50. Opaque Geometry
Depth Buffer
2x1280x720 : Z24
Material Logluv Buffer
Direct Lighting 2x1280x720: RGBA8
Specular Direction
1280x720: 4xFP16
Diffuse + Shadow
1280x720: 4xFP16
51. Color Buffer
Logluv Buffer
1280x720: 4xFP16
2x1280x720: RGBA8
w = dist from camera
Resolve color + Fog
Depth Buffer 1x Depth Buffer
2x1280x720 : Z24 1280x720 : Z24
53. Water Meshes
Shadow Depth Buffer Color Buffer
1216x1216 : Z16 1280x720: 4xFP16
w = dist from camera
Water Pass
Color Buffer
1280x720: 4xFP16
1x Depth Buffer
w = dist from camera
1280x720 : Z24
Logluv Buffer
2x1280x720: RGBA8