SlideShare a Scribd company logo
1 of 31
Download to read offline
gaming.adobe.com
  Adobe Gaming Solutions


  Mochi London 2012
  Tom Krcha / Gaming Evangelist




© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
Hello.
                         Tom Krcha, Gaming Evangelist / @tomkrcha
                                                                          FlashRealtime.com

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
Welcome to the
    largest audience in
    gaming.

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
You build great
  games so the world
  can play them.

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
Over 1.3 Billion people
               Can play your game. No install. No friction. Now.




© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
Flash Player




  The biggest gaming audience gets bigger. And better.

  In 48 hours, we can update
  400 million people to the latest
  Flash Player.
  6 times more people than Xbox 360s sold in the last 7 years.



© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
Flash Player brings an audience
 20x greater than Xbox 360.
 Plus 500M iOS + Android devices with AIR.



              PlayStation 3                                                Xbox 360                Wii   Flash Player



© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
Adobe Flash Player and AIR




                                                                                                   Already installed.
                                                                                                   On 1.3B+ machines.


                                                                                                   Plus: 500M+ devices.


© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
How does the world’s most downloaded mobile game double its reach? Flash.




               Built using Stage3D and the Starling Framework
                       ~20 million daily users in 6 weeks.
© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
96% of the top Facebook
             games are delivered with Flash.



                                                                                                   =
                Plus the top browser games across the rest of the web.
© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
Stage3D
  = Flash on the GPU

  1000x faster 2D & 3D rendering.
  Cinematic, fluid 60 fps graphics.
  Across desktop browsers, iOS, Android.
  Full GPU acceleration on 85% of all connected PCs.
© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
Demo:
  Stage3D games




© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
Demo:
  Stage3D in China




© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
is the
                                                                                              Console of
                                                                                              the Web
© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
Some new features since January…

                                                      Mouse lock
                                                      Right/middle mouse click
                                                      Full screen text input
                                                      Stage3D hardware acceleration:
                                                      desktop + mobile
                                                      Stage3D texture streaming
                                                      Enhanced audio latency
                                                      Native JPEG/PNG/JPEG-XR compression
                                                      iOS: USB debugging and Simulator support

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
Some new features since 21st August 2012…




                                                      Concurrency (ActionScript workers)
                                                      Advanced profiling using Monocle
                                                      Performance index API
                                                      Hardware acceleration for >85% of connected
                                                      computers




© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
Adobe AIR
  Yes – Flash runs (beautifully) on your iPhone.
  AIR for iOS, Android, Mac, Windows
  iOS App Store
  Google Play
  Steam
                                                  }
                   25,000+ apps in the iOS App Store
                   and Google Play are built with Flash

  Mac App Store
  Nook
  Amazon App Store
  …

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
Demo




© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
Demo: Monocle




© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
Questions?

  Tom Krcha / @tomkrcha

                                                                                                   gaming.adobe.com

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
Stunning hardware accelerated graphics
  Mature dynamic audio
  Immersive full screen
  Native support for mouse/multi-touch/camera/mic input
  Low-latency peer-to-peer multiplayer networking
  Full HD 1080p video playback
  High-quality voice chat
  Distribution/discovery/payments via web & app stores
  Consistency + reach to over a billion people


© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
+

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
What makes it possible:




                                                                                                   XC APIs
  Stage3D Hardware Acceleration
  Domain Memory                                                                                    }
© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
Premium features
                                 open the ecosystem for
                                Flash game development.


© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
Premium features licensing

  Non-commercial or < $50K revenue: Free.
  Commercial use above $50K: Rev share.
        9% of direct application revenue after $50K and
        after platform fees, taxes, transaction fees.
        (e.g., ≤ 6.3% on a Facebook game)

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
Premium features licensing
  Publish your Unity game to a massive audience.

  For a ≤ 6.3% rev share on your Facebook game…

  Reach 1400% more users.
  With no friction.

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
Premium features licensing

  You only pay if we help you make money.
  If your Facebook game makes…                                                                     Premium features are…
  Less than $50,000                                                                                Free
  $100,000                                                                                         $1,800 (1.8%)
  $1 million                                                                                       $58,500 (5.85%)
  Bazillions of dollars                                                                            6.3%

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
Licensing a game is simple.
  adobe.com/go/fpl




© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
Walkthrough: Getting a license for premium features.

  1.
                                                                                                   Done.
                                                                                                   In 24 hours,
                                                                                                   your game will
                                                                                                   have access to
                                                                                                   premium
  2.                                                                                               features.

                                                                                                   No signing.
                                                                                                   No code.


                                                                                                   Over 1 billion
  3.                                                                                               people with
                                                                                                   Flash Player
                                                                                                   can now play
                                                                                                   your Unity
                                                                                                   game.

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.

More Related Content

What's hot

Creating Mobile Content Using Flash
Creating Mobile Content Using FlashCreating Mobile Content Using Flash
Creating Mobile Content Using Flashpaultrani
 
Xplatform mobile development
Xplatform mobile developmentXplatform mobile development
Xplatform mobile developmentMichael Chaize
 
The future of the Adobe Flash platform
The future of the Adobe Flash platformThe future of the Adobe Flash platform
The future of the Adobe Flash platformMichael Chaize
 
Fatc - Productivity by Design
Fatc - Productivity by DesignFatc - Productivity by Design
Fatc - Productivity by DesignMichael Chaize
 
Adobe flex at jax london 2011
Adobe flex at  jax london 2011Adobe flex at  jax london 2011
Adobe flex at jax london 2011Michael Chaize
 
Adobe Flash platform の法人利用
Adobe Flash platform の法人利用Adobe Flash platform の法人利用
Adobe Flash platform の法人利用Keisuke Todoroki
 
Devoxx 2010: Develop mobile applications with Flex
Devoxx 2010: Develop mobile applications with FlexDevoxx 2010: Develop mobile applications with Flex
Devoxx 2010: Develop mobile applications with FlexMichael Chaize
 
Ria2010 - keynote - Evolution des RIA d'Entreprise
Ria2010 - keynote - Evolution des RIA d'EntrepriseRia2010 - keynote - Evolution des RIA d'Entreprise
Ria2010 - keynote - Evolution des RIA d'EntrepriseMichael Chaize
 
Adobe AIR Mobile development for Android and PlayBook
Adobe AIR Mobile development for Android and PlayBookAdobe AIR Mobile development for Android and PlayBook
Adobe AIR Mobile development for Android and PlayBookMihai Corlan
 
Adobe gaming flash gamm michael
Adobe gaming flash gamm michaelAdobe gaming flash gamm michael
Adobe gaming flash gamm michaelMichael Chaize
 
Adobe et la stratégie multi-écrans
Adobe et la stratégie multi-écransAdobe et la stratégie multi-écrans
Adobe et la stratégie multi-écransMichael Chaize
 
QUAL360 Survelytics Mobile User Guide
QUAL360 Survelytics Mobile User GuideQUAL360 Survelytics Mobile User Guide
QUAL360 Survelytics Mobile User Guideekiglobal
 
Breizh camp adobe flex et les mobiles
Breizh camp   adobe flex et les mobilesBreizh camp   adobe flex et les mobiles
Breizh camp adobe flex et les mobilesMichael Chaize
 
Using design pattern for mobile
Using design pattern for mobileUsing design pattern for mobile
Using design pattern for mobileluca mezzalira
 
David Coletta Architecting A Shared Codebase For Browser And Desktop Final
David Coletta Architecting A Shared Codebase For Browser And Desktop FinalDavid Coletta Architecting A Shared Codebase For Browser And Desktop Final
David Coletta Architecting A Shared Codebase For Browser And Desktop Finaldcoletta
 
Flex presentation for Paris Android User group PAUG
Flex presentation for Paris Android User group PAUGFlex presentation for Paris Android User group PAUG
Flex presentation for Paris Android User group PAUGMichael Chaize
 

What's hot (20)

Creating Mobile Content Using Flash
Creating Mobile Content Using FlashCreating Mobile Content Using Flash
Creating Mobile Content Using Flash
 
Xplatform mobile development
Xplatform mobile developmentXplatform mobile development
Xplatform mobile development
 
The future of the Adobe Flash platform
The future of the Adobe Flash platformThe future of the Adobe Flash platform
The future of the Adobe Flash platform
 
Fatc - Productivity by Design
Fatc - Productivity by DesignFatc - Productivity by Design
Fatc - Productivity by Design
 
Adobe flex at jax london 2011
Adobe flex at  jax london 2011Adobe flex at  jax london 2011
Adobe flex at jax london 2011
 
Adobe Flash platform の法人利用
Adobe Flash platform の法人利用Adobe Flash platform の法人利用
Adobe Flash platform の法人利用
 
Flex mobile for JUG
Flex mobile for JUGFlex mobile for JUG
Flex mobile for JUG
 
Montpellier - Flex UG
Montpellier - Flex UGMontpellier - Flex UG
Montpellier - Flex UG
 
Devoxx 2010: Develop mobile applications with Flex
Devoxx 2010: Develop mobile applications with FlexDevoxx 2010: Develop mobile applications with Flex
Devoxx 2010: Develop mobile applications with Flex
 
Ria2010 - keynote - Evolution des RIA d'Entreprise
Ria2010 - keynote - Evolution des RIA d'EntrepriseRia2010 - keynote - Evolution des RIA d'Entreprise
Ria2010 - keynote - Evolution des RIA d'Entreprise
 
Adobe AIR Mobile development for Android and PlayBook
Adobe AIR Mobile development for Android and PlayBookAdobe AIR Mobile development for Android and PlayBook
Adobe AIR Mobile development for Android and PlayBook
 
Jax 2011 keynote
Jax 2011 keynoteJax 2011 keynote
Jax 2011 keynote
 
Adobe gaming flash gamm michael
Adobe gaming flash gamm michaelAdobe gaming flash gamm michael
Adobe gaming flash gamm michael
 
Adobe et la stratégie multi-écrans
Adobe et la stratégie multi-écransAdobe et la stratégie multi-écrans
Adobe et la stratégie multi-écrans
 
Hadoop on the Cloud
Hadoop on the CloudHadoop on the Cloud
Hadoop on the Cloud
 
QUAL360 Survelytics Mobile User Guide
QUAL360 Survelytics Mobile User GuideQUAL360 Survelytics Mobile User Guide
QUAL360 Survelytics Mobile User Guide
 
Breizh camp adobe flex et les mobiles
Breizh camp   adobe flex et les mobilesBreizh camp   adobe flex et les mobiles
Breizh camp adobe flex et les mobiles
 
Using design pattern for mobile
Using design pattern for mobileUsing design pattern for mobile
Using design pattern for mobile
 
David Coletta Architecting A Shared Codebase For Browser And Desktop Final
David Coletta Architecting A Shared Codebase For Browser And Desktop FinalDavid Coletta Architecting A Shared Codebase For Browser And Desktop Final
David Coletta Architecting A Shared Codebase For Browser And Desktop Final
 
Flex presentation for Paris Android User group PAUG
Flex presentation for Paris Android User group PAUGFlex presentation for Paris Android User group PAUG
Flex presentation for Paris Android User group PAUG
 

Viewers also liked

Who Are You Trying to Impress? by ChrisJeff and Jay Armstrong
Who Are You Trying to Impress? by ChrisJeff and Jay ArmstrongWho Are You Trying to Impress? by ChrisJeff and Jay Armstrong
Who Are You Trying to Impress? by ChrisJeff and Jay Armstrongmochimedia
 
Bad Eggs Online: Our Experiences with Multiplayer by Rob & Jon Donkin
Bad Eggs Online: Our Experiences with Multiplayer by Rob & Jon DonkinBad Eggs Online: Our Experiences with Multiplayer by Rob & Jon Donkin
Bad Eggs Online: Our Experiences with Multiplayer by Rob & Jon Donkinmochimedia
 
What's New at Mochi by Colin Cupp
What's New at Mochi by Colin CuppWhat's New at Mochi by Colin Cupp
What's New at Mochi by Colin Cuppmochimedia
 
Simple Verlet Physics by Stuart Allen (FunkyPear)
Simple Verlet Physics by Stuart Allen (FunkyPear)Simple Verlet Physics by Stuart Allen (FunkyPear)
Simple Verlet Physics by Stuart Allen (FunkyPear)mochimedia
 
Game Aesthetics & Branding by James Pearmain (Jimp)
Game Aesthetics & Branding by James Pearmain (Jimp)Game Aesthetics & Branding by James Pearmain (Jimp)
Game Aesthetics & Branding by James Pearmain (Jimp)mochimedia
 
Screenplay by Tom Vian
Screenplay by Tom VianScreenplay by Tom Vian
Screenplay by Tom Vianmochimedia
 
Beat the Post-Launch Blues by Rob Davis (Playniac)
Beat the Post-Launch Blues by Rob Davis (Playniac)Beat the Post-Launch Blues by Rob Davis (Playniac)
Beat the Post-Launch Blues by Rob Davis (Playniac)mochimedia
 
Super Gun Kids: The Making Of by Iain Lobb
Super Gun Kids: The Making Of by Iain LobbSuper Gun Kids: The Making Of by Iain Lobb
Super Gun Kids: The Making Of by Iain Lobbmochimedia
 
Diferentes clases de tomates en el huerto 2011
Diferentes clases de tomates en el huerto 2011Diferentes clases de tomates en el huerto 2011
Diferentes clases de tomates en el huerto 2011El Huerto 2.0
 

Viewers also liked (9)

Who Are You Trying to Impress? by ChrisJeff and Jay Armstrong
Who Are You Trying to Impress? by ChrisJeff and Jay ArmstrongWho Are You Trying to Impress? by ChrisJeff and Jay Armstrong
Who Are You Trying to Impress? by ChrisJeff and Jay Armstrong
 
Bad Eggs Online: Our Experiences with Multiplayer by Rob & Jon Donkin
Bad Eggs Online: Our Experiences with Multiplayer by Rob & Jon DonkinBad Eggs Online: Our Experiences with Multiplayer by Rob & Jon Donkin
Bad Eggs Online: Our Experiences with Multiplayer by Rob & Jon Donkin
 
What's New at Mochi by Colin Cupp
What's New at Mochi by Colin CuppWhat's New at Mochi by Colin Cupp
What's New at Mochi by Colin Cupp
 
Simple Verlet Physics by Stuart Allen (FunkyPear)
Simple Verlet Physics by Stuart Allen (FunkyPear)Simple Verlet Physics by Stuart Allen (FunkyPear)
Simple Verlet Physics by Stuart Allen (FunkyPear)
 
Game Aesthetics & Branding by James Pearmain (Jimp)
Game Aesthetics & Branding by James Pearmain (Jimp)Game Aesthetics & Branding by James Pearmain (Jimp)
Game Aesthetics & Branding by James Pearmain (Jimp)
 
Screenplay by Tom Vian
Screenplay by Tom VianScreenplay by Tom Vian
Screenplay by Tom Vian
 
Beat the Post-Launch Blues by Rob Davis (Playniac)
Beat the Post-Launch Blues by Rob Davis (Playniac)Beat the Post-Launch Blues by Rob Davis (Playniac)
Beat the Post-Launch Blues by Rob Davis (Playniac)
 
Super Gun Kids: The Making Of by Iain Lobb
Super Gun Kids: The Making Of by Iain LobbSuper Gun Kids: The Making Of by Iain Lobb
Super Gun Kids: The Making Of by Iain Lobb
 
Diferentes clases de tomates en el huerto 2011
Diferentes clases de tomates en el huerto 2011Diferentes clases de tomates en el huerto 2011
Diferentes clases de tomates en el huerto 2011
 

Similar to Adobe Gaming Solutions by Tom Krcha

Tom Krcha: Building Games with Adobe Technologies
Tom Krcha: Building Games with Adobe TechnologiesTom Krcha: Building Games with Adobe Technologies
Tom Krcha: Building Games with Adobe TechnologiesDevGAMM Conference
 
CEDEC2012 Starling開発
CEDEC2012 Starling開発CEDEC2012 Starling開発
CEDEC2012 Starling開発Andy Hall
 
Oop2012 keynote Design Driven Development
Oop2012 keynote Design Driven DevelopmentOop2012 keynote Design Driven Development
Oop2012 keynote Design Driven DevelopmentMichael Chaize
 
Adobe Shadow - Amsterdam Adobe Camp
Adobe Shadow - Amsterdam Adobe CampAdobe Shadow - Amsterdam Adobe Camp
Adobe Shadow - Amsterdam Adobe CampMihai Corlan
 
Xebia adobe flash mobile applications
Xebia adobe flash mobile applicationsXebia adobe flash mobile applications
Xebia adobe flash mobile applicationsMichael Chaize
 
Node.js and Photoshop Generator - JSConf Asia 2013
Node.js and Photoshop Generator - JSConf Asia 2013Node.js and Photoshop Generator - JSConf Asia 2013
Node.js and Photoshop Generator - JSConf Asia 2013Andy Hall
 
Flash/AIRの最新情報及びARMとの協業
Flash/AIRの最新情報及びARMとの協業Flash/AIRの最新情報及びARMとの協業
Flash/AIRの最新情報及びARMとの協業Andy Hall
 
Introduction to Adobe Shadow
Introduction to Adobe ShadowIntroduction to Adobe Shadow
Introduction to Adobe ShadowMihai Corlan
 
Flash Applications For Mobile
Flash Applications For MobileFlash Applications For Mobile
Flash Applications For MobileSerge Jespers
 
Flash Platformアップデート
Flash PlatformアップデートFlash Platformアップデート
Flash PlatformアップデートMariko Nishimura
 
Creating Compelling Mobile User Experiences
Creating Compelling Mobile User ExperiencesCreating Compelling Mobile User Experiences
Creating Compelling Mobile User ExperiencesChris Griffith
 
Adobe flash platform java
Adobe flash platform javaAdobe flash platform java
Adobe flash platform javaCh'ti JUG
 
Adobe flash platform java
Adobe flash platform javaAdobe flash platform java
Adobe flash platform javaMichael Chaize
 
Flex and the city in London - Keynote
Flex and the city in London - KeynoteFlex and the city in London - Keynote
Flex and the city in London - KeynoteMichael Chaize
 
Innovation and the Adobe Flash Platform
Innovation and the Adobe Flash PlatformInnovation and the Adobe Flash Platform
Innovation and the Adobe Flash PlatformMichael Chaize
 
Using Edge Animate to Create a Reusable Component Set
Using Edge Animate to Create a Reusable Component SetUsing Edge Animate to Create a Reusable Component Set
Using Edge Animate to Create a Reusable Component SetJoseph Labrecque
 
Progressing beyond the Desktop at Universities with Adobe AIR
Progressing beyond the Desktop at Universities with Adobe AIRProgressing beyond the Desktop at Universities with Adobe AIR
Progressing beyond the Desktop at Universities with Adobe AIRJoseph Labrecque
 
Adobe Max 2009 - Learnings
Adobe Max 2009 -  LearningsAdobe Max 2009 -  Learnings
Adobe Max 2009 - Learningsziblu
 

Similar to Adobe Gaming Solutions by Tom Krcha (20)

Tom Krcha: Building Games with Adobe Technologies
Tom Krcha: Building Games with Adobe TechnologiesTom Krcha: Building Games with Adobe Technologies
Tom Krcha: Building Games with Adobe Technologies
 
CEDEC2012 Starling開発
CEDEC2012 Starling開発CEDEC2012 Starling開発
CEDEC2012 Starling開発
 
Oop2012 keynote Design Driven Development
Oop2012 keynote Design Driven DevelopmentOop2012 keynote Design Driven Development
Oop2012 keynote Design Driven Development
 
Adobe Shadow - Amsterdam Adobe Camp
Adobe Shadow - Amsterdam Adobe CampAdobe Shadow - Amsterdam Adobe Camp
Adobe Shadow - Amsterdam Adobe Camp
 
Xebia adobe flash mobile applications
Xebia adobe flash mobile applicationsXebia adobe flash mobile applications
Xebia adobe flash mobile applications
 
Node.js and Photoshop Generator - JSConf Asia 2013
Node.js and Photoshop Generator - JSConf Asia 2013Node.js and Photoshop Generator - JSConf Asia 2013
Node.js and Photoshop Generator - JSConf Asia 2013
 
Flash/AIRの最新情報及びARMとの協業
Flash/AIRの最新情報及びARMとの協業Flash/AIRの最新情報及びARMとの協業
Flash/AIRの最新情報及びARMとの協業
 
Introduction to Adobe Shadow
Introduction to Adobe ShadowIntroduction to Adobe Shadow
Introduction to Adobe Shadow
 
Flex User Group breton
Flex User Group bretonFlex User Group breton
Flex User Group breton
 
Flash Applications For Mobile
Flash Applications For MobileFlash Applications For Mobile
Flash Applications For Mobile
 
Flash Platformアップデート
Flash PlatformアップデートFlash Platformアップデート
Flash Platformアップデート
 
Creating Compelling Mobile User Experiences
Creating Compelling Mobile User ExperiencesCreating Compelling Mobile User Experiences
Creating Compelling Mobile User Experiences
 
Adobe flash platform java
Adobe flash platform javaAdobe flash platform java
Adobe flash platform java
 
Adobe flash platform java
Adobe flash platform javaAdobe flash platform java
Adobe flash platform java
 
Flex and the city in London - Keynote
Flex and the city in London - KeynoteFlex and the city in London - Keynote
Flex and the city in London - Keynote
 
Innovation and the Adobe Flash Platform
Innovation and the Adobe Flash PlatformInnovation and the Adobe Flash Platform
Innovation and the Adobe Flash Platform
 
Mobile revolution
Mobile revolutionMobile revolution
Mobile revolution
 
Using Edge Animate to Create a Reusable Component Set
Using Edge Animate to Create a Reusable Component SetUsing Edge Animate to Create a Reusable Component Set
Using Edge Animate to Create a Reusable Component Set
 
Progressing beyond the Desktop at Universities with Adobe AIR
Progressing beyond the Desktop at Universities with Adobe AIRProgressing beyond the Desktop at Universities with Adobe AIR
Progressing beyond the Desktop at Universities with Adobe AIR
 
Adobe Max 2009 - Learnings
Adobe Max 2009 -  LearningsAdobe Max 2009 -  Learnings
Adobe Max 2009 - Learnings
 

More from mochimedia

What's New at Mochi! (2013 Edition) by Colin Cupp & Chris Jankos
What's New at Mochi! (2013 Edition) by Colin Cupp & Chris JankosWhat's New at Mochi! (2013 Edition) by Colin Cupp & Chris Jankos
What's New at Mochi! (2013 Edition) by Colin Cupp & Chris Jankosmochimedia
 
Icycle: On Thin Ice, A Postmortem by Reece Millidge
Icycle: On Thin Ice, A Postmortem by Reece MillidgeIcycle: On Thin Ice, A Postmortem by Reece Millidge
Icycle: On Thin Ice, A Postmortem by Reece Millidgemochimedia
 
2012 Flash Games Market Survey Results
2012 Flash Games Market Survey Results2012 Flash Games Market Survey Results
2012 Flash Games Market Survey Resultsmochimedia
 
Combining Action and Strategy in One Game: The Making of Automech Tower Defen...
Combining Action and Strategy in One Game: The Making of Automech Tower Defen...Combining Action and Strategy in One Game: The Making of Automech Tower Defen...
Combining Action and Strategy in One Game: The Making of Automech Tower Defen...mochimedia
 
Driving Stage3D: A Post Mortem by Nate Beck and Jeremy Saenz
Driving Stage3D: A Post Mortem by Nate Beck and Jeremy SaenzDriving Stage3D: A Post Mortem by Nate Beck and Jeremy Saenz
Driving Stage3D: A Post Mortem by Nate Beck and Jeremy Saenzmochimedia
 
Next Generation Flash Gaming: Lessons from Console Development by Justin Lamb...
Next Generation Flash Gaming: Lessons from Console Development by Justin Lamb...Next Generation Flash Gaming: Lessons from Console Development by Justin Lamb...
Next Generation Flash Gaming: Lessons from Console Development by Justin Lamb...mochimedia
 
Getting Some Perspective: Away 3D 4.0 & Friends by Rob Bateman
Getting Some Perspective: Away 3D 4.0 & Friends by Rob BatemanGetting Some Perspective: Away 3D 4.0 & Friends by Rob Bateman
Getting Some Perspective: Away 3D 4.0 & Friends by Rob Batemanmochimedia
 
Screenplay by Tom Vian
Screenplay by Tom VianScreenplay by Tom Vian
Screenplay by Tom Vianmochimedia
 
Winning With Audio by Selcuk Bor
Winning With Audio by Selcuk BorWinning With Audio by Selcuk Bor
Winning With Audio by Selcuk Bormochimedia
 
Going Mobile by Nate Beck
Going Mobile by Nate BeckGoing Mobile by Nate Beck
Going Mobile by Nate Beckmochimedia
 
2 Dimensions Of Awesome: Advanced ActionScript For Platform Games by Iain Lobb
2 Dimensions Of Awesome: Advanced ActionScript For Platform Games by Iain Lobb2 Dimensions Of Awesome: Advanced ActionScript For Platform Games by Iain Lobb
2 Dimensions Of Awesome: Advanced ActionScript For Platform Games by Iain Lobbmochimedia
 
Panel: Flash Development Life 2012, Moderated by Ethan Levy
Panel: Flash Development Life 2012, Moderated by Ethan LevyPanel: Flash Development Life 2012, Moderated by Ethan Levy
Panel: Flash Development Life 2012, Moderated by Ethan Levymochimedia
 
It's A Long Way To The Top...If You Want To Be An Indie Flash Dev by David Sc...
It's A Long Way To The Top...If You Want To Be An Indie Flash Dev by David Sc...It's A Long Way To The Top...If You Want To Be An Indie Flash Dev by David Sc...
It's A Long Way To The Top...If You Want To Be An Indie Flash Dev by David Sc...mochimedia
 
Chasing China: The Next Mobile Gaming Frontier by Chris Shen of The9
Chasing China: The Next Mobile Gaming Frontier by Chris Shen of The9Chasing China: The Next Mobile Gaming Frontier by Chris Shen of The9
Chasing China: The Next Mobile Gaming Frontier by Chris Shen of The9mochimedia
 
It's The End Of The World As We Know It (And I Feel Fine) by Ben Garney of Pu...
It's The End Of The World As We Know It (And I Feel Fine) by Ben Garney of Pu...It's The End Of The World As We Know It (And I Feel Fine) by Ben Garney of Pu...
It's The End Of The World As We Know It (And I Feel Fine) by Ben Garney of Pu...mochimedia
 
For Your Ice Only by Reece Millidge of Damp Gnat
For Your Ice Only by Reece Millidge of Damp GnatFor Your Ice Only by Reece Millidge of Damp Gnat
For Your Ice Only by Reece Millidge of Damp Gnatmochimedia
 
Kingdom Rush 'Behind The Scenes'! by Ironhide Game Studio
Kingdom Rush 'Behind The Scenes'! by Ironhide Game StudioKingdom Rush 'Behind The Scenes'! by Ironhide Game Studio
Kingdom Rush 'Behind The Scenes'! by Ironhide Game Studiomochimedia
 
Mobile Gaming Goes Borderless: Why We're Heading Towards Multi Platform by Pe...
Mobile Gaming Goes Borderless: Why We're Heading Towards Multi Platform by Pe...Mobile Gaming Goes Borderless: Why We're Heading Towards Multi Platform by Pe...
Mobile Gaming Goes Borderless: Why We're Heading Towards Multi Platform by Pe...mochimedia
 
Welcome to FGS 2012 by Josh Larson of Mochi Media
Welcome to FGS 2012 by Josh Larson of Mochi MediaWelcome to FGS 2012 by Josh Larson of Mochi Media
Welcome to FGS 2012 by Josh Larson of Mochi Mediamochimedia
 
2011 Flash Games Market Survey
2011 Flash Games Market Survey2011 Flash Games Market Survey
2011 Flash Games Market Surveymochimedia
 

More from mochimedia (20)

What's New at Mochi! (2013 Edition) by Colin Cupp & Chris Jankos
What's New at Mochi! (2013 Edition) by Colin Cupp & Chris JankosWhat's New at Mochi! (2013 Edition) by Colin Cupp & Chris Jankos
What's New at Mochi! (2013 Edition) by Colin Cupp & Chris Jankos
 
Icycle: On Thin Ice, A Postmortem by Reece Millidge
Icycle: On Thin Ice, A Postmortem by Reece MillidgeIcycle: On Thin Ice, A Postmortem by Reece Millidge
Icycle: On Thin Ice, A Postmortem by Reece Millidge
 
2012 Flash Games Market Survey Results
2012 Flash Games Market Survey Results2012 Flash Games Market Survey Results
2012 Flash Games Market Survey Results
 
Combining Action and Strategy in One Game: The Making of Automech Tower Defen...
Combining Action and Strategy in One Game: The Making of Automech Tower Defen...Combining Action and Strategy in One Game: The Making of Automech Tower Defen...
Combining Action and Strategy in One Game: The Making of Automech Tower Defen...
 
Driving Stage3D: A Post Mortem by Nate Beck and Jeremy Saenz
Driving Stage3D: A Post Mortem by Nate Beck and Jeremy SaenzDriving Stage3D: A Post Mortem by Nate Beck and Jeremy Saenz
Driving Stage3D: A Post Mortem by Nate Beck and Jeremy Saenz
 
Next Generation Flash Gaming: Lessons from Console Development by Justin Lamb...
Next Generation Flash Gaming: Lessons from Console Development by Justin Lamb...Next Generation Flash Gaming: Lessons from Console Development by Justin Lamb...
Next Generation Flash Gaming: Lessons from Console Development by Justin Lamb...
 
Getting Some Perspective: Away 3D 4.0 & Friends by Rob Bateman
Getting Some Perspective: Away 3D 4.0 & Friends by Rob BatemanGetting Some Perspective: Away 3D 4.0 & Friends by Rob Bateman
Getting Some Perspective: Away 3D 4.0 & Friends by Rob Bateman
 
Screenplay by Tom Vian
Screenplay by Tom VianScreenplay by Tom Vian
Screenplay by Tom Vian
 
Winning With Audio by Selcuk Bor
Winning With Audio by Selcuk BorWinning With Audio by Selcuk Bor
Winning With Audio by Selcuk Bor
 
Going Mobile by Nate Beck
Going Mobile by Nate BeckGoing Mobile by Nate Beck
Going Mobile by Nate Beck
 
2 Dimensions Of Awesome: Advanced ActionScript For Platform Games by Iain Lobb
2 Dimensions Of Awesome: Advanced ActionScript For Platform Games by Iain Lobb2 Dimensions Of Awesome: Advanced ActionScript For Platform Games by Iain Lobb
2 Dimensions Of Awesome: Advanced ActionScript For Platform Games by Iain Lobb
 
Panel: Flash Development Life 2012, Moderated by Ethan Levy
Panel: Flash Development Life 2012, Moderated by Ethan LevyPanel: Flash Development Life 2012, Moderated by Ethan Levy
Panel: Flash Development Life 2012, Moderated by Ethan Levy
 
It's A Long Way To The Top...If You Want To Be An Indie Flash Dev by David Sc...
It's A Long Way To The Top...If You Want To Be An Indie Flash Dev by David Sc...It's A Long Way To The Top...If You Want To Be An Indie Flash Dev by David Sc...
It's A Long Way To The Top...If You Want To Be An Indie Flash Dev by David Sc...
 
Chasing China: The Next Mobile Gaming Frontier by Chris Shen of The9
Chasing China: The Next Mobile Gaming Frontier by Chris Shen of The9Chasing China: The Next Mobile Gaming Frontier by Chris Shen of The9
Chasing China: The Next Mobile Gaming Frontier by Chris Shen of The9
 
It's The End Of The World As We Know It (And I Feel Fine) by Ben Garney of Pu...
It's The End Of The World As We Know It (And I Feel Fine) by Ben Garney of Pu...It's The End Of The World As We Know It (And I Feel Fine) by Ben Garney of Pu...
It's The End Of The World As We Know It (And I Feel Fine) by Ben Garney of Pu...
 
For Your Ice Only by Reece Millidge of Damp Gnat
For Your Ice Only by Reece Millidge of Damp GnatFor Your Ice Only by Reece Millidge of Damp Gnat
For Your Ice Only by Reece Millidge of Damp Gnat
 
Kingdom Rush 'Behind The Scenes'! by Ironhide Game Studio
Kingdom Rush 'Behind The Scenes'! by Ironhide Game StudioKingdom Rush 'Behind The Scenes'! by Ironhide Game Studio
Kingdom Rush 'Behind The Scenes'! by Ironhide Game Studio
 
Mobile Gaming Goes Borderless: Why We're Heading Towards Multi Platform by Pe...
Mobile Gaming Goes Borderless: Why We're Heading Towards Multi Platform by Pe...Mobile Gaming Goes Borderless: Why We're Heading Towards Multi Platform by Pe...
Mobile Gaming Goes Borderless: Why We're Heading Towards Multi Platform by Pe...
 
Welcome to FGS 2012 by Josh Larson of Mochi Media
Welcome to FGS 2012 by Josh Larson of Mochi MediaWelcome to FGS 2012 by Josh Larson of Mochi Media
Welcome to FGS 2012 by Josh Larson of Mochi Media
 
2011 Flash Games Market Survey
2011 Flash Games Market Survey2011 Flash Games Market Survey
2011 Flash Games Market Survey
 

Recently uploaded

Corporate and higher education May webinar.pptx
Corporate and higher education May webinar.pptxCorporate and higher education May webinar.pptx
Corporate and higher education May webinar.pptxRustici Software
 
DEV meet-up UiPath Document Understanding May 7 2024 Amsterdam
DEV meet-up UiPath Document Understanding May 7 2024 AmsterdamDEV meet-up UiPath Document Understanding May 7 2024 Amsterdam
DEV meet-up UiPath Document Understanding May 7 2024 AmsterdamUiPathCommunity
 
Why Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire businessWhy Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire businesspanagenda
 
TrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data DiscoveryTrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data DiscoveryTrustArc
 
Strategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a FresherStrategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a FresherRemote DBA Services
 
Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...
Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...
Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...Jeffrey Haguewood
 
Exploring Multimodal Embeddings with Milvus
Exploring Multimodal Embeddings with MilvusExploring Multimodal Embeddings with Milvus
Exploring Multimodal Embeddings with MilvusZilliz
 
Boost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdfBoost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdfsudhanshuwaghmare1
 
ICT role in 21st century education and its challenges
ICT role in 21st century education and its challengesICT role in 21st century education and its challenges
ICT role in 21st century education and its challengesrafiqahmad00786416
 
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost SavingRepurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost SavingEdi Saputra
 
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...apidays
 
Polkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Polkadot JAM Slides - Token2049 - By Dr. Gavin WoodPolkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Polkadot JAM Slides - Token2049 - By Dr. Gavin WoodJuan lago vázquez
 
Artificial Intelligence Chap.5 : Uncertainty
Artificial Intelligence Chap.5 : UncertaintyArtificial Intelligence Chap.5 : Uncertainty
Artificial Intelligence Chap.5 : UncertaintyKhushali Kathiriya
 
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, AdobeApidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobeapidays
 
Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...
Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...
Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...apidays
 
Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...
Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...
Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...Angeliki Cooney
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerThousandEyes
 
CNIC Information System with Pakdata Cf In Pakistan
CNIC Information System with Pakdata Cf In PakistanCNIC Information System with Pakdata Cf In Pakistan
CNIC Information System with Pakdata Cf In Pakistandanishmna97
 
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024Victor Rentea
 
Mcleodganj Call Girls 🥰 8617370543 Service Offer VIP Hot Model
Mcleodganj Call Girls 🥰 8617370543 Service Offer VIP Hot ModelMcleodganj Call Girls 🥰 8617370543 Service Offer VIP Hot Model
Mcleodganj Call Girls 🥰 8617370543 Service Offer VIP Hot ModelDeepika Singh
 

Recently uploaded (20)

Corporate and higher education May webinar.pptx
Corporate and higher education May webinar.pptxCorporate and higher education May webinar.pptx
Corporate and higher education May webinar.pptx
 
DEV meet-up UiPath Document Understanding May 7 2024 Amsterdam
DEV meet-up UiPath Document Understanding May 7 2024 AmsterdamDEV meet-up UiPath Document Understanding May 7 2024 Amsterdam
DEV meet-up UiPath Document Understanding May 7 2024 Amsterdam
 
Why Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire businessWhy Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire business
 
TrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data DiscoveryTrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
 
Strategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a FresherStrategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a Fresher
 
Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...
Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...
Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...
 
Exploring Multimodal Embeddings with Milvus
Exploring Multimodal Embeddings with MilvusExploring Multimodal Embeddings with Milvus
Exploring Multimodal Embeddings with Milvus
 
Boost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdfBoost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdf
 
ICT role in 21st century education and its challenges
ICT role in 21st century education and its challengesICT role in 21st century education and its challenges
ICT role in 21st century education and its challenges
 
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost SavingRepurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
 
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
 
Polkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Polkadot JAM Slides - Token2049 - By Dr. Gavin WoodPolkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Polkadot JAM Slides - Token2049 - By Dr. Gavin Wood
 
Artificial Intelligence Chap.5 : Uncertainty
Artificial Intelligence Chap.5 : UncertaintyArtificial Intelligence Chap.5 : Uncertainty
Artificial Intelligence Chap.5 : Uncertainty
 
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, AdobeApidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
 
Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...
Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...
Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...
 
Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...
Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...
Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected Worker
 
CNIC Information System with Pakdata Cf In Pakistan
CNIC Information System with Pakdata Cf In PakistanCNIC Information System with Pakdata Cf In Pakistan
CNIC Information System with Pakdata Cf In Pakistan
 
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
 
Mcleodganj Call Girls 🥰 8617370543 Service Offer VIP Hot Model
Mcleodganj Call Girls 🥰 8617370543 Service Offer VIP Hot ModelMcleodganj Call Girls 🥰 8617370543 Service Offer VIP Hot Model
Mcleodganj Call Girls 🥰 8617370543 Service Offer VIP Hot Model
 

Adobe Gaming Solutions by Tom Krcha

  • 1. gaming.adobe.com Adobe Gaming Solutions Mochi London 2012 Tom Krcha / Gaming Evangelist © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  • 2. Hello. Tom Krcha, Gaming Evangelist / @tomkrcha FlashRealtime.com © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  • 3. Welcome to the largest audience in gaming. © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  • 4. You build great games so the world can play them. © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  • 5. Over 1.3 Billion people Can play your game. No install. No friction. Now. © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  • 6. Flash Player The biggest gaming audience gets bigger. And better. In 48 hours, we can update 400 million people to the latest Flash Player. 6 times more people than Xbox 360s sold in the last 7 years. © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  • 7. Flash Player brings an audience 20x greater than Xbox 360. Plus 500M iOS + Android devices with AIR. PlayStation 3 Xbox 360 Wii Flash Player © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  • 8. Adobe Flash Player and AIR Already installed. On 1.3B+ machines. Plus: 500M+ devices. © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  • 9. © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  • 10. How does the world’s most downloaded mobile game double its reach? Flash. Built using Stage3D and the Starling Framework ~20 million daily users in 6 weeks. © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  • 11. 96% of the top Facebook games are delivered with Flash. = Plus the top browser games across the rest of the web. © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  • 12. Stage3D = Flash on the GPU 1000x faster 2D & 3D rendering. Cinematic, fluid 60 fps graphics. Across desktop browsers, iOS, Android. Full GPU acceleration on 85% of all connected PCs. © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  • 13. Demo: Stage3D games © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  • 14. Demo: Stage3D in China © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  • 15. is the Console of the Web © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  • 16. Some new features since January… Mouse lock Right/middle mouse click Full screen text input Stage3D hardware acceleration: desktop + mobile Stage3D texture streaming Enhanced audio latency Native JPEG/PNG/JPEG-XR compression iOS: USB debugging and Simulator support © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  • 17. Some new features since 21st August 2012… Concurrency (ActionScript workers) Advanced profiling using Monocle Performance index API Hardware acceleration for >85% of connected computers © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  • 18. Adobe AIR Yes – Flash runs (beautifully) on your iPhone. AIR for iOS, Android, Mac, Windows iOS App Store Google Play Steam } 25,000+ apps in the iOS App Store and Google Play are built with Flash Mac App Store Nook Amazon App Store … © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  • 19. Demo © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  • 20. Demo: Monocle © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  • 21. Questions? Tom Krcha / @tomkrcha gaming.adobe.com © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  • 22. © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  • 23. Stunning hardware accelerated graphics Mature dynamic audio Immersive full screen Native support for mouse/multi-touch/camera/mic input Low-latency peer-to-peer multiplayer networking Full HD 1080p video playback High-quality voice chat Distribution/discovery/payments via web & app stores Consistency + reach to over a billion people © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  • 24. + © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  • 25. What makes it possible: XC APIs Stage3D Hardware Acceleration Domain Memory } © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  • 26. Premium features open the ecosystem for Flash game development. © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  • 27. Premium features licensing Non-commercial or < $50K revenue: Free. Commercial use above $50K: Rev share. 9% of direct application revenue after $50K and after platform fees, taxes, transaction fees. (e.g., ≤ 6.3% on a Facebook game) © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  • 28. Premium features licensing Publish your Unity game to a massive audience. For a ≤ 6.3% rev share on your Facebook game… Reach 1400% more users. With no friction. © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  • 29. Premium features licensing You only pay if we help you make money. If your Facebook game makes… Premium features are… Less than $50,000 Free $100,000 $1,800 (1.8%) $1 million $58,500 (5.85%) Bazillions of dollars 6.3% © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  • 30. Licensing a game is simple. adobe.com/go/fpl © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  • 31. Walkthrough: Getting a license for premium features. 1. Done. In 24 hours, your game will have access to premium 2. features. No signing. No code. Over 1 billion 3. people with Flash Player can now play your Unity game. © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.