2. Current Curriculum for Secondary
Online Learners
• Lessons composed of text
• Links to videos
• Read pages in online textbook
• Answer questions found in online
textbook
• Quiz/Test
• Yawn…
3. Problems with Current Online
Curriculum
Not engaging or interesting
Passive as opposed to interactive
Allows little flexibility for individualized
lessons
Does not cater to different learning styles
Remediation is delayed and teacher-driven
5. What Will it Look Like?
Science lessons will be interactive (Magic
School Bus meets Wii)
Students will learn interactively within a
virtual world where they can explore and
determine their journey through that world
Example: Students can journey through the
human body to see organs and organ systems
as a traveler to a foreign land
Student choice in learning
6. What Will it Look Like?
Options built into game/lesson to provide
immediate remediation based upon student’s
progress/success within game
Adjustable difficulty level based upon student
need/ability
Virtual experiments built into game to allow
for discovery leaning
Suggestion for real experiments for hands-on
learners
7. Benefits
Game learning overall showed better
retention than traditional learning
Students showed greater interest in topics
taught via games or simulations
Randel, J.M., B.A. Morris, C.D. Wetzel, and B.V. Whitehill. “The Effectiveness of Games for Educational Purposes: A
Review of Recent Research.” Simulation and Gaming 1992 (Volume 23):261-276
http://www.hippasus.com/resources/gameseducation.
8. Challenges
Content area specialists/curriculum designers
will need to work closely with game designers
to develop relevant and content-correct
experiences
Initial cost of developing lessons will be high
Must combat public opinion that gaming is
not learning
9. My Predictions
An increasing number of virtual experiences
will become available.
Many quality virtual labs are currently
available, but daily lessons need to be
examined for gaming potential
It will take time to develop a large variety of
lesson in a virtual, simulation, or gaming
format
11. Ten Reasons Why Game Based
Learning Works in Education
1. Familiarity 6. Mission-based
2. Engagement learning
3. Blends printed 7. Flexibility
material with inter- 8. Helps teachers stay
active multimedia current with tech-
4. Cost effective nology
5. Lots of available 9. 21st century work-
content place skills
10. Holds student’s
interest
connectED, http://www.connectededucation.com/2012/02/ten-reasons-why-game-based-learning-works-in-education/
12. Expert’s Opinions: Podcasts
Game and Learn: An Introduction to
Educational Gaming by Dr. Ruben
Puentedura
http://itunes.apple.com/itunes-u/game-learn-
introduction-to/id429426265