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'Test' Driving Stage3D: A Post Mortem
Nate Beck, Co-Founder, The Engine Company
@jnbeck

Jeremy Saenz, Founder, Leedo Studios
@jeremysaenz
Nate Beck
  Chief Paper Pusher
  The Engine Co.

  Also
  Father, Hacker and makes a
  mean pico de gallo
Jeremy Saenz
    Principal Architect
    Leedo Studios

    Also
    Gangsta, Hacker and wears
    cool glasses
Disclaimer
Introducing the 2013 VrooomBox
The Project
Tech
WWW.SMASH.IO
Hardware
Controllers
Wheel
Keyboard

Differences
Gameplay
Secondary Gameplay
Secondary Gameplay
Art
3 Million Polys down to 50,000
Art pipeline
Need for Tools
Need for Tools
Time to see it in
    action!
What worked
Reload Consts
What didn't work so
       well
What didn't work so well
•    Using alpha software
•    Physics and collisions
•    OBJ files
•    Lighting
•    Load time
•    Lack of editor
Lessons learned
Lessons learned
•    No 5.1 in AIR Desktop
•    No StageVideo in AIR
•    Long Load Time when parsing OBJ
•    Most assets are static, making things
     move was a challenge
•    Windmills, how do they rotate?
Funny things
Questions?
@jeremysaenz
@jnbeck

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Driving Stage3D: A Post Mortem by Nate Beck and Jeremy Saenz