1. THE MAKING OF A SIMPLE KITCHEN
BY: WINSTON ELLOSCA
Hi a pleasant day to everyone, First of all I want to introduce myself, I'm Winston Ellosca an
architecture student it was my first time on making MTM series. It's a pleasure for me to be a
part of this program. Hope to give you some knowledge in the end of this tutorial.
2. Here is the main model. As you can see its simple, few colors I just used detailed
components which I downloaded from Google 3d warehouse.
OTHER VIEW
4. TEXTURE, MATERIALS and SETTINGS
Underneath the kitchen cabinet I put some cove light which has an emissive layer and
an intensity of 200. The RGB value is 200,161,52. This setting is same with the louver
type fluorescent, except the color. Just change it to white.
RED: 200
GREEN: 161
BLUE: 52
5. Here is an aerial view of the model showing the rectangular lights which I used
to illuminate the interior. I didn't used sun for the illumination because of some factors.
One factor is the position of the scene and other is ; when I used sun, the output of
render is dark. I don't want to use the shutter speed under the camera setting to lighten
the interior because I want the output to become more natural.
VIEW 1:
VRAY RECTANGULAR LIGHT
RGB VALUE IS SET TO
DEFAULT : WHITE
VIEW 2:
UNCHECK "AFFECT
REFLECTIONS" under
"AFFECT SPECULAR"
VRAY RECTANGULAR LIGHT
6. GRANITE COUNTER TOP TEXTURE and MATERIAL SETTING TEX FRESNEL:
VALUE: DEFAULT TO 1.55
H.G: 0.8 R.G: 0.8
TEX FRESNEL:
VALUE: DEFAULT TO 1.55
H.G: 0.8 R.G: 0.9
7. YELLOW CUP TEXTURE and MATERIAL SETTING
DIFFUSE COLOR:
R: 184
G:134
R.G: 0.8
B:11
H.G: 0.75
FLOOR TEXTURE and MATERIAL SETTING
R.G: 0.8 H.G: 0.75
IOR: 3.0
8. CHROME MATERIAL
Just add REFLECTION layer to material. I used this setting to all chrome. SINK, FAUCET ,
ETC. The value if H.G and R.G is default to 1.0 . Others used 0.9 for R.G and they set the
SUBDIVISION value to 300. I recommend not to use this setting if you have a lower
specification of pc because it affects the rendering time. The higher the subdivision the
longer you'll wait for the render to finish.
GLASS MATERIAL
Add REFLECTION LAYER and REFRACTION LAYER. Change the IOR value under refraction
layer. Set it to 1.44. Under the reflection layer set the "M" to "texfresnel" the value is
default to 1.55.
9. M = TEXFRESNEL H.G: 0.75 R.G: 0.7
CHAIR
M = TEXFRESNEL H.G: 1.0 R.G: 1.0
CABINET and PANTRY
OTHER OPTION::::H.G: 1.0 R.G: 0.9
10. RENDER SETTINGS: VRAY 1.49.01
UNDER SYSTEM: IF YOU HAVE 8GB MEMORY
CHANGE YOUR DYNAMIC MEMORY UNIT LIMIT TO
4000.
below is a very helpful link and the reason why I
change the value of D.M.L
http://renderstuff.com/best-vray-settings-
raycasting-cg-tutorial/
UNDER IMAGE SAMPLER: I CHANGED COLOR
THRESHOLD VALUE TO : 0.0
ANTIALIASING FILTER: CATMULL ROOM
SIZE: 2.0
11. UNDER DMC SAMPLER: I CHANGE THE NOISE
THRESHOLD VALUE TO 0.001
UNDER COLOR MAPPING: TYPE:
HSV EXPONENTIAL
THICK CLAMP OUTPUT
UNDER LIGHT CACHE: CHANGED THE
SUBDIVS VALUE TO 900
12. UNDER IRRADIANCE MAP: I CHANGED THE
HSph.SUBDIVS VALUE TO 100
AND SAMPLES VALUE TO : 30
UNDER INDIRECT ILLUMINATION: THICK
AMBIENT OCCLUSION ON. CHANGE THE
RADIUS VALUE TO 25.0 SUBDIVS TO 75 AND
AMOUNT TO 1.0
14. PHOTOSHOP RETOUCH
Import your final vray raw render in Photoshop CS6 or lower version /3/4/5.
THIS WINDOW WILL APPEAR
Under layer tab choose >New Adjustment Layer then > Curves. CHOOSE THE COLOR : GRAY
MODE: SOFT LIGHT
THEN PRESS OK
AFTER PRESSING "OK" BUTTON
AFTER PRESSING THE "OK"
THIS WINDOW WILL APPEAR,
BUTTON THIS WINDOW WILL
ADJUST/BEND THE LINE . DEPENDS
APPEAR, ADJUST/BEND THE LINE .
ON YOUR TASTE.
DEPENDS ON YOUR TASTE.
15. AND FOR ANOTHER EDITING.
UNDER LAYER TAB. CHOOSE>NEW
FILL LAYER THEN CHOOSE> SOLID
COLOR. THIS WILL APPEAR
CHANGE THE COLOR VALUE TO:
ORANGE
MODE: SOFT LIGHT
AFTER THE NEW FILL LAYER. I ALSO
USED COLOR BALANCE. BUT THIS IS
OPTIONAL.
16. THIS IS THE FINAL EDITOR I USED ,THE PHOTOSHOP PLUGIN "TOPAZ". Under Filter tab
choose > Topaz labs and > Topaz Clean 3.
after that the window editor will appear. on the left side upper corner choose
CRISPSTYLE then on the right side change the STRENGTH value to 1.
18. TIPS: AS YOU NOTICE IN THIS IMAGE THE EDGE IS ROUND AND NOT SHARP.THIS IS A BIG
FACTOR WHICH CAN AFFECT REALISM. I USED ROUND CORNER 3D PLUGINS WHICH
CAN BE DOWNLOADED IN sketchupvrayresources.blogspot.com UNDER STYLES and RUBIES.
ROUND EDGE
other helpful links:
http://www.cad-addict.com/2009/07/sketchup-list-of-plugins.html
http://renderstuff.com/best-vray-settings-raycasting-cg-tutorial/
TIPS 2: MAKE YOUR MODEL AS DETAILED AS POSSIBLE EVEN THE COMPONENTS. IF YOUR PC
CAN HANDLE LARGE POLYGONS THEN THIS IS A WAY TO GO TO DO DETAILED SCENES.
TIPS 3: AVOID DEAD SPACE
TIPS 4: THE LAST IS BE SURE YOU'RE SERIOUS AND YOU LOVE WHAT YOU'RE DOING. LOVE YOUR
WORK!
THAT'S ALL THANKS AND ENJOY :)
special thanks to sir Nomer for letting me to do this MTM