To do great work, you need to influence more parts of the design process than the creation of wireframes or running usability tests. I will walk you through the expanded sphere of influence on the user experience. I will encourage you to look beyond your deliverables, outside of your department and past your current way of working. I will help you spot opportunities and draft a plan to improve your design process.
This session will be a mix of tutorial and exercises ranging from listing deliverables to drawing an org chart. The intended audience is UX practitioners who want to expand their influence in order to improve the way design is done in their organisation.
7. a design
a specification of an object,
manifested by an agent,
intended to accomplish goals,
in a particular environment,
using a set of primitive components,
satisfying a set of requirements,
subject to constraints
11. deliverables
‘deliverable’ is a term used in project management
to describe a tangible or intangible object,
produced as a result of the project,
that is intended to be delivered to a customer
(either internal or external).
22. example estimate
assuming
we design 10 wireframes
(5 complex + 5 medium)
plus 15 components
we estimate
we need 300 hours
but
we don’t know the
documentation needs
of the developer
(5x16 + 5x8) + (15x12)
84. design process
substantial disagreement exists
concerning how designers
produce designs.
1. the design process is plan-driven
2. designers attempt to optimize
a design candidate
for known constraints and objectives
3. the design process is understood
in terms of a discrete sequence of stages
1. the design process is improvised
2. designers use creativity and emotion
to generate design candidates
3. no sequence of stages is apparent;
analysis, design and implementation
are contemporary and inextricably linked
85. 1. the design process is improvised
2. designers use creativity and emotion
to generate design candidates
3. no sequence of stages is apparent;
analysis, design and implementation
are contemporary and inextricably linked
dynamic
stable
internal external
1. the design process is plan-driven
2. designers attempt to optimize
a design candidate
for known constraints and objectives
3. the design process is understood
in terms of a discrete sequence of stages
86. 80-20 rule for problems
1. the design process is plan-driven
2. designers attempt to optimize
a design candidate
for known constraints and objectives
3. the design process is understood
in terms of a discrete sequence of stages
1. the design process is improvised
2. designers use creativity and emotion
to generate design candidates
3. no sequence of stages is apparent;
analysis, design and implementation
are contemporary and inextricably linked
80% 20%
87. 80-20 rule for time spent
20% 80%
1. the design process is plan-driven
2. designers attempt to optimize
a design candidate
for known constraints and objectives
3. the design process is understood
in terms of a discrete sequence of stages
1. the design process is improvised
2. designers use creativity and emotion
to generate design candidates
3. no sequence of stages is apparent;
analysis, design and implementation
are contemporary and inextricably linked
88. 80-20 rule for time spent
20% 80%
1. the design process is plan-driven
2. designers attempt to optimize
a design candidate
for known constraints and objectives
3. the design process is understood
in terms of a discrete sequence of stages
1. the design process is improvised
2. designers use creativity and emotion
to generate design candidates
3. no sequence of stages is apparent;
analysis, design and implementation
are contemporary and inextricably linked
assumes you have a process
89. why document a process?
1. to agree on what ‘things’ are called
2. to link design activities with other processes
3. to increase efficiency through standardization
4. to speed up integration of team members
5. to explain to your client where they are involved
6. to measure your work, so you can improve it
116. 10 steps
1.identify your current deliverables
2.create diagram with deliverables & phases
3.describe activities, specifying input & output
4.present process to rest of company
5.improve diagram & descriptions
...
117. 10 steps
...
6.create templates & instructions for deliverables
7.update diagram & descriptions
8.promote your process, internally & externally
9.measure & evaluate working with the process
10. continue to improve the process
118. to design
to create a design,
in an environment where
the designer operates
119. you can do better!
improve your
design process
120. to design
to create a design,
in an environment where
the designer operates
and keeps improving
122. a plan for improvement
I will <do something>
together with <another role>
and we will change <a part of the process>
to improve <a success metric>
before <a deadline>.
123. a plan for improvement
I will <do something>
together with <another role>
and we will change <a part of the process>
to improve <a success metric>
before <a deadline>.
124. a plan for improvement
I will <do something>
together with <another role>
and we will change <a part of the process>
to improve <a success metric>
before <a deadline>.
127. a plan for improvement
I will <do something>
together with <another role>
and we will change <a part of the process>
to improve <a success metric>
before <a deadline>.
130. a plan for improvement
I will <do something>
together with <another role>
and we will change <a part of the process>
to improve <a success metric>
before <a deadline>.
131. success for a design
product usage
compliments vs. complaints
value of the brand
132. success for a design team
on time & within budget
efficient & effective
valued by colleagues
133. a plan for improvement
I will <do something>
together with <another role>
and we will change <a part of the process>
to improve <a success metric>
before <a deadline>.
135. a plan for improvement
I will <do something>
together with <another role>
and we will change <a part of the process>
to improve <a success metric>
before <a deadline>.
136. write a plan
I will <do something>
together with <another role>
and we will change <a part of the process>
to improve <a success metric>
before <a deadline>.
137. to design
to create a design,
in an environment
where the designer operates
and keeps improving
138. you can do better!
improve your
design process
@pboersma
UX Scotland 2016, Edinburgh