Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

New Technology Summer 2020 Course Introduction


Published on

Slides on the New Technology Summer 2020 Course. Contains information about the content and requirements.

Published in: Technology
  • Be the first to comment

  • Be the first to like this

New Technology Summer 2020 Course Introduction

  1. 1. New Technology Summer 2020 Course Introduction
  2. 2. Ólafur Andri Ragnarsson Consultant, Author, Speaker Lecturer at Reykjavik University Board of Directors: Solid Clouds, Raw Fury, Aha Retail Partners M.Sc. Computer Science from University of Oregon Founder: Margmiðlun hf (1993) and Betware (1998) Teacher
  3. 3. Ólafur Andri Ragnarsson @olandri Teacher
  4. 4. If you have questions: Piazza — in English General questions where the answer might be relevant to anyone Private questions if personal or irrelevant to others Email or Canvas Inbox Teacher
  5. 5. TAs TBA Teacher
  6. 6. Adjacent Possible Disruptive Technology Software and Machine Learning Becoming Invisible Evolution of Technology Exponential World The Rise of the Machine How Innovation Happens Diffusion of Innovation Big Data and Visualisation Innovator´s Dilemma Software and Artificial Intelligence Augmented and Virtual Reality The Broadcast Century A Worldwide Network Mobile Social Games The Internet of Things Digital TransformationGamifcation Future Trends Robotics and Drones Contents Blockchain
  7. 7. Module 1 - Technology Evolution Module 2 - Innovation Module 3 - Business Transformation Module 4 - Infrastructure Module 5 - Algorithms and Platforms Module 6 - Play and Work Teacher
  8. 8. State of technology Nature of disruptionsWhy study technology L01 Introduction MODULE 1 TECHNOLOGY EVOLUTION Why do good companies fail?
  9. 9. What does technology mean? How do we define technology?The Study of People L02 Evolution of Technology MODULE 1 TECHNOLOGY EVOLUTION
  10. 10. Waves of development What exponential means? Local and linear vs. global and exponential Moore’s Law L03 Exponential World MODULE 1 TECHNOLOGY EVOLUTION
  11. 11. Why are things invented when they are? Layers of technology L04 Adjacent Possible MODULE 1 TECHNOLOGY EVOLUTION
  12. 12. How does technology evolve? The Slow Hunch Liquid NetworkSerendipity L05 Innovation MODULE 2 INNOVATION
  13. 13. Why do people adopt new technology? Why do good technologies fail and inferior succeed? What are customers really buying? Crossing the Chasm The Hype Cycle L06 Diffusion of Innovation MODULE 2 INNOVATION
  14. 14. When products mature, technology is irrelevant Importance of style and emotion Why engineers are bad designers L07 Becoming Invisible MODULE 2 INNOVATION
  15. 15. Elements of revolutions L08 Technological Revolutions INSTALLATION PERIOD TURNING
 Information 1971 Internet mania and financial casino 2000 & 2008 The New Golden Age? Importance of crashes Installation and deployment periods Are we in a new Golden Age? MODULE 2 INNOVATION
  16. 16. Technologies that change everything Why do businesses always fail to respond? Reactions to disruptive technologies L09 Disruptive Technology MODULE 3 BUSINESS TRANSFORMATION
  17. 17. Making all the right decisions and still failing Why listening to your customers is fatal L10 The Innovator's Dilemma Why sell cheap version when you have high-end product? MODULE 3 BUSINESS TRANSFORMATION
  18. 18. The transformation of the TV industry is beginning TV of the Future The Cognitive Surplus End of the Movie Start The Long Tail L11 The Broadcast Century The Power Law MODULE 3 BUSINESS TRANSFORMATION
  19. 19. L12 Digital Transformation The Business of Music Beyond selling digital copies Freeconomics Freemiums Sharing Economics of connecting Millennials MODULE 3 BUSINESS TRANSFORMATION
  20. 20. From adding machines to electronic brains to general purpose computersDisruption of Automation Birth of the IT industry MITS Altair 8800 How IBM created an industry L13 The Rise of the Machine MODULE 4 INFRASTRUCTURE
  21. 21. The Accidental network Brief History of the Internet The Future of the Internet The Wi-Fi revolution Standards RFID Near-field communications L14 A worldwide Network MODULE 4 INFRASTRUCTURE
  22. 22. Cellular networks Generations Smartphones The iPhone effect L15 The Mobile Revolution The most powerful technology of the 21st century (so far) MODULE 4 INFRASTRUCTURE
  23. 23. Everything connected From Products to smart to ecosystems L16 Internet of Things Devices communicating The Smart Home Hacking the Refrigerator The Intelligent Doornop MODULE 4 INFRASTRUCTURE
  24. 24. Xerox Parc Beginning of GUIs L17 Algorithms and AI Artificial Intelligence Mobile Machine Learning Importance of software Rise of algorithms MODULE 4 ALGORITHMS AND PLATFORMS
  25. 25. Rise of data L18 Big Data and Analytics Analysing data Digital Footsteps Intelligent data Visualisations MODULE 4 ALGORITHMS AND PLATFORMS
  26. 26. P2P UGC Collaboration Crowdsourcing The Long Tail Folksonomy L19 Network Platforms MODULE 4 ALGORITHMS AND PLATFORMS
  27. 27. Checking in Mining the digital footprint Exploiting context Machine learning The Local in SoLoMo Predictive Intelligence Big Data L20 Personalised World MODULE 4 ALGORITHMS AND PLATFORMS Your personal data is being exploited
  28. 28. The rise of computer games The crash of 1986 Multiplayer games Serious games Casual games Future of games Gamification Why you’re surgeon should play video games Status and rewards Player types Player emotions L22 Games and Gamification
  29. 29. Beyond the Desktop Touch, gesture and audio New User Interfaces Displays anywhere L22 Augmented and Virtual Reality The DEMO of the Century
  30. 30. Race against the machine Personal programmable robots Drones Future of Work L23 Robotics and Drones
  31. 31. What’s next? Virtual reality is more real than reality Your phone will tell you what you need to know L24 The Future
  32. 32. New Technology Summer 2020 Course Introduction
  33. 33. Textbook New Technology textbook available free as PDF Reading material are articles or videos from the Internet Some are posted on Reading is either required or optional All readings will be posted on the course web The book covers the first 12 lectures
  34. 34. see Interesting books Alasdair Nairn: Engines That Move Markets Clayton M. Christensen: The Innovators Dilemma Geoffrey A. Moore: Crossing the Chasm Malcolm Gladwell: The Tipping Point The Invisible Computer: Donald A. Norman
  35. 35. see Steve Johnson: Where do good ideas come from Kevin Kelly: What Technology Wants Jane McGonigal: Reality is Broken Ray Kurzweil: The Singularity is Near Jonathan Zittrain: The Future of the Internet and how to Stop it Interesting books
  36. 36. see Simon Sinek: Start with why Steven Johnson: How we got to now Eric Schmidt et. al.: The New Digital Age Peter Thiel: Zero to one Nick Bilton: I live in the Future Interesting books
  37. 37. Economist - Technology Review - NY Times - Businessweek - ZDNet technology News - CNet - Google News - Financial Times - Ars Technica - Wired - Guardian - Technology Trends - Interesting web sites
  38. 38. Grading Quizzes 50% Each lecture has a quiz (24 quizzes) 25 points each, 600 points Research Paper - 50% — TBD Outline Draft Review Research paper You have to turn in Research Paper to pass the course
  39. 39. Research Objectives Term project Study or research of a particular topic chosen by the student Must be approved by the teacher Area of study Can be a device, a concept, a trend, a standard, philosophy or a metaphor, or a particular product Gather information and write a paper Best papers will be published Your research starts now!
  40. 40. Research Milestones: Research Topic Selection due 15.06.2020 — Assignment in Canvas Research Outline due 29.06.2020 — Turnitin Research Draft due 13.07.2020 — Turnitin Research Review due 20.07.2020 — Turnitin Research Report due : 30.07.2020 — Turnitin Research Paper is an individual work and is 50% of the course grade
  41. 41. Web Site Course Web Site in Canvas Teacher’s web site:
  42. 42. Online Resources Canvas - primary source Piazza for discussions Turnitin for research Slides are in Slideshare Audio slides on Vimeo Recordings are from spring term
  43. 43. NEXT MODULE 1 - Technology Evolution Start working on research