This document provides information about drawing skeletons, illustration, and character development for stories. It begins with tips for drawing skeletons using charcoal on brown paper. It then discusses what an illustration is and provides a brief history of illustration from prehistoric cave paintings to developments in printing technology. The document also discusses character development for stories, including developing aspects of characters and drawing inspiration from real life. It suggests collecting pictures from magazines to use for reference and provides tips for developing descriptive paragraphs about characters.
8. What is an Illustration?
An illustration is a visualization such as
a drawing, painting, photograph or other
work of art that stresses subject more
than form. The aim of an illustration is
to elucidate or decorate textual
information (such as a story, poem or
newspaper article) by providing a visual
representation.
9. Early history:
The earliest forms of illustration were
prehistoric cave paintings. Before the
invention of the printing press, books
were hand-illustrated. Illustration has
been used in China and Japan since
the 8th century, traditionally by
creating woodcuts to accompany
writing.
Illustration
10. During the 15th century, books illustrated with
woodcut illustrations became available. The main
processes used for reproduction of illustrations
during the 16th and 17th centuries were
engraving and etching. At the end of the 18th
century, lithography allowed even better
illustrations to be reproduced. The most notable
illustrator of this epoch was William Blake who
rendered his illustrations in the medium of relief
etching.
15th 18th century Illustrations
11. The American "golden age of
illustration" lasted from the 1880s
until shortly after World War I
(although the active career of several
later "golden age" illustrators went on
for another few decades). As in
Europe a few decades earlier,
newspapers, mass market magazines,
and illustrated books had become the
dominant media of public
consumption.
Golden age of illustration
12. Improvements in printing
technology freed illustrators to
experiment with color and new
rendering techniques. A small
group of illustrators in this time
became rich and famous. The
imagery they created was a
portrait of American
aspirations of the time.
Golden age of illustration
16. The characters come
before the story. Once
you figure them out
and set them loose,
the story unfolds on its
own.
17. There are many aspects of
character development, and
your character could be
nearly as deep and
complete as anyone you
might know in real life.
However, there are basic
keys to fleshing out a
character that can help
break through blocks and
get you and your creation
on their way to a great
story.
18. You've probably also
heard the saying "write
what you know". Now, to
the science fiction or
fantasy writer this phrase
may seem worthless.
Write what I know? How
can I possibly learn all
about or experience
things that don't exist?
Even fantasy can be built
upon a realistic
foundation, and there are
endless resources to build
that foundation with.
19. This works for Art as well. Pay
attention to the world around
you, notice how things work and
look. It's important for a
character, picture, place, world,
to feel somehow natural
regardless of the style. Create a
"morgue" (yes, that's the actual
term) by cutting out magazine
pictures that remind you of
characters, landscapes, items,
or have positions you find
difficult to draw and keep them
in a handy binder.
20. From different magazine,
cut out human body parts.
Mix and Mach elements,
be creative.
For you advantage use
different textures, and
scale.
Wright a discriptive
paragraph about your
character.
Character development?
21. From different magasine,
cut out human body parts.
Mix and Mach elements,
be creative.
For you advantage use
different textures, and
scale.
Write a discriptive
paragraph about your
character.
Character development?
22. Don't forget to
bring a black &
wight or
photocopy frontal
face picture of
yourself, next
week...
Next week facial
Distort ions