How do you design the UX for a complex website when you're based in the UK and the users, business stakeholders and the rest of the design team are in America? In this insightful case study you’ll find out what lessons I learnt from tackling this challenge in a recent role.
You’ll learn how to foster a collaborative remote team; how to use technology to carry out remote UX research, design and usability testing; and which UX tools and techniques are best suited to remote UX.
26. With some good ol’ fashioned face-to-face user research when possible
27. How we carried out UCD remotely
• Online surveys to capture user insights &
recruit participants
• Moderated remote user interviews & testing
• Unmoderated user testing & click testing
• Face-to-face user research when possible
42. Good meeting discipline
• Have a clear agenda
• Share content beforehand
• Turn up on time
• Use headset audio (or video)
• Be polite
• Get to know online meeting tool
49. How can you best work across time zones?
• Tried to be considerate to working times
• Utilised cross-over times (afternoons in UK)
• Scheduled meetings at least painful time
• Kept meetings short & sweet
50. How did we carry out UX team work remotely?
• Local teams working remotely
• Got whole team together for 1 week
• Used range of online design & collaboration tools
• Scheduled regular, disciplined catch-ups
• Encouraged phone & IM over email
• Had single of point of truth
I think it’s always useful to know a little bit about your presenter
I’m a seasoned UX professional currently working in Cambridge for AstraZeneca
Have previously worked for and with these wonderful companies
Hands up who works in a co-located team
Keep hands up if you also have an awesome war room…
Of course the real world is often very different from the ideal world
Very rarely will have all of these for a project
What then?
Who works in a distributed organisation, or on global projects?
From off shoring, to satellite offices and global customers, increasingly have to work remotely
And of course we’re not all slaves to the office these days
I’m going to talk about my experiences working in a global organisation, on a global project
I’ll talk through how the UX team tackled working remotely and carrying out remote user-centred design
Finally will introduce some guidelines for remote UX work
Last year I was working as a UX designer at ProQuest – in their words a “global information-content and technology company”
Project was to redesign on of their leading research platforms – used by students, academics and researchers to access everything from journals to historical magazines and newspapers
This is a pond where I work at the moment, at Granta Park near Duxford
Working across this pond is pretty easy, you can walk around in a few minutes
But it’s not so easy when the pond in question is the Atlantic ocean
Myself along with the dev team and some other UX designers were based in Cambridge
The rest of the UX team and a lot of the key stakeholders were based in Ann Arbour, near Detroit
Not much chance then of co-location
The platform has a global audience
Sadly there wasn’t budget for a worldwide UX tour to meet users
So the challenge was two fold:
How to carry out UCD remotely given the global audience
How to carry out UX team work remotely given the team was split across the Atlantic ocean
Using the Internet of course
Internet not just redefining how we live our lives, but also how we do our jobs
We used the Internet to recruit users for research using a Foresee survey on the website
And used SurveyMonkey to capture in-depth user insights
Fortunately the number of users is such that we got enough numbers from both
We used WebEx for in-depth user interviews and usability testing
I’d certainly use WebEx over Skype
Easy to record and run meetings with WebEx and seems to be easier to use than Skype
By and large users were able to install and run WebEx OK
One thing to bare in mind is to provide really good instructions
Also try and get users to connect with a headset or webcam so that audio is better
Some users happy to use webcam, most just audio
Supplemented moderated interviews and usability testing with remote testing on mobile devices using UserTesting.com
Hands – who has used UsetTesting.com before, or similar remote testing tool, such as UserZoom or WhatUsersDo
UserTesting.com allows you to set-up and run self-service usability tests
Were able to recruit using their panel (lots of students on their books)
Allows capture of session, with running commentary (video next slide)
Great way to quickly test out ideas and designs
Great way to test on mobile
Typically tests of up to 20 mins, and given unmoderated can be a little limited
Great way to supplement more in-depth usability testing
Also used click testing
Present a design with a scenario and see where users click
Great way to quickly A/B test designs, and to test things like terminology
Used Chalkmark, which is part of the Optimal Workshop suite
Majority of UX research was online
Team in Ann Arbour did get to carry out some face-to-face user research with students and academics
If you get the chance to carry out UX research face-to-face, do so
Even more so than remote UCD, remote UX team work is hard
Certainly harder than being co-located
We have evolved to live in groups, and it’s just not natural to not have that regular face-to-face contact with your team members
Remote UX team work throws up lots of challenges
Firstly how to replicate this sort of collaborative work remotely
Well I guess you could do something like this…
But we’re still a long way from virtual presence
Which is why we got the team together for a week, because it’s very hard to carry out real time collaboration remotely
Instead what we did was have local teams collaborate, and then share and discuss their work remotely
In my experience very difficult to run co-design workshops remotely
Even for remote meetings encourage local teams to use a meeting room rather than have everyone dial in
Which meant having team members in the office when possible
Certainly on days when there were important meetings
Secondly how to replicate this sort of natural communication remotely?
We tried to engineer this with daily stand ups
We actually had a local stand up in the morning, and then remote stand up in the afternoon
And regular structured remote meetings, such as a weekly design review
There is often a tendency to be overly reliant on email for remote teams
Which I think is a mistake, because as you can see email is not generally a great way to communicate
Which is why we tried to encourage talking over email
Either instant messaging, or ideally calling some up one on WebEx
As I’ve already mentioned running meetings remotely is not an easy thing to do
A conference call is certainly very different from a face-to-face meeting
Which is why good meeting discipline is so important
And good technology
The audio and visual quality makes such a different to a remote meeting
Of course there isn’t a physical space to share stuff when working remotely
In the absence of this we heavily used online UX and collaboration tools
InVision in particular is great, as is mural for building virtual whiteboards
An online style guide was created so that we all had a share point of reference
Along with Jira (Agile requirements tracking tool) as a single source of truth
Agile project so user stories logged in Jira, with links to the various online resources (e.g. InVision, Axure)
The final challenge we had was working across multiple time zones
Usually a 5 hour difference between East coast US and the UK
Also had colleagues on the West coast, with a 9 hour difference!
As I mentioned working remotely is not as easy as working face-to-face
By change how we work, and by using remote UX tools were able to carry out the UCD and UX design work remotely
The project was ultimately a good success, with the redesign being very well received by users, and business stakeholders
Key to the success was also regular retrospectives
Even more important when working remotely as the chances of things not working is that bit higher
Had fortnightly retrospectives covering the 3 main areas
So that was how we carried out UCD and UX work remotely
I’d now like to go through some of the lessons and I and the team learnt whilst working remotely
I should say that Badass in this context is a good thing!
First rule – if you can do something face-to-face, do it
UX research and design much easier to conduct face-to-face
Only work remotely if you have to!
Come up with a good remote game plan and regularly review it
Agree when you will meeting, meeting discipline and channels of communication
A team has to be a bit more disciplined when working remotely
Invest in good remote tools and technology
Good headsets, laptops and web cams
If people are going to work from home they should have a good Internet connection
Coupled with this use online UX & collaboration tools
Something like Slack or Basecamp particularly useful
Just as importantly learn how to use them, and try to enforce good practice in the team
Easy for InVision, or Confluence to become a bit of a mess if it’s not used well
Meetings, interviews and usability testing sessions require a lot more planning when carried out remotely
More things that can go wrong, and probably will go wrong
Have back-up plans e.g. if user can’t install WebEx
Also good idea to pilot things first e.g. interviews, testing
Meet up online as regularly as possible
Had often more than daily stand-ups
Because communication doesn’t happen naturally have to schedule it in
Even with online collaboration tools, not substitute for chatting as a team
Try to use real-time communication tools, such as video, phone and IM over email
Video calls a really great way to communicate in the team – more natural than just voice
When you do have meetings and time together, make the best use of that time
As America is at least 5 hours behind, would usually work locally in the morning, and then share and discuss in the afternoon
But important to be considerate of when people work
Not sustainable to expect teams to work unsociable hours, or to continually work late to accommodate other teams
Recommend you be a bit more tactful if someone asks you to work late
Finally get used to working remotely
If you don’t already, chances are that you will in the future
Remote working is becoming more and more common place, and that’s just as true for UX
Like a cybernetic Bork army, remote UX is coming, and resistance is pretty futile
Thank you once again for coming along
I’ll upload the slides over the next few days to both my website and to slideshare
Any questions?