²8800102216šŸ“ž Call Girls In DLF City GurgaonCall Us šŸ“²8800102216šŸ“ž Call Girls In DLF City Gurgaon
Call Us šŸ“²8800102216šŸ“ž Call Girls In DLF City Gurgaoncallgirls2057
Ā 
/:Call Girls In Indirapuram Ghaziabad āž„9990211544 Independent Best Escorts In...
/:Call Girls In Indirapuram Ghaziabad āž„9990211544 Independent Best Escorts In.../:Call Girls In Indirapuram Ghaziabad āž„9990211544 Independent Best Escorts In...
/:Call Girls In Indirapuram Ghaziabad āž„9990211544 Independent Best Escorts In...lizamodels9
Ā 
Call Girls In Radisson Blu Hotel New Delhi Paschim Vihar ā¤ļø8860477959 Escorts...
Call Girls In Radisson Blu Hotel New Delhi Paschim Vihar ā¤ļø8860477959 Escorts...Call Girls In Radisson Blu Hotel New Delhi Paschim Vihar ā¤ļø8860477959 Escorts...
Call Girls In Radisson Blu Hotel New Delhi Paschim Vihar ā¤ļø8860477959 Escorts...lizamodels9
Ā 
8447779800, Low rate Call girls in Tughlakabad Delhi NCR
8447779800, Low rate Call girls in Tughlakabad Delhi NCR8447779800, Low rate Call girls in Tughlakabad Delhi NCR
8447779800, Low rate Call girls in Tughlakabad Delhi NCRashishs7044
Ā 
Organizational Structure Running A Successful Business
Organizational Structure Running A Successful BusinessOrganizational Structure Running A Successful Business
Organizational Structure Running A Successful BusinessSeta Wicaksana
Ā 
FULL ENJOY Call girls in Paharganj Delhi | 8377087607
FULL ENJOY Call girls in Paharganj Delhi | 8377087607FULL ENJOY Call girls in Paharganj Delhi | 8377087607
FULL ENJOY Call girls in Paharganj Delhi | 8377087607dollysharma2066
Ā 
NewBase 19 April 2024 Energy News issue - 1717 by Khaled Al Awadi.pdf
NewBase  19 April  2024  Energy News issue - 1717 by Khaled Al Awadi.pdfNewBase  19 April  2024  Energy News issue - 1717 by Khaled Al Awadi.pdf
NewBase 19 April 2024 Energy News issue - 1717 by Khaled Al Awadi.pdfKhaled Al Awadi
Ā 
2024 Numerator Consumer Study of Cannabis Usage
2024 Numerator Consumer Study of Cannabis Usage2024 Numerator Consumer Study of Cannabis Usage
2024 Numerator Consumer Study of Cannabis UsageNeil Kimberley
Ā 
Call Girls In Connaught Place Delhi ā¤ļø88604**77959_Russian 100% Genuine Escor...
Call Girls In Connaught Place Delhi ā¤ļø88604**77959_Russian 100% Genuine Escor...Call Girls In Connaught Place Delhi ā¤ļø88604**77959_Russian 100% Genuine Escor...
Call Girls In Connaught Place Delhi ā¤ļø88604**77959_Russian 100% Genuine Escor...lizamodels9
Ā 
Future Of Sample Report 2024 | Redacted Version
Future Of Sample Report 2024 | Redacted VersionFuture Of Sample Report 2024 | Redacted Version
Future Of Sample Report 2024 | Redacted VersionMintel Group
Ā 
International Business Environments and Operations 16th Global Edition test b...
International Business Environments and Operations 16th Global Edition test b...International Business Environments and Operations 16th Global Edition test b...
International Business Environments and Operations 16th Global Edition test b...ssuserf63bd7
Ā 

Recently uploaded (20)

Youth Involvement in an Innovative Coconut Value Chain by Mwalimu Menza
Youth Involvement in an Innovative Coconut Value Chain by Mwalimu MenzaYouth Involvement in an Innovative Coconut Value Chain by Mwalimu Menza
Youth Involvement in an Innovative Coconut Value Chain by Mwalimu Menza
Ā 
MAHA Global and IPR: Do Actions Speak Louder Than Words?
MAHA Global and IPR: Do Actions Speak Louder Than Words?MAHA Global and IPR: Do Actions Speak Louder Than Words?
MAHA Global and IPR: Do Actions Speak Louder Than Words?
Ā 
Pitch Deck Teardown: Geodesic.Life's $500k Pre-seed deck
Pitch Deck Teardown: Geodesic.Life's $500k Pre-seed deckPitch Deck Teardown: Geodesic.Life's $500k Pre-seed deck
Pitch Deck Teardown: Geodesic.Life's $500k Pre-seed deck
Ā 
8447779800, Low rate Call girls in Shivaji Enclave Delhi NCR
8447779800, Low rate Call girls in Shivaji Enclave Delhi NCR8447779800, Low rate Call girls in Shivaji Enclave Delhi NCR
8447779800, Low rate Call girls in Shivaji Enclave Delhi NCR
Ā 
Ten Organizational Design Models to align structure and operations to busines...
Ten Organizational Design Models to align structure and operations to busines...Ten Organizational Design Models to align structure and operations to busines...
Ten Organizational Design Models to align structure and operations to busines...
Ā 
Corporate Profile 47Billion Information Technology
Corporate Profile 47Billion Information TechnologyCorporate Profile 47Billion Information Technology
Corporate Profile 47Billion Information Technology
Ā 
Flow Your Strategy at Flight Levels Day 2024
Flow Your Strategy at Flight Levels Day 2024Flow Your Strategy at Flight Levels Day 2024
Flow Your Strategy at Flight Levels Day 2024
Ā 
8447779800, Low rate Call girls in Uttam Nagar Delhi NCR
8447779800, Low rate Call girls in Uttam Nagar Delhi NCR8447779800, Low rate Call girls in Uttam Nagar Delhi NCR
8447779800, Low rate Call girls in Uttam Nagar Delhi NCR
Ā 
Call Us šŸ“²8800102216šŸ“ž Call Girls In DLF City Gurgaon
Call Us šŸ“²8800102216šŸ“ž Call Girls In DLF City GurgaonCall Us šŸ“²8800102216šŸ“ž Call Girls In DLF City Gurgaon
Call Us šŸ“²8800102216šŸ“ž Call Girls In DLF City Gurgaon
Ā 
/:Call Girls In Indirapuram Ghaziabad āž„9990211544 Independent Best Escorts In...
/:Call Girls In Indirapuram Ghaziabad āž„9990211544 Independent Best Escorts In.../:Call Girls In Indirapuram Ghaziabad āž„9990211544 Independent Best Escorts In...
/:Call Girls In Indirapuram Ghaziabad āž„9990211544 Independent Best Escorts In...
Ā 
Call Girls In Radisson Blu Hotel New Delhi Paschim Vihar ā¤ļø8860477959 Escorts...
Call Girls In Radisson Blu Hotel New Delhi Paschim Vihar ā¤ļø8860477959 Escorts...Call Girls In Radisson Blu Hotel New Delhi Paschim Vihar ā¤ļø8860477959 Escorts...
Call Girls In Radisson Blu Hotel New Delhi Paschim Vihar ā¤ļø8860477959 Escorts...
Ā 
8447779800, Low rate Call girls in Tughlakabad Delhi NCR
8447779800, Low rate Call girls in Tughlakabad Delhi NCR8447779800, Low rate Call girls in Tughlakabad Delhi NCR
8447779800, Low rate Call girls in Tughlakabad Delhi NCR
Ā 
Organizational Structure Running A Successful Business
Organizational Structure Running A Successful BusinessOrganizational Structure Running A Successful Business
Organizational Structure Running A Successful Business
Ā 
FULL ENJOY Call girls in Paharganj Delhi | 8377087607
FULL ENJOY Call girls in Paharganj Delhi | 8377087607FULL ENJOY Call girls in Paharganj Delhi | 8377087607
FULL ENJOY Call girls in Paharganj Delhi | 8377087607
Ā 
NewBase 19 April 2024 Energy News issue - 1717 by Khaled Al Awadi.pdf
NewBase  19 April  2024  Energy News issue - 1717 by Khaled Al Awadi.pdfNewBase  19 April  2024  Energy News issue - 1717 by Khaled Al Awadi.pdf
NewBase 19 April 2024 Energy News issue - 1717 by Khaled Al Awadi.pdf
Ā 
2024 Numerator Consumer Study of Cannabis Usage
2024 Numerator Consumer Study of Cannabis Usage2024 Numerator Consumer Study of Cannabis Usage
2024 Numerator Consumer Study of Cannabis Usage
Ā 
Call Girls In Connaught Place Delhi ā¤ļø88604**77959_Russian 100% Genuine Escor...
Call Girls In Connaught Place Delhi ā¤ļø88604**77959_Russian 100% Genuine Escor...Call Girls In Connaught Place Delhi ā¤ļø88604**77959_Russian 100% Genuine Escor...
Call Girls In Connaught Place Delhi ā¤ļø88604**77959_Russian 100% Genuine Escor...
Ā 
Japan IT Week 2024 Brochure by 47Billion (English)
Japan IT Week 2024 Brochure by 47Billion (English)Japan IT Week 2024 Brochure by 47Billion (English)
Japan IT Week 2024 Brochure by 47Billion (English)
Ā 
Future Of Sample Report 2024 | Redacted Version
Future Of Sample Report 2024 | Redacted VersionFuture Of Sample Report 2024 | Redacted Version
Future Of Sample Report 2024 | Redacted Version
Ā 
International Business Environments and Operations 16th Global Edition test b...
International Business Environments and Operations 16th Global Edition test b...International Business Environments and Operations 16th Global Edition test b...
International Business Environments and Operations 16th Global Edition test b...
Ā 

Digital Music Strategic Review and Experience Concepts

  • 1. Digital Music & Content Services Strategic Review, Options, Experience Concepts
  • 2. Starting Point: SE PlayNow Portal Ā» Existing ļ¬‚ash portal provides limited scalability and functionality Aim is to engage and excite users, Ā» plus explain PlayNow proposition Primary objectives: Accommodate the service Ā» roadmap (services and international rollouts) Increase awareness, usage, sales Ā» Increase appeal to the target Ā» audience (primarily Ź»global youthŹ¼) Improve user experience: Ā» differentiation, emotional engagement, brand expression
  • 3. Activities To Date Ā» Market scan of digital content & services landscape Ā» Competitor assessment Ā» Discovery: Customer insights Ā» Business goals & roadmap review Ā» Culture & technology and shifts Ā» Ecosystem mapping Ā» Options generation for customer experience & business model Ā» Visualize experience concepts
  • 4. Market Scan Summary of market / industry research
  • 6. Digital Music Outlook ā€œInternational digital music revenues grew by an estimated 25% in 2008 to US $3.7 billion, accounting for 20% of music sales, up from 15% in 2007 Digital growth rates vary sharply between the US and the rest of the world. Digital accounted for 39% of recorded music sales in the US in the ļ¬rst half of 2008 ā€“ more than four times higher than in Germany (9%). The proportion of US consumersŹ¼ disposable income spent on digital music is more than ļ¬ve times higher than in Europe. Online, US broadband users spent an average of US $12.5 on music compared to US $7.8 in the UK and just US $0.6 in Spain (2007).ā€ IFPI Digital Music Report 2009 If Europe follows US, exect rapid migration to digital music services. iTunes lead is less entrenched in Europe, providing a greater opportunity to take market share.
  • 7. Digital Music Models commerce subscription Revenue Sharing Digital Music Stores individual labels mobile radio internet radio social music social music ļ¬le hosting satellite radio Transaction Gray market mobile radio streaming streaming Legal P2P Advertising social music Loss-leader Ilegal
  • 8. Mobile Subscriber Growth Forecast ā€œThe China-India region will continue to be the main subscriber growth engine, with a Cumulative Annual Growth Rate (CAGR) of 12% up to 2013ā€ Ovum ā€œ80 million Chinese young people to buy their ļ¬rst phone in the next 3 years ā€ Mobileyouth.org ā€œAsia Paciļ¬c, Latin America and Africa will contribute 78% of subscriber growth. 8% only from North America and Europeā€ Informa Telecoms & Media ā€œ...by transforming their businesses into smart pipe service providers, the operators can signiļ¬cantly increase their income from mobile content, from a share of $23bn in 2008 to around $52bn by 2013ā€. Telecoms.com Advanced services & smartphones are the growth drivers in Western markets. Handset and subscription sales drive growth in BRIC & developing markets.
  • 9. Mobile Data Forecast ā€œAfter years of false starts 2008 has ļ¬nally seen data services take off. Data (including messaging) revenue is forecast to grow 79% globally over the coming ļ¬ve years. Developed markets will be key to this growth, accounting for 53% of data revenues in 2013. We do not believe that many operators will be successful in providing content. ā€œ(Internet domain businesses) may take content revenues from the operators, but access will more than compensate. They also offer operators new service opportunities through partnerships.ā€ Ovum Consumers will increasingly want access to ā€˜the real internetā€™ via their handsets. Handsets / services that support this offer users value. Operators will want to partner with services that increase subscriber data revenue and enhance loyalty.
  • 11. Common Criteria Ā»Global and per market sales and proļ¬ts Ā»Market shares, revenues and volumes Ā»Organizational structure Ā»Distribution system Ā»Advertising strategy (and spend) Ā»Customer proļ¬les & attitudes Ā»Customer satisfaction and retention levels Ā»New product strategies and advertising effectiveness? Ā»Future investment strategy Ā»Contractual terms with key suppliers Ā»Strategic partnerships
  • 12. iTunes Customer Experience ā€œiTunes sucks. There, we said it. AppleŹ¼s once very handy jukebox and music library manager has morphed into an unusable piece of crap thatŹ¼s not even an app anymore, itŹ¼s just a kiosk for the iTunes Store. So, if iTunes is so ļ¬‚awed, why do we use it? The answer is simple ā€” the iPhone. There are plenty of apps out there that can handle syncing music to your iPod, but if you want your iPhone/iPod updates, youŹ¼re stuck with iTunes.ā€ The Top Ten Reasons iTunes Sucks By Scott Gilbertson November 5, 2008 http://www.webmonkey.com/blog/The_Top_Ten_Reasons_iTunes_Sucks
  • 13. Nokia Services Strategy ā€œ...designed to appeal to users who are used to free music access thanks to illegal ļ¬le-sharing services. However, analysts say that sales of Comes With Music handsets are failing to meet Nokia's targets. Nokia is refusing to comment on sales ļ¬gures, or the uptake of the Comes With Music service, stating that the ļ¬rm is in a "silent period". But evidence that retailers are having to slash prices in order to sell the handsets is mounting. Pescatore suggests that Nokia's focus on the Comes With Music programme is part of a plan to drive trafļ¬c to its online portal, Ovi, and establish itself as a major player in the world of internet services. "At whatever cost, Nokia will do its best to ensure that the product will succeed, because the long-term goal is to drive people towards Ovi. There's no better way for them to do that than through a service such as music that has mass-market appeal."
  • 14. Circular Entertainment "From our research we predict that up to a quarter of the entertainment being consumed in ļ¬ve years will be what we call 'Circular'. The trends we are seeing show us that people will have a genuine desire not only to create and share their own content, but also to remix it, mash it up and pass it on within their peer groups - a form of collaborative social media," said Mark Selby, Vice President, Multimedia, Nokia.
  • 15. Circular Entertainment Selby continues, "We think it will work something like this; someone shares video footage they shot on their mobile device from a night out with a friend, that friend takes that footage and adds an MP3 ļ¬le - the soundtrack of the evening - then passes it to another friend. That friend edits the footage by adding some photographs and passes it on to another friend and so on. The content keeps circulating between friends, who may or may not be geographically close, and becomes part of the group's entertainment."
  • 16. Comes With Music Ā» Application implementation is poor Ā» Transferring music to the handset is quick and easy Ā» Comes With Music concept works, execution is shaky Ā» Comes With Music Vs. Playnow Plus Ā» MusicStation works from the handset. Ā» Downloads are quick and the catalogue is very deep. Ā» However, tracks canŹ¼t just be played Ā» Must be added to a playlist ļ¬rst
  • 17. Comes With Music: Business Model
  • 19. Consumer Voices We conducted a survey of active digital content buyers and mobile device users, asking them about digital music experiences: If you could create a digital music service or experience, what would you create?
  • 20. Summary of Responses Ā» This generation wants to build their own digital music experiences Ā» Their personal connections to their peers are a major part of their music experience Ā» Active music makers expect to be able to publish, promote, and showcase their own music Ā» Music should be portable: across devices, platforms, formats, accounts, borders Ā» Library management and service convenience are the most important UX elements. Discovery is important but secondary Ā» Scope of catalog is critical in judgements about service quality Ā» Comfort level with music as a social object varies Ā» iTunes user experience is widely perceived as having many weaknesses
  • 21. If it were me, I would not reinvent the wheel, but give people something theyŹ¼re already familiar with ā€“ but packaged nicer. ā€œI hate having to relearn apps when theyŹ¼re Users value usability and a upgraded (even simple stuff like Ź»familiarŹ¼ user experience FacebookŹ¼s redesign), if I want to acquire music, IŹ¼d like to do it via familiar method.ā€ Something like iTunes but cleaner and better organized.ā€
  • 22. ā€œTake clean and simple "new"-factor of Hype Machine, the community recommendations and algorithms from Last.fm, the commercial selling part from iTunes, make it DRM free, make deals with all major record companies like Sony BMG and such Drop ALL and i mean ALL the support for older phones and target it towards new Users want the Ź»best of every phones serviceŹ¼, to work together. But are happy for it to only work on the latest devices Make it work across all platforms
  • 23. Insights: Experience Value Drivers The value of a digital content experience is determined by peopleŹ¼s perceptions of overall convenience, and contextual ļ¬t. Speciļ¬c factors contribute to judgements on convenience and contextual ļ¬t. Convenience Context Ā» acquisition cost Ā» identity & expression Ā» price vs. effort Ā» social Ā» portability Ā» location Ā» format Ā» activity Ā» devices Ā» relevance Ā» compatibility Ā» content, timeliness Ā» DRM Contextual factors are more important to creating valuable experiences.
  • 24. Business Goals & Roadmap Digital Music
  • 25. Service Offering Evolution Digital Video PIM Digital Music Games Mobile Search PlayNow Plus PlayNow Personal PlayNow Unlimited PlayNow Discover Localized Content
  • 26. Arena Vision Overview Traffic Driving Activities Customer Experience and Value Proposition * Circular entertainment Hub * CRM Hub * Digital Retail * Social Discovery (immersion) * Mobile Entertainment
  • 27. Culture and Technology Shifts Understanding Fundamental Changes In Media
  • 28. Culture & Technology Shifts: Summary Digital = Social Ā» Social interactions are most valued aspect of digital offerings Co-Creation Ā» Customer value lies in creating content, not consuming Digital Natives Ā» Young people expect all experiences to have a digital aspect Ā» People have multiple digital identities, managed independently Takeaway Ā» Content and services are portable Ā» Ecosystems of integrated and complementary services Convergence Ā» Mobile phone becoming primary digital device Ā» Experiences span channels / devices / formats
  • 29. Digital = Social All experiences have a Ź»social layerŹ¼ Ā» Social elements include identity, presence, history, interaction, group dynamics Social interactions are the source of experience value Ā» Conversation, exchange, community, social memory, reputation New environments are primarily social Ā» Social media, virtual worlds, MSO, life streams, microblogs, IM Networks become primary organizing structures Ā» Interactions and experiences shaped by linked & overlapping networks of inļ¬‚uencers Ā» Exchanges (information, services, goods, reputation) occur via marketplaces MediaCatalyst. | 7
  • 30. Digital = Social Implications & Challenges Ā» Brand is shaped by interactions in the social layer Ā» Experience value is determined by individuals Ā» Perceived experience value is inļ¬‚uenced by networks Ā» Communities deļ¬ne contexts & opportunities for marketing Ā» Each context is different: forums, social networks, virtual worlds, microblogs MediaCatalyst | 8
  • 31. Digital = Social Opportunities for digital marketers Ā» Engage conversations in new social environments Ā» Create identity & voice for products & brands Ā» Respect social context when advertising / marketing Ā» Ensure experiences include or connect to the social layer Ā» Integrate & cooperate with social ecosystem Ā» Facilitate 2-way conversations MediaCatalyst | 9
  • 32. Ecosystem Mapping Finding Opportunities In Product & Experience Ecosystems
  • 33. Apple iTunes Product Ecosystem
  • 34. iTunes and iPod Ecosystem
  • 36. Nokia Ecosystem: Strengths Ā» Nokia was ignoring the ecosystem of its devices, however, this is changing . Ā» Nokia Home Media Solutions and Philips Streamium Wireless Audio will cooperate to deliver a music experience at home controlled via mobile phone, where the digital content ļ¬‚ies between mobile and home devices. Ā» The ā€œN79 Activeā€ was released with Bluetooth heart rate straps from Polar and a new version of Nokia Sports Tracker. Ā» Nokia and XBOX are discussing concepts that use the same Xbox Live and PlayStation Online assets for Nokia mobile phones
  • 37. Nokia Ecosystem: Weaknesses Ā» Browser and platform dependent web services* that turn 50-75% of users away Ā» Weak application store with limited content selection Ā» Incompatible Music Store with a poorly built-in media management and DRM-protected WMA ļ¬les Ā» Lack of service awareness Ā» (also, many Nokia users donŹ¼t know the capability of their phones) Ā» Lack of innovation Ā» Nokia hasnŹ¼t opened a new segment on its own for years. Ā» Lack of user adoption and end-device support for OVI
  • 38. Strategic Options Portfolio of Structured Options
  • 39. Options: Digital Content & Services Experience ā€¢ Service & Loyalty Hub ā€¢ Digital Content Retail ā€¢ Social Content Discovery ā€¢ Mobile Entertainment ā€¢ Circular Entertainment
  • 40. ā€¢ D ig ita lC Convenience ā€¢ Se on rv te ic nt e R & et ai Lo ya l lty H ub ā€¢ So ci ā€¢ al M C ob on ile te ā€¢ C En nt D irc te is co Options vs. Experience Value Drivers ul rta ve ar in En m ry trt en m t Context nt
  • 41. Digital Content Experience Elements 1. Service 2. Mobile 3. Retail 4. Social 5. Discovery 6. Entertainment 7. Memories 8. Identity
  • 42. Options Comparison Service Mobile Retail Discovery Identity Memories Social Entertainment Experience Elements
  • 43. Option Proļ¬les Customer Experience Examples Suggested Value propositions Business models Ecosystem integrations TBD Trafļ¬c opportunities Cost Feasibility
  • 44. Circular Entertainment Hub Service Mobile Retail Discovery Identity Memories Social Entertainment Experience Elements
  • 45. Circular Entertainment Hub Hub offering tools and services to help share and create common experiences with friends and family; shared memories and individual identity are based on social Business objects (songs, photos, videos) and, co-created digital content. People will express themselves via common Value objects and experiences. Customer Examples: Friendfeed, Facebook activity stream, iMovie & iPhoto albums Customer Value Propositions Ā» Digital identity and self-expression Ā» Re-inforce social connections and create common experiences Ā» Social awareness Ā» ā€œStay connected to your life and your friendsā€
  • 46. Circular Entertainment Hub Business Value Propositions Ā» Value add component enhances product ecosystem Business Ā» Engages next generation of global customers Ā» Source of customer social network & activity data Value Ā» Extends customer-lifecycle offerings Customer Revenue models Ā» Retail transactions: digital content purchase, premium services purchase Ā» Loss leader (loyalty) Ā» Advertising Ā» Revenue sharing
  • 48. Circular Entertainment Hub ā€£ Creating social attachment to content ā€£ Entertainment with an emotional connection
  • 49. Experience Concept: Circular Entertainment ā€£ Creating social attachment to content
  • 51. Suggested Next Steps 1. Prioritize strategic options 2. Reļ¬ne experience concepts 3. Deļ¬ne evaluation criteria 4. Release planning 5. Rapid prototype evaluation of option(s)

Editor's Notes

  1. http://www.flickr.com/photos/jazzybam/4082826943/
  2. http://www.flickr.com/photos/pag2525/4084784550/
  3. Emerging Markets and Data Will Drive Global Mobile Growth to 2013 http://www.cellular-news.com/story/35191.php Near term decline in volume of mobile device sales (2009) Long term decline in ASP of mobile devices Smart phones balance overall decline only in the Near term, advanced markets Long term growth in content & services revenue from SMS, data Emerging markets key to device sales growth, content & services growth China, India, Brazil, Pakistan, etc. Mobile ownership market penetration stable for advanced markets Increases mean multiple SIM accounts Mobile ownership market penetration rising for emerging markets Global youth require localized marketing, services, and device offerings 2G will remain the dominant technology for the near future Upgrades are driving mobile device sales growth in advanced markets Operators will feel ARPU pressure, but have revenue opportunities from services Pre-paid connections will increase to 73% of total by 2013
  4. Emerging Markets and Data Will Drive Global Mobile Growth to 2013 http://www.cellular-news.com/story/35191.php
  5. http://www.flickr.com/photos/38961093@N04/4088195154/
  6. The Top Ten Reasons iTunes Sucks By Scott Gilbertson November 5, 2008 http://www.webmonkey.com/blog/The_Top_Ten_Reasons_iTunes_Sucks
  7. Nokia to launch struggling music service worldwide ByGeorge Mitton Tue Jan 20 2009, 08:44 AM UTC
  8. 25% of Entertainment by 2012 Will Be Created and Consumed Within Peer Communities http://www.cellular-news.com/story/27824.php The study, carried out by The Future Laboratory, interviewed consumers from 17 countries about their digital behaviors and lifestyles signposting emerging entertainment trends. Combining views from industry leading figures with Nokia's own research from its 900 million consumers around the world, Nokia has constructed a global picture of what it believes entertainment will look like over the next five years.
  9. 25% of Entertainment by 2012 Will Be Created and Consumed Within Peer Communities http://www.cellular-news.com/story/27824.php The study, carried out by The Future Laboratory, interviewed consumers from 17 countries about their digital behaviors and lifestyles signposting emerging entertainment trends. Combining views from industry leading figures with Nokia's own research from its 900 million consumers around the world, Nokia has constructed a global picture of what it believes entertainment will look like over the next five years.
  10. Unlimited music download service from Nokia CWM is tied to specific phones and operator packages Users get to keep all the music after their contract expires On handsets with no link to Music Store, users need to install the Nokia Music PC application.
  11. http://www.flickr.com/photos/chrislennox/4085481677/
  12. >> Early adopter viewpoint is specific >> This generation wants to build their own experiences
  13. message = PN entering many new complex spaces may have different Revenue models customer experience must align with business model
  14. http://www.flickr.com/photos/stevenhphotography/4081331431/
  15. Incompatibility: (Web services such as Music Store, Files and Maps3 are not browser and platform independent. Incompatibility turns 50-75% of users away from the web)
  16. http://www.flickr.com/photos/jypsygen/4076108007/
  17. http://www.flickr.com/photos/jazzybam/4083048587