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User Experience (UX)
Why and how
James Breeze               Nirish Shakya
Chief Experience Officer   User Experience Consultant
http://blogs.technet.com/blogfiles/ewan/WindowsLiveWriter/TheDesignofEverydayThings_F12A/IMAGE_006%5B2%5D.jpg
More like
 extreme
navigation?
Customers don’t pay for the product
They pay for the satisfying
                 experience
UX matters
Because everyone has a customer!
What is UX?
Not just usability
http://media.smashingmagazine.com/
What
             elements
             matter to
             us?




http://uxmag.com/uploads/halvorson-cs/IBMinfographic.gif
My good ol’ pre-UX days
2



                                                               Driver




http://nedmartin.org/uni/_img/INFS1200-ass1p1-ER-diagram.png
s




http://www.agilemodeling.com/images/models/useCaseReuse.gif
?
 ?
 User
User
How the                            How the    How the business
How the customer                     How the analyst
                    project leader                      programmer      consultant
  explained it                         designed it
                    understood it                         wrote it     described it




How the project    What operations   How the customer   How it was   What the customer
was documented        installed         was billed      supported      really wanted
http://wtfjournal.com/wp-content/uploads/2010/05/old-driver.gif
requirements = GetRequirements();
for (int i = 0; i < requirements.Count; i++)
{
    CodeRequirement(requirements[i]);
    TestRequirement(requirements[i]);
    DeployRequirement(requirements[i]);
}
if (budget > expectations && client == happy)
    Celebrate();
else
    PassTheBuck(buck);
The
user
manual
User manual   Tech support




               Ignorance is
                  bliss!
RO(UX)I
The benefits
Good UX
Increases sales
The $300 million button
         - Jared Spool, User Interface Engineering




http://www.uie.com/articles/three_hund_million_button
Register
  before you buy
Good UX
Increases productivity
19 seconds X 1000 visitors per day
= 19000 seconds per day
= 5 hours per day
= 76 days per year!
Good UX
= happier (and loyal) customers
User-Centred Design Process
The techniques
?
       ?
      User
Who is the user?
Who is your
  user?
http://0.tqn.com/d/radio/1/0/9/5/S_console3.jpg
Context is king
Know your
users and their
context
Focus groups




http://wtfjournal.com/wp-content/uploads/2010/05/old-driver.gif
My mobile banking in a typical
week - Sample responses




                                 54
Observation




http://wtfjournal.com/wp-content/uploads/2010/05/old-driver.gif
Call Centre Terminal
Call Centre Terminal Redesign
Case Study
• Challenges:
  –   Difficult to navigate
  –   Difficult to find things
  –   Operator has to remember too many things
  –   Easy to make mistakes
  –   Customers are not forgiving
  –   Steep learning curve
  –   Long training times
  –   Stressful environment for the operators
  –   High staff turnover
Call Centre Terminal Redesign
Case Study
• Redesign methodology
  – Stakeholder interviews
  – Contextual inquiry
  – Design sessions with stakeholders
  – High-level wireframes
     • Daily hallway testing
  – Detailed wireframes
     • Weekly hallway testing
  – Usability testing
Call Centre Terminal Redesign
Case Study
• Outcomes (so far)
  – More streamlined navigation
  – Less mental load on the operator to find and
    remember things
  – Balance between
       • learnability (for novice users)
       • efficiency (for expert users)
• Expected future outcomes
  –   Reduced training times
  –   Reduced staff turnover
  –   Less stress for the operators
  –   Faster transactions for the customers
Personas




http://www.allmovieposter.org/poster/the-usual-suspects-poster-15.jpg
Personas
Scenarios
?
               ?
              User
How should content be organised?
Information architecture
Next-gen mobile banking solution for a major bank
Next-gen mobile banking solution for a major bank
Case Study

• Challenges:
  – Disintegrated mobile banking components
  – Information structure not logical
  – Lack of funds for an app for every platform
  – Lack of a common vision
  – Difficulty in getting buy-in from board
Next-gen mobile banking solution for a major bank
Case Study

• Redesign methodology
  – Stakeholder interviews
  – Focus group with end-users
  – Design sessions with stakeholders
  – High-level wireframes
Next-gen mobile banking solution for a major bank
Case Study

• Outcomes
  – Integrated approach to mobile banking
  – Logical information architecture and improved
    findability
  – Platform-agnostic mobile site
  – Shared vision of the expected system
?
         ?
        User
How should it work?
Sketching




http://www.italianvisits.com/people/da_vinci/images/da-vinci-skull_helicopter.jpg
Design sessions: Call centre system redesign
http://www.smashingmagazine.com/2010/06/16/design-better-faster-with-rapid-prototyping/
Detailed wireframes
SAI Global Financial System
?
      ?
     User
Does it work?
Hallway testing
AMP Sharepoint Intranet Redesign
Hallway testing
AMP Sharepoint Intranet Redesign
“You want to find the contact details
of the key contact within the Finance
Team.
Hallway testing
Findings
Usability testing
Usability testing findings
TGA Database of Adverse Events Notifications
Usability testing findings
TGA Database of Adverse Events Notifications
Usability testing findings
TGA Database of Adverse Events Notifications
Usability testing findings
TGA Database of Adverse Events Notifications
UX testing in agile

        Daily scrum meeting

                              Hallway   Usabilit
                              testing   ytesting
Tools & Resources
Prototyping tools
 Learning curve




                  Pen & paper

                                Interactivity
Skills required
                            Technology
                               10%
         Compassion &                     Patience
           empathy                          10%
             25%

                                                Others
                                                 10%

       Design                     Psychology, sociol
        15%                       ogy, anthropology
                                         15%

                Business acumen
                      15%
Eyetracking




Tobii T60, T120, T60XL           Tobii TX300           Tobii X60 and X120              Tobii Glasses                Tobii X1 Light
 Used to test images on a   Used to test images on a   Used to test large images    Used to test in real life     Portable light weight
    computer screen.         screen, at high speed        e.g. shelf layouts.      situations e.g. shopping.    eye tracker, which snaps
                                    (300Hz).                                                                       laptops and kiosks.




Visit http://www.tobii.com/en/eye-tracking-research/global/products/ for more information
Eyetracking outputs
Trends in UX
Trends
Responsive design
Mitsubishi Motors consumer website
Recap
•   Bad vs good UX
•   (Very) brief intro to UX
•   Benefits of UX
•   User-centred design methodology
•   Case studies
•   Skills required
•   Tools
•   Trends
Say hello!


  James Breeze                   Nirish Shakya
  Chief Experience Officer       User Experience Consultant
  jbreeze@objectivedigital.com   nshakya@objectivedigital.com
  0410 410 494                   0431 170 608
  @NirishShakya                  @NirishShakya




                                    301/15 Lime Street
                                    King Street Wharf
 www.ObjectiveDigital.com           Sydney NSW 2000

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Why UX Matters: Understanding User Experience Design

Editor's Notes

  1. Have you had a similar experience with the computer lately? Keep your hands raised if you’ve felt like punching the computer screen or smashing your phone! Yep, it’s all too common! Ladies and gentleman, my name is Nirish. And I’m Dan. And we’re people who try to make sure you don’t have to punch your screen or smash your phone. They call us user experience consultants.
  2. I’m sure you’ve seen the unusable tea-pot on Don Norman famous book ‘The Design of Everyday Things’.
  3. And too often, we come across these doors which we’re not sure whether we’re meant to push or pull.
  4. And then there are website menus that try to confuse you random icons.
  5. Don’t we all love these??
  6. Don’t we all love these??
  7. Don’t we all love these??
  8. And some are just so bad that they’re good…to make fun of! We’ve all seen this infamous homepage of a computer store. To my surprise, they recently revamped their website…
  9. And made it even more confusing!.... GO TO SYDNEY WATER SITE!
  10. On the other hand, they are some satisfying user experiences as well. For example, the new Chrome browser lets you do a google search straight from the URL textbox without having to go to the google page.
  11. Some make it really clear what you can do on the page.
  12. Others make the experience a bit more memorable.
  13. This is true with any product, not just software products. You buy a glass a beer, not for the beer itself, but for the experience it gives you. This is especially valid in software because the customer cannot touch or feel the product. They can only experience it.
  14. UX is important because we all have a customer.
  15. User experience is made up of a variety of relevant fields. While Usability is still the most prominent (and provides a good framework for what we do) it is important that other factors are taken into consideration. It doesn’t matter if it works if the marketing team has told them something different. The video might be great, but most of your users are still on dial-up. These are the issues that we try to uncover.
  16. Accessibility: Will colour blind people be able to use the colour coded map? Content: the right information at the right time? IA: general public users vs large corporate clients. Are their needs different? Functionality: does the site or application deliver the tools to fulfil a user’s needs? Platform: What is the experience like on a mobile phone on a crowded bus. User interface: Does the site using conventions?
  17. I did my undergrad in IT.
  18. And for a lot of our programming subjects, we had to draw these entity-relationship diagrams to show the relationship between different entities involved with the system. But the closest we ever came to meeting the user was this box called ‘Driver’.
  19. Or stick figures.
  20. I don’t remember actually meeting this elusive user that kept appearing in all our diagrams. After 3 and half years of hard work, I graduated I got a job as a programmer. But I found that a lot of the projects I worked on looked a bit like…
  21. …the famous tree swing cartoon. [END]We used to develop these really cool industrial navigation and job dispatch applications for technician vans and security cars. We knew they were used by drivers but we didn’t know whether it was used by
  22. Elderly drivers who had difficulty with their visions or
  23. People who hated technology. We didn’t know.
  24. We only thought in code. It was all about getting the requirements coded and shipped.
  25. After years of hard work, we came up with this. But we started receiving a lot of complaints from people who found the application difficult to use. Are you kidding me? It’s easy! So we did what every engineer knows how to do.
  26. We wrote a user manual with all the detailed instructions and pretty screenshots. But the there was one problem – no one read the user manual.
  27. Life was imitating these Dilbert cartoons. If it couldn’t be solved by user manuals or tech support, just pretend nothing happened. After all, ignorance is bliss, isn’t it?
  28. Not anymore. Have you heard the Google Ngram viewer? Using this, you can visualise the rise and fall of keyword across 5 million books and 500 years. As you can see, the keyword ‘user experience’ is trending up.
  29. Whereas, the keyword ‘software engineering’ is trending down. But that doesn’t mean that software engineering is any less popular than it used to. It just means that people’s expectation of a satisfying user experience is going up. Now, technology has become something that’s taken for granted. It’s like 60 years ago, owning a TV was the coolest thing in the world. Now, owning a TV is like owning a pair of undies. Everyone’s expected to have at least one. Now people want something more than just the fastest hardware or the most-efficient algorithm.
  30. So why is UX getting so popular? Well, obviously it has some benefits.
  31. UX guru, Jared Spool, talks about the $300 million button. A big e-commerce company approached him to find out why customers were dropping out in the middle of the checkout process. Spool conducted some usability testing on the site. And found that the site was making the user …
  32. ..register before they could make the purchase. He found that a lot of people did not want to register.
  33. How many times have you seen these shopping sites which force you to register for an account when all you wanna do is pay for the thing and get the hell outta there? And if you look at the fields you need to fill in to register, it’s actually information you have to put in anyways when you checkout. So why make it look like it’s an additional step in the process when the customer is already in a rush.
  34. Hence, now we’re starting to see more and more e-commerce sites that allow customers to checkout without registering for an account. Some others let you register while you checkout.
  35. Now who here doesn’t want that? If we can save our customers or users time, that’s good for their business, which in turn in good for ours. But unfortunately, you see a lot of sites out there that love to play a game of cat and mouse and send you on a treasure hunt around the site.
  36. This visualisation here is called a gazeplot and it shows the flow of my gaze on the page. As you can see, I had to scan the entire length of the page to find the online-check in function that was meant to be the most important function on the page.
  37. This is another culprit when it comes to lost productivity. On the older version of the Transport Infoline website, when you click on the address boxes to type your own address,
  38. The instructional text stays there and you have to delete the text yourself. Now, I timed myself deleting all that text from those 4 textboxes.
  39. And it took me 19 seconds in total. Not let’s say the Transport Infoline gets around 1000 visitors in a day searching for public transport routes. That’s 190000 seconds, which is 13 hours per day which totals to 197 days of productivity lost in a year which the NSW government owes us!
  40. Good user experience makes our customers happier and when they’re happy, they want to use our products more and more.
  41. Do you remember these super-fancy smartphones running on Windows Mobile? They were so fancy, they even came with a magic wand! But unfortunately, for them and for a lot of other phones, this happened. In terms of the technical specs, they didn’t have much between them. In fact, I would say a lot of the other phones had better hardware and processing power. But people just felt good using these phones. Whether you were a techie or a grandma, you could just pick up one of these phones and enjoy using them. Now I’m not a marketing guy and I’m not here to talk about all the marketing that goes into Apple products, but there’s no denying that they offer a much superior user experience than other comparable products out there and that’s the main reason now you see most people on the Cityrail trains playing with their iPhones and no one with a Windows Mobile phone.
  42. THE UCD or user centered design processInvolves research, concepts and testing with users.It can be an ongoing process which has touch points with users throughout the life cycle of the project.
  43. Who is your user?
  44. Who is your “User”? What is their environment like? What do they know about the system?
  45. Is it a novice user who just wants to enjoy some of their personal music collection on the way to work and wants the simplest device to use?
  46. Or is a full-blown expert or a professional who needs more power and is prepared to learn the complexities that comes with the power?
  47. After you figured out why you’re designing or redesigning something, next step to understand in what context your users will be using the system.
  48. As the famous saying goes, ‘If we try to be everything to everyone, then we become nothing.’ So we need to understand how our systems are going to be used by what kind of people.
  49. Context—The user’s actual workplace. Watches users do their own work tasks and discusses any artefactsStep-by-stepre-tellings of specific past events when they are relevant to the project focus.Confirmyour interpretations and insights with the user during the interview. The user may expand or correct the researcher’s understanding.
  50. Context—The user’s actual workplace. Watches users do their own work tasks and discusses any artefactsStep-by-stepre-tellings of specific past events when they are relevant to the project focus.Confirmyour interpretations and insights with the user during the interview. The user may expand or correct the researcher’s understanding.
  51. Descriptive profiles of users, summarising their needs and motivations. They help to force a focus on user needs by putting a ‘human face’ end users.Make 1 per user type.
  52. Use what you know from other researchProduce scenariosPredict issues arising
  53. Who is your user?
  54. Who is your user?
  55. Explore ideas and iterate on conceptsQuickly and easily Don’t createdetailed mockups, just ideasConceive and predict the consequences of certain design arguments
  56. Whether you have a bunch of paper prototypes, or HTML prototype or a full-blown website. Better early than late and better late than never.
  57. Ask someone to do something on your product. You can grab someone at their desk or meet them at a coffee shop. As long as you have a comfortable space and the stimulusA lot of people will do it as a favour. Or you can just buy them coffee.Avoid designers &amp; engineers
  58. Ask someone to do something on your product. You can grab someone at their desk or meet them at a coffee shop. As long as you have a comfortable space and the stimulusA lot of people will do it as a favour. Or you can just buy them coffee.Avoid designers &amp; engineers
  59. Ask them to do a task. E.g. download a video / buy a pair of shoes. Watch and ask them open-ended questions ‘What are you looking for?’ or ‘What’s behind that button?’. 5-6 people generates 70-80% usability issues.
  60. Evaluate a product by testing it on target users.Measuring a product&apos;s capacity to perform it’s intended purposeUse 6-8 people (per cell) to uncover the majority of issues.Start with context of use, then initial reactions, a set of tasks and closing thoughts.Ideally you have a lab &amp; recording software, and participants are incentivised for their time.
  61. If you follow an agile methodology, such as Scrum, you can do this kind of hallway testing towards at end of the sprint. Test in the morning, report in the afternoon. The returns you will get from that 1 day of testing will be several times the investment.
  62. Make your ideas come to life – easily and cheaplyAn early sample modelA prototype is designed to test and trial a new design