SlideShare a Scribd company logo
1 of 22
Choice and Moral Design
in Interactive Storytelling
Nelson Zagalo, Universidade do Minho
http://nelsonzagalo.googlepages.com
Universidade Aberta, Silves 18 July 2014
Seminar at Doctoral Program on Digital Media Arts
Storytelling is a communication model, and one the best ways to understand the world
around us, because it allows us to understand the Other, feel the Other, and feel for the
Other. Storytelling permits us to understand community moral values.
Videogames use this model adding the novelty of interactivity, which in essence means
adding choices to the communication model.
Storytelling and Interactivity
Game
Narrative
Story
Form
Linear
Non-linear
Choice means the power to act upon, to change, modify and transform according
to own motives.
Multilinear
Emergent
Branching
Interactivity and Choice
Message
Choice can give us the opportunity to interact with the representation of
the story (world and characters) or with the message (events unfolded).
Multilinear
Emergent
Branching
Choice has different approaches
The Last of Us (2013)
Fallout 3 (2008)
Mass Effect Trilogy (2007-2012)
Trilogy trailer
Form
1. Manipulation – Appearance, Genre, Skill
2. Navigation – Mode, Perspective, Plot
3. Participation – Morality, Dialogue
Message
4. Multilinear - Character Story
5. Emergent - Sidequests plus
6. Branching - Moral Decisions
“Mass Effect” choice deconstruction
Mass Effect - Manipulation
Appearance and Genre
Mass Effect - Manipulation
Skills, actions, power, arms and squad
Mass Effect – Navigation (Mode)
Casual – Story : The combat levels of enemies are scaled down based on player
level. Most enemies have no special protection or immunities. Story oriented.
Normal – RPG: The combat levels of enemies are scaled based on player level,
but Bosses are scaled up based on the player level. Some enemies have special
protection. Game and story mixed.
Veteran – Action : The combat levels of enemies are scaled up. Most enemies
have special protection. Game oriented.
Mass Effect – Navigation (Perspective)
Third-person view
I see the world
I see my character
I see the world as my character see
Mass Effect – Navigation (Plot)
Citadel Citadel
Feros
Noveria Therum
Virmire Ilios
Mass Effect Plot Structure
Mass Effect - Participation
Paragon: become a shining
example of the best of humanity,
a compassionate, heroic person.
Renegade: can be brutal and
calculating person who stops at
nothing to get the job done.
Permits the receptor to participate in
the definition of the tone of actions
taken. In the long run can affect also
the story message.
Mass Effect - Participation
Friendly
Hostile
Move on
Charm to
know more
Intimidate to
know more
Investigate
more subjects
Mass Effect
Dialogue Wheel
Mass Effect - Multilinear
A. Pre-service
History
Spacer
Colonist
Earthborn
B. Psychological
Profile
War Hero
Sole Survivor
Ruthless
C. Class
Soldier
Engineer
Adept
Infiltrator
Vanguard
Sentinel
Mass Effect - Multilinear
1.1 Spacer: Shepard was raised on ships and space
stations by his Alliance soldier parents.
1.2 Colonist: Shepard grew up on Mindoir, a colony
which eventually gets attacked by Batarian slavers.
1.3 Earthborn: Shepard grew up an orphan on the
streets on Earth.
A. Pre-service History
Mass Effect - Multilinear
2.1 War Hero: Shepard, at one point, risked their life
to save fellow soldiers, and single-handedly dealt
with a Batarian attack on Elysium.
2.2 Sole Survivor: Shepard's unit fell to a thresher
maw attack on Akuze, leaving Shepard to fight for
survival against all odds on his own.
2.3 Ruthless: A pragmatic, brutal Shepard once sent
most of their unit to their death, then killed a group of
surrendering Batarians on Torfan.
B. Psychological Profile
Mass Effect - Multilinear
3.1 Soldier: The Soldier is a tough warrior, able to deal with a range of
combat situations. The Soldier gets improved health, has the widest
selection of weapons, and is eventually able to wear heavy armor.
3.2 Engineer: The Engineer is a tech specialist, able to quickly and easily
manipulate the environment with specific talents.
3.3 Adept: The Adept is the ultimate biotic, able to affect the physical world
with the power of the mind.
3.4 Infiltrator: The Infiltrator is a tech-savvy warrior, able to win battles by
quickly disabling and killing enemies.
3.5 Vanguard: The Vanguard is a powerful combatant, able to combine
the offensive powers of the Adept and the Soldier.
3.6 Sentinel: The Sentinel is the most flexible class, able to combine tech
and biotics to manipulate the environment, disable and track enemies, or
defend the party.
C. Class
Mass Effect - Emergent
Mission side quests and the world
Prioritary, N7, Secondary, World
Mass Effect - Branching
1. The Rachni Queen (Noveria)
Let live or kill: The queen.
2. Zhu's Hope (Feros)
Let live or kill: Ethan Jeong, Colonists, Asari
3. Krogan disease (Virmire)
Convince or kill: Wrex
4. Parallel Mission (Virmire)
Let live and let die: Ashley or Kaidan
5. Final Battle (Citadel)
Convince or kill: Saren to suicide or to fight till
death
6. Final Battle (Citadel)
Let live or let die: Council
Moral decisions: Let live or kill,
Convince or kill, Let live and let die
Moral dilemmas
Moral dilemmas are
situations in which no
solution is satisfactory.
Crossroads defying
everyone trying to create
rules to decide what is right
and what is wrong, from
lawyers to philosophers…
Choice means to empower the receptor, to the limit of experimenting
with self moral values.
In movies you get to know the past, in games you get to decide the
future.
You don’t have someone telling you what happened, in order to help you
decide next time. You’ve to decide, try, go for it. It depends exclusively
on you.
That’s why playing through moral decisions in games, can become hard
on receptors, because we get that strange sensation of being lost, like in
real life.
The sensation is similar to movies, when we’re trying to predict what the
character will do, but then you pass it on the shoulders of the author.
In games we co-author the object of meaning, and that’s why
engagement reaches levels unattainable by any other art form.
Choice is Empowerment
Choose your own moral
Choice and Moral Design in Interactive Storytelling
Nelson Zagalo, Universidade do Minho
nzagalo@ics.uminho.pt
Universidade do Minho

More Related Content

What's hot

Dragons in the Stacks MLA 2015
Dragons in the Stacks MLA 2015Dragons in the Stacks MLA 2015
Dragons in the Stacks MLA 2015Cason Snow
 
Cabin2
Cabin2Cabin2
Cabin2for381
 
Horror Genre Research
Horror Genre ResearchHorror Genre Research
Horror Genre ResearchJD8307
 
Planning – plot outline
Planning – plot outlinePlanning – plot outline
Planning – plot outlineTwistedangel666
 
Josh’s presentation 2
Josh’s presentation 2Josh’s presentation 2
Josh’s presentation 2ecsmedia
 
Assign 1: Genre & subgenres
Assign 1: Genre & subgenresAssign 1: Genre & subgenres
Assign 1: Genre & subgenrestwbsmediaconnell
 
Audience yr 11
Audience yr 11Audience yr 11
Audience yr 11ibz10
 
Chain of fate
Chain of fateChain of fate
Chain of fateteawnni
 
Research and planning powerpoint new
Research and planning powerpoint newResearch and planning powerpoint new
Research and planning powerpoint newashgm
 
Research and planning powerpoint
Research and planning powerpointResearch and planning powerpoint
Research and planning powerpointashgm
 
Research and planning powerpoint new
Research and planning powerpoint newResearch and planning powerpoint new
Research and planning powerpoint newashgm
 

What's hot (16)

Questionnaire 2
Questionnaire 2Questionnaire 2
Questionnaire 2
 
Dragons in the Stacks MLA 2015
Dragons in the Stacks MLA 2015Dragons in the Stacks MLA 2015
Dragons in the Stacks MLA 2015
 
Cabin2
Cabin2Cabin2
Cabin2
 
Media as 5
Media as 5Media as 5
Media as 5
 
Horror Genre Research
Horror Genre ResearchHorror Genre Research
Horror Genre Research
 
Conventions
ConventionsConventions
Conventions
 
Planning – plot outline
Planning – plot outlinePlanning – plot outline
Planning – plot outline
 
Josh’s presentation 2
Josh’s presentation 2Josh’s presentation 2
Josh’s presentation 2
 
The Enemy Horde
The Enemy HordeThe Enemy Horde
The Enemy Horde
 
Assign 1: Genre & subgenres
Assign 1: Genre & subgenresAssign 1: Genre & subgenres
Assign 1: Genre & subgenres
 
Audience yr 11
Audience yr 11Audience yr 11
Audience yr 11
 
Chain of fate
Chain of fateChain of fate
Chain of fate
 
Research and planning powerpoint new
Research and planning powerpoint newResearch and planning powerpoint new
Research and planning powerpoint new
 
Research and planning powerpoint
Research and planning powerpointResearch and planning powerpoint
Research and planning powerpoint
 
Research and planning powerpoint new
Research and planning powerpoint newResearch and planning powerpoint new
Research and planning powerpoint new
 
Comic Analysis
Comic AnalysisComic Analysis
Comic Analysis
 

Similar to Choice and Moral Design in Interactive Storytelling

Write Essay Poverty
Write Essay PovertyWrite Essay Poverty
Write Essay PovertyAshley Jean
 
Financial Narrative Template Five Solid Evidences Atten
Financial Narrative Template Five Solid Evidences AttenFinancial Narrative Template Five Solid Evidences Atten
Financial Narrative Template Five Solid Evidences AttenSarah Griffin
 
Werewolf How To And Why
Werewolf How To And WhyWerewolf How To And Why
Werewolf How To And WhyJane McGonigal
 
Elements of Fiction
Elements of FictionElements of Fiction
Elements of Fictiontaichung
 
Film studies 7th march
Film studies 7th marchFilm studies 7th march
Film studies 7th marchtcasman
 
Elements of story telling xD
Elements of story telling xDElements of story telling xD
Elements of story telling xDkameanne
 
Elements of story telling (with video)
Elements of story telling (with video)Elements of story telling (with video)
Elements of story telling (with video)kameanne
 
Elements of Story
Elements of StoryElements of Story
Elements of Storyquesoqueen
 
Hindi Essay On Rabindranath Tagore
Hindi Essay On Rabindranath TagoreHindi Essay On Rabindranath Tagore
Hindi Essay On Rabindranath TagoreMeredith Harrison
 
Nighttime dreams and video game play
Nighttime dreams and video game playNighttime dreams and video game play
Nighttime dreams and video game playjgackenb
 
Writing An Observation Essay
Writing An Observation EssayWriting An Observation Essay
Writing An Observation EssayJennifer Campbell
 
Genre and narrative threory booklet
Genre and narrative threory bookletGenre and narrative threory booklet
Genre and narrative threory bookletRafaelPerezOlivan
 
Short story elements
Short story elementsShort story elements
Short story elementsdebranda
 
Explaining A Quote In An Essay. 004 Essay Example Maxresdefault How To Quotes...
Explaining A Quote In An Essay. 004 Essay Example Maxresdefault How To Quotes...Explaining A Quote In An Essay. 004 Essay Example Maxresdefault How To Quotes...
Explaining A Quote In An Essay. 004 Essay Example Maxresdefault How To Quotes...Caitlin Adams
 
On the theater ppt
On the theater pptOn the theater ppt
On the theater pptemral8
 
Narrative, Plot & Genre
Narrative, Plot & GenreNarrative, Plot & Genre
Narrative, Plot & GenreTrish Morgan
 
Elements of a short story
Elements of a short storyElements of a short story
Elements of a short storyjessshoe78
 
Introduction to Role Playing Games by Minh Tran
Introduction to Role Playing Games by Minh TranIntroduction to Role Playing Games by Minh Tran
Introduction to Role Playing Games by Minh TranPublicLibraryServices
 
Use information from news reports, speeches,.pptx
Use information from news reports, speeches,.pptxUse information from news reports, speeches,.pptx
Use information from news reports, speeches,.pptxEliza Jeresano
 

Similar to Choice and Moral Design in Interactive Storytelling (20)

Write Essay Poverty
Write Essay PovertyWrite Essay Poverty
Write Essay Poverty
 
Financial Narrative Template Five Solid Evidences Atten
Financial Narrative Template Five Solid Evidences AttenFinancial Narrative Template Five Solid Evidences Atten
Financial Narrative Template Five Solid Evidences Atten
 
Werewolf How To And Why
Werewolf How To And WhyWerewolf How To And Why
Werewolf How To And Why
 
Elements of Fiction
Elements of FictionElements of Fiction
Elements of Fiction
 
Film studies 7th march
Film studies 7th marchFilm studies 7th march
Film studies 7th march
 
Elements of story telling xD
Elements of story telling xDElements of story telling xD
Elements of story telling xD
 
Elements of story telling (with video)
Elements of story telling (with video)Elements of story telling (with video)
Elements of story telling (with video)
 
Elements of Story
Elements of StoryElements of Story
Elements of Story
 
Hindi Essay On Rabindranath Tagore
Hindi Essay On Rabindranath TagoreHindi Essay On Rabindranath Tagore
Hindi Essay On Rabindranath Tagore
 
Nighttime dreams and video game play
Nighttime dreams and video game playNighttime dreams and video game play
Nighttime dreams and video game play
 
Writing An Observation Essay
Writing An Observation EssayWriting An Observation Essay
Writing An Observation Essay
 
Marvel Guide For Developers
Marvel Guide For DevelopersMarvel Guide For Developers
Marvel Guide For Developers
 
Genre and narrative threory booklet
Genre and narrative threory bookletGenre and narrative threory booklet
Genre and narrative threory booklet
 
Short story elements
Short story elementsShort story elements
Short story elements
 
Explaining A Quote In An Essay. 004 Essay Example Maxresdefault How To Quotes...
Explaining A Quote In An Essay. 004 Essay Example Maxresdefault How To Quotes...Explaining A Quote In An Essay. 004 Essay Example Maxresdefault How To Quotes...
Explaining A Quote In An Essay. 004 Essay Example Maxresdefault How To Quotes...
 
On the theater ppt
On the theater pptOn the theater ppt
On the theater ppt
 
Narrative, Plot & Genre
Narrative, Plot & GenreNarrative, Plot & Genre
Narrative, Plot & Genre
 
Elements of a short story
Elements of a short storyElements of a short story
Elements of a short story
 
Introduction to Role Playing Games by Minh Tran
Introduction to Role Playing Games by Minh TranIntroduction to Role Playing Games by Minh Tran
Introduction to Role Playing Games by Minh Tran
 
Use information from news reports, speeches,.pptx
Use information from news reports, speeches,.pptxUse information from news reports, speeches,.pptx
Use information from news reports, speeches,.pptx
 

More from Nelson Zagalo

Ciência e Mitos sobre os efeitos dos Videojogos
Ciência e Mitos sobre os efeitos dos VideojogosCiência e Mitos sobre os efeitos dos Videojogos
Ciência e Mitos sobre os efeitos dos VideojogosNelson Zagalo
 
Evolução Tecnológica e Literacia
Evolução Tecnológica e LiteraciaEvolução Tecnológica e Literacia
Evolução Tecnológica e LiteraciaNelson Zagalo
 
Aplicações do 3D (CGI)
Aplicações do 3D (CGI)Aplicações do 3D (CGI)
Aplicações do 3D (CGI)Nelson Zagalo
 
Gamifying Motivation
Gamifying MotivationGamifying Motivation
Gamifying MotivationNelson Zagalo
 
Deepfake and the future of Audiovisual Simulacra
Deepfake and the future of Audiovisual SimulacraDeepfake and the future of Audiovisual Simulacra
Deepfake and the future of Audiovisual SimulacraNelson Zagalo
 
Complementaridade Tecnológica e o Fator Humano
Complementaridade Tecnológica e o Fator HumanoComplementaridade Tecnológica e o Fator Humano
Complementaridade Tecnológica e o Fator HumanoNelson Zagalo
 
Narrativa y Significado
Narrativa y SignificadoNarrativa y Significado
Narrativa y SignificadoNelson Zagalo
 
Persuasive Game Design
Persuasive Game DesignPersuasive Game Design
Persuasive Game DesignNelson Zagalo
 
Tendências dos Jogos Digitais na Educação
Tendências dos Jogos Digitais na EducaçãoTendências dos Jogos Digitais na Educação
Tendências dos Jogos Digitais na EducaçãoNelson Zagalo
 
Narrative Design, the case of “Horizon Zero Dawn”
Narrative Design, the case of “Horizon Zero Dawn”Narrative Design, the case of “Horizon Zero Dawn”
Narrative Design, the case of “Horizon Zero Dawn”Nelson Zagalo
 
Problematização do Dataismo
Problematização do DataismoProblematização do Dataismo
Problematização do DataismoNelson Zagalo
 
Competências Multimédia 12º
Competências Multimédia 12ºCompetências Multimédia 12º
Competências Multimédia 12ºNelson Zagalo
 
Aspectos Criativos do Design de Jogos
Aspectos Criativos do Design de JogosAspectos Criativos do Design de Jogos
Aspectos Criativos do Design de JogosNelson Zagalo
 
Videogames and Multimodal Literacy
Videogames and Multimodal LiteracyVideogames and Multimodal Literacy
Videogames and Multimodal LiteracyNelson Zagalo
 

More from Nelson Zagalo (20)

Engagement Design
Engagement DesignEngagement Design
Engagement Design
 
Ciência e Mitos sobre os efeitos dos Videojogos
Ciência e Mitos sobre os efeitos dos VideojogosCiência e Mitos sobre os efeitos dos Videojogos
Ciência e Mitos sobre os efeitos dos Videojogos
 
Aprender com Jogos
Aprender com JogosAprender com Jogos
Aprender com Jogos
 
Learning with Games
Learning with GamesLearning with Games
Learning with Games
 
Evolução Tecnológica e Literacia
Evolução Tecnológica e LiteraciaEvolução Tecnológica e Literacia
Evolução Tecnológica e Literacia
 
Aplicações do 3D (CGI)
Aplicações do 3D (CGI)Aplicações do 3D (CGI)
Aplicações do 3D (CGI)
 
Gamifying Motivation
Gamifying MotivationGamifying Motivation
Gamifying Motivation
 
Deepfake and the future of Audiovisual Simulacra
Deepfake and the future of Audiovisual SimulacraDeepfake and the future of Audiovisual Simulacra
Deepfake and the future of Audiovisual Simulacra
 
Complementaridade Tecnológica e o Fator Humano
Complementaridade Tecnológica e o Fator HumanoComplementaridade Tecnológica e o Fator Humano
Complementaridade Tecnológica e o Fator Humano
 
Narrativa y Significado
Narrativa y SignificadoNarrativa y Significado
Narrativa y Significado
 
Persuasive Game Design
Persuasive Game DesignPersuasive Game Design
Persuasive Game Design
 
Tendências dos Jogos Digitais na Educação
Tendências dos Jogos Digitais na EducaçãoTendências dos Jogos Digitais na Educação
Tendências dos Jogos Digitais na Educação
 
VR Engagement
VR EngagementVR Engagement
VR Engagement
 
Multimedia and Arts
Multimedia and ArtsMultimedia and Arts
Multimedia and Arts
 
Narrative Design, the case of “Horizon Zero Dawn”
Narrative Design, the case of “Horizon Zero Dawn”Narrative Design, the case of “Horizon Zero Dawn”
Narrative Design, the case of “Horizon Zero Dawn”
 
Problematização do Dataismo
Problematização do DataismoProblematização do Dataismo
Problematização do Dataismo
 
Competências Multimédia 12º
Competências Multimédia 12ºCompetências Multimédia 12º
Competências Multimédia 12º
 
Aspectos Criativos do Design de Jogos
Aspectos Criativos do Design de JogosAspectos Criativos do Design de Jogos
Aspectos Criativos do Design de Jogos
 
Videogames and Multimodal Literacy
Videogames and Multimodal LiteracyVideogames and Multimodal Literacy
Videogames and Multimodal Literacy
 
Futuro do criativo
Futuro do criativoFuturo do criativo
Futuro do criativo
 

Recently uploaded

Call Girls in Majnu Ka Tilla Delhi 🔝9711014705🔝 Genuine
Call Girls in Majnu Ka Tilla Delhi 🔝9711014705🔝 GenuineCall Girls in Majnu Ka Tilla Delhi 🔝9711014705🔝 Genuine
Call Girls in Majnu Ka Tilla Delhi 🔝9711014705🔝 Genuinethapagita
 
Pests of jatropha_Bionomics_identification_Dr.UPR.pdf
Pests of jatropha_Bionomics_identification_Dr.UPR.pdfPests of jatropha_Bionomics_identification_Dr.UPR.pdf
Pests of jatropha_Bionomics_identification_Dr.UPR.pdfPirithiRaju
 
ALL ABOUT MIXTURES IN GRADE 7 CLASS PPTX
ALL ABOUT MIXTURES IN GRADE 7 CLASS PPTXALL ABOUT MIXTURES IN GRADE 7 CLASS PPTX
ALL ABOUT MIXTURES IN GRADE 7 CLASS PPTXDole Philippines School
 
STOPPED FLOW METHOD & APPLICATION MURUGAVENI B.pptx
STOPPED FLOW METHOD & APPLICATION MURUGAVENI B.pptxSTOPPED FLOW METHOD & APPLICATION MURUGAVENI B.pptx
STOPPED FLOW METHOD & APPLICATION MURUGAVENI B.pptxMurugaveni B
 
Vision and reflection on Mining Software Repositories research in 2024
Vision and reflection on Mining Software Repositories research in 2024Vision and reflection on Mining Software Repositories research in 2024
Vision and reflection on Mining Software Repositories research in 2024AyushiRastogi48
 
Dubai Calls Girl Lisa O525547819 Lexi Call Girls In Dubai
Dubai Calls Girl Lisa O525547819 Lexi Call Girls In DubaiDubai Calls Girl Lisa O525547819 Lexi Call Girls In Dubai
Dubai Calls Girl Lisa O525547819 Lexi Call Girls In Dubaikojalkojal131
 
Pests of safflower_Binomics_Identification_Dr.UPR.pdf
Pests of safflower_Binomics_Identification_Dr.UPR.pdfPests of safflower_Binomics_Identification_Dr.UPR.pdf
Pests of safflower_Binomics_Identification_Dr.UPR.pdfPirithiRaju
 
LIGHT-PHENOMENA-BY-CABUALDIONALDOPANOGANCADIENTE-CONDEZA (1).pptx
LIGHT-PHENOMENA-BY-CABUALDIONALDOPANOGANCADIENTE-CONDEZA (1).pptxLIGHT-PHENOMENA-BY-CABUALDIONALDOPANOGANCADIENTE-CONDEZA (1).pptx
LIGHT-PHENOMENA-BY-CABUALDIONALDOPANOGANCADIENTE-CONDEZA (1).pptxmalonesandreagweneth
 
PROJECTILE MOTION-Horizontal and Vertical
PROJECTILE MOTION-Horizontal and VerticalPROJECTILE MOTION-Horizontal and Vertical
PROJECTILE MOTION-Horizontal and VerticalMAESTRELLAMesa2
 
basic entomology with insect anatomy and taxonomy
basic entomology with insect anatomy and taxonomybasic entomology with insect anatomy and taxonomy
basic entomology with insect anatomy and taxonomyDrAnita Sharma
 
FREE NURSING BUNDLE FOR NURSES.PDF by na
FREE NURSING BUNDLE FOR NURSES.PDF by naFREE NURSING BUNDLE FOR NURSES.PDF by na
FREE NURSING BUNDLE FOR NURSES.PDF by naJASISJULIANOELYNV
 
User Guide: Capricorn FLX™ Weather Station
User Guide: Capricorn FLX™ Weather StationUser Guide: Capricorn FLX™ Weather Station
User Guide: Capricorn FLX™ Weather StationColumbia Weather Systems
 
User Guide: Magellan MX™ Weather Station
User Guide: Magellan MX™ Weather StationUser Guide: Magellan MX™ Weather Station
User Guide: Magellan MX™ Weather StationColumbia Weather Systems
 
《Queensland毕业文凭-昆士兰大学毕业证成绩单》
《Queensland毕业文凭-昆士兰大学毕业证成绩单》《Queensland毕业文凭-昆士兰大学毕业证成绩单》
《Queensland毕业文凭-昆士兰大学毕业证成绩单》rnrncn29
 
Bioteknologi kelas 10 kumer smapsa .pptx
Bioteknologi kelas 10 kumer smapsa .pptxBioteknologi kelas 10 kumer smapsa .pptx
Bioteknologi kelas 10 kumer smapsa .pptx023NiWayanAnggiSriWa
 
Pests of castor_Binomics_Identification_Dr.UPR.pdf
Pests of castor_Binomics_Identification_Dr.UPR.pdfPests of castor_Binomics_Identification_Dr.UPR.pdf
Pests of castor_Binomics_Identification_Dr.UPR.pdfPirithiRaju
 
Radiation physics in Dental Radiology...
Radiation physics in Dental Radiology...Radiation physics in Dental Radiology...
Radiation physics in Dental Radiology...navyadasi1992
 
Environmental Biotechnology Topic:- Microbial Biosensor
Environmental Biotechnology Topic:- Microbial BiosensorEnvironmental Biotechnology Topic:- Microbial Biosensor
Environmental Biotechnology Topic:- Microbial Biosensorsonawaneprad
 
Pests of Bengal gram_Identification_Dr.UPR.pdf
Pests of Bengal gram_Identification_Dr.UPR.pdfPests of Bengal gram_Identification_Dr.UPR.pdf
Pests of Bengal gram_Identification_Dr.UPR.pdfPirithiRaju
 
(9818099198) Call Girls In Noida Sector 14 (NOIDA ESCORTS)
(9818099198) Call Girls In Noida Sector 14 (NOIDA ESCORTS)(9818099198) Call Girls In Noida Sector 14 (NOIDA ESCORTS)
(9818099198) Call Girls In Noida Sector 14 (NOIDA ESCORTS)riyaescorts54
 

Recently uploaded (20)

Call Girls in Majnu Ka Tilla Delhi 🔝9711014705🔝 Genuine
Call Girls in Majnu Ka Tilla Delhi 🔝9711014705🔝 GenuineCall Girls in Majnu Ka Tilla Delhi 🔝9711014705🔝 Genuine
Call Girls in Majnu Ka Tilla Delhi 🔝9711014705🔝 Genuine
 
Pests of jatropha_Bionomics_identification_Dr.UPR.pdf
Pests of jatropha_Bionomics_identification_Dr.UPR.pdfPests of jatropha_Bionomics_identification_Dr.UPR.pdf
Pests of jatropha_Bionomics_identification_Dr.UPR.pdf
 
ALL ABOUT MIXTURES IN GRADE 7 CLASS PPTX
ALL ABOUT MIXTURES IN GRADE 7 CLASS PPTXALL ABOUT MIXTURES IN GRADE 7 CLASS PPTX
ALL ABOUT MIXTURES IN GRADE 7 CLASS PPTX
 
STOPPED FLOW METHOD & APPLICATION MURUGAVENI B.pptx
STOPPED FLOW METHOD & APPLICATION MURUGAVENI B.pptxSTOPPED FLOW METHOD & APPLICATION MURUGAVENI B.pptx
STOPPED FLOW METHOD & APPLICATION MURUGAVENI B.pptx
 
Vision and reflection on Mining Software Repositories research in 2024
Vision and reflection on Mining Software Repositories research in 2024Vision and reflection on Mining Software Repositories research in 2024
Vision and reflection on Mining Software Repositories research in 2024
 
Dubai Calls Girl Lisa O525547819 Lexi Call Girls In Dubai
Dubai Calls Girl Lisa O525547819 Lexi Call Girls In DubaiDubai Calls Girl Lisa O525547819 Lexi Call Girls In Dubai
Dubai Calls Girl Lisa O525547819 Lexi Call Girls In Dubai
 
Pests of safflower_Binomics_Identification_Dr.UPR.pdf
Pests of safflower_Binomics_Identification_Dr.UPR.pdfPests of safflower_Binomics_Identification_Dr.UPR.pdf
Pests of safflower_Binomics_Identification_Dr.UPR.pdf
 
LIGHT-PHENOMENA-BY-CABUALDIONALDOPANOGANCADIENTE-CONDEZA (1).pptx
LIGHT-PHENOMENA-BY-CABUALDIONALDOPANOGANCADIENTE-CONDEZA (1).pptxLIGHT-PHENOMENA-BY-CABUALDIONALDOPANOGANCADIENTE-CONDEZA (1).pptx
LIGHT-PHENOMENA-BY-CABUALDIONALDOPANOGANCADIENTE-CONDEZA (1).pptx
 
PROJECTILE MOTION-Horizontal and Vertical
PROJECTILE MOTION-Horizontal and VerticalPROJECTILE MOTION-Horizontal and Vertical
PROJECTILE MOTION-Horizontal and Vertical
 
basic entomology with insect anatomy and taxonomy
basic entomology with insect anatomy and taxonomybasic entomology with insect anatomy and taxonomy
basic entomology with insect anatomy and taxonomy
 
FREE NURSING BUNDLE FOR NURSES.PDF by na
FREE NURSING BUNDLE FOR NURSES.PDF by naFREE NURSING BUNDLE FOR NURSES.PDF by na
FREE NURSING BUNDLE FOR NURSES.PDF by na
 
User Guide: Capricorn FLX™ Weather Station
User Guide: Capricorn FLX™ Weather StationUser Guide: Capricorn FLX™ Weather Station
User Guide: Capricorn FLX™ Weather Station
 
User Guide: Magellan MX™ Weather Station
User Guide: Magellan MX™ Weather StationUser Guide: Magellan MX™ Weather Station
User Guide: Magellan MX™ Weather Station
 
《Queensland毕业文凭-昆士兰大学毕业证成绩单》
《Queensland毕业文凭-昆士兰大学毕业证成绩单》《Queensland毕业文凭-昆士兰大学毕业证成绩单》
《Queensland毕业文凭-昆士兰大学毕业证成绩单》
 
Bioteknologi kelas 10 kumer smapsa .pptx
Bioteknologi kelas 10 kumer smapsa .pptxBioteknologi kelas 10 kumer smapsa .pptx
Bioteknologi kelas 10 kumer smapsa .pptx
 
Pests of castor_Binomics_Identification_Dr.UPR.pdf
Pests of castor_Binomics_Identification_Dr.UPR.pdfPests of castor_Binomics_Identification_Dr.UPR.pdf
Pests of castor_Binomics_Identification_Dr.UPR.pdf
 
Radiation physics in Dental Radiology...
Radiation physics in Dental Radiology...Radiation physics in Dental Radiology...
Radiation physics in Dental Radiology...
 
Environmental Biotechnology Topic:- Microbial Biosensor
Environmental Biotechnology Topic:- Microbial BiosensorEnvironmental Biotechnology Topic:- Microbial Biosensor
Environmental Biotechnology Topic:- Microbial Biosensor
 
Pests of Bengal gram_Identification_Dr.UPR.pdf
Pests of Bengal gram_Identification_Dr.UPR.pdfPests of Bengal gram_Identification_Dr.UPR.pdf
Pests of Bengal gram_Identification_Dr.UPR.pdf
 
(9818099198) Call Girls In Noida Sector 14 (NOIDA ESCORTS)
(9818099198) Call Girls In Noida Sector 14 (NOIDA ESCORTS)(9818099198) Call Girls In Noida Sector 14 (NOIDA ESCORTS)
(9818099198) Call Girls In Noida Sector 14 (NOIDA ESCORTS)
 

Choice and Moral Design in Interactive Storytelling

  • 1. Choice and Moral Design in Interactive Storytelling Nelson Zagalo, Universidade do Minho http://nelsonzagalo.googlepages.com Universidade Aberta, Silves 18 July 2014 Seminar at Doctoral Program on Digital Media Arts
  • 2. Storytelling is a communication model, and one the best ways to understand the world around us, because it allows us to understand the Other, feel the Other, and feel for the Other. Storytelling permits us to understand community moral values. Videogames use this model adding the novelty of interactivity, which in essence means adding choices to the communication model. Storytelling and Interactivity
  • 3. Game Narrative Story Form Linear Non-linear Choice means the power to act upon, to change, modify and transform according to own motives. Multilinear Emergent Branching Interactivity and Choice
  • 4. Message Choice can give us the opportunity to interact with the representation of the story (world and characters) or with the message (events unfolded). Multilinear Emergent Branching Choice has different approaches The Last of Us (2013) Fallout 3 (2008)
  • 5. Mass Effect Trilogy (2007-2012) Trilogy trailer
  • 6. Form 1. Manipulation – Appearance, Genre, Skill 2. Navigation – Mode, Perspective, Plot 3. Participation – Morality, Dialogue Message 4. Multilinear - Character Story 5. Emergent - Sidequests plus 6. Branching - Moral Decisions “Mass Effect” choice deconstruction
  • 7. Mass Effect - Manipulation Appearance and Genre
  • 8. Mass Effect - Manipulation Skills, actions, power, arms and squad
  • 9. Mass Effect – Navigation (Mode) Casual – Story : The combat levels of enemies are scaled down based on player level. Most enemies have no special protection or immunities. Story oriented. Normal – RPG: The combat levels of enemies are scaled based on player level, but Bosses are scaled up based on the player level. Some enemies have special protection. Game and story mixed. Veteran – Action : The combat levels of enemies are scaled up. Most enemies have special protection. Game oriented.
  • 10. Mass Effect – Navigation (Perspective) Third-person view I see the world I see my character I see the world as my character see
  • 11. Mass Effect – Navigation (Plot) Citadel Citadel Feros Noveria Therum Virmire Ilios Mass Effect Plot Structure
  • 12. Mass Effect - Participation Paragon: become a shining example of the best of humanity, a compassionate, heroic person. Renegade: can be brutal and calculating person who stops at nothing to get the job done. Permits the receptor to participate in the definition of the tone of actions taken. In the long run can affect also the story message.
  • 13. Mass Effect - Participation Friendly Hostile Move on Charm to know more Intimidate to know more Investigate more subjects Mass Effect Dialogue Wheel
  • 14. Mass Effect - Multilinear A. Pre-service History Spacer Colonist Earthborn B. Psychological Profile War Hero Sole Survivor Ruthless C. Class Soldier Engineer Adept Infiltrator Vanguard Sentinel
  • 15. Mass Effect - Multilinear 1.1 Spacer: Shepard was raised on ships and space stations by his Alliance soldier parents. 1.2 Colonist: Shepard grew up on Mindoir, a colony which eventually gets attacked by Batarian slavers. 1.3 Earthborn: Shepard grew up an orphan on the streets on Earth. A. Pre-service History
  • 16. Mass Effect - Multilinear 2.1 War Hero: Shepard, at one point, risked their life to save fellow soldiers, and single-handedly dealt with a Batarian attack on Elysium. 2.2 Sole Survivor: Shepard's unit fell to a thresher maw attack on Akuze, leaving Shepard to fight for survival against all odds on his own. 2.3 Ruthless: A pragmatic, brutal Shepard once sent most of their unit to their death, then killed a group of surrendering Batarians on Torfan. B. Psychological Profile
  • 17. Mass Effect - Multilinear 3.1 Soldier: The Soldier is a tough warrior, able to deal with a range of combat situations. The Soldier gets improved health, has the widest selection of weapons, and is eventually able to wear heavy armor. 3.2 Engineer: The Engineer is a tech specialist, able to quickly and easily manipulate the environment with specific talents. 3.3 Adept: The Adept is the ultimate biotic, able to affect the physical world with the power of the mind. 3.4 Infiltrator: The Infiltrator is a tech-savvy warrior, able to win battles by quickly disabling and killing enemies. 3.5 Vanguard: The Vanguard is a powerful combatant, able to combine the offensive powers of the Adept and the Soldier. 3.6 Sentinel: The Sentinel is the most flexible class, able to combine tech and biotics to manipulate the environment, disable and track enemies, or defend the party. C. Class
  • 18. Mass Effect - Emergent Mission side quests and the world Prioritary, N7, Secondary, World
  • 19. Mass Effect - Branching 1. The Rachni Queen (Noveria) Let live or kill: The queen. 2. Zhu's Hope (Feros) Let live or kill: Ethan Jeong, Colonists, Asari 3. Krogan disease (Virmire) Convince or kill: Wrex 4. Parallel Mission (Virmire) Let live and let die: Ashley or Kaidan 5. Final Battle (Citadel) Convince or kill: Saren to suicide or to fight till death 6. Final Battle (Citadel) Let live or let die: Council Moral decisions: Let live or kill, Convince or kill, Let live and let die
  • 20. Moral dilemmas Moral dilemmas are situations in which no solution is satisfactory. Crossroads defying everyone trying to create rules to decide what is right and what is wrong, from lawyers to philosophers…
  • 21. Choice means to empower the receptor, to the limit of experimenting with self moral values. In movies you get to know the past, in games you get to decide the future. You don’t have someone telling you what happened, in order to help you decide next time. You’ve to decide, try, go for it. It depends exclusively on you. That’s why playing through moral decisions in games, can become hard on receptors, because we get that strange sensation of being lost, like in real life. The sensation is similar to movies, when we’re trying to predict what the character will do, but then you pass it on the shoulders of the author. In games we co-author the object of meaning, and that’s why engagement reaches levels unattainable by any other art form. Choice is Empowerment Choose your own moral
  • 22. Choice and Moral Design in Interactive Storytelling Nelson Zagalo, Universidade do Minho nzagalo@ics.uminho.pt Universidade do Minho