This tutorial summarizes the process of creating a 3D bedroom scene in SketchUp and rendering it with VRay. Key steps include:
1. Importing models from 3ds Max into SketchUp and ensuring all faces are oriented correctly.
2. Positioning the camera and adding basic lighting before furnishing to improve performance.
3. Using an IES light for interior lighting plus a rectangular light from the window.
4. Applying various textures like wood, velvet, and transparency maps to furnishings.
5. Adjusting render settings and using post-processing in Photoshop to warm the scene.
this is a jarvis ppt for jarvis ai assistant lovers and this is for you
Honeymoon Suite Bedroom VR Render
1. THE MAKING OF
HONEYMOON SUITE BEDROOM
WITH SKETCHUP AND VRAY FOR SKETCHUP
By: Ferry Sugianto
Software : Sketchup 8 Pro
Render Engine : Vray 1.49.01 for Sketchup
2. A. Introduction
Hai all.. nice to meet you again. This is my second mini tutorial about vray for sketchup. Actually, there is no
special technique in this scene, its just a simple classic bedroom scene. The model, some of them is got from my 3dsmax
library then converted to sketchup, and some is my own modelling with sketchup. Many people asking that sometimes
its difficult to export an object from 3dsmax because basically in 3dsmax is a mesh object type, so i suggest you, when
exporting from max, try export to OBJ file type, and then import to sketchup using plugin "OBJ Importer". This plugin
can be found on Sketchucation Forum. I already included some material bitmap on this tutorial.
Next Tip, like what i ever wrote before, just make sure that all object on your scene is absulutely in the right face. Many
people sometimes just ignoring this part, but for me, this is very important. You can check the right or false face using
"Monochrome" view from your sketchup. If you found a face with color like a grey bluish, reverse the face. Here is my
sketchup view.
If you notice, there is no false faces on each object.
3. B. The Working Process and Camera Position
Usually, the general problem using vray sketchup is the heavy of our scene. But, for me, i have my own way how to
manage our work even with a bigger and heavier scene. Firstly, dont put any furniture object, just remain the floor,
ceiling and the walls. Then, find a good angle from which you want to targeted on. Here is my empty building when i am
starting doing this project.
After i get my appropriate angle, i save the current angle, and then, put some texturing for some test. And then putting
some testing lights so at least you feel that the scene is not too dark. Next Part will talk about the lighting point.
C. LIGHTING POINT
In this scene, i use 2 types of light, its "IES light" for the interior, and additional light with "vray rectangular light" from
outside the window. I am not using HDRI this time, just use normal sun and sky from the vray itself.
Image above is how i put my IES light.
4. The setting of the IES light is :
Image above is draft render for the interior before the furnitures comes in. Image below is the sketchup condition after
filling with furnitures and ceiling decoration.
6. D2. Curtain Brown Velvet
I use falloff in the diffuse map, and here is the falloff setting
So, there is 2 different color in the Color 1 and Color2.
13. F. Original Render
And here is my post production in Photoshop
1 » Original image from vray frame buffer
2 » Exposure
3 » Color Balance
4 » Channel Mixer
14. 5&9 » Photolooks Magic Bullet plugin to get warm mood scene
6 » Photo Filter in photoshop
7&8 » Knoll light plugin to make a flare effect on the downlight
That all .. You can explore yourself, for example, you can add a displacement carpet for more realistic scene.
And, finally, here is the final image after post production.
Dedicated to :