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Live The Dream ® Copyright © YDreams Global
IN A NUTSHELL
SET EXPO ’17 | 23/08/2017
MARCOS ALVES
Ventures Director
Live The Dream ® Copyright © YDreams Global
Live The Dream ® Copyright © YDreams Global
h"p://www.onlineeduca1on.net/videogame_1meline	
Complexity of gameplays and graphics improved as the proccessing capacity/ videogame
CPUs evolved.
VIDEO GAMES TIMELINE
Live The Dream ® Copyright © YDreams Global
JOYSTICK & INPUTS
DEVICES TIMELINE
Higher CPU’s processing capacity allowed better and multidimensional interfaces +
gameplays – which required improved and multidimensional input/ control devices.
Live The Dream ® Copyright © YDreams Global
ENHANCED INPUT
DEVICES TRIALS
Expensive and
few titles
available –
never became
mass adopted
Live The Dream ® Copyright © YDreams Global
Ended up
being the
option for
immersive
experiences (if
we could call it
like that back
then in the 80s
– 2000’s)
Live The Dream ® Copyright © YDreams Global
Then Virtual Reality became available… not a new tech
or concept, but reached consumer market around 2014.
Live The Dream ® Copyright © YDreams Global
First mass experiences available were “scary” and frankly poor
(video of lady screaming at shopping-center VR roller-coaster hide)
Live The Dream ® Copyright © YDreams Global
SAMSUNG GEAR VR
8.000.858	
SONY PLAYSTATION VR
1.805.089	
HTC VIVE
666.957	
OCULUS RIFT
383.031	
SOLD UNITS SINCE PRODUCT LAUNCH UP TO Q2-2017 | THE WALL STREET JOURNAL	
VR CONSUMER HMD LANDSCAPE – Aug’2017
Good options available at
decreasing prices for
consumers – from a entry-
level experience with
mobile devices to tethered.
Live The Dream ® Copyright © YDreams Global
(video with a show-case of immersive VR experiences
with consumer products)
Live The Dream ® Copyright © YDreams Global
As in the 80s-2000s, you can – and will for
a long time – find a richer, more immersive
VR experience at VR Arcades or Location
Based Enterteinment venues.
(video with show-case of ZeroLatency and
The Void Experiences – easily located at
YouTube))
Live The Dream ® Copyright © YDreams Global
ECOSSISTEMA DA REALIDADE VIRTUAL
OPORTUNIDADES
Then the evolution of the VR Arcade model emerged, with a highly immersive,
social and thrilling experience – Arkave VR.
(video that can be found at www.arkavevr.com)
Live The Dream ® Copyright © YDreams Global
ECOSSISTEMA DA REALIDADE VIRTUAL
OPORTUNIDADESTHE FUTURE OF IMMERSIVE
EXPERIENCES AND GAMES?
Live The Dream ® Copyright © YDreams Global
www.ydreamsglobal.com



#LiveTheDream



marcos.alves@ydreamsglobal.com

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Virtual Reality Games in a nutshell

  • 1. Live The Dream ® Copyright © YDreams Global IN A NUTSHELL SET EXPO ’17 | 23/08/2017 MARCOS ALVES Ventures Director
  • 2. Live The Dream ® Copyright © YDreams Global
  • 3. Live The Dream ® Copyright © YDreams Global h"p://www.onlineeduca1on.net/videogame_1meline Complexity of gameplays and graphics improved as the proccessing capacity/ videogame CPUs evolved. VIDEO GAMES TIMELINE
  • 4. Live The Dream ® Copyright © YDreams Global JOYSTICK & INPUTS DEVICES TIMELINE Higher CPU’s processing capacity allowed better and multidimensional interfaces + gameplays – which required improved and multidimensional input/ control devices.
  • 5. Live The Dream ® Copyright © YDreams Global ENHANCED INPUT DEVICES TRIALS Expensive and few titles available – never became mass adopted
  • 6. Live The Dream ® Copyright © YDreams Global Ended up being the option for immersive experiences (if we could call it like that back then in the 80s – 2000’s)
  • 7. Live The Dream ® Copyright © YDreams Global Then Virtual Reality became available… not a new tech or concept, but reached consumer market around 2014.
  • 8. Live The Dream ® Copyright © YDreams Global First mass experiences available were “scary” and frankly poor (video of lady screaming at shopping-center VR roller-coaster hide)
  • 9. Live The Dream ® Copyright © YDreams Global SAMSUNG GEAR VR 8.000.858 SONY PLAYSTATION VR 1.805.089 HTC VIVE 666.957 OCULUS RIFT 383.031 SOLD UNITS SINCE PRODUCT LAUNCH UP TO Q2-2017 | THE WALL STREET JOURNAL VR CONSUMER HMD LANDSCAPE – Aug’2017 Good options available at decreasing prices for consumers – from a entry- level experience with mobile devices to tethered.
  • 10. Live The Dream ® Copyright © YDreams Global (video with a show-case of immersive VR experiences with consumer products)
  • 11. Live The Dream ® Copyright © YDreams Global As in the 80s-2000s, you can – and will for a long time – find a richer, more immersive VR experience at VR Arcades or Location Based Enterteinment venues. (video with show-case of ZeroLatency and The Void Experiences – easily located at YouTube))
  • 12. Live The Dream ® Copyright © YDreams Global ECOSSISTEMA DA REALIDADE VIRTUAL OPORTUNIDADES Then the evolution of the VR Arcade model emerged, with a highly immersive, social and thrilling experience – Arkave VR. (video that can be found at www.arkavevr.com)
  • 13. Live The Dream ® Copyright © YDreams Global ECOSSISTEMA DA REALIDADE VIRTUAL OPORTUNIDADESTHE FUTURE OF IMMERSIVE EXPERIENCES AND GAMES?
  • 14. Live The Dream ® Copyright © YDreams Global www.ydreamsglobal.com #LiveTheDream marcos.alves@ydreamsglobal.com