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Adobe Gaming Solutions by Tom Krcha
- 1. gaming.adobe.com
Adobe Gaming Solutions
Mochi London 2012
Tom Krcha / Gaming Evangelist
© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
- 2. Hello.
Tom Krcha, Gaming Evangelist / @tomkrcha
FlashRealtime.com
© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
- 3. Welcome to the
largest audience in
gaming.
© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
- 4. You build great
games so the world
can play them.
© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
- 5. Over 1.3 Billion people
Can play your game. No install. No friction. Now.
© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
- 6. Flash Player
The biggest gaming audience gets bigger. And better.
In 48 hours, we can update
400 million people to the latest
Flash Player.
6 times more people than Xbox 360s sold in the last 7 years.
© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
- 7. Flash Player brings an audience
20x greater than Xbox 360.
Plus 500M iOS + Android devices with AIR.
PlayStation 3 Xbox 360 Wii Flash Player
© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
- 8. Adobe Flash Player and AIR
Already installed.
On 1.3B+ machines.
Plus: 500M+ devices.
© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
- 9. © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
- 10. How does the world’s most downloaded mobile game double its reach? Flash.
Built using Stage3D and the Starling Framework
~20 million daily users in 6 weeks.
© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
- 11. 96% of the top Facebook
games are delivered with Flash.
=
Plus the top browser games across the rest of the web.
© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
- 12. Stage3D
= Flash on the GPU
1000x faster 2D & 3D rendering.
Cinematic, fluid 60 fps graphics.
Across desktop browsers, iOS, Android.
Full GPU acceleration on 85% of all connected PCs.
© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
- 13. Demo:
Stage3D games
© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
- 14. Demo:
Stage3D in China
© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
- 15. is the
Console of
the Web
© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
- 16. Some new features since January…
Mouse lock
Right/middle mouse click
Full screen text input
Stage3D hardware acceleration:
desktop + mobile
Stage3D texture streaming
Enhanced audio latency
Native JPEG/PNG/JPEG-XR compression
iOS: USB debugging and Simulator support
© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
- 17. Some new features since 21st August 2012…
Concurrency (ActionScript workers)
Advanced profiling using Monocle
Performance index API
Hardware acceleration for >85% of connected
computers
© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
- 18. Adobe AIR
Yes – Flash runs (beautifully) on your iPhone.
AIR for iOS, Android, Mac, Windows
iOS App Store
Google Play
Steam
}
25,000+ apps in the iOS App Store
and Google Play are built with Flash
Mac App Store
Nook
Amazon App Store
…
© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
- 19. Demo
© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
- 20. Demo: Monocle
© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
- 21. Questions?
Tom Krcha / @tomkrcha
gaming.adobe.com
© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
- 22. © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
- 23. Stunning hardware accelerated graphics
Mature dynamic audio
Immersive full screen
Native support for mouse/multi-touch/camera/mic input
Low-latency peer-to-peer multiplayer networking
Full HD 1080p video playback
High-quality voice chat
Distribution/discovery/payments via web & app stores
Consistency + reach to over a billion people
© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
- 24. +
© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
- 25. What makes it possible:
XC APIs
Stage3D Hardware Acceleration
Domain Memory }
© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
- 26. Premium features
open the ecosystem for
Flash game development.
© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
- 27. Premium features licensing
Non-commercial or < $50K revenue: Free.
Commercial use above $50K: Rev share.
9% of direct application revenue after $50K and
after platform fees, taxes, transaction fees.
(e.g., ≤ 6.3% on a Facebook game)
© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
- 28. Premium features licensing
Publish your Unity game to a massive audience.
For a ≤ 6.3% rev share on your Facebook game…
Reach 1400% more users.
With no friction.
© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
- 29. Premium features licensing
You only pay if we help you make money.
If your Facebook game makes… Premium features are…
Less than $50,000 Free
$100,000 $1,800 (1.8%)
$1 million $58,500 (5.85%)
Bazillions of dollars 6.3%
© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
- 30. Licensing a game is simple.
adobe.com/go/fpl
© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
- 31. Walkthrough: Getting a license for premium features.
1.
Done.
In 24 hours,
your game will
have access to
premium
2. features.
No signing.
No code.
Over 1 billion
3. people with
Flash Player
can now play
your Unity
game.
© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.