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Blended Libraries
                  	
  
      Future	
  user	
  interfaces	
  concepts	
  to	
  
       support	
  informa0on	
  seeking	
  and	
  
                    collabora0on
                             	
          Prof. Dr. Harald Reiterer
                                                        University of Konstanz
                                         Chair for Human-Computer Interaction
University of
                                             Harald.Reiterer@uni-konstanz.de
Konstanz
                                                           hci.uni-konstanz.de


                                                                     	
  
                                          h"p://hci.uni-­‐konstanz.de	
  
Introduc7on	
  
•  University	
  of	
  Konstanz,	
  Department	
  
   of	
  Computer	
  &	
  Informa0on	
  Science,	
  
   Head	
  of	
  the	
  Research	
  Group	
  Human-­‐
   Computer	
  Interac0on	
  (since	
  1997)	
  	
  
•  Research	
  Topics:	
  Interac0on	
  Design,	
  
   Usability	
  Engineering,	
  Informa0on	
  
   Visualiza0on	
  
•  Main	
  Goal:	
  Improving	
  the	
  
   naturalness	
  of	
  the	
  interac7on	
  
   between	
  human	
  and	
  computer	
  
    –  Mul0modal	
  Interac0on	
  
    –  Reality-­‐based	
  Interac0on	
  


                                                        	
     2	
  
UIs	
  for	
  Informa7on	
  Seeking	
  Systems	
  (ISS)	
  

•  INSYDER	
  (ISS	
  for	
  the	
  Web)	
  –	
  EU	
  Project	
  Eureka	
  No.	
  29232	
  
   (1999-­‐2001)	
  
•  INVISIP	
  (ISS	
  for	
  Geo-­‐Data)	
  –	
  EU	
  Project	
  No.	
  IST-­‐2000-­‐29640	
  
   (2002-­‐2004)	
  
•  Mobile	
  Informa7on	
  Visualiza7on	
  (ISS	
  for	
  mobile	
  devices)	
  –	
  
   DFG	
  PhD	
  Graduate	
  Program	
  (2005-­‐2007)	
  
•  MedioVis	
  (ISS	
  for	
  digital/mul0media	
  libraries)	
  –	
  DFG	
  LIS	
  
   4-­‐54281(3)	
  (2007-­‐2009)	
  
•  Blended	
  Library	
  -­‐	
  Ministerium	
  für	
  Wissenschaa,	
  Forschung	
  
   und	
  Kunst,	
  Baden-­‐Würcemberg	
  (2011-­‐2013)	
  
	
  
more	
  informa0on:	
  hcp://hci.uni-­‐konstanz.de	
  


                                                                                                  	
     3	
  
Mo7va7on	
  Poor	
  Usability	
  of	
  OPACs	
  (2007)	
  




                                                             	
     4	
  
MedioVis	
  Demo	
  of	
  System	
  in	
  Use	
  
Integration of Multimedia Metadata and Web Services




                                                                                 	
     5	
  
Library of the Future –	
  Blend	
  Physical	
  &	
  Digital	
  Library	
  




    digital	
  library	
                    physical	
  library	
  

                          status-­‐quo	
  	
  
                              vision	
  	
  
                         co-­‐opera0on	
  
                         co-­‐existance	
  

                                                                              	
     6	
  
Blended	
  Library	
  –	
  Domains	
  of	
  Design	
  
            Individual	
  Interac7on:	
  Blending	
  real	
  world	
  interac0on	
  &	
  objects	
  
            (e.g.	
  scribbling	
  text,	
  sketching	
  objects,	
  grasping	
  tokens)	
  with	
  
            digital	
  ac0ons	
  &	
  representa0ons	
  (e.g.	
  to	
  move	
  digital	
  books	
  or	
  
            movies,	
  touch	
  items	
  of	
  a	
  facet	
  token	
  value	
  wheel).	
  
            	
  
            Social	
  Interac7on	
  &	
  Communica7on:	
  Different	
  user	
  can	
  interact	
  
            at	
  the	
  same	
  0me	
  on	
  an	
  equal	
  manner	
  considering	
  real-­‐word	
  
            social	
  conven0ons	
  of	
  communica0on	
  (e.g.	
  mul0-­‐touch	
  displays	
  
            allows	
  mul0user	
  interac0on;	
  tokens	
  could	
  be	
  grasped	
  equally).	
  
            	
  
            Workflow:	
  Fluid	
  change	
  between	
  real-­‐world	
  workflows	
  and	
  
            computer-­‐supported	
  workflows	
  (e.g.	
  search	
  in	
  a	
  bookshelf	
  –	
  
            search	
  on	
  a	
  Tabletop).	
  
            	
  
            	
  
            Physical	
  Environment:	
  Blending	
  the	
  power	
  of	
  real-­‐world	
  devices,	
  
            furniture,	
  rooms	
  &	
  buildings	
  with	
  the	
  power	
  of	
  virtual	
  means	
  (e.g.	
  
            combining	
  tables,	
  chairs,	
  walls,	
  floor,	
  ceiling,	
  light,	
  sound	
  with	
  
            mul0-­‐touch	
  planar,	
  spherical,	
  cylindrical,	
  curved	
  displays);	
  new	
  
            arrangements	
  of	
  place	
  and	
  space.	
  
            	
  
                                                                                                       	
     7	
  
What	
  kind	
  of	
  UI	
  for	
  different	
  Displays?	
  
                                                             Large	
  –	
  small	
  
                                           Different	
  Input	
  modali0es	
  	
  
                                                 (e.g.	
  Touch,	
  Stylus,	
  	
  
                                                  Keyboard,	
  Mouse)	
  
                                          Real-­‐0me	
  Synchroniza0on	
  




           ?	
  
                                                                                       	
     8	
  
Zoomable	
  Object-­‐Oriented	
  Informa7on	
  Landscape	
  




                                                               	
     9	
  
Query	
  by	
  Real	
  World	
  Objects,	
  e.g.	
  DVD	
  




                                                              	
     10	
  
Query	
  by	
  Real	
  World	
  Objects,	
  e.g.	
  DVD	
  




                                                              	
     11	
  
Blended	
  Library	
  –	
  Coopera7ve	
  Search	
  with	
  Search	
  Tokens	
  




                                                                                  	
     12	
  
Blended	
  Library	
  –	
  Coopera7ve	
  Search	
  with	
  Search	
  Tokens	
  




                                                                                  	
     13	
  
User	
  Study	
  	
  -­‐	
  Se_ng	
  
                                                             Par7cipants:	
  75	
  par0cipants,	
  tested	
  in	
  25	
  
                                                             randomly	
  selected	
  3-­‐person-­‐groups	
  (triads)	
  
                                                             Between-­‐Subject	
  Design	
  (12	
  +	
  13	
  groups)	
  
                                                             Two	
  UI	
  Condi7ons:	
  
                                                             -­‐	
  Synchronized	
  PC	
  Interface	
  
                                                             -­‐	
  Search	
  token	
  UI:	
  Physical	
  search	
  token	
  +	
  
                                                             	
  	
  Mul0-­‐touch	
  Tabletop	
  




Research	
  Ques7on:	
  	
  
What	
  impact	
  has	
  a	
  search	
  token	
  UI	
  
on	
  the	
  
•  Interac0on	
  Strategy,	
  
•  Communica0on,	
  
•  Roles	
  of	
  Collabora0on?	
  
                                                      	
  

                                                                                                                             	
     14	
  
Selected	
  Results	
  




•  Interac7on:	
  Tokens	
  featured	
  more	
  parallel	
  interac0on.	
  
•  Interac7on:	
  Tokens	
  enhance	
  the	
  coopera0on	
  between	
  the	
  par0cipants,	
  they	
  
   even	
  share	
  their	
  tokens!	
  
•  Verbal	
  Communica7on:	
  no	
  significant	
  differences.	
  
•  Non-­‐Verbal	
  Communica7on:	
  With	
  the	
  Search	
  Token	
  UI	
  gestures	
  and	
  posture	
  
   were	
  perceived	
  without	
  needing	
  to	
  look	
  up	
  from	
  the	
  display.	
  
•  Roles	
  of	
  Collabora7on:	
  5	
  different	
  roles	
  iden0fied.	
  Search	
  Token	
  UI	
  allowed	
  
   ac0ve	
  lead	
  users	
  to	
  take	
  on	
  a	
  more	
  dominant	
  role	
  within	
  the	
  groups.	
  Even	
  the	
  
   passive	
  group	
  members	
  showed	
  a	
  more	
  ac0ve	
  role	
  compared	
  with	
  the	
  passive	
  
   users	
  in	
  the	
  synchronized	
  PC	
  condi0on.	
  


                                                                                                                                	
     15	
  
Tabletops	
  for	
  Co-­‐Located	
  Collabora7ve	
  Faceted	
  Search	
  




                                                                      	
     16	
  
Tabletops	
  &	
  Collabora7ve	
  Search:	
  Why?	
  
•  poten0ally	
  great	
  support	
  of	
  mechanics	
  of	
  collabora7on	
  
   [Gutwin	
  &	
  Greenberg	
  2000]	
  
•  closer	
  face-­‐to-­‐face	
  collabora7on	
  and	
  more	
  equitable	
  working	
  
   style	
  	
  
   [Rogers	
  &	
  Lindlay	
  2004]	
  
•  increased	
  awareness	
  and	
  	
  
   be"er	
  group	
  work	
  experience	
  	
  
   [Amershi	
  &	
  Morris	
  2008]	
  




                                                                                      	
     17	
  
Facet-­‐Streams	
  Approach	
  
•  Hybrid	
  Surfaces	
  [Kirk	
  et	
  al.	
  2009]	
  
       –  Combining	
  mul0-­‐touch	
  
          interac0on	
  with	
  tangible	
  
          interface	
  elements	
  
	
  
•  Faceted	
  Search	
  [Hearst	
  2009]	
  
       –  itera0vely	
  filtering	
  the	
  whole	
  
          informa0on	
  space	
  based	
  on	
  
          metadata,	
  instead	
  of	
  
          popula0ng	
  a	
  result	
  set	
  based	
  
          on	
  keywords	
  



                                                           	
     18	
  
Facet-­‐Streams	
  Approach	
  




Visual	
  &	
  tangible	
  filter/flow	
  metaphor	
  for	
  Boolean	
  logic	
  	
  
Redesign	
  of	
  [Young	
  &	
  Shneiderman	
  1993,	
  Hansaki	
  et	
  al.	
  2006]	
  for	
  tabletops	
  


                                                                                                                 	
     19	
  
Research	
  Ques7ons	
  
•  Does	
  Facet-­‐Streams	
  turn	
  collabora0ve	
  product	
  search	
  into	
  a	
  
   fun	
  and	
  social	
  experience	
  with	
  increased	
  group	
  awareness?	
  
•  Can	
  Facet-­‐Streams	
  support	
  the	
  great	
  variety	
  of	
  different	
  
   search	
  strategies	
  and	
  collabora0on	
  styles	
  in	
  different	
  teams	
  
   with	
  a	
  simple	
  but	
  flexible	
  design?	
  	
  
•  Can	
  Facet-­‐Streams	
  harness	
  the	
  expressive	
  power	
  of	
  facets	
  
   and	
  Boolean	
  logic	
  without	
  exposing	
  users	
  to	
  complex	
  formal	
  
   nota0ons?	
  	
  




                                                                                            	
     20	
  
Study	
  1	
  -­‐	
  Facet	
  Streams	
  in	
  collabora7ve	
  use	
  
•  72	
  par0cipants	
  in	
  24	
  groups	
  of	
  three	
  
•  Students	
  and	
  faculty	
  staff	
  from	
  a	
  variety	
  of	
  fields	
  (only	
  2	
  
   computer	
  science	
  students)	
  




                                                                                                 	
     21	
  
The	
  Web-­‐Interface	
  




                             	
     22	
  
Task	
  
•  Goal:	
  Facilitate	
  compromise	
  nego,a,on	
  in	
  a	
  controlled	
  
   environment	
  




                                                                                 	
     23	
  
Results	
  -­‐	
  Strategies	
  




                                   	
     24	
  
Results	
  –	
  Study	
  1	
  
• Facet-Streams equally effective as established Web
  designs for faceted navigation (although it introduces
  novel and unfamiliar hybrid interaction techniques and
  visual metaphors).
• Users perceived using Facet-Streams as a fun experience
  and considered its design as innovative.
• Increased awareness and better mutual support among
  collaborators was observed.
• Variety of different search strategies and collaboration
  styles could be realized with our design.
• Seamless transitions between tightly-coupled
  collaboration and loosely-coupled parallel work.


                                                             	
     25	
  
Study	
  2	
  –	
  Comprehensiveness	
  of	
  Boolean	
  logic	
  
•  7	
  par0cipants	
  (no	
  computer	
  science	
  students)	
  
•  Individual	
  sessions	
  (no	
  group	
  interac0on)	
  
•  Focus:	
  	
  
   –  Task	
  1:	
  Can	
  people	
  understand	
  and	
  learn	
  our	
  visual	
  
      representa0on	
  of	
  Boolean	
  logic	
  (without	
  being	
  made	
  
      aware	
  that	
  this	
  is	
  Boolean	
  logic!)?	
  	
  
   –  Task	
  2:	
  Are	
  they	
  able	
  to	
  formulate	
  a	
  	
  complex	
  and	
  
      evolving	
  query	
  based	
  on	
  natural	
  language	
  instruc7ons?	
  




                                                                                            	
     26	
  
Study	
  2	
  -­‐	
  Task	
  1	
  	
  
3	
  networks	
  
3	
  Hotels	
  per	
  network	
  
4	
  spots	
  per	
  hotel	
  
=36	
  Ques0ons	
  




                                                Can	
  people	
  understand	
  and	
  learn	
  our	
  visual	
  
                                                representa0on	
  of	
  Boolean	
  logic	
  (without	
  being	
  
                                                made	
  aware	
  that	
  this	
  is	
  Boolean	
  logic!)?	
  	
  


                                                                                                                	
     27	
  
Results	
  	
  Study	
  2	
  –	
  Task	
  1	
  


                     Correct	
                      Wrong	
  
Total	
              234	
  (92,9%)	
               18	
  (7,1%)	
  
AND	
                101	
  (96,2%)	
               4	
  (3,8%)	
  
OR	
                 133	
  (90,5%)	
               14	
  (9,5%)	
  



                                                                       	
     28	
  
Study	
  2	
  –	
  Task	
  2	
  
•  Are	
  people	
  able	
  to	
  formulate	
  a	
  	
  complex	
  and	
  evolving	
  query	
  based	
  on	
  
   natural	
  language	
  instruc7ons?	
  
•  Experimenter:	
  Role	
  of	
  a	
  costumer	
  –	
  User:	
  Role	
  of	
  a	
  travel	
  agent	
  
      –  „I	
  would	
  be	
  interested	
  in	
  a	
  hotel	
  with	
  a	
  price	
  between	
  50	
  and	
  120	
  
         EUR,	
  a	
  very	
  high	
  room	
  quality,	
  and	
  at	
  least	
  4	
  stars.“	
  
      –  „It	
  should	
  be	
  in	
  Spain.“	
  
      –  „Lets	
  include	
  those	
  hotels,	
  that	
  have	
  a	
  high	
  loca0on	
  quality	
  instead	
  of	
  
         a	
  high	
  room	
  quality	
  as	
  an	
  alterna0ve.	
  They	
  should	
  s0ll	
  have	
  the	
  other	
  
         features.“	
  
      –  …	
  
      –  Requirements:	
  Zero	
  Hit,	
  AND,	
  OR,	
  temporary	
  deac0va0on,	
  mul0ple	
  
         output	
  streams,	
  parallel	
  streams	
  




                                                                                                                        	
     29	
  
Results	
  Study	
  2	
  -­‐	
  Task	
  2	
  
•  6	
  of	
  7	
  correctly	
  integrated	
  the	
  OR	
  connec0on	
  



	
  



	
  
	
  

•  Boolean:	
  (room	
  quality	
  =	
  4-­‐6	
  OR	
  loca,on	
  quality	
  =	
  5-­‐6)	
  AND	
  
   (hotel	
  stars	
  =	
  4-­‐5)	
  AND	
  (country	
  =	
  Germany	
  OR	
  country	
  =	
  
   Spain)	
  AND	
  (features	
  =	
  Bar+Pool)	
  


                                                                                                      	
     30	
  
Results	
  –	
  Study	
  2	
  
• Users	
  were	
  able	
  to	
  quickly	
  learn	
  and	
  apply	
  our	
  visual	
  metaphor	
  
  for	
  Boolean	
  logic	
  
• Users	
  succeeded	
  in	
  formula0ng	
  complex	
  Boolean	
  queries	
  
  based	
  on	
  natural	
  language	
  instruc0ons	
  




                                                                                                	
     31	
  
Natural	
  User	
  Interfaces	
  
“The goal is to make computer interaction more like interacting with the real,
non-digital world.” Reality-­‐Based	
  Interac0on	
  (Jacob	
  et	
  al.	
  2008)	
  
	
  
	
               Fast flick will keep                           User flicks screen to
                 contacts scrolling                             left or right to see
	
                                                              next Album – all
                 after finger has
	
               been removed, as if                            objects in the
                 list has mass.                                 real word have spatial
	
                                                              relationships.
	
  

                 Natural gestures                               User do not share
                 control the                                    one single input
                 applications.                                  device – Tabletop
                                                                allows to draw more
                                                                directly on existing
                                                                social interaction
                                                                skills.


                                                                                   	
     32	
  
Conclusion	
  
        Conclusions	
  
•  •  Blended Library draw strength by building on users’ pre-existing
      knowledge of the everyday, non-digital library world.
•  It employ experiences of reality and makes the interaction with the
      computer much more natural.
•  It blends the benefits of digital libraries with the benefits of physical
      libraries to make visiting and using a library a new experience.




                            [Microsoft Research UK 2008, Being Human: Human-Computer Interaction in the Year 2020]



                                                                                                                	
     33	
  
Papers	
  and	
  Videos	
  available	
  on	
  	
  
our	
  Website	
  hci.uni-­‐konstanz.de	
  	
  
                     	
  
                     	
  
             Ques7ons?	
  




                                                      	
     34	
  

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Blended Libraries (Harald Reiterer)

  • 1. Blended Libraries   Future  user  interfaces  concepts  to   support  informa0on  seeking  and   collabora0on   Prof. Dr. Harald Reiterer University of Konstanz Chair for Human-Computer Interaction University of Harald.Reiterer@uni-konstanz.de Konstanz hci.uni-konstanz.de   h"p://hci.uni-­‐konstanz.de  
  • 2. Introduc7on   •  University  of  Konstanz,  Department   of  Computer  &  Informa0on  Science,   Head  of  the  Research  Group  Human-­‐ Computer  Interac0on  (since  1997)     •  Research  Topics:  Interac0on  Design,   Usability  Engineering,  Informa0on   Visualiza0on   •  Main  Goal:  Improving  the   naturalness  of  the  interac7on   between  human  and  computer   –  Mul0modal  Interac0on   –  Reality-­‐based  Interac0on     2  
  • 3. UIs  for  Informa7on  Seeking  Systems  (ISS)   •  INSYDER  (ISS  for  the  Web)  –  EU  Project  Eureka  No.  29232   (1999-­‐2001)   •  INVISIP  (ISS  for  Geo-­‐Data)  –  EU  Project  No.  IST-­‐2000-­‐29640   (2002-­‐2004)   •  Mobile  Informa7on  Visualiza7on  (ISS  for  mobile  devices)  –   DFG  PhD  Graduate  Program  (2005-­‐2007)   •  MedioVis  (ISS  for  digital/mul0media  libraries)  –  DFG  LIS   4-­‐54281(3)  (2007-­‐2009)   •  Blended  Library  -­‐  Ministerium  für  Wissenschaa,  Forschung   und  Kunst,  Baden-­‐Würcemberg  (2011-­‐2013)     more  informa0on:  hcp://hci.uni-­‐konstanz.de     3  
  • 4. Mo7va7on  Poor  Usability  of  OPACs  (2007)     4  
  • 5. MedioVis  Demo  of  System  in  Use   Integration of Multimedia Metadata and Web Services   5  
  • 6. Library of the Future –  Blend  Physical  &  Digital  Library   digital  library   physical  library   status-­‐quo     vision     co-­‐opera0on   co-­‐existance     6  
  • 7. Blended  Library  –  Domains  of  Design   Individual  Interac7on:  Blending  real  world  interac0on  &  objects   (e.g.  scribbling  text,  sketching  objects,  grasping  tokens)  with   digital  ac0ons  &  representa0ons  (e.g.  to  move  digital  books  or   movies,  touch  items  of  a  facet  token  value  wheel).     Social  Interac7on  &  Communica7on:  Different  user  can  interact   at  the  same  0me  on  an  equal  manner  considering  real-­‐word   social  conven0ons  of  communica0on  (e.g.  mul0-­‐touch  displays   allows  mul0user  interac0on;  tokens  could  be  grasped  equally).     Workflow:  Fluid  change  between  real-­‐world  workflows  and   computer-­‐supported  workflows  (e.g.  search  in  a  bookshelf  –   search  on  a  Tabletop).       Physical  Environment:  Blending  the  power  of  real-­‐world  devices,   furniture,  rooms  &  buildings  with  the  power  of  virtual  means  (e.g.   combining  tables,  chairs,  walls,  floor,  ceiling,  light,  sound  with   mul0-­‐touch  planar,  spherical,  cylindrical,  curved  displays);  new   arrangements  of  place  and  space.       7  
  • 8. What  kind  of  UI  for  different  Displays?   Large  –  small   Different  Input  modali0es     (e.g.  Touch,  Stylus,     Keyboard,  Mouse)   Real-­‐0me  Synchroniza0on   ?     8  
  • 10. Query  by  Real  World  Objects,  e.g.  DVD     10  
  • 11. Query  by  Real  World  Objects,  e.g.  DVD     11  
  • 12. Blended  Library  –  Coopera7ve  Search  with  Search  Tokens     12  
  • 13. Blended  Library  –  Coopera7ve  Search  with  Search  Tokens     13  
  • 14. User  Study    -­‐  Se_ng   Par7cipants:  75  par0cipants,  tested  in  25   randomly  selected  3-­‐person-­‐groups  (triads)   Between-­‐Subject  Design  (12  +  13  groups)   Two  UI  Condi7ons:   -­‐  Synchronized  PC  Interface   -­‐  Search  token  UI:  Physical  search  token  +      Mul0-­‐touch  Tabletop   Research  Ques7on:     What  impact  has  a  search  token  UI   on  the   •  Interac0on  Strategy,   •  Communica0on,   •  Roles  of  Collabora0on?       14  
  • 15. Selected  Results   •  Interac7on:  Tokens  featured  more  parallel  interac0on.   •  Interac7on:  Tokens  enhance  the  coopera0on  between  the  par0cipants,  they   even  share  their  tokens!   •  Verbal  Communica7on:  no  significant  differences.   •  Non-­‐Verbal  Communica7on:  With  the  Search  Token  UI  gestures  and  posture   were  perceived  without  needing  to  look  up  from  the  display.   •  Roles  of  Collabora7on:  5  different  roles  iden0fied.  Search  Token  UI  allowed   ac0ve  lead  users  to  take  on  a  more  dominant  role  within  the  groups.  Even  the   passive  group  members  showed  a  more  ac0ve  role  compared  with  the  passive   users  in  the  synchronized  PC  condi0on.     15  
  • 16. Tabletops  for  Co-­‐Located  Collabora7ve  Faceted  Search     16  
  • 17. Tabletops  &  Collabora7ve  Search:  Why?   •  poten0ally  great  support  of  mechanics  of  collabora7on   [Gutwin  &  Greenberg  2000]   •  closer  face-­‐to-­‐face  collabora7on  and  more  equitable  working   style     [Rogers  &  Lindlay  2004]   •  increased  awareness  and     be"er  group  work  experience     [Amershi  &  Morris  2008]     17  
  • 18. Facet-­‐Streams  Approach   •  Hybrid  Surfaces  [Kirk  et  al.  2009]   –  Combining  mul0-­‐touch   interac0on  with  tangible   interface  elements     •  Faceted  Search  [Hearst  2009]   –  itera0vely  filtering  the  whole   informa0on  space  based  on   metadata,  instead  of   popula0ng  a  result  set  based   on  keywords     18  
  • 19. Facet-­‐Streams  Approach   Visual  &  tangible  filter/flow  metaphor  for  Boolean  logic     Redesign  of  [Young  &  Shneiderman  1993,  Hansaki  et  al.  2006]  for  tabletops     19  
  • 20. Research  Ques7ons   •  Does  Facet-­‐Streams  turn  collabora0ve  product  search  into  a   fun  and  social  experience  with  increased  group  awareness?   •  Can  Facet-­‐Streams  support  the  great  variety  of  different   search  strategies  and  collabora0on  styles  in  different  teams   with  a  simple  but  flexible  design?     •  Can  Facet-­‐Streams  harness  the  expressive  power  of  facets   and  Boolean  logic  without  exposing  users  to  complex  formal   nota0ons?       20  
  • 21. Study  1  -­‐  Facet  Streams  in  collabora7ve  use   •  72  par0cipants  in  24  groups  of  three   •  Students  and  faculty  staff  from  a  variety  of  fields  (only  2   computer  science  students)     21  
  • 23. Task   •  Goal:  Facilitate  compromise  nego,a,on  in  a  controlled   environment     23  
  • 25. Results  –  Study  1   • Facet-Streams equally effective as established Web designs for faceted navigation (although it introduces novel and unfamiliar hybrid interaction techniques and visual metaphors). • Users perceived using Facet-Streams as a fun experience and considered its design as innovative. • Increased awareness and better mutual support among collaborators was observed. • Variety of different search strategies and collaboration styles could be realized with our design. • Seamless transitions between tightly-coupled collaboration and loosely-coupled parallel work.   25  
  • 26. Study  2  –  Comprehensiveness  of  Boolean  logic   •  7  par0cipants  (no  computer  science  students)   •  Individual  sessions  (no  group  interac0on)   •  Focus:     –  Task  1:  Can  people  understand  and  learn  our  visual   representa0on  of  Boolean  logic  (without  being  made   aware  that  this  is  Boolean  logic!)?     –  Task  2:  Are  they  able  to  formulate  a    complex  and   evolving  query  based  on  natural  language  instruc7ons?     26  
  • 27. Study  2  -­‐  Task  1     3  networks   3  Hotels  per  network   4  spots  per  hotel   =36  Ques0ons   Can  people  understand  and  learn  our  visual   representa0on  of  Boolean  logic  (without  being   made  aware  that  this  is  Boolean  logic!)?       27  
  • 28. Results    Study  2  –  Task  1   Correct   Wrong   Total   234  (92,9%)   18  (7,1%)   AND   101  (96,2%)   4  (3,8%)   OR   133  (90,5%)   14  (9,5%)     28  
  • 29. Study  2  –  Task  2   •  Are  people  able  to  formulate  a    complex  and  evolving  query  based  on   natural  language  instruc7ons?   •  Experimenter:  Role  of  a  costumer  –  User:  Role  of  a  travel  agent   –  „I  would  be  interested  in  a  hotel  with  a  price  between  50  and  120   EUR,  a  very  high  room  quality,  and  at  least  4  stars.“   –  „It  should  be  in  Spain.“   –  „Lets  include  those  hotels,  that  have  a  high  loca0on  quality  instead  of   a  high  room  quality  as  an  alterna0ve.  They  should  s0ll  have  the  other   features.“   –  …   –  Requirements:  Zero  Hit,  AND,  OR,  temporary  deac0va0on,  mul0ple   output  streams,  parallel  streams     29  
  • 30. Results  Study  2  -­‐  Task  2   •  6  of  7  correctly  integrated  the  OR  connec0on         •  Boolean:  (room  quality  =  4-­‐6  OR  loca,on  quality  =  5-­‐6)  AND   (hotel  stars  =  4-­‐5)  AND  (country  =  Germany  OR  country  =   Spain)  AND  (features  =  Bar+Pool)     30  
  • 31. Results  –  Study  2   • Users  were  able  to  quickly  learn  and  apply  our  visual  metaphor   for  Boolean  logic   • Users  succeeded  in  formula0ng  complex  Boolean  queries   based  on  natural  language  instruc0ons     31  
  • 32. Natural  User  Interfaces   “The goal is to make computer interaction more like interacting with the real, non-digital world.” Reality-­‐Based  Interac0on  (Jacob  et  al.  2008)       Fast flick will keep User flicks screen to contacts scrolling left or right to see   next Album – all after finger has   been removed, as if objects in the list has mass. real word have spatial   relationships.   Natural gestures User do not share control the one single input applications. device – Tabletop allows to draw more directly on existing social interaction skills.   32  
  • 33. Conclusion   Conclusions   •  •  Blended Library draw strength by building on users’ pre-existing knowledge of the everyday, non-digital library world. •  It employ experiences of reality and makes the interaction with the computer much more natural. •  It blends the benefits of digital libraries with the benefits of physical libraries to make visiting and using a library a new experience. [Microsoft Research UK 2008, Being Human: Human-Computer Interaction in the Year 2020]   33  
  • 34. Papers  and  Videos  available  on     our  Website  hci.uni-­‐konstanz.de         Ques7ons?     34