Asymmetry in the atmosphere of the ultra-hot Jupiter WASP-76 b
Computer Supported Collaborative Creativity - March 2016
1. 11/03/2016 @http://www.smartskillscenter.it/eknow
Dr Niki Lambropoulos (Lampropoulou)
Author, Keynote Speaker
HCI Immersive Experience Senior Researcher
Visiting @Dept. of Informatics
London South Bank University, UK
The 21st Century Skills
for Creative Learning
Computer Supported
Collaborative Creativity
(CSCC)
6. 11/03/2016 @http://www.smartskillscenter.it/eknow
The principle goal of education in the schools should be
creating men and women who are capable of doing new
things, not simply repeating what other generations have
done; men and women who are creative, inventive and
discoverers, who can be critical and verify, and not accept,
everything they are offered. Be one with the universe, and
so very identical to it that he does not
even feel the need for two terms.
Socio-Cultural Learning ZPD
Creative Flow Zone of Proximal Flow
* The Secret to Happiness
Piaget * Vygotsky * Csikszentmihalyi
12. The "nine dots" puzzle. The goal of the puzzle is
to link all 9 dots using four straight lines or fewer,
without lifting the pen and without tracing the
same line more than once.
Kounios & Beeman, The Eureka Factor, 2015
20. 11/03/2016 @http://www.smartskillscenter.it/eknow
New Competencies
• Our classical perception may be just an approximation of
the actual realty
• Left hemisphere: objective, analytical, logical or classical
• Right hemisphere: informational, holistic, continuous,
patterns, gestalts, subjective or quantum mechanical
• World: left brain functionalities which makes our abilities
and competencies inadequate for the new century
• Move from: individual self-perception to a more unified
perception of our world
• Both parts of our brains can function as a unity much
faster providing more accurately perception of reality
• Re-Consider the whole educational and corporate
system as they currently function
26. 11/03/2016 @http://www.smartskillscenter.it/eknow
Divergent & Convergent Thinking
• Idea Generation - The divergent process of coming up
with new ideas.
• Idea Evaluation & Selection - The convergent process of
reducing all the many ideas into realistic solutions
29. 11/03/2016 @http://www.smartskillscenter.it/eknow
e.g. Brain Storming
1. Focus on particular problem
2. Suspend judgement
3. Assurance for safety on any ideas brought on the table
4. Serial discussion as one conversation at a time
5. Build on ideas * Evaluation
40. 11/03/2016 @http://www.smartskillscenter.it/eknow
Mixed Reality Learning Spaces
• Productive, Pleasurable, Attractive, Exciting & Interactive
– Engagement, Motivation, Stimulation
• Unique discovery paths in computer-generated 3D Next
Generation Learning Spaces &Ecosystems
• Efficient, Effective, Simple, Accurate & Easy Learning Space
– Right Time at the Right Place (also in virtual situ)
– Rich Content with computer-generated 3D imagery
– Self-organised Learning
– Diverse & Authentic Training
• ‘Coherence Principle’
– Focused Material & Tasks
• Real-time, Effective & Efficient Support
– Stealth Assessment
– 360o Assessment
41. 11/03/2016 @http://www.smartskillscenter.it/eknow
VR Theme Parks
Our understanding of the brain has
been radically changed by new
technology, especially Virtual
Reality. (Wired, Dec 2015)
Computer Supported
Collaborative Creativity (CSCC)
44. 11/03/2016 @http://www.smartskillscenter.it/eknow
Thank you for your attention!
Dr Niki Lambropoulos
Author, Keynote Speaker
HCI Immersive Experience Visiting Senior Researcher
Dept. of Informatics, London South Bank University
lampron3@lsbu.ac.uk
nikilambropoulos@gmail.com
Editor's Notes
We are here to exchange life time professional experiences in bullet points
On the..
https://www.youtube.com/watch?v=zDZFcDGpL4U&feature=youtu.be
K12 students classes based on production year – breaks in school
Following industrial paradigm and Comenius system, one teacher, one book, many students
Learning theories are conceptual frameworks describing how information is absorbed, processed, and retained during learning. Cognitive, emotional, and environmental influences, as well as prior experience, all play a part in how understanding, or a world view, is acquired or changed and knowledge and skills retained
In order to know how to create such environments we need to know how the brain works, where everything starts.
http://www.ewaystoimprovememory.com/wp-content/uploads/2015/02/brain_plasticity_definition.jpg
My research is based on the new brain research on creativity and mirror neurons, in this presentation today I am referring to imagination, creativity and their application as innovation.
http://www.ewaystoimprovememory.com/brain-plasticity-detailed/
http://images.sciencedaily.com/2015/02/150221192244_1_900x600.jpg
Open mind
What happens when you see a lion walking towards you?
https://en.wikipedia.org/wiki/Thinking_outside_the_box
Do you know the classical neuroscience test on nine dots puzzle?
Can you do it?
http://lohoff-gaida.com/wp-content/uploads/2011/02/thinking-outside-the-box.jpg
Solution is outside the box
In conclusion, We do have the inner equipment for taking away our personal limitations and also
enhance our talents and abilities
All we need to do is to externalise our qualities via imagineering and technology enhanced learning
by incorporating creativity and innovation in education.
In this way, learning is refined by the next generation learning spaces.
I have presented some examples here, it is up to you to find your own.
http://images.wisegeek.com/kids-around-a-computer.jpg
http://static1.squarespace.com/static/5182a30de4b099d36dd6f233/t/54203f2ce4b0394ddbf69fd1/1411399469222/