The Gamification of Learning
Terry the Turkey is an example of an HR Compliance training with a goal of 100% participation in an annual review of regulatory policies.
A simple narrative that engaged the learners, made the learning fun, and achieved their compliance goals.
Designed by Sententia Certified Gamification Apprentice Brandon Tanguay of Vistana.
Brandon Tanguay
Content Developer at Vistana Signature Experiences
Brandon.Tanguay@vistana.com
Link to Brandon’s template: https://community.articulate.com/discussions/articulate-storyline/thanksgiving-turkey-themed-game-test
www.SententiaGames.com
Paired Comparison Analysis: A Practical Tool for Evaluating Options and Prior...
Terry the Turkey - Sententia Gamification Portfolio Example
1. Brandon Tanguay
Content Developer at Vistana Signature Experiences
Brandon.Tanguay@vistana.com
Link to Brandon’s template: https://community.articulate.com/discussions/articulate-
storyline/thanksgiving-turkey-themed-game-test
Compliance
2. Challenges: Boost self-recognition, joy, and self-satisfaction, as
well as help the players gain social status.
The Challenge: To create a test/knowledge check of annual
compliance content required for all employees – information that
they have seen year after year – and turn it into something that
was fun, engaging, and effective.
Brandon Tanguay
Content Developer at Vistana
Signature Experiences
Brandon.Tanguay@vistana.com
Link to Brandon’s template:
https://community.articulate.com/
discussions/articulate-
storyline/thanksgiving-turkey-
themed-game-test
Challenge
3. Narrative: Being part of a story narrative)boosts curiosity and
engagement. The events in the story are a part of a plot to which they
are contributing as active participants. Knowing they get a second
chance, they may even purposefully answer incorrectly to find out
what happens. Imagine the typical learning complaining about not
having enough time to take the course, yet choosing to take it twice,
to engage in the fun of the story and it’s characters.
Narrative
4. How it works: Terry the Turkey starts
out with no feathers.
From the map of Thanksgiving
Woods, the learner will click on a
feather to receive a question.
If the question is answered
correctly, they will earn a feather.
The goal is to get as many feathers
as possible.
A passing score = 22/25. If the
learner passes, they get a happy
turkey.
If they fail, their turkey explodes!
The Rules
5. Collecting Goods or Rewards: Creates a sense of satisfaction, privilege, and
status. Terry the Turkey starts out with no feathers. From the map of Thanksgiving
Woods, the learner will click on a feather to receive a question. If the question is
answered correctly, they will earn a feather. Goal is to get as many feathers as
possible.
Collecting
6. Meaningful Choices – Choices refer to the options a learner must select from
as they respond to a decision point. To promote a quality cognitive experience,
one that promises your learner that they will have a role to play in how the
learning or story unfolds, you should develop meaningful choices. Soft choices
generally provide an impact to the player (Avatar selection, what to do 1st, 2nd,
3rd, etc.) while hard choices are more about the plot (generally a point of no
return that will lock the player to a specific path).
Choices
7. Progression: As the feathers are reduced in the woods, the visual
provides a simple feedback mechanism that lets the learner know
they are making progress towards completion.
Progression
8. Mastery: An intrinsic motivator hard-wired in each of your learners.
Mastering content or a skill gives your learners a sense of victory,
power, recognition, and improve their social status.
Mastery
9. Terry the Turkey is an example of an HR Compliance training with a goal of 100%
participation in an annual review of regulatory policies.
A simple narrative that engaged the learners, made the learning fun, and achieved
their compliance goals.
Designed by Sententia Certified Gamification Apprentice Brandon Tanguay of Vistana.
A Win!