Sententia Gamification Strategy Design, a trademarked and proven process.
Over 2200 have taken our Level 1 Certification in gamification design for training, talent development, HR, and adult education.
Here is a small sample of work projects submitted at the conclusion of the program as a portfolio of evidence.
All work products are copyrighted and used here by permission. No part of this document or the related files may be reproduced or transmitted in any form, by any means (electronic, photocopying, recording, or otherwise) without the prior written permission of the publisher.
1. Gamification Design
For Training and Talent
Development
MONICA CORNETTI
CEO, SENTENTIA GAMIFICATION
GURU@SENTENTIAGAMES.COM
www.SententiaGamification.com
2. Sententia Gamification Strategy Design
A Trademarked and Proven Process
• #1 Gamification Guru, International
Speaker, and Acclaimed Author
• Founder and CEO of Austin-based
Sententia Gamification Consortium
• Monica Cornetti
• www.monicacornetti.com
• www.SententiaGamification.com
• @monicacornetti
4. What is the process?
The ONLY Gamification Certification
that can earn you recertification*
credits with HRCI, SHRM, and ATD.
www.SententiaGamification.com
The Sententia Gamification Level 1 Apprentice
Certification takes you through the 5-step
trademarked and proven process of
gamifiying a corporate training or adult
education program.
By following the5-step plan, you are
essentially assured a successful outcome.
5. What is the process?
The ONLY Gamification Certification
that can earn you recertification*
credits with HRCI, SHRM, and ATD.
Game mechanics such as points, levels,
challenges, rewards, chance,
collaboration, scarcity, time limits, and
progression are directly linked to the
human desires of achievement, status,
self-expression and mastery.
www.SententiaGamification.com
8. What does your
win state look like?
Because the training needs
are often obtuse, it is a
good idea for you to get a
very clear picture of what
winning looks like.
What numbers will be used
to evaluate success?
What are your micro-
indicators
for measuring results?
What are you comparing?
How will you know if it is
getting better or worse?
9. Knowing the score….
Those who know they are winning.
Those who know they are losing.
Those who don’t know the score.
The Game of Work by Charles A. Coonradt
10. Focus on Do…
✓ What are they not
doing now?
✓ What is the desired
outcome?
✓ How will you measure
success?
11. Samples Projects
Sententia Gamification ● Level 1 Apprentice Certification ● www.SententiaGamification.com
The following slides (#10-30)
show snips and screen shots of what
learning professionals like you have
accomplished with gamification strategy
design in the Sententia Gamification
Level 1 Certification
14. Activities of Phase One (Pre-work)
Online Self-
Introduction
Pre-Training
Discussion
Gamification
Modules
Mini
Assignment
Assessment
03 Online Self-Introduction
• Self-introduction in the LMS
• Exchange ideas on expectations for the training program in a
discussion forum
02 Assessment
• 360 degree assessment
• An assessment to evaluate the learner’s prior knowledge,
confidence and commitment
01 Pre-Training Discussion
• A formal meeting between the participant and his/her manager
(15-30 minutes)
• Tools: Coaching Guide for the Manager; “Learning Contract”
05 Mini Assignment
• Prepare a real and current issue you have for the workshop
• Provide evidences (examples) of the issue
04 Gamification Module
• 5 interactive scenario-based online learning modules (see the
word document for scenarios)
• Discussion forums at the end of each module
Xiaofang Li
xiaofangli@ou.edu
15. Engagement
Game Mechanics
1. Cues/Questions: The participant will be presented cues or questions in the
adventure to promote critical thinking and reflection.
2. Feedback: When the participant makes a critical decision, there will be
customized feedback based on the participant’s choice.
3. Levels: The participant will go through the eight-step stairway of critical
thinking in each scenario.
4. Progression: The success is granularly displayed and measured through the
process of completing itemized tasks.
5. Performance summary: There will be an overview of the participant’s
strengths and weaknesses in using critical thinking skills to handle cases.
6. Chats: There will be an online learning community for the participants to share
thoughts and communicate ideas.
Xiaofang Li
xiaofangli@ou.edu
17. Mike Young is a new intern at Neuro
Systems. Director Jill Hardcase is a
new leader in her role. She is
responsible for developing applications
to improve patient care, but what she
does not understand is how her
leadership style is bringing an incredible
amount of stress to her intern Mike.
This could result in Mike becoming one
of those patients that Jill is supposed to
help. The action takes place within each
of Mike’s internal organs. The players
will become Mike and will take on the
choices he must make as he faces each
obstacle.
Sonia Scott
Sonia Scott Consulting
soniarscott@hotmail.com
24. The challenge was to create a test/knowledge check for our
learners that was fun.
How it works:
Terry the Turkey starts out with no feathers. From the map of
Thanksgiving Woods, the learner will click on a feather to
receive a question. If the question is answered correctly,
they will earn a feather. Goal is to get as many feathers as
possible.
Brandon Tanguay
Content Developer at Vistana Signature Experiences
Brandon.Tanguay@vistana.com
Link to Brandon’s template:
https://community.articulate.com/discussions/articulat
e-storyline/thanksgiving-turkey-themed-game-test
25. ALL ABOARD!
Leaving “Stress City” for “Wellnessville”
Sententia Level 1 Gamification Certification Assignment
By Kelli Chickos, M.A., CPLP
Attended in Tampa, FL on April 15, 2016
26. Program Objectives
(Level 3)
• Identify the key components of resiliency
and help individuals and teams identify 3-5
ways they can strengthen their resiliency.
• Understand personal stress triggers and
learn to mitigate their negative effects
through various stress reduction
techniques.
• Discuss how different management styles
escalate or alleviate stress in employees.
• Develop an action plan to reduce personal
stress and improve effectiveness in the
workplace.
27. Method of Instruction
• The foundation of this instructor-led training will be the game where participants are broken
into teams for their “road trip”. Each team is given an activity board with a starting point of
“Stress City” and an ending destination of “Wellnessville”. (Level 2 climax/outcome)
• Teams will select from situation cards that will give them a scenario to play out.
• Occasionally, the facilitator will call a “rest stop” and debrief progress, ask participants to
describe experiences, and lead discussions on how this can transfer to work behaviors.
• At the conclusion of the game, participants will each develop a personal action plan to cope
with stress using a game board-like template. They will be encouraged to continue their “road
trip” by asking fellow team members to be their accountability partners for occasional on-the-
job check-ins.
28. Game Mechanics
(Level 4)
• Avatars: Each member of the team will play a role of driver, shotgun, or back seat passenger (small figurines will
represent these roles on the game board).
• Achievements: Along the way, teams will get to advance to the next mile marker, add items to their suitcase, get
free gas, etc. as rewards for positive behaviors and choices they make during the road trip.
• Avoidance: Along the way, teams may also make poor choices that do not reduce stress or build resiliency. Such
choices will results in potholes, roadblocks, or running out of gas.
• Bonuses: There will be opportunities along the way for bonuses that could mean a shortcut to their destination.
• Cards: Teams will select situation cards that will guide their discussions, decisions, and subsequent actions.
• Leaderboards: The facilitator will keep track of teams’ progress at the front of the room to build competition,
engagement and momentum.
30. Meet Effie. Effie is ShineBright’s
newest employee and he has just
arrived on the dig site for his first day
of work. When he opened the door to
walk in this morning, a door he
thought great opportunity was behind,
he plummeted into a black hole and
slid all the way down to the bottom of
a rare gem mine.
Now he’ll needs to learn how to
become a miner… and fast! He’ll have
to dig his way out of the mine shaft
before everything shuts down for the
night and he’s left in the dark with no
supper… literally!
Level 2
31. 1
2
3
4
5
6
Effie must clear all the mine shafts and
collect the different gems to dig his way
back up the surface – as he collects gems
and pours them into the collector his
resources improve! The better he does, the
more gems he collects which means his
rewards improve too!
1. Carrying Tool: Burlap sack, basket, wheel barrel
(choose!)
2. Lighting: Candle, flashlight, headlamp (deliverable 1)
3. Digging Tool: Shovel, pix axe, jack hammer
(deliverable 2)
4. Energy Food: Water, Water & Snack, Lunch Pail &
Water (deliverable 3)
5. Helper: Ghost, Dog, Friend (deliverable 4)
6. Elevator Music: slow and boring, jazzy, upbeat (we are
the champion music) (deliverable 5 – final).
Level 2
32. Learners will UPGRADE their tools based on their
accuracy and speed collect gems. To more accurate and
the quick they complete lessons, do knowledge checks
etc. the more gems they collect which allows them to
obtain better tools.
Satisfy status, vengeance & saver/collector learners
Learners can view their own Progress or Collection
Bars to see how many gems they have collected, or
need to collect, in order to upgrade to the level they
want.
Satisfy status and vengeance learners
We will provide an electronic rule book that clearly
sets forth the expectations and asks of our learners.
This engages our tranquility learners
We will hide Easter Eggs to help make deeper
organizational connections for our learners and/or
provide hints for those who may be in distress.
This will help us engage our tranquility learners as well
as satisfy our curiosity and status learners
Level 4
35. THANK YOU
Twitter: @monicacornetti
Website: www.SententiaGamification.com
Email: guru@sententiagames.com
Learn More About Sententia Certifications
Live and Online Programs
Monica Cornetti
Founder and CEO, Sententia Gamification