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2016 Cengage Learning Computing Conference
Michael M. Grant, University of South Carolina
Charles B. Hodges, Georgia Southern University
Tried & Tested
More Grounded Pedagogies
for Online & Blended
Courses
Michael M. Grant
The University of South Carolina
http://viral-notebook.com
@michaelmgrant
Charles B. Hodges
Associate Professor
Instructional Technology
chodges@georgiasouthern.edu
Follow me on Twitter: @hodgesc
Whatthissessionis…
Image	
  from	
  h+p://upload.wikimedia.org/wikipedia/commons/5/5d/Minnesota_State_Capitol_Woodworkers_Toolbox_Historical_Society.jpg	
  	
  
By the way,
feel free to
plagiarize the
heck out of
anything we’re
sharing with
you today!
Learning	
  Theories	
  &	
  
Learning	
  
Management	
  
Systems	
  
1	
  
Behaviorist	
  
Learning	
  
Quizzes	
  
Goals	
  &	
  ObjecOves	
  
CogniOve	
  Learning	
  
Module	
  Structure	
  
Course	
  Calendar	
  
MulOmedia	
  Content	
  
ConstrucOvist	
  Learning	
  
Discussions	
  
Blogs	
  &	
  Journals	
  
Assignment	
  Dropbox	
  &	
  Rubrics	
  
Organizing	
  &	
  
Managing	
  Online	
  or	
  
Blended	
  Courses	
  
2	
  
Many	
  insOtuOons	
  use	
  a	
  course	
  design	
  
template	
  for	
  online	
  courses	
  because	
  it	
  
provides	
  students	
  a	
  standardized	
  web	
  
navigaOon	
  experience.	
  	
  
(Collins,	
  Weber	
  &	
  Zambrano,	
  2014)	
  
2016 Cengage Learning Computing Conference19
Online	
  Course	
  OrganizaOon	
  
IntroducOon	
  or	
  overview	
   Provide	
  a	
  brief	
  introducOon	
  or	
  overview	
  of	
  the	
  unit	
  or	
  topic.	
  	
  
Provide	
  your	
  own	
  voice	
  here.	
  	
  Emphasize	
  your	
  personality.	
  	
  Use	
  
media	
  (e.g.,	
  slideshows,	
  videos,	
  graphics,	
  graphic	
  organizers)	
  to	
  gain	
  
the	
  learner’s	
  a+enOon.	
  	
  Reference	
  the	
  media	
  in	
  your	
  introducOon.	
  	
  
Use	
  links.	
  	
  
Standards	
  or	
  ObjecOves/
SPIs	
  
Share	
  the	
  objecOves/standards:	
  “At	
  the	
  end	
  of	
  this	
  unit,	
  YSBAT…”	
  
This	
  is	
  helpful	
  for	
  accreditaOon.	
  
Readings	
  &	
  Media	
   List	
  here	
  the	
  texts	
  and	
  other	
  media	
  you	
  would	
  like	
  the	
  learners	
  to	
  
digest.	
  	
  Be	
  sure	
  you’ve	
  considered	
  how	
  these	
  KSAs	
  will	
  be	
  
embedded	
  within	
  other	
  learning	
  acOviOes.	
  	
  (Use	
  other	
  media	
  
beyond	
  the	
  text.	
  	
  Embed	
  others’	
  content.)	
  
AddiOonal	
  Learning	
  
Resources	
  
Consider	
  adding	
  a	
  secOon	
  for	
  addiOonal	
  learning	
  (i.e.,	
  
differenOaOon).	
  	
  For	
  example,	
  bookmarks	
  to	
  tools	
  and	
  instruments,	
  
parOcipaOon	
  in	
  a	
  blog	
  conversaOon,	
  links	
  to	
  relevant	
  sites	
  or	
  
examples.	
  	
  	
  
AcOviOes	
   List	
  here	
  the	
  acOviOes	
  learners	
  will	
  engage	
  in	
  to	
  apply	
  and	
  process	
  
the	
  KSAs	
  from	
  the	
  Readings	
  &	
  Media	
  (e.g.,	
  projects,	
  discussions,	
  
interviews,	
  assessments,	
  summaries).	
  Consider	
  a	
  cafeteria	
  plan	
  
opOon.	
  	
  
Developed	
  in	
  collaboraOon	
  with	
  Lee	
  Allen,	
  Trey	
  MarOndale	
  &	
  Clif	
  Mims.	
  
Project	
  Page	
  Template	
  
Using	
  a	
  screen	
  and	
  video	
  capturing	
  program,	
  I	
  post	
  a	
  
short	
  weekly	
  video	
  announcement	
  to:	
  (1)	
  let	
  students	
  
see	
  me	
  and	
  recognize	
  that	
  I	
  am	
  a	
  real	
  person;	
  (2)	
  
conduct	
  housekeeping	
  acOviOes,	
  such	
  as	
  reminders	
  of	
  
upcoming	
  assignments	
  and	
  due	
  dates;	
  (3)	
  provide	
  
“just-­‐in-­‐Ome”	
  comments	
  and	
  discussion	
  about	
  topics	
  
that	
  need	
  further	
  explanaOon	
  or	
  clarificaOon;	
  and	
  (4)	
  
discuss	
  current	
  events.	
  These	
  weekly	
  video	
  
announcements	
  reinforce	
  …	
  that	
  I	
  am	
  here,	
  acOve,	
  and	
  
enthusiasOc	
  about	
  the	
  course.	
  
(Hoffman,	
  2010)	
  
2016 Cengage Learning Computing Conference22
Video	
  Introduc-on	
  
PhonecasOng	
  with	
  AudioBoom	
  
https://audioboom.com/boos/2565201-task-analysis-at-percy-kent
Introductory	
  Email	
  
CollaboraOon	
  with	
  Lee	
  Allen,	
  Trey	
  MarOndale	
  &	
  Clif	
  Mims.	
  
Image	
  from	
  ~FreeBirD®~	
  at	
  flickr.com	
  
Flipped	
  Classroom	
  
Screen	
  recording	
  to	
  embed/link	
  
•  Don't	
  have	
  to	
  flip	
  
everything,	
  all	
  the	
  Ome,	
  
all	
  at	
  once.	
  Do	
  a	
  day	
  or	
  
two	
  where	
  you	
  have	
  
good	
  content/media	
  for	
  
outside	
  of	
  class.	
  	
  
•  Also,	
  don't	
  worry	
  too	
  
much	
  about	
  the	
  quality	
  
of	
  your	
  video.	
  
•  If	
  you	
  make	
  your	
  own	
  
video,	
  it	
  won't	
  be	
  
perfect,	
  studio	
  quality.	
  
2016 Cengage Learning Computing Conference28
h8p://www.slideshare.net/andreasdewanto/	
  
8th-­‐ipsg-­‐20160127-­‐57677124	
  
Use	
  groups	
  or	
  teams	
  
Image	
  from	
  ~FreeBirD®~	
  at	
  flickr.com	
  
Students	
  should	
  be	
  required	
  to	
  complete	
  
an	
  orientaOon	
  to	
  online	
  learning	
  as	
  a	
  
prerequisite	
  for	
  enrolling	
  in	
  an	
  online	
  
course,	
  followed	
  by	
  a	
  course	
  navigaOon	
  
skills	
  quiz.	
  
(Collins,	
  Weber	
  &	
  Zambrano,	
  2014)	
  
	
  
2016 Cengage Learning Computing Conference32
Consider	
  the	
  use	
  of	
  outside	
  guest	
  speakers.	
  	
  
	
  
"That	
  was	
  something	
  the	
  instrucOonal	
  designers	
  
pushed	
  me	
  to	
  do,"	
  recalled	
  Mills.	
  "I	
  thought,	
  I'm	
  
the	
  expert.	
  Why	
  am	
  I	
  doing	
  this?"	
  
(Shaqauser,	
  2015)	
  
2016 Cengage Learning Computing Conference34
Student	
  Engagement	
  3	
  
Through	
  quick	
  quizzes	
  an	
  instructor	
  can	
  
uncover	
  what	
  isn’t	
  fully	
  understood	
  by	
  
the	
  students.	
  
(Shaqauser,	
  2015)	
  
2016 Cengage Learning Computing Conference38
Encourage	
  student	
  interacOon	
  with	
  the	
  
content	
  by	
  offering	
  mulOple	
  self-­‐
assessment	
  opportuniOes	
  (e.g.,	
  short	
  
quizzes,	
  exercises,	
  acOviOes).	
  
(Hoffman,	
  2010)	
  
2016 Cengage Learning Computing Conference39
Undergrads	
  cared	
  most	
  about	
  these	
  teacher	
  
behaviors	
  in	
  an	
  online	
  class	
  (Hodges	
  &	
  Cowan,	
  2012)	
  
•  Makes	
  course	
  requirements	
  clear	
  
•  Creates	
  a	
  course	
  that	
  is	
  easy	
  to	
  navigate	
  
•  Provides	
  clear	
  instrucOons	
  on	
  how	
  to	
  parOcipate	
  in	
  course	
  learning	
  
acOviOes	
  	
  
•  Clearly	
  communicated	
  important	
  due	
  dates/Omeframes	
  for	
  learning	
  
acOviOes	
  	
  
•  Clearly	
  communicates	
  important	
  course	
  topics	
  
•  Clearly	
  communicated	
  important	
  course	
  goals	
  
•  Sets	
  clear	
  expectaOons	
  for	
  discussion	
  parOcipaOon	
  
•  Always	
  follows	
  through	
  with	
  promises	
  made	
  
•  Provides	
  Omely	
  feedback	
  on	
  assignments	
  and	
  projects	
  
•  Lets	
  me	
  know	
  how	
  I	
  am	
  doing	
  in	
  the	
  course	
  	
  
	
  
2016 Cengage Learning Computing Conference40
Providing	
  Feedback	
  with	
  Rubrics	
  
•  Developing	
  rubrics	
  and	
  lerng	
  them	
  evolve	
  
from	
  class-­‐to-­‐class	
  is	
  worth	
  the	
  Ome	
  
•  You	
  may	
  need	
  to	
  teach	
  students	
  how	
  to	
  
interpret	
  the	
  rubric	
  before	
  they	
  start	
  the	
  
assignment	
  
•  And	
  to	
  understand	
  that	
  the	
  scored	
  one	
  
probably	
  gives	
  them	
  a	
  good	
  idea	
  what	
  they	
  
did	
  wrong.	
  
2016 Cengage Learning Computing Conference41
Blogging	
  
Guest	
  Bloggers	
  
Twi+er	
  
Pinterest	
  
Learni.st	
  
MANIC	
  Discussion	
  Strategy	
  
•  What	
  was	
  the	
  Most	
  important	
  thing	
  in	
  the	
  reading?	
  	
  
•  What	
  was	
  something	
  you	
  Agree	
  with	
  in	
  the	
  reading?	
  	
  
•  What	
  was	
  something	
  you	
  do	
  Not	
  agree	
  with	
  in	
  the	
  
reading?	
  	
  
•  What	
  was	
  something	
  you	
  found	
  InteresOng	
  in	
  the	
  
reading?	
  	
  
•  What	
  was	
  something	
  you	
  found	
  Confusing	
  in	
  the	
  
reading?	
  	
  
(Curry	
  &	
  Cook,	
  2014)	
  
2016 Cengage Learning Computing Conference49
SeRng	
  Expecta-ons	
  
Include	
  a	
  model	
  or	
  example	
  of	
  
typical	
  discussion	
  responses	
  and	
  final	
  
products.	
  
(Kerr,	
  2011)	
  
2016 Cengage Learning Computing Conference51
SeRng	
  Expecta-ons	
  
When	
  responding	
  to	
  someone	
  with	
  whom	
  they	
  
disagree,	
  students	
  are	
  instructed	
  to	
  	
  
(1)	
  state	
  the	
  person’s	
  name	
  to	
  create	
  some	
  
inOmacy,	
  	
  
(2)	
  paraphrase	
  the	
  other	
  person’s	
  point	
  to	
  
demonstrate	
  understanding	
  the	
  post,	
  and	
  then	
  
(3)	
  provide	
  an	
  alternaOve	
  perspecOve	
  or	
  
construcOve	
  criOcism.	
  	
  
(Collins,	
  Weber	
  &	
  Zambrano,	
  2014)	
  	
  
	
  
Assign	
  roles	
  to	
  students	
  (e.g.,	
  QuesOoner,	
  
Responder,	
  Reviewer)	
  for	
  online	
  
discussions	
  that	
  would	
  require	
  students	
  to	
  
facilitate	
  and	
  monitor	
  course	
  discussions.	
  
(Kerr,	
  2011)	
  
	
  
Use	
  online	
  role	
  play	
  with	
  different	
  points	
  of	
  view	
  
(e.g.,	
  Sage,	
  Devil’s	
  Advocate,	
  Supporter,	
  etc.)	
  
And	
  consider	
  debates	
  from	
  differing	
  POVs	
  (e.g.,	
  
Manager,	
  Developer,	
  End	
  User,	
  Client,	
  etc.)	
  
(Bonk,	
  2015;	
  McGee	
  &	
  Reis,	
  2012)	
  
2016 Cengage Learning Computing Conference53
Peer,	
  Instructor	
  &	
  
Content	
  InteracOons	
  4	
  
Each	
  type	
  of	
  interacOon	
  had	
  a	
  significantly	
  
posiOve	
  average	
  effect	
  size:	
  
§ Student-­‐Student	
  =	
  0.49	
  
§ Student-­‐Instructor	
  =	
  0.32	
  
§ Student-­‐Content	
  =	
  0.46	
  
Student-­‐student	
  and	
  student-­‐content	
  
interacOons	
  were	
  significantly	
  higher	
  than	
  
student-­‐instructor	
  interacOon.	
  
(Abrami	
  et	
  al.,	
  2011,	
  p.	
  85-­‐86)	
  
2016 Cengage Learning Computing Conference55
In	
  computer-­‐supported	
  learning	
  —	
  122	
  studies	
  
—	
  small	
  group	
  learning	
  had	
  significantly	
  more	
  
posiOve	
  effects	
  than	
  individual	
  learning	
  on	
  
student	
  individual	
  achievement.	
  
(Abrami	
  et	
  al.,	
  2011)	
  
2016 Cengage Learning Computing Conference56
Small	
  group	
  learning	
  was	
  enhanced	
  when	
  	
  
a)  students	
  had	
  group	
  work	
  experience	
  or	
  
instrucOon	
  
b)  specific	
  cooperaOve	
  learning	
  strategies	
  were	
  
employed,	
  and	
  	
  
c)  group	
  size	
  was	
  small.	
  	
  
(Abrami	
  et	
  al.,	
  2011)	
  
2016 Cengage Learning Computing Conference57
Assessing	
  Group	
  Work	
  
Group	
  work	
  can	
  leverage:	
  	
  
1)  Goal	
  interdependence	
  (shared	
  group	
  learning	
  and	
  
product	
  goals)	
  
2)  Resource	
  interdependence	
  (each	
  group	
  member	
  
provides	
  porOons	
  of	
  the	
  learning	
  resources	
  necessary	
  to	
  the	
  
group	
  learning	
  outcomes),	
  and	
  	
  
3)  Role	
  interdependence	
  (each	
  group	
  member	
  
performs	
  an	
  assigned	
  role	
  to	
  achieve	
  the	
  learning	
  outcome	
  
or	
  product).	
  	
  
(Collins,	
  Weber	
  &	
  Zambrano,	
  2014)	
  
2016 Cengage Learning Computing Conference59
Games	
  &	
  Gamifica-on	
  Terminology	
  
•  Games	
  &	
  gaming	
  disOnguished	
  by	
  their	
  original	
  purposes	
  
of	
  entertainment.	
  
•  Serious	
  games,	
  which	
  are	
  most	
  akin	
  to	
  simula-ons,	
  are	
  
designed	
  to	
  educate	
  first	
  (Michael	
  &	
  Chen,	
  2005).	
  
•  Gamifica-on	
  applies	
  game	
  design	
  elements	
  or	
  
mechanics,	
  parOcularly	
  those	
  engendering	
  moOvaOon,	
  to	
  
non-­‐game	
  processes	
  (Kapp,	
  2012),	
  like	
  courses	
  &	
  
instrucOonal	
  units.	
  
2016 Cengage Learning Computing Conference60
Games	
  
h+p://www.thiagi.com/resources/#/games-­‐3/	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
h+p://depaulwimba.pbworks.com/	
  
f/SynchronousGames.pdf	
  
Drs. Sivasailam “Thiagi” Thiagarajan
& Marie Jasinski
Just
found!
C3PO	
  
Challenge,	
  	
  
Pool,	
  Poll,	
  Predict,	
  
Outcome	
  
	
  
h+p://www.ascilite.org/
conferences/coffs00/papers/
marie_jasinski.pdf	
  
	
  
Course	
  ideas	
  based	
  on	
  …	
  
•  Kenneth	
  Pierce	
  at	
  The	
  University	
  of	
  Texas	
  at	
  San	
  Antonio	
  
•  Craig	
  Shepherd	
  at	
  the	
  University	
  of	
  Wyoming,	
  	
  
•  David	
  Gibson	
  &	
  Chris	
  Haskell	
  at	
  Boise	
  State	
  University	
  
2016 Cengage Learning Computing Conference63
•  Content	
  modules	
  designated	
  as	
  
“core	
  levels”	
  
•  Assignments	
  idenOfied	
  as	
  quests	
  
&	
  opOonal	
  modules	
  as	
  “upgrade	
  
quests”	
  	
  
•  Player	
  Omelines	
  	
  
•  Player	
  discussions	
  	
  
•  Grades	
  converted	
  to	
  experience	
  
points	
  (XP)	
  
•  Badges	
  awarded	
  for	
  compleOon	
  
of	
  specific	
  levels	
  or	
  acOviOes	
  
References	
  
•  Abrami,	
  P.	
  C.,	
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  learning:	
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  theory	
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Journal	
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  Compu-ng	
  in	
  Higher	
  Educa-on,	
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•  Allen,	
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  Seaman,	
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  Babson	
  Park,	
  MA.	
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•  Boling,	
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  Hough,	
  M.,	
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  Curng	
  the	
  distance	
  in	
  distance	
  educaOon:	
  PerspecOves	
  on	
  what	
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  posiOve,	
  online	
  learning	
  experiences.	
  
Internet	
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  Educa-on,	
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  18).	
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  some	
  TEC-­‐VARIETY	
  for	
  online	
  mo-va-on.	
  	
  Paper	
  presented	
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  Business	
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  Using	
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  the	
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  Higher	
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  K-­‐12	
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  Michigan	
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  Educa-on	
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  views	
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  Journal	
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  Educa-on,	
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  Teaching	
  the	
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  online:	
  A	
  prac-cal	
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  the	
  virtual	
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  Armonk,	
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•  Kapp,	
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  The	
  gamificaOon	
  of	
  learning	
  and	
  instrucOon:	
  Game-­‐based	
  methods	
  and	
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  and	
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  San	
  Francisco,	
  CA:	
  Pfeiffer.	
  
•  Kerr,	
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  Tips,	
  Tools,	
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  Online	
  High	
  School	
  Classroom.	
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•  McGee,	
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  &	
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  A.	
  (2012).	
  Blended	
  course	
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  A	
  synthesis	
  of	
  best	
  pracOces.	
  Journal	
  of	
  Asynchronous	
  Learning	
  Networks,	
  16(4),	
  7–22.	
  
•  Michael,	
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  &	
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  S.	
  (2005).	
  Serious	
  games:	
  Games	
  that	
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  and	
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  Course	
  Technology	
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•  Schaqauser,	
  D.	
  (2015).	
  8	
  best	
  pracOces	
  for	
  moving	
  courses	
  online.	
  Campus	
  Technology.	
  Retrieved	
  from	
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courses-­‐online.aspx	
  
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  C.	
  (2015).	
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  started:	
  The	
  online	
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  Paper	
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  learning	
  achievement	
  in	
  an	
  online	
  course?	
  Effects	
  of	
  college	
  students’	
  percepOon	
  and	
  actual	
  use	
  of	
  a	
  course-­‐
management	
  system	
  on	
  their	
  learning	
  achievement.	
  Computers	
  &	
  Educa-on,	
  83,	
  10–21.	
  h+p://doi.org/10.1016/j.compedu.2014.12.013	
  
2016 Cengage Learning Computing Conference67

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Tried & Tested More Grounded Pedagogies for Online & Blended Courses

  • 1. 2016 Cengage Learning Computing Conference Michael M. Grant, University of South Carolina Charles B. Hodges, Georgia Southern University Tried & Tested More Grounded Pedagogies for Online & Blended Courses
  • 2. Michael M. Grant The University of South Carolina http://viral-notebook.com @michaelmgrant
  • 3. Charles B. Hodges Associate Professor Instructional Technology chodges@georgiasouthern.edu Follow me on Twitter: @hodgesc
  • 5. By the way, feel free to plagiarize the heck out of anything we’re sharing with you today!
  • 6. Learning  Theories  &   Learning   Management   Systems   1  
  • 17. Assignment  Dropbox  &  Rubrics  
  • 18. Organizing  &   Managing  Online  or   Blended  Courses   2  
  • 19. Many  insOtuOons  use  a  course  design   template  for  online  courses  because  it   provides  students  a  standardized  web   navigaOon  experience.     (Collins,  Weber  &  Zambrano,  2014)   2016 Cengage Learning Computing Conference19
  • 20. Online  Course  OrganizaOon   IntroducOon  or  overview   Provide  a  brief  introducOon  or  overview  of  the  unit  or  topic.     Provide  your  own  voice  here.    Emphasize  your  personality.    Use   media  (e.g.,  slideshows,  videos,  graphics,  graphic  organizers)  to  gain   the  learner’s  a+enOon.    Reference  the  media  in  your  introducOon.     Use  links.     Standards  or  ObjecOves/ SPIs   Share  the  objecOves/standards:  “At  the  end  of  this  unit,  YSBAT…”   This  is  helpful  for  accreditaOon.   Readings  &  Media   List  here  the  texts  and  other  media  you  would  like  the  learners  to   digest.    Be  sure  you’ve  considered  how  these  KSAs  will  be   embedded  within  other  learning  acOviOes.    (Use  other  media   beyond  the  text.    Embed  others’  content.)   AddiOonal  Learning   Resources   Consider  adding  a  secOon  for  addiOonal  learning  (i.e.,   differenOaOon).    For  example,  bookmarks  to  tools  and  instruments,   parOcipaOon  in  a  blog  conversaOon,  links  to  relevant  sites  or   examples.       AcOviOes   List  here  the  acOviOes  learners  will  engage  in  to  apply  and  process   the  KSAs  from  the  Readings  &  Media  (e.g.,  projects,  discussions,   interviews,  assessments,  summaries).  Consider  a  cafeteria  plan   opOon.     Developed  in  collaboraOon  with  Lee  Allen,  Trey  MarOndale  &  Clif  Mims.  
  • 22. Using  a  screen  and  video  capturing  program,  I  post  a   short  weekly  video  announcement  to:  (1)  let  students   see  me  and  recognize  that  I  am  a  real  person;  (2)   conduct  housekeeping  acOviOes,  such  as  reminders  of   upcoming  assignments  and  due  dates;  (3)  provide   “just-­‐in-­‐Ome”  comments  and  discussion  about  topics   that  need  further  explanaOon  or  clarificaOon;  and  (4)   discuss  current  events.  These  weekly  video   announcements  reinforce  …  that  I  am  here,  acOve,  and   enthusiasOc  about  the  course.   (Hoffman,  2010)   2016 Cengage Learning Computing Conference22
  • 24. PhonecasOng  with  AudioBoom   https://audioboom.com/boos/2565201-task-analysis-at-percy-kent
  • 25. Introductory  Email   CollaboraOon  with  Lee  Allen,  Trey  MarOndale  &  Clif  Mims.  
  • 26. Image  from  ~FreeBirD®~  at  flickr.com   Flipped  Classroom  
  • 27. Screen  recording  to  embed/link  
  • 28. •  Don't  have  to  flip   everything,  all  the  Ome,   all  at  once.  Do  a  day  or   two  where  you  have   good  content/media  for   outside  of  class.     •  Also,  don't  worry  too   much  about  the  quality   of  your  video.   •  If  you  make  your  own   video,  it  won't  be   perfect,  studio  quality.   2016 Cengage Learning Computing Conference28
  • 30. Use  groups  or  teams   Image  from  ~FreeBirD®~  at  flickr.com  
  • 31.
  • 32. Students  should  be  required  to  complete   an  orientaOon  to  online  learning  as  a   prerequisite  for  enrolling  in  an  online   course,  followed  by  a  course  navigaOon   skills  quiz.   (Collins,  Weber  &  Zambrano,  2014)     2016 Cengage Learning Computing Conference32
  • 33.
  • 34. Consider  the  use  of  outside  guest  speakers.       "That  was  something  the  instrucOonal  designers   pushed  me  to  do,"  recalled  Mills.  "I  thought,  I'm   the  expert.  Why  am  I  doing  this?"   (Shaqauser,  2015)   2016 Cengage Learning Computing Conference34
  • 35.
  • 37.
  • 38. Through  quick  quizzes  an  instructor  can   uncover  what  isn’t  fully  understood  by   the  students.   (Shaqauser,  2015)   2016 Cengage Learning Computing Conference38
  • 39. Encourage  student  interacOon  with  the   content  by  offering  mulOple  self-­‐ assessment  opportuniOes  (e.g.,  short   quizzes,  exercises,  acOviOes).   (Hoffman,  2010)   2016 Cengage Learning Computing Conference39
  • 40. Undergrads  cared  most  about  these  teacher   behaviors  in  an  online  class  (Hodges  &  Cowan,  2012)   •  Makes  course  requirements  clear   •  Creates  a  course  that  is  easy  to  navigate   •  Provides  clear  instrucOons  on  how  to  parOcipate  in  course  learning   acOviOes     •  Clearly  communicated  important  due  dates/Omeframes  for  learning   acOviOes     •  Clearly  communicates  important  course  topics   •  Clearly  communicated  important  course  goals   •  Sets  clear  expectaOons  for  discussion  parOcipaOon   •  Always  follows  through  with  promises  made   •  Provides  Omely  feedback  on  assignments  and  projects   •  Lets  me  know  how  I  am  doing  in  the  course       2016 Cengage Learning Computing Conference40
  • 41. Providing  Feedback  with  Rubrics   •  Developing  rubrics  and  lerng  them  evolve   from  class-­‐to-­‐class  is  worth  the  Ome   •  You  may  need  to  teach  students  how  to   interpret  the  rubric  before  they  start  the   assignment   •  And  to  understand  that  the  scored  one   probably  gives  them  a  good  idea  what  they   did  wrong.   2016 Cengage Learning Computing Conference41
  • 42.
  • 45.
  • 49. MANIC  Discussion  Strategy   •  What  was  the  Most  important  thing  in  the  reading?     •  What  was  something  you  Agree  with  in  the  reading?     •  What  was  something  you  do  Not  agree  with  in  the   reading?     •  What  was  something  you  found  InteresOng  in  the   reading?     •  What  was  something  you  found  Confusing  in  the   reading?     (Curry  &  Cook,  2014)   2016 Cengage Learning Computing Conference49
  • 51. Include  a  model  or  example  of   typical  discussion  responses  and  final   products.   (Kerr,  2011)   2016 Cengage Learning Computing Conference51
  • 52. SeRng  Expecta-ons   When  responding  to  someone  with  whom  they   disagree,  students  are  instructed  to     (1)  state  the  person’s  name  to  create  some   inOmacy,     (2)  paraphrase  the  other  person’s  point  to   demonstrate  understanding  the  post,  and  then   (3)  provide  an  alternaOve  perspecOve  or   construcOve  criOcism.     (Collins,  Weber  &  Zambrano,  2014)      
  • 53. Assign  roles  to  students  (e.g.,  QuesOoner,   Responder,  Reviewer)  for  online   discussions  that  would  require  students  to   facilitate  and  monitor  course  discussions.   (Kerr,  2011)     Use  online  role  play  with  different  points  of  view   (e.g.,  Sage,  Devil’s  Advocate,  Supporter,  etc.)   And  consider  debates  from  differing  POVs  (e.g.,   Manager,  Developer,  End  User,  Client,  etc.)   (Bonk,  2015;  McGee  &  Reis,  2012)   2016 Cengage Learning Computing Conference53
  • 54. Peer,  Instructor  &   Content  InteracOons  4  
  • 55. Each  type  of  interacOon  had  a  significantly   posiOve  average  effect  size:   § Student-­‐Student  =  0.49   § Student-­‐Instructor  =  0.32   § Student-­‐Content  =  0.46   Student-­‐student  and  student-­‐content   interacOons  were  significantly  higher  than   student-­‐instructor  interacOon.   (Abrami  et  al.,  2011,  p.  85-­‐86)   2016 Cengage Learning Computing Conference55
  • 56. In  computer-­‐supported  learning  —  122  studies   —  small  group  learning  had  significantly  more   posiOve  effects  than  individual  learning  on   student  individual  achievement.   (Abrami  et  al.,  2011)   2016 Cengage Learning Computing Conference56
  • 57. Small  group  learning  was  enhanced  when     a)  students  had  group  work  experience  or   instrucOon   b)  specific  cooperaOve  learning  strategies  were   employed,  and     c)  group  size  was  small.     (Abrami  et  al.,  2011)   2016 Cengage Learning Computing Conference57
  • 59. Group  work  can  leverage:     1)  Goal  interdependence  (shared  group  learning  and   product  goals)   2)  Resource  interdependence  (each  group  member   provides  porOons  of  the  learning  resources  necessary  to  the   group  learning  outcomes),  and     3)  Role  interdependence  (each  group  member   performs  an  assigned  role  to  achieve  the  learning  outcome   or  product).     (Collins,  Weber  &  Zambrano,  2014)   2016 Cengage Learning Computing Conference59
  • 60. Games  &  Gamifica-on  Terminology   •  Games  &  gaming  disOnguished  by  their  original  purposes   of  entertainment.   •  Serious  games,  which  are  most  akin  to  simula-ons,  are   designed  to  educate  first  (Michael  &  Chen,  2005).   •  Gamifica-on  applies  game  design  elements  or   mechanics,  parOcularly  those  engendering  moOvaOon,  to   non-­‐game  processes  (Kapp,  2012),  like  courses  &   instrucOonal  units.   2016 Cengage Learning Computing Conference60
  • 61. Games   h+p://www.thiagi.com/resources/#/games-­‐3/                   h+p://depaulwimba.pbworks.com/   f/SynchronousGames.pdf   Drs. Sivasailam “Thiagi” Thiagarajan & Marie Jasinski Just found!
  • 62. C3PO   Challenge,     Pool,  Poll,  Predict,   Outcome     h+p://www.ascilite.org/ conferences/coffs00/papers/ marie_jasinski.pdf    
  • 63. Course  ideas  based  on  …   •  Kenneth  Pierce  at  The  University  of  Texas  at  San  Antonio   •  Craig  Shepherd  at  the  University  of  Wyoming,     •  David  Gibson  &  Chris  Haskell  at  Boise  State  University   2016 Cengage Learning Computing Conference63
  • 64. •  Content  modules  designated  as   “core  levels”   •  Assignments  idenOfied  as  quests   &  opOonal  modules  as  “upgrade   quests”     •  Player  Omelines     •  Player  discussions     •  Grades  converted  to  experience   points  (XP)   •  Badges  awarded  for  compleOon   of  specific  levels  or  acOviOes  
  • 65.
  • 66.
  • 67. References   •  Abrami,  P.  C.,  Bernard,  R.  M.,  Bures,  E.  M.,  Borokhovski,  E.,  &  Tamim,  R.  M.  (2011).  InteracOon  in  distance  educaOon  and  online  learning:  Using  evidence  and  theory  to  improve  pracOce.   Journal  of  Compu-ng  in  Higher  Educa-on,  23,  82–103.  h+p://doi.org/10.1007/s12528-­‐011-­‐9043-­‐x   •  Allen,  I.  E.,  &  Seaman,  J.  (2014).  Tracking  online  educa-on  in  the  United  States.  Babson  Park,  MA.  Retrieved  from  www.onlinelearningsurvey.com/reports/gradechange.pdf   •  Boling,  E.  C.,  Hough,  M.,  Krinsky,  H.,  Saleem,  H.,  &  Stevens,  M.  (2012).  Curng  the  distance  in  distance  educaOon:  PerspecOves  on  what  promotes  posiOve,  online  learning  experiences.   Internet  and  Higher  Educa-on,  15(2),  118–126.  h+p://doi.org/10.1016/j.iheduc.2011.11.006   •  Bonk,  C.  (2015,  March  18).  Adding  some  TEC-­‐VARIETY  for  online  mo-va-on.    Paper  presented  at  the  20th  annual  Cengage  Learning  CompuOng  Conference,  Phoenix,  AZ.   •  Cerniglia,  E.  G.  (2011).  Modeling  best  pracOce  through  online  learning  building  relaOonships.  Young  Children,  66(May),  54–59.   •  Collins,  D.,  Weber,  J.,  &  Zambrano,  R.  (2014).  Teaching  business  ethics  online:  PerspecOves  on  course  design,  delivery,  student  engagement,  and  assessment.  Journal  of  Business  Ethics,   125,  513–529.  h+p://doi.org/10.1007/s10551-­‐013-­‐1932-­‐7   •  Crews,  T.,  &  Bu+erfield,  J.  B.  (2014).  Data  for  flipped  classroom  design:  Using  student  feedback  to  idenOfy  the  best  components  from  online  and  face-­‐to-­‐face  classes.  Higher  Educa-on   Studies,  4(3),  38–47.  h+p://doi.org/10.5539/hes.v4n3p38   •  Curry,  J.  H.,  &  Cook,  J.  (2014).  FacilitaOng  online  discussions  at  a  MANIC  pace:  A  new  strategy  for  an  old  problem.  The  Quarterly  Review  of  Distance  Educa-on,  15(3),  1–11.   •  DiPietro,  M.,  Ferdig,  R.  E.,  Black,  E.  W.,  &  Preston,  M.  (2008).  Best  pracOces  in  teaching  K-­‐12  online:  Lessons  learned  from  Michigan  Virtual  School  teachers.  Journal  of  Interac-ve  Online   Learning,  7(1),  10–35.  Retrieved  from  h+p://search.proquest.com/docview/233293907?accounOd=14723   •  Eng,  N.  (2015).  K-­‐12  MOOCs  must  address  equity.  Educa-on  Week.  Retrieved  from  h+p://www.edweek.org/ew/arOcles/2015/02/04/k-­‐12-­‐moocs-­‐must-­‐address-­‐equity.html   •  Hodges,  C.  B.,  &  Cowan,  S.  F.  (2012).  Preservice  teachers’  views  of  instructor  presence  in  online  courses.  Journal  of  Digital  Learning  in  Teacher  Educa-on,  28(4),  139–145.     •  Hoffman,  S.  J.  (2010).  Teaching  the  humani-es  online:  A  prac-cal  guide  to  the  virtual  classroom.  Armonk,  NY:  M.E.  Sharp  Inc.   •  Kapp,  K.M.  (2012).  The  gamificaOon  of  learning  and  instrucOon:  Game-­‐based  methods  and  strategies  for  training  and  educaOon.  San  Francisco,  CA:  Pfeiffer.   •  Kerr,  S.  (2011).  Tips,  Tools,  and  Techniques  for  Teaching  in  the  Online  High  School  Classroom.  TechTrends,  55,  28–31.  h+p://doi.org/10.1007/s11528-­‐011-­‐0466-­‐z   •  McGee,  P.,  &  Reis,  A.  (2012).  Blended  course  design:  A  synthesis  of  best  pracOces.  Journal  of  Asynchronous  Learning  Networks,  16(4),  7–22.   •  Michael,  D.,  &  Chen,  S.  (2005).  Serious  games:  Games  that  educate,  train,  and  inform  (1st  ed.).  Course  Technology  PTR.     •  Schaqauser,  D.  (2015).  8  best  pracOces  for  moving  courses  online.  Campus  Technology.  Retrieved  from  h+p://campustechnology.com/arOcles/2015/02/11/8-­‐best-­‐pracOces-­‐for-­‐moving-­‐ courses-­‐online.aspx   •  Smith,  C.  (2015).  GeXng  started:  The  online  course  development  toolkit.  Paper  presented  at  FantasTech  2015,  Online  conference.   •  Wei,  H.,  Peng,  H.,  &  Chou,  C.  (2015).  Can  more  interacOvity  improve  learning  achievement  in  an  online  course?  Effects  of  college  students’  percepOon  and  actual  use  of  a  course-­‐ management  system  on  their  learning  achievement.  Computers  &  Educa-on,  83,  10–21.  h+p://doi.org/10.1016/j.compedu.2014.12.013   2016 Cengage Learning Computing Conference67