3. A Proper Flow Map Of The
Application Must First Be Sketched
Out. Even If The Application Is A
Simple One, A Proper Flow Map
Would Keep The Project In Track
And Avoid Critical Failures.
Proper Flow
A Proper Flow Map Of The
Application Must First Be Sketched
Out. Even If The Application Is A
Simple One, A Proper Flow Map
Would Keep The Project In Track
And Avoid Critical Failures.
4. Costs
Apps Start With A UI Design And Then
Developers Execute Them. However During
The Development Cycle Developers Can Also
Do Away With Certain Design Elements That
Can Consume A Lot Of Time And Hence
Increase The Costs As Well. In Such A
Scenario, Developers Can Surpass The Step
And Carry On With The Remaining Project.
Apps Start With A UI Design And Then
Developers Execute Them. However During
The Development Cycle Developers Can Also
Do Away With Certain Design Elements That
Can Consume A Lot Of Time And Hence
Increase The Costs As Well. In Such A
Scenario, Developers Can Surpass The Step
And Carry On With The Remaining Project.
5. It Is Always Good To Start With High
Resolution Layout And Then Scale Down
To Lower Resolutions. Further, Working
With Vectors Is A Better Option Than A
Rasterised File.
Resolution
It Is Always Good To Start With High
Resolution Layout And Then Scale Down
To Lower Resolutions. Further, Working
With Vectors Is A Better Option Than A
Rasterised File.
6. There Is Always A Specific Area Across The
Center Of The Screen That Is Used Most
Frequently By The Users. Plus, Developers
Should Also Be Careful Not To Clutter Buttons
In A Single Space.
Clutter Buttons
There Is Always A Specific Area Across The
Center Of The Screen That Is Used Most
Frequently By The Users. Plus, Developers
Should Also Be Careful Not To Clutter Buttons
In A Single Space.
7. Intro Animation Can Be Cool But
Try Not To Go Overboard With
Them. A Simple Splash Screen Is
Suggested Instead. In Case Of
Animation, It Must Be Short And
Should Not Delay The App While
Opening.
Animation
8. Use loading indicators every time the app
downloads something from the servers. It
keeps the user informed that the app is
working.
Loading
10. One Should Always Test Their Apps On The
Devices They Are Making The App For To
Test Whether The Functionalities Are Perfect
Or Not. One Should Also Refrain From
Putting In Too Much If They Are Working
On A Pixel Dense Screen.
Pixel
One Should Always Test Their Apps On The
Devices They Are Making The App For To
Test Whether The Functionalities Are Perfect
Or Not. One Should Also Refrain From
Putting In Too Much If They Are Working
On A Pixel Dense Screen.
11. Not Everyone Would Use The
Application In A Similar Manner Hence
A Thorough Testing Of The App Is
Required. Some Senior Developers
Along With A Group Of Young Students
Can Be Used As A Group To Refine The
App.
BugFixing
12. It Is Necessary That Users Can Easily
Access Each And Every Element Of
The UI On The Screen For Which
User Gestures Must Be Kept In Mind.
UI
It Is Necessary That Users Can Easily
Access Each And Every Element Of
The UI On The Screen For Which
User Gestures Must Be Kept In Mind.
13. Always Remember Of Thoroughly Testing
Your Apps And Review The Design And
Programming Aspects Of The
Application. This Can Be Further
Streamlined If The Needs Of The User Or
The Client Are Carefully Understood.
Always Remember Of Thoroughly Testing
Your Apps And Review The Design And
Programming Aspects Of The
Application. This Can Be Further
Streamlined If The Needs Of The User Or
The Client Are Carefully Understood.