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Published on
Marketing and
sales
Creatives
Intellectual
property
Format
subscriptions
Interaction
design
Media
production
Local
communities
Online and
mobile content
Local
customers
Disruptive Media Model
most relevant for media and entertainment companies
Designed by Thaesis, 2013
Global
customers
= traditional components
= disruptive components
Distributors
Production
ethics
Print and
broadcast
content
AdvertisementsSalaries
Production,
marketing and
distribution
Media brand
and reputation
Ecosystem
infrastructure
Ecosystem
subscriptions
Smart phones
Tablets
Media
technology
companies
Shared status
stories
On-demand /
location-based
content
Ecosystem
development
Social networks
Subscriptions
Online and
mobile
ecosystems
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