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Failed inventors and body dredgers
John Coburn, Tyne & Wear Archives & Museums
@j0hncoburn
www.hiddennewcastle.org
App uncovering strange and
forgotten stories of people who
 lived and worked in Newcastle
                     upon Tyne.
Stories were created as videos.
 1st person audio, supported by
 photography, maps, paintings,
          extracts from archive
         newspapers and texts.
Created by Tyne & Wear
      Archives & Museums in
  partnership with Newcastle
                   Libraries.


Ideonic were commissioned to
                     build it.
John Wilson
Commissioned by Newcastle council to dredge
                 bodies from the River Tyne.
Ellen Woodman


           11 years old
Imprisoned in Newcastle
                  Gaol
William Martin


    Inventor and eccentric
Hated every great scientist
 and philosopher in history
Falsely claimed to designed
      the High Level Bridge
Version 1 of the app


        13 first person stories


Previously “uncommemorated”
 people who lived or worked in
                    Newcastle
Version 1 of the app


13 city centre locations linked
                       to story


             7 stories “locked”
          6 stories “unlocked”
Intended outcomes
Improve access to and improve quality of
       experience with collections
It’s not about sharing collections or objects
      It’s about sharing compelling stories
Objects provide raw source material for the story
Story criteria
              Failure
             Macabre
           Eccentricity
         The unexplained
Visually strong, cinematic images
Strange events at familiar locations
            1st person
         Strong narrative
Learning outcomes
Learning outcomes
Stir public imagination

Create spark of empathy

  Compel exploration
“What if we made ‘wonderment’ our
   key performance indicator?”
                             Seb Chan
                   www.freshandnew.org
“Explanation is the killer of
      wonderment”.
              Pete Higgin, Punchdrunk
Cost and build
£6,900
iOS version
£4,500
Android version
87MB
Streamed video vs. in-built
23 days build time iOS
  15 days Android
Stats
1,942 downloads in
    9 weeks (iOS)
Android version launches
      imminently
Average duration on app
    13 mins 44 secs
UK city with most number
of downloads…Newcastle
London
Doncaster
Compelling exploration?
3.4% stories watched
    “on location”
1.6% app users from
Newcastle watched stories
     on location (!)
5% app users from outside
Newcastle watched stories
       on location
What’s next?
Android launch
New content, new partners
I hate to be the bearer of bad news, people,

          but we’re all doomed
New content, new partners
www.HiddenNewcastle.org
                @j0hncoburn
john.coburn@twmuseums.org.uk

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Hidden Newcastle - failed inventors and body dredgers

Editor's Notes

  1. Hello, I ’m …
  2. Hidden Newcastle is an app designed to uncover strange and forgotten stories of people who lived/worked in Newcastle upon Tyne
  3. Hidden Newcastle is an app designed to uncover strange and forgotten stories of people who lived/worked in Newcastle upon Tyne
  4. Hidden Newcastle is an app designed to uncover strange and forgotten stories of people who lived/worked in Newcastle upon Tyne
  5. More of a lying egomaniac than a failure
  6. But really, it wasn ’t about sharing collections. It ’s the story that creates the impact NOT the object The stories are thematically linked but that ’s their only connection
  7. This was story-led and characte-led. Weren ’t being guided by a collection or an exhibition. We had the freedom to identify compelling stories from any era. Looking to popular images on Flickr Commons We ’ll probably need an editorial policy to ensure content is thematically related
  8. We deliberately didn ’t have any! Not strictly true. But this wasn ’t about teachable moments or knowledge acquistion. This wasn’t about shoehorning factual historical information through a nice shiny app.
  9. About stirring public imagination and wonder. We didn ’t provide full historical context to each story, and periods. They were driven by characters and narratives. We concealed some of the historical facts so it didn’t feel like a particuarly dull history lesson, to create greater intrigue about who these people were and the times they lived in. Compel exploration- encourage people to visit locations to unlock stories
  10. Just out of interest…Seb Chan has already blogged about this idea. Creating experiences that are viscerally more powerful, more immersive, more intriguing….that strive to stir an audience ’s sense of wonder Interesting but pie in the sky? How the hell do we measure that?
  11. As a follow on…. His hypothesis is that in order to create this wondrous and magical user experiences, we should avoid temptation to provide all the facts and all the historical contexts. Conceal information, pack in dense cinematic detail with no explanation to hand, create intrigue. VISIT PUNCHDRUNK ’S WEBSITE TO GET A SENSE OF THIS
  12. Can only be downloaded using wifi (50MB limit for 3g download from app store) Made more sense to have videos reliably ready to play on location
  13. This is just build time. The time it took nearer 6 months to source and create stories. Creating and designing valuable content is the really tricky part. Much trickier than the tech side of it.
  14. We expected comparatively low unlock stats
  15. Slightly shocking to us
  16. A similarly shocking stat (we still need to triple check these). Reasonably suggests visitors to Newcastle were visiting the city with the app pre-installed
  17. Other feedback online suggests has been positive- whether he did or not??????!!! We ’re about to do more evaluation work with a focus group and a short questionnaire
  18. This is just version 1. More of the same content. For 2012-13, we ’re looking to add more photography. Appealing to creative writers to caption images. May or may not be historically factual. Ultimately, intended to arouse human imagination. Creating new contexts for collections- promoting the creative reuse of them- creating new value from collections
  19. Compelling, but totally fabricated, moments in time.
  20. This is just version 1. More of the same content. For 2012-13, we ’re looking to add more photography. Appealing to creative writers to caption images. May or may not be historically factual. Ultimately, intended to arouse human imagination. Creating new contexts for collections- promoting the creative reuse of them- creating new value from collections