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Mtm the making of modern contemporary house
1.
2. The Scene
1 The Making of Modern Contemporary House
By: Jephte T. Trenonce
3. Shadow Settings
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By: Jephte T. Trenonce
4. Vray Material Settings
Glass Window Material
TexFresnel IOR =2 .5
Create Reflection Layer
RGB = 81, 102, 102
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By: Jephte T. Trenonce
5. Glass Railing Material
TexFresnel IOR =2 .5
RGB = 163, 204, 122
Default Refraction Layer
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By: Jephte T. Trenonce
6. Gutter/Window Frame/Steel Gate Material
TexFresnel IOR =0 .8
Create Reflection Layer
RGB = 51, 48, 40
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By: Jephte T. Trenonce
7. Wall Travertine Material
TexFresnel IOR =0 .8
Create Reflection Layer
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By: Jephte T. Trenonce
8. Wooden Eaves Material
TexFresnel IOR =0 .8
Create Reflection Layer
Texture credit to Sketchup Texture
Facebook Page
https://www.facebook.com/pages/Sketchup-
Texture/112084092184551
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By: Jephte T. Trenonce
9. Wood Cladding Material
TexFresnel IOR =0 .7
Texture credit to Sketchup Texture Create Reflection Layer
Facebook Page
https://www.facebook.com/pages/Sketchup-
Texture/112084092184551
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By: Jephte T. Trenonce
10. Road Texture Material
TexFresnel IOR =0 .7
Create Reflection Layer
Texture credit to Sketchup Texture
Facebook Page
https://www.facebook.com/pages/Sketchup-
Texture/112084092184551
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By: Jephte T. Trenonce
11. Ceiling Texture Material
TexFresnel IOR =0 .8
RGB = 255, 255, 255
Create Reflection Layer
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By: Jephte T. Trenonce
12. Default Texture Materials Setting
Sidewalk Curb Gutter Material Carport Paver Material
Fence Wall Material Wall Texture Material
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By: Jephte T. Trenonce
13. Vray Option Settings
Global Switches and
Camera Tab
Check Deafult Lights
Lens Shift = 0.135
Uncheck Exposure
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14. Environment Tab
1 2
Check first “Reflect Color”
Then Load a TexSky Layer
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15. 2 TexSky Layer Setting Select Sunlight
Select TexSky
Subdivs = 35
Size = 3 .0
Intensity = 0 .1
Check Invisible
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16. 4 3
Uncheck the box after
Loading TexSky
Load Same HDRI Sky
Setting for both GI
Color and BG Color
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17. 4 HDRI Setting
Select UVWGenEnvironment
Select Spherical
Select TexBitmap
Load as HDRi File
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18. DMC Sampler Tab
Noise Threshold = 0. 005
Irradiance Map Tab
60 40
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19. Indirect illumination Tab
Turn On Ambient Occlusion Subdivs = 25
Light Cache Tab
Subdivs = 1000
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20. Raw Render
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21. Post-Process
2 Click Image > Adjustments > Curves
1
Duplicate Layer
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22. 3 Curve Setting
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23. 5 Click Image > Adjustments > Color Balance
4
Duplicate Layer
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24. 6 Color Balance Setting
7 Shadows :
-1, -3, +3
8 Midtones :
+3, -1, -10
9 Highlights :
-5, -12, +5
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25. I used Color Efex Pro 3.0 (another software installed as plug-in for Adobe Photoshop CS5 ) to add more
detail on textures.
10 Click Filter Tab > Nik Software > Color Efex Pro 3.0
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26. Parameters of Color Efex Pro 3.0 will open
12
+10
+15
+10
20
11
Select Tonal
Contrast
13 Click BRUSH
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27. 14 Brush on selected areas to add detail on textures. Click Apply then Close.
Opacity = 50%
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28. 19 Brush on areas hit by sunlight to create a gloomy effect
17 Opacity = 20% Flow = 20%
16
Use Brush Tool
18
Select White Color
15
Create New Layer
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29. Use Linear Gradient tool to create vignette effect on 3 corners (A , B, C)
22 Opacity = 30% A
21
Use Linear
Gradient
20
Create New Layer
C B
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30. Final Image
“ Whatever you do, work at it with all your heart as working for the Lord, not for men.” – Colossians 3:23
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31. Thank you!!! God Bless Everyone!!!
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