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AR Studio
Creating opportunities for multimodal
layered learning through augmented reality
Office for Learning and Teaching
Innovation and Development Grant, OCT 2011-13
Support for the production of this website has been
provided by the Australian Government Office for
Learning and Teaching.
The views expressed in this report/publication/activity
do not necessarily reflect the views of the Australian
Government Office for Learning and Teaching.
projects
STUDIO
http://vimeo.com/67261399
augmented reality
• Position paper
Munnerley, D., Bacon, M.,Wilson,A., Steele, J., Hedberg, J., &
Fitzgerald, R. (2012). Confronting an augmented reality.
Research In Learning Technology, 20. doi:10.3402/
rlt.v20i0.19189
• Mobile app development
ARstudio and ARstudioEdu for IOS & Android
(1200+ downloads, 50 countries)
• Educational practice models & use cases
Co-developed with partners, colleagues and workshop
participants
• Analytics
Gathered data to monitor uptake of apps
• AR in Higher Education (eBook)
Project ARchive including documentation and guidelines, use
cases, models and project history (launch Dec 2013)
studio
• Supported studio
Located at the INSPIRE centre, University of Canberra
• Distributed sustainability
Connected & cooperative partnership projects with diverse groups
• Project Seeding
- AR Camps, 2012&13
Two day un-conference, 120+ academics, teachers, students and
industry partners developing AR at the INSPIRE studio
- Workshop programme
16 workshops delivered throughout Australia and overseas,
designed using service design and design thinking approaches
(300+ participants)
• Industry partnerships
Mob Labs,Aurasma, Metaio
• Clustered research
Co-location with other research project teams and collaboration
with Virgina Tech in the US (advisory group)
TECHNOLOGY PROCESS
defining augmented reality
“real-time views of a physical, real-world environment whose elements have been augmented,
enhanced, enriched or diminished by computer-generated sensory input, such as sound or
graphics as a layer or projection.”
(Munnerley et al, 2012)
“Augmented reality (AR) is a live, direct or indirect, view of a physical, real-world environment
whose elements are augmented by computer-generated sensory input such as sound, video,
graphics or GPS data.”
(Wikipedia, 2012)
“real-time views of a physical, real-world environment whose elements have been augmented,
enhanced or enriched by computer-generated sensory input, such as sound or graphics.”
(Azuma, R. 1997)
(Milgram & Kishino, 1994)
TECHNOLOGY
(Sutherland, I. 1968) A head-mounted
three dimensional display. pg 757-764
(Helig, M. 1962)The Sensorama,
U.S. Patent #3050870
mixed reality histories
TECHNOLOGY
Claude Glass, 1778 (Claude Lorrain)
‘the view could sell for 1000 pounds...if only
one could fix the image!‘
Thomas Gray (poet)
Camera Obscura,
Aristotle to Daguerre, 384BC-1826
mixed reality histories
TECHNOLOGY
Miniaturisation
Mobile Evolution by Kyle Dean
Massification
Nokia timeline, (legacy map)
why now?
TECHNOLOGY
why now?
TECHNOLOGY
google trends 2004-12
TECHNOLOGY
number of apps by release date (iTunes store)
0
37.5
75.0
112.5
150.0
September-08
October-08
November-08
December-08
January-09
February-09
March-09
May-09
June-09
July-09
August-09
September-09
October-09
November-09
December-09
January-10
February-10
March-10
April-10
May-10
June-10
July-10
August-10
September-10
October-10
November-10
December-10
January-11
February-11
March-11
April-11
May-11
June-11
July-11
August-11
September-11
October-11
November-11
December-11
January-12
February-12
March-12
April-12
May-12
June-12
July-12
August-12
Apps by release date (AR)
(Munnerley, D. Krix, P. 2012) created 24/08/12
where the term ‘AR’ or ‘Augmented Reality’
appear in trackName or description (n=2057)
TECHNOLOGY
apps by genre (iTunes store)
(Munnerley, D. Krix, P. 2012) created 24/08/12
where the term ‘AR’ or ‘Augmented Reality’
appear in trackName or description (n=2057)
TECHNOLOGY
0
50
100
150
200
Entertainment
Navigation
Games
Lifestyle
Travel
Photo&Video
Utilities
Reference
Action
Arcade
Education
Simulation
SocialNetworking
Sports
Business
Music
Kids
Productivity
Family
Puzzle
Medical
Adventure
News
RolePlaying
Food&Drink
Books
Catalogs
Health&Fitness
Weather
Racing
Educational
Finance
Dice
Apps per genre (primary)
• Jun 2009
• Type: Intimate
• Tech: Fiducial marker,
Flash & ARToolkit
• Theme: simulate,
promote, inform http://www.youtube.com/watch?v=5fGav7FI5P4
Popular science magazine
CASE STUDIES
• Oct 2010
• Type: personal
• Tech: Flash &
ARToolkit
• Theme: hi-jack,
confront
http://www.youtube.com/watch?v=b9T2LVM7ynM
MOMA art hijack (manifest.ar)
CASE STUDIES
• July 2012
• Type: Public
• Tech: Fiducial
marker & Kinect
• Theme: promote,
imagine
http://www.youtube.com/watch?v=UjW-CGJG8kE
NSW Australia tourism
CASE STUDIES
http://www.youtube.com/watch?v=9c6W4CCU9M4
Google glass project
CASE STUDIES
• April 2012
• Type: Private
• Theme:
promote, imagine
AR themes and UI’s
TECHNOLOGY
cc-by-sa ar-ux.com (Manson, R. 2012)
User
Device
Camera
Image
WIFI
Satellite
(GPS)
Radio
Tower
(3G)
Content
Management
System
APP
Provider
APP
Developer
Content
Owner /
Creator
Platform
Vendor
Internet
Content
CC-by-SA from buildAR
Gyro
APP
AR development model
TECHNOLOGY
AR Camps and Workshops
Camps and Workshops
• Design oriented processes
discover, interpret, ideate, prototype and evolve
user profiling, customer journey maps and UX-design
• Open un-conference
allow for partner contribution and cooperation
• Action based
stop talking start doing, takes practise...
• Flipped
Pre and post workshop support
• Scalable format
20 mins to 4 weeks
• Evaluation
Post event survey, significant impact on understanding
“a conceptual framework for thinking about the
ways of using technology in higher education
contexts”
A ‘seeding’ model of innovation
STUDIO
Browser
LMS
Course
UNIT
Topic
Learning
Objectives
Resources
N
S
W E
Camera
Accelrometer
Google Glass
Fitbit
Heart Rate
Microphone Compass
3G
GPS
Desktop to Mobile
'AR offers opportunities to expand our concept of learning spaces, to
create new dimensions in mobile learning and to increase
connectedness of learners in multiple contexts'
future opportunities
STUDIO
THANKS
• AR in Higher Education (eBook)
Available in Dec 2013
• Position paper
http://bit.ly/arpaper
• ARstudio apps
IOS http://bit.ly/arstudioapp
Android http://bit.ly/arstudioapp2
• New ARstudioEdu app
Available in Nov 2013
• Register at Website
http://www.arstudio.edu.au

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AR studio at eLearning Forum

  • 1. AR Studio Creating opportunities for multimodal layered learning through augmented reality Office for Learning and Teaching Innovation and Development Grant, OCT 2011-13 Support for the production of this website has been provided by the Australian Government Office for Learning and Teaching. The views expressed in this report/publication/activity do not necessarily reflect the views of the Australian Government Office for Learning and Teaching.
  • 3. augmented reality • Position paper Munnerley, D., Bacon, M.,Wilson,A., Steele, J., Hedberg, J., & Fitzgerald, R. (2012). Confronting an augmented reality. Research In Learning Technology, 20. doi:10.3402/ rlt.v20i0.19189 • Mobile app development ARstudio and ARstudioEdu for IOS & Android (1200+ downloads, 50 countries) • Educational practice models & use cases Co-developed with partners, colleagues and workshop participants • Analytics Gathered data to monitor uptake of apps • AR in Higher Education (eBook) Project ARchive including documentation and guidelines, use cases, models and project history (launch Dec 2013) studio • Supported studio Located at the INSPIRE centre, University of Canberra • Distributed sustainability Connected & cooperative partnership projects with diverse groups • Project Seeding - AR Camps, 2012&13 Two day un-conference, 120+ academics, teachers, students and industry partners developing AR at the INSPIRE studio - Workshop programme 16 workshops delivered throughout Australia and overseas, designed using service design and design thinking approaches (300+ participants) • Industry partnerships Mob Labs,Aurasma, Metaio • Clustered research Co-location with other research project teams and collaboration with Virgina Tech in the US (advisory group) TECHNOLOGY PROCESS
  • 4. defining augmented reality “real-time views of a physical, real-world environment whose elements have been augmented, enhanced, enriched or diminished by computer-generated sensory input, such as sound or graphics as a layer or projection.” (Munnerley et al, 2012) “Augmented reality (AR) is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data.” (Wikipedia, 2012) “real-time views of a physical, real-world environment whose elements have been augmented, enhanced or enriched by computer-generated sensory input, such as sound or graphics.” (Azuma, R. 1997) (Milgram & Kishino, 1994) TECHNOLOGY
  • 5. (Sutherland, I. 1968) A head-mounted three dimensional display. pg 757-764 (Helig, M. 1962)The Sensorama, U.S. Patent #3050870 mixed reality histories TECHNOLOGY
  • 6. Claude Glass, 1778 (Claude Lorrain) ‘the view could sell for 1000 pounds...if only one could fix the image!‘ Thomas Gray (poet) Camera Obscura, Aristotle to Daguerre, 384BC-1826 mixed reality histories TECHNOLOGY
  • 7. Miniaturisation Mobile Evolution by Kyle Dean Massification Nokia timeline, (legacy map) why now? TECHNOLOGY
  • 10. number of apps by release date (iTunes store) 0 37.5 75.0 112.5 150.0 September-08 October-08 November-08 December-08 January-09 February-09 March-09 May-09 June-09 July-09 August-09 September-09 October-09 November-09 December-09 January-10 February-10 March-10 April-10 May-10 June-10 July-10 August-10 September-10 October-10 November-10 December-10 January-11 February-11 March-11 April-11 May-11 June-11 July-11 August-11 September-11 October-11 November-11 December-11 January-12 February-12 March-12 April-12 May-12 June-12 July-12 August-12 Apps by release date (AR) (Munnerley, D. Krix, P. 2012) created 24/08/12 where the term ‘AR’ or ‘Augmented Reality’ appear in trackName or description (n=2057) TECHNOLOGY
  • 11. apps by genre (iTunes store) (Munnerley, D. Krix, P. 2012) created 24/08/12 where the term ‘AR’ or ‘Augmented Reality’ appear in trackName or description (n=2057) TECHNOLOGY 0 50 100 150 200 Entertainment Navigation Games Lifestyle Travel Photo&Video Utilities Reference Action Arcade Education Simulation SocialNetworking Sports Business Music Kids Productivity Family Puzzle Medical Adventure News RolePlaying Food&Drink Books Catalogs Health&Fitness Weather Racing Educational Finance Dice Apps per genre (primary)
  • 12. • Jun 2009 • Type: Intimate • Tech: Fiducial marker, Flash & ARToolkit • Theme: simulate, promote, inform http://www.youtube.com/watch?v=5fGav7FI5P4 Popular science magazine CASE STUDIES
  • 13. • Oct 2010 • Type: personal • Tech: Flash & ARToolkit • Theme: hi-jack, confront http://www.youtube.com/watch?v=b9T2LVM7ynM MOMA art hijack (manifest.ar) CASE STUDIES
  • 14. • July 2012 • Type: Public • Tech: Fiducial marker & Kinect • Theme: promote, imagine http://www.youtube.com/watch?v=UjW-CGJG8kE NSW Australia tourism CASE STUDIES
  • 15. http://www.youtube.com/watch?v=9c6W4CCU9M4 Google glass project CASE STUDIES • April 2012 • Type: Private • Theme: promote, imagine
  • 16. AR themes and UI’s TECHNOLOGY cc-by-sa ar-ux.com (Manson, R. 2012)
  • 18. AR Camps and Workshops
  • 19. Camps and Workshops • Design oriented processes discover, interpret, ideate, prototype and evolve user profiling, customer journey maps and UX-design • Open un-conference allow for partner contribution and cooperation • Action based stop talking start doing, takes practise... • Flipped Pre and post workshop support • Scalable format 20 mins to 4 weeks • Evaluation Post event survey, significant impact on understanding “a conceptual framework for thinking about the ways of using technology in higher education contexts” A ‘seeding’ model of innovation STUDIO
  • 20. Browser LMS Course UNIT Topic Learning Objectives Resources N S W E Camera Accelrometer Google Glass Fitbit Heart Rate Microphone Compass 3G GPS Desktop to Mobile 'AR offers opportunities to expand our concept of learning spaces, to create new dimensions in mobile learning and to increase connectedness of learners in multiple contexts' future opportunities STUDIO
  • 21. THANKS • AR in Higher Education (eBook) Available in Dec 2013 • Position paper http://bit.ly/arpaper • ARstudio apps IOS http://bit.ly/arstudioapp Android http://bit.ly/arstudioapp2 • New ARstudioEdu app Available in Nov 2013 • Register at Website http://www.arstudio.edu.au