19. Price
• Console games take years to develop.
• Call of Duty: Modern Warfare 2 - $250 million
20. Price
• Console games take years to develop.
• Call of Duty: Modern Warfare 2 - $250 million
• Grand Theft Auto V - $265 million
21. Price
• Console games take years to develop.
• Call of Duty: Modern Warfare 2 - $250 million
• Grand Theft Auto V - $265 million
• World of Warcraft - $50 million
22. Price
• Console games take years to develop.
• Call of Duty: Modern Warfare 2 - $250 million
• Grand Theft Auto V - $265 million
• World of Warcraft - $50 million
https://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop
27. Price
• Almost like movies
• Avatar - $237 million
• Titanic - $200 million
• The Dark Knight Rises - $230 million
28. Price
• Almost like movies
• Avatar - $237 million
• Titanic - $200 million
• The Dark Knight Rises - $230 million
https://en.wikipedia.org/wiki/List_of_most_expensive_films
32. Price
• iOS Games are cheaper!
• Angry Birds $140k
• Fruit Ninja: $400k
33. Price
• iOS Games are cheaper!
• Angry Birds $140k
• Fruit Ninja: $400k
• Temple Run: $250k
34. Price
• iOS Games are cheaper!
• Angry Birds $140k
• Fruit Ninja: $400k
• Temple Run: $250k
35. Price
• iOS Games are cheaper!
• Angry Birds $140k
• Fruit Ninja: $400k
• Temple Run: $250k
• Most iOS games can be developed for less than a million dollars
36. Price
• iOS Games are cheaper!
• Angry Birds $140k
• Fruit Ninja: $400k
• Temple Run: $250k
• Most iOS games can be developed for less than a million dollars
• If you are a developer yourself, you will spend less than half of this
to make hit games/apps on App Store.
38. Apple’ Stance
• Apple is going against this casual gaming market with the new
Apple TV
39. Apple’ Stance
• Apple is going against this casual gaming market with the new
Apple TV
• Games that are cheaper to make
40. Apple’ Stance
• Apple is going against this casual gaming market with the new
Apple TV
• Games that are cheaper to make
• Games that don’t take up your time to play
59. Multi-user Apps
• Education Apps (Apps that involve
storytelling by teachers)
• Medical Apps (Apps where multiple Doctors
can interact simultaneously)
64. Advertisements
• Don’t fret ads. People are used to watch ads on
TV.
• Advertisements on Apple TV can be a
significant source of revenue for your apps
66. TVs start Slow
• TVs cannot be turned on instantly. Normally
takes about 5-10 seconds
67. TVs start Slow
• TVs cannot be turned on instantly. Normally
takes about 5-10 seconds
• Your customers might not turn on the TV, just to
use your app
68. TVs start Slow
• TVs cannot be turned on instantly. Normally
takes about 5-10 seconds
• Your customers might not turn on the TV, just to
use your app
• They are better off using their iPhones/iPads
for these tasks
79. More Differences
• tvOS Apps are standalone unlike watchOS apps
• Run natively on a hardware plugged into a
electrical socket
80. More Differences
• tvOS Apps are standalone unlike watchOS apps
• Run natively on a hardware plugged into a
electrical socket
• No battery drain issues
81. More Differences
• tvOS Apps are standalone unlike watchOS apps
• Run natively on a hardware plugged into a
electrical socket
• No battery drain issues
82. More Differences
• tvOS Apps are standalone unlike watchOS apps
• Run natively on a hardware plugged into a
electrical socket
• No battery drain issues
• Cannot store more than 200Mb of data
83. More Differences
• tvOS Apps are standalone unlike watchOS apps
• Run natively on a hardware plugged into a
electrical socket
• No battery drain issues
• Cannot store more than 200Mb of data
• Use iCloud + On-demand resources
86. tvOS - Native vs TVML
• There is no UIWebView or WKWebView in tvOS
87. tvOS - Native vs TVML
• There is no UIWebView or WKWebView in tvOS
• All JavaScript apps have to be based on TVML -
Apple’s own markup language very similar to
HTML
88. tvOS - Native vs TVML
• There is no UIWebView or WKWebView in tvOS
• All JavaScript apps have to be based on TVML -
Apple’s own markup language very similar to
HTML
• Plenty of templates on developer.apple.com/
tvOS
90. tvOS - Native vs TVML
• Going native is preferred if you are planning to
make universal apps
91. tvOS - Native vs TVML
• Going native is preferred if you are planning to
make universal apps
• Lots of code reusability
92. tvOS - Native vs TVML
• Going native is preferred if you are planning to
make universal apps
• Lots of code reusability
• The differences between tvOS and iOS are
more subtle than Mac OS X and iOS
93. tvOS - Native vs TVML
• Going native is preferred if you are planning to
make universal apps
• Lots of code reusability
• The differences between tvOS and iOS are
more subtle than Mac OS X and iOS
• If you are a iOS developer, getting your hands
on Native tvOS is straight forward
96. Lessons Learnt
• Focus Engine is more profound
that you think
• Focus engine is so intuitive
that your grandma can use it
97. Lessons Learnt
• Focus Engine is more profound
that you think
• Focus engine is so intuitive
that your grandma can use it
98. Lessons Learnt
• Focus Engine is more profound
that you think
• Focus engine is so intuitive
that your grandma can use it
• Overscan isn’t that great a deal