Monica Cornetti
Founder and CEO of Sententia Gamification
www.SententiaGames.com
An introduction to the Sententia Level 1 Gamification Apprentice Certification program for Training and Talent Development.
The ONLY Gamification Certification that earns you recertification* credits with HRCI, SHRM, and ATD.
This certification program takes you through the proven 5-step process of gamifiying a corporate training or adult learning program. By following the 5-step plan, you are essentially assured a successful outcome.
Learn more at: www.SententiaGames.com/certifications.html
2. Gamification Strategy Design
A Trademarked and Proven Method
• #1 Gamification Guru, International
Speaker, and Acclaimed Author
• Founder and CEO of Austin-based
Sententia Gamification Consortium
• Monica Cornetti
• www.monicacornetti.com
• www.SententiaGames.com
• @monicacornetti
3. Gamification is motivational design…
the use of game elements and game
mechanics in a non-game context
in order to engage users and
solve problems.
What is gamification?
4. What is the process?
The Sententia Level 1 Gamification Apprentice Certification program
takes you through the 5-step process of gamifiying a corporate training
or adult learning program. By following this proven 5-step plan, you are
essentially assured a successful outcome.
Game mechanics such as points, levels, challenges, rewards, chance,
collaboration, scarcity, time limits, and leaderboards are directly linked
to the human desires of achievement, status, self-expression,
competition, and altruism.
In this 6-contact hour certification program you will use an L&D case
study as you overlay the 5-step Game the System™ model for
gamification strategy design, gather data, and participate in creative,
problem-solving, and assessment activities.
The ONLY Gamification Certification
that earns you recertification*
credits with HRCI, SHRM, and ATD.
5. Sententia ● Level 1 Gamification Apprentice Certification ● www.SententiaGames.com
6. Focus on Do…
What are they not
doing now?
What is the desired
outcome?
How will you
measure success?
Sententia ● Level 1 Gamification Apprentice Certification ● www.SententiaGames.com
7. There are 3 kinds of employees…
Those who know they are winning.
Those who know they are losing.
Those who don’t know the score.
The Game of Work by Charles A. Coonradt
Because the training needs are often obtuse, it is a
good idea for you to get a very clear picture of what
winning looks like. What numbers will be used to
evaluate success? What are your micro-indicators
for measuring results? What are you comparing?
How will you know if it is getting better or worse?
9. Slides 9-22 show snips and screen shots of
what talent development professionals
like you have accomplished with
gamification strategy design in the
Sententia Level 1
Gamification Apprentice Certification
Storytelling
Sententia ● Level 1 Gamification Apprentice Certification ● www.SententiaGames.com
12. Activities of Phase One (Pre-work)
Online Self-
Introduction
Pre-Training
Discussion
Gamification
Modules
Mini
Assignment
Assessment
03 Online Self-Introduction
• Self-introduction in the LMS
• Exchange ideas on expectations for the training program in a
discussion forum
02 Assessment
• 360 degree assessment
• An assessment to evaluate the learner’s prior knowledge,
confidence and commitment
01 Pre-Training Discussion
• A formal meeting between the participant and his/her manager
(15-30 minutes)
• Tools: Coaching Guide for the Manager; “Learning Contract”
05 Mini Assignment
• Prepare a real and current issue you have for the workshop
• Provide evidences (examples) of the issue
04 Gamification Module
• 5 interactive scenario-based online learning modules (see the
word document for scenarios)
• Discussion forums at the end of each module
Xiaofang Li
xiaofangli@ou.edu
13. Engagement
Game Mechanics
1. Cues/Questions: The participant will be presented cues or questions in the
adventure to promote critical thinking and reflection.
2. Feedback: When the participant makes a critical decision, there will be
customized feedback based on the participant’s choice.
3. Levels: The participant will go through the eight-step stairway of critical
thinking in each scenario.
4. Progression: The success is granularly displayed and measured through the
process of completing itemized tasks.
5. Performance summary: There will be an overview of the participant’s
strengths and weaknesses in using critical thinking skills to handle cases.
6. Chats: There will be an online learning community for the participants to share
thoughts and communicate ideas.
Xiaofang Li
xiaofangli@ou.edu
15. Mike Young is a new intern at Neuro
Systems. Director Jill Hardcase is a
new leader in her role. She is
responsible for developing applications
to improve patient care, but what she
does not understand is how her
leadership style is bringing an incredible
amount of stress to her intern Mike.
This could result in Mike becoming one
of those patients that Jill is supposed to
help. The action takes place within each
of Mike’s internal organs. The players
will become Mike and will take on the
choices he must make as he faces each
obstacle.
Sonia Scott
Sonia Scott Consulting
soniarscott@hotmail.com
22. The challenge was to create a test/knowledge check for our
learners that was fun.
How it works:
Terry the Turkey starts out with no feathers. From the map of
Thanksgiving Woods, the learner will click on a feather to
receive a question. If the question is answered correctly,
they will earn a feather. Goal is to get as many feathers as
possible.
Brandon Tanguay
Content Developer at Vistana Signature Experiences
Brandon.Tanguay@vistana.com
Link to Brandon’s template:
https://community.articulate.com/discussions/articulat
e-storyline/thanksgiving-turkey-themed-game-test
30. THANK YOU
Twitter: @monicacornetti
Website: www.monicacornetti.com
Website: www.SententiaGames.com
Email: guru@sententiagames.com
Learn More About Sententia Certifications
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Monica Cornetti
Founder and CEO, Sententia Gamification