トリコの動かし方

株式会社ジェンデザイン 6 years ago

Bindless Deferred Decals in The Surge 2

Philip Hammer 4 years ago

Unreal Open Day 2017 Project Raven

Epic Games China 7 years ago

SPU Assisted Rendering

Steven Tovey 13 years ago

Masked Occlusion Culling

Intel® Software 5 years ago

Lighting the City of Glass

Electronic Arts / DICE 8 years ago

Trip down the GPU lane with Machine Learning

Renaldas Zioma 6 years ago

Build Lightmap system

Jaesik Hwang 11 years ago

Practical Occlusion Culling on PS3

Guerrilla 12 years ago

Masked Software Occlusion Culling

Intel® Software 7 years ago

なぜなにリアルタイムレンダリング

Satoshi Kodaira 7 years ago

Optimizing unity games (Google IO 2014)

Alexander Dolbilov 9 years ago

Unix command-line tools

Eric Wilson 12 years ago