11. Promote learning which is deep
and sustained
Equip young people with the skills they
will need for tomorrow’s workforce
Allow more choices and more chances to
meet the needs of individual young people
Enable young people to flourish in
life and work beyond school.
Ensure that assessment and
certification support learning
13. Curricular
areas
Expressive Arts
Languages and literacy
Health and well-being
Mathematics and numeracy
Religious and Moral Education
Sciences
Social Subjects
Technologies
43. Using
appropriate
soAware,
I
can
work
collabora5vely
to
design
an
interes5ng
and
entertaining
game
which
incorporates
a
form
of
control
technology
or
interac5ve
mul5media.
TCH
2-‐09a
44. Na:onal
Progression
Award
Computer
Games
Design
Levels
:
SCQF
4,
5
and
6
3
Units
•
Design
•
Media
Assets
•
Development