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science museums
and social technology


             nina simon, museum 2.0
the outline
what is social technology

why I care (and I think you should too)

how to incorporate it into the museum
but first:
                     why i’m here

To share my expertise applying social technology design patterns to
museum practice
By discussing examples and frameworks for strategic thinking
So That the new science center can be the guest directed,
technology-enhanced, Delta museum of your dreams
what is social technology?

 tools that enable people to create,
 share, and connect with each other
the Web isn’t necessary,
          but it makes some things easier

easier to publish           easier to distribute
the Web isn’t necessary,
         but it makes some things easier

easier to access              easier to track
the Web isn’t necessary,
       but it makes some things easier

zine                     blog
radio show               podcast
group project            wiki
word of mouth            ratings-enabled site
address book             social network
and as things get easier,
          users can depend on each other

    old relationship                new relationships

Authority is content provider   Authority is platform provider
me-to-we design
why should museums care?


          because it’s already happening

          because we can use it to
          connect with guests in new ways

          because it can help us do our
          jobs better
because we think it’s a fad that
doesn’t affect museums

because we’re afraid to lose our
content authority

because technology investments
can be expensive and risky
it’s not a niche fad

in Canada, 66% of people use the internet every
or every other day. And of those active users...

 57% read blogs (of which 64% are personal, 23% are about
 travel/recreation, 13% are about science*)
 23% have started a blog
 36% think more positively about companies with blogs*
 59% belong to a social network
 43% share photos
 27% upload videos
 78% watch video clips
 29% listen to podcasts
 18% use RSS
                                           source: social media tracker wave. 3
                                           * entries reflect worldwide statistics
it does affect museums

on the marketing side,
someone else is defining your brand online
it does affect museums

on the guest experience side, there are new
expectations for personalized, on-demand content
it’s going to drive the new science centre




                           “Each learning space can have a specific
                           change strategy assigned to it, and be
                           designed as an “Experience Platform”
                           that includes built-in systems and
                           infrastructure to facilitate the changing
                           of content according to that strategy.”
so how can you do it?
     be an authority




                       be a participant



                           (or do both)
first, listen
find out where you are...
first, listen
find out where you are... and where your guests are
and decide what kind of relationship you want
what would this look like?

        MUSEUM
online and onsite social network




museum as dynamic feed of real-time content
alternate reality games




museum as locus for shared narrative
citizen science




museum as aggregator of guest data contributions
personalized maps and “trails”




museum as customizable mix tape
innovative social programming




museum as a safe space for difficult conversations
guests as exhibit designers




museum as facilitator of community co-design
museum without walls




museum giving away content for remix
three recommendations
1. engage all kinds of participants
three recommendations
1. engage all kinds of participants
2. start small with something that excites you
three recommendations
1. engage all kinds of participants
2. start small with something that excites you
3. be clever about ways to get away from the web

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Social Technology and Science Museums

  • 1. science museums and social technology nina simon, museum 2.0
  • 2. the outline what is social technology why I care (and I think you should too) how to incorporate it into the museum
  • 3. but first: why i’m here To share my expertise applying social technology design patterns to museum practice By discussing examples and frameworks for strategic thinking So That the new science center can be the guest directed, technology-enhanced, Delta museum of your dreams
  • 4. what is social technology? tools that enable people to create, share, and connect with each other
  • 5. the Web isn’t necessary, but it makes some things easier easier to publish easier to distribute
  • 6. the Web isn’t necessary, but it makes some things easier easier to access easier to track
  • 7. the Web isn’t necessary, but it makes some things easier zine blog radio show podcast group project wiki word of mouth ratings-enabled site address book social network
  • 8. and as things get easier, users can depend on each other old relationship new relationships Authority is content provider Authority is platform provider
  • 10. why should museums care? because it’s already happening because we can use it to connect with guests in new ways because it can help us do our jobs better
  • 11. because we think it’s a fad that doesn’t affect museums because we’re afraid to lose our content authority because technology investments can be expensive and risky
  • 12. it’s not a niche fad in Canada, 66% of people use the internet every or every other day. And of those active users... 57% read blogs (of which 64% are personal, 23% are about travel/recreation, 13% are about science*) 23% have started a blog 36% think more positively about companies with blogs* 59% belong to a social network 43% share photos 27% upload videos 78% watch video clips 29% listen to podcasts 18% use RSS source: social media tracker wave. 3 * entries reflect worldwide statistics
  • 13. it does affect museums on the marketing side, someone else is defining your brand online
  • 14. it does affect museums on the guest experience side, there are new expectations for personalized, on-demand content
  • 15. it’s going to drive the new science centre “Each learning space can have a specific change strategy assigned to it, and be designed as an “Experience Platform” that includes built-in systems and infrastructure to facilitate the changing of content according to that strategy.”
  • 16. so how can you do it? be an authority be a participant (or do both)
  • 17. first, listen find out where you are...
  • 18. first, listen find out where you are... and where your guests are
  • 19. and decide what kind of relationship you want
  • 20.
  • 21. what would this look like? MUSEUM
  • 22. online and onsite social network museum as dynamic feed of real-time content
  • 23. alternate reality games museum as locus for shared narrative
  • 24. citizen science museum as aggregator of guest data contributions
  • 25. personalized maps and “trails” museum as customizable mix tape
  • 26. innovative social programming museum as a safe space for difficult conversations
  • 27. guests as exhibit designers museum as facilitator of community co-design
  • 28. museum without walls museum giving away content for remix
  • 29. three recommendations 1. engage all kinds of participants
  • 30. three recommendations 1. engage all kinds of participants 2. start small with something that excites you
  • 31. three recommendations 1. engage all kinds of participants 2. start small with something that excites you 3. be clever about ways to get away from the web