2. Brazilian Association of Trade, Industry and Culture of Games
Goals of ACIGAMES
1 - Development discussion about the role of games in society, as a means of encouraging culture, education and its
role in national and international economic development.
2 - Stimulate access to technology by persons or groups of people;
3 - Encourage the improvement of technical and professional associates, regarding the
production, development, dubbing, distribution, sales and other activities related to the economic process of
production, distribution and sale of games;
4 - Encourage the improvement and enforcement of legislation for achievement of these goals and encouraging
partnerships between businesses, governments and civil society;
5 - Stimulate dialogue and solidarity among different social groups, participating with other entities of civil activities
aimed at common interests;
6 - Encourage and work on research about the use of digital games;
7 - Make use of this research to promote the use of games in various sectors of society that promote the use of
entertainment or games of any format;
8 - Find greater identification among users by bringing the languages between manufacturers, retailers and
developers;
9 - The defense of press freedom, freedom of thought and freedom of intellectual and artistic creation, seeking to
assist justice agencies and civil society to identify and classify what kind of game is most appropriate for each age
group and their audiences, enabling the company has decided what kind of game you want to purchase and
consume, repudiating the censorship of creation and the creative limitations of its members and civil society.
3. Brazilian Association of Trade, Industry and Culture of Games
We are direct connect with:
Brasilian Federal Government
Companies and institutions from many countries
4. Brazilian Association of Trade, Industry and Culture of Games
Retro Madrid - Spain Gamelab – Barcelona - Spain
IVDC - Italy TIGA – United Kingdom
5. Brazilian Association of Trade, Industry and Culture of Games.
The most serious consequence of the fact that high indirect taxes is the incentive to
piracy, since the informal market does not pay taxes and have more affordable
prices, damaging the whole industrial chain, trade and production in the country.
6. Brazilian Association of Trade, Industry and Culture of Games
This gave rise to ACIGAMES
launched at Brazil national
event
"Fair Play Day."
7. Brazilian Association of Trade, Industry and Culture of Games
More than trade
games, the
ACIGAMES
proposes:
• Revision of the Brazilian
Taxes.
• Promotion of Brazilian
and world Digital Games
Industry.
• Improvement of National
and international Creative
Talents.
8. Brazilian Association of Trade, Industry and Culture of Games
Fair Play day – Fase II
For the second day of the Fair Play project come together over one hundred
shops (physical), several online stores over 58 000 games were sold in four
hours reaching the mark of 10 games sold per second.
10. Brazilian Association of Trade, Industry and Culture of Games
Fair Play day – Fase II
All stores recorded 50% more of their normal movement and
some stores like Wal-Mart and Uz Games recorded the highest
sales volume in games since the beginning of work with this type
of sale.
11. Brazilian Association of Trade, Industry and Culture of Games
Fair Play day – Fase II
Present in 15 Brazilian states
12. Brazilian Association of Trade, Industry and Culture of Games
Actions with Educational Institutes
Actions with Society
Actions with the Goverment
13. Brazilian Association of Trade, Industry and Culture of Games
Action with Society
ACIGAMES
Record of Companies of games and professionals
• Industry, Retails, Companies, Developers etc.
• Professional and beginners
• Cross-cheking
• business and job opportunity
• Compilation of Information
• Market Perception of the Gaps
• Provision of Data to Government Agencies
and Research Institutes
• Strengthening of national and international market
14. Brazilian Association of Trade, Industry and Culture of Games
Actions with Educational Institutes
Events
Lectures
Special materials
Partnership
•Reserch
•Educational Collaboration
• Scholarships
• Congress etc.
15. Brazilian Association of Trade, Industry and Culture of Games
Suport to National and Internationals Events
16. Brazilian Association of Trade, Industry and Culture of Games
Practical Actions
Encouragement and Promotion of National Industry Games
Training Programs to Market
Cultural Events and Actions for the Promotion of National Game
• Advice Legal, Administrative, Commercial,
Accounting and Technical
• Discounts: Services, Events, Courses, Games
• Exclusive Access to Database
• Joint Activities with Academic Centers,
Associations and Commercial Market
• Exclusive access to the Media Library
Collection
for associates
17. Brazilian Association of Trade, Industry and Culture of Games
President: Moacyr Avelino Alves Junior – Business Administrator.
Vice-President: Jorge Proença - Singol Games
First Secretary: Antonio Marcelo – Riachuelo Games
Counselor: Francisco Tupy – Games for Change Latim America
Counselor: Sandro Manfredini – Aquiris developer
Academy Counselor: Alvaro Gabriele – High teacher of Fatec
Tecnical Counselor: José Antonio Leal de Farias – Course Coordinator of the Digital Games FACIS.
Legal Counsel: Marcos Chien – Tax Lawyer.
Disclosure Counsel: David de Oliveira Lemes – Hight teacher of PUC-SP e FMU
18. Brazilian Association of Trade, Industry and Culture of Games
THANK´S
secretaria@acigames.com.br
Twitter: @acigame
www.acigames.com.br
www.jogojusto.com.br