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Computer Games Based Learning in Scottish Schools

Ollie Bray's NAACE 2009 Talk on Computer Games Based Learning in Scottish Schools.

Computer Games Based Learning in Scottish Schools

  1. 1. Games Based Learning in Scottish Schools Ollie Bray Musselburgh Grammar School East Lothian Council www.olliebray.com
  2. 2. www.olliebray.com
  3. 3. Wordle.net
  4. 4. wordle.net
  5. 6. wordle.net
  6. 7. wordle.net
  7. 9. Where it all began…
  8. 10. ‘ Good Teachers’ use ‘Good Tools’ Derek Robertson
  9. 11. http://www.ltscotland.org.uk/ictineducation/gamesbasedlearning/
  10. 12. http://ltsblogs.org.uk/consolarium/
  11. 13. The journey so far…
  12. 14. Why ICT Strategies Fail Lack of resources Lack of joined up thinking
  13. 15. Our Strategy Animation Photography Broadcasting Publishing Video Games
  14. 16. Geography Art MfL PE History English SMT Science
  15. 18. This is no different for Games Based Learning
  16. 19. Learning Through Play Time
  17. 20. Science English Maths PE Computing Social Subjects Mfl SfL Games Based Learning
  18. 21. Relevance
  19. 22. Why Games Based Learning?
  20. 23. Relationships
  21. 24. Learning
  22. 25. Web Based Games for Classroom and Home Learning
  23. 32. Games can be powerful in education – use screen shots for students to record their scores.
  24. 34. http:// simcit .ea.com/
  25. 35. http://www. stopdisastersgame .org/
  26. 36. http://www. simsweatshop .com/game/
  27. 37. http://www. fantasyfarmer .co. uk /
  28. 38. Activexpression
  29. 41. Using Games Based Learning as a Transition Activity
  30. 42. Selling the Idea Headteachers Parents P7 Teachers
  31. 43. Headteachers ‘ As a mountaineer and outdoor leader, Ollie Bray is used to situations that would terrify the rest of us. But facing bears, high ledges and white-water rapids are nothing compared to six primary heads who have been invited to let their senior pupils play Guitar Hero in class. ’
  32. 44. Parents
  33. 45. Teachers
  34. 46. The equipment
  35. 47. Stage One <ul><li>P7 Classes use Guitar Hero as a Context for Learning from Easter to Summer. </li></ul>
  36. 48. Planning
  37. 49. Success Criteria <ul><li>I can undertake a personal research project on a rock musician or star. </li></ul><ul><li>I can work collaboratively, showing communication and successful teamwork. </li></ul><ul><li>I can design and make suitable merchandise, and advertising for an imaginary rock band. </li></ul><ul><li>I can use my knowledge of global geography to plan a sensible route for a tour, which fits within a given timeframe. </li></ul><ul><li>I can find out about cultural and economic factors in different countries and how these can impact on visitors to the country. </li></ul>
  38. 51. Literacy and project work
  39. 52. Art Work
  40. 53. Design and Technology
  41. 54. Character Studies
  42. 55. Animation
  43. 56. Enterprise
  44. 57. T-Shirt Making
  45. 58. Parent Showcase
  46. 60. Stage Two <ul><li>All P7 Children are brought together for a Transition Event at MGS. </li></ul><ul><ul><li>Battle of the Bands </li></ul></ul><ul><ul><li>Guidance Guitar Hero Challenge </li></ul></ul><ul><ul><li>Another Activity </li></ul></ul>Context for Discussion Social Interaction Common Ground Relationship Building
  47. 61. Start and End
  48. 63. Stage Three <ul><li>The theme of Guitar Hero is used in some subject areas between the start of term to the September weekend. </li></ul>
  49. 66. On-line Support http://edubuzz.org/blogs/mgsguitarhero/
  50. 67. Partnership with Parents
  51. 68. Family Settings (1)
  52. 69. Family Settings (2)
  53. 70. Family Settings (3)
  54. 71. Family Settings (4)
  55. 72. Nintendo DS
  56. 73. Brain Training (1)
  57. 74. Brain Training (2)
  58. 77. Maths - Methodology <ul><li>10 minutes at the start of the lesson. </li></ul><ul><li>Record scores at the end of the week. </li></ul><ul><li>Results recorded on teachers computer, wall chart or in student jotter. </li></ul>
  59. 78. Key Points <ul><li>10 minutes </li></ul><ul><li>Six weeks </li></ul><ul><li>Management </li></ul>
  60. 79. Registration S1 Right S1 Left John Sam
  61. 81. Storage Solutions (?)
  62. 83. <ul><li>Children show improvement </li></ul><ul><li>Motivating </li></ul><ul><li>Encourage practice </li></ul><ul><li>Build Relationships </li></ul>What do we know?
  63. 84. Support for Learning
  64. 88. Buzz
  65. 97. Use of Wii Sports to support Numeracy
  66. 102. Games Design
  67. 106. Link to other initiatives Developing Literacy
  68. 107. Graphic Novels
  69. 112. www.comicbrush.com
  70. 113. Hotel Dusk: Room 215 Excellent narrative
  71. 115. Nice Graphics Book / Comic Feel
  72. 116. Developed Narrative
  73. 117. Decision Making
  74. 118. Problem Solving
  75. 119. Explore the book
  76. 120. Cliff Hangers
  77. 121. Word Counts Vs 190, 637 185, 404
  78. 122. Word Counts 204, 107 Words
  79. 123. Can computer games keep you healthy?
  80. 126. Dance Mats
  81. 129. What else? Use of the Sony PSP in Campie Primary School 5 out of 6 schools using Brain Training Use of Drawn to Life in Wallyford Primary School
  82. 130. Context for Learning
  83. 131. Nintendogs
  84. 132. Developing a rich task
  85. 136. Sony PSP
  86. 138. Hot Brain
  87. 139. SUMS Maths Also on other mobile devices
  88. 140. Augmented Reality
  89. 141. Drawn to Life Used to develop creative writing and story telling skills
  90. 146. Support
  91. 147. 5 bits of advice
  92. 148. Little Victories
  93. 149. Let the children lead the way!
  94. 150. Be prepared to take risks!
  95. 151. Be Optimistic!
  96. 152. ‘ It’s a lot easier to apologise than gain permission’
  97. 153. It’s not an investment in computer games It’s an investment in children
  98. 154. Its time to think? Direction
  99. 155. Sustainability
  100. 156. 3 18 Progression
  101. 157. Common Sense
  102. 158. e: [email_address] t: www.twitter.com/olliebray b: www.olliebray.com ‘ The future depends on what we do in the present’ (Ghandi)

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