SlideShare a Scribd company logo
1 of 68
Community Design
PATTERNS
COMMUNITY SUPPORT




            http://flickr.com/photos/kgoldenchild/2223459035/
http://flickr.com/photos/iamilk/289596862/




QUICK REGISTRATION
ease up the process of becoming a new member,
but still manage to protect the community of
strangers;
QUICK REGISTRATION

WHEN TO USE:

   - resistance to reveal personal information
   - community open for growth
   - users start registration (full) process and drop out in the middle

PROBLEMS:

    - users fear for high commitment because they haven't yet
established trust about the community (safety net)
    - BOTS (use defensive mechanisms like captchas)
http://flickr.com/photos/formalfallacy/2057169454/




LOGIN

force users to identify themselves
before using/entering the community
LOGIN

WHEN TO USE:

   - users need/want to distinguish themselves
   - granular access / secure assets
   - user annoyed with anonymous interactions/accesses
   - long time interaction
   - multiple location access

PROBLEMS:

   - forgotten passwords (include recover mechanisms);
http://flickr.com/photos/eole/292917043/




WELCOME AREA
List new members of a community and present them to other
members, ensuring that new members won't go unnoticed.
WELCOME AREA

WHEN TO USE:

   - long-time members share a large collective history
   - smaller subgroups forming inside the larger community
   - resistance to entrance of new members

PROBLEMS:

    - group members internal focus miss out new members and ignore
their possible contributions
    - veterans need to 'pay' attention to the newcomers
    - newcomers might not want to quot;attractquot; such attention so early.
USER PROFILE

create a virtual representation of the users 'self'
that it's seen and shared across interactions

                                     http://flickr.com/photos/thomashawk/170691672/
The user PROFILE as a virtual identity,
as a personality and skills aggregator.
the bridge between the real and the
virtual individual representing the user
across all his interactions within the
community
Avatars
USERS GALLERY
reveal who's using the community

                                   http://flickr.com/photos/ikoanmild/2220545728/
USER GALLERY

WHEN TO USE:

    - hesitation on first contacts
    - hard to remember who's member of a community
    - you know their names, but want to know more about them

PROBLEMS:

    - must be searchable
    - carefully balance the amount of quot;publicquot; information without further
involvement or identification (user levels => information levels)
BUDDY LISTs
show only a selected group of users

                                      http://flickr.com/photos/thomashawk/170691672/
Contacts / Friends
Friends list is the new center of the universe!

“Through others I define myself”
Portuguese saying:
“Tell me who you go out with, and I’ll tell you who
you are!”
GROUP SUPPORT




                http://flickr.com/photos/7378438@N06/1894731004/
GROUPS
allow users to create and maintain groups within
the community and interact with them the same
as a 'regular, single user'
                                     http://flickr.com/photos/nordicteem/1896362866/
GROUPS

WHEN TO USE:

   - send out multiple artifacts to same users multiple times
   - select multiple users before interactions
   - users don't clearly know who they interact with

PROBLEMS:

   - by interacting with groups of users, one might not develop group
awareness
   - additional workload for users
   - group create strong borders within the community
   - group moderation
INVITATIONS
allow users to plan interaction with others




                                     http://flickr.com/photos/nordicteem/1896362866/
SHARED EDITING
allow users to edit simultaneously sets of data/
artifacts




                                   http://flickr.com/photos/nordicteem/1896362866/
SHARED EDITING

WHEN TO USE:

    - need for collaborative editing
    - missing out the group quot;collaborationquot; with isolated user actions

PROBLEMS:

    - single-user applications don't help collaborative environments
    - WYSIWIS - what you see is what I see not always possible
(software/hardware restrictions/different among users)
REPUTATION
because not all users are equal!




                           http://flickr.com/photos/27471299@N00/1405020031/
VOTING
quickly test group’s view on specific matters
                                       http://flickr.com/photos/jubilo/386243713/
VOTING

WHEN TO USE:

   - users are unsure of appropriate strategies for community actions
   - decisions made within the community are discussed controversially or
shown to be wrong after they been applied

PROBLEMS:

   - it’s hard to work out the distribution of opinions across the group/
community
COMMUNICATION
                http://flickr.com/photos/hchalkley/92120879/
The conversation flows within
communities, however the community
itself only facilitates the conversation
thru its interfaces it should never try to
control the conversation!
MESSAGING
provide means for users to communicate within
the community platform
                                 http://flickr.com/photos/elliotwestacott/1885320923/
CHAT
allow users to communicate synchronously




                              http://flickr.com/photos/fotolandia/470693740/
COMMENTS
provide means of sharing comments on specific
artifacts
                                  http://flickr.com/photos/molly_merrick/89437884/
FORUMS / BLOGS
provide means for persistent, asynchronous
conversations
                                    http://flickr.com/photos/kidisland/483667514/
AWARENESS


            http://flickr.com/photos/trademarkrain/1833112035/
NEIGHBORS
create neighbor awareness by providing
information about users interacting or using
semantically similar artifacts
                                      http://flickr.com/photos/tgallery/1825278793/
“FoF - Friends of Friends”
http://flickr.com/photos/minebilder/98391540/




INTERACTIVE USER INFO
make information about other users clickable
and connect it with means of communication
ACTIVITY LOGs
record information about users actions in a such
a way that it provides a history log about their
actions and artifacts interaction
                                      http://flickr.com/photos/infomaniac/238261399/
ACTIVITY LOG
PROBLEMS:

   - merging past and present activities it's hard
   - scale: ensure that many users can update logs at the same time
   - ensure that users know which and of their actions are trackable
   - users need to feel that there's a value in being tracked
   - cleanup logs: not everything is required for ever!

WHEN TO USE:

   - users notice changes but can't figure out what has changed
   - need to track incorrect changes back to the user who committed
them
TIMELINE
show who's been active
at specific points in time
                             http://flickr.com/photos/criminalintent/1676704746/
PERIODIC REPORTS
inform users at regular intervals of relevant
changes/actions
Conversational Design
PERIODIC REPORTS

PROBLEMS:

   - reports can be considered spam
   - make sure reports are well organized
   - avoid empty reports

WHEN TO USE:

   - users collaborate asynchronously over shared objects
ALIVENESS INDICATOR
show an indicator on the virtual environment that
reflects user's activity levels.




                                       http://flickr.com/photos/ukaaa/1150380003/
Conversational Design
ALIVENESS INDICATOR

PROBLEMS:

   - hard to experience the group life without it
   - pretended participation just to keep the indicator alive

WHEN TO USE:

   - users working asynchronously not always work on the collaborative
workspace, only some part of the actions take place in that environment.
   - users complain about poor participation
   - users don't know who's participating or not

More Related Content

More from Pedro Custódio

Design transformation - IXD Dubai Launch
Design transformation - IXD Dubai LaunchDesign transformation - IXD Dubai Launch
Design transformation - IXD Dubai LaunchPedro Custódio
 
User research 101 - UXID - Indonesia
User research 101 - UXID - IndonesiaUser research 101 - UXID - Indonesia
User research 101 - UXID - IndonesiaPedro Custódio
 
(Almost) Free Usability Testing
(Almost) Free Usability Testing(Almost) Free Usability Testing
(Almost) Free Usability TestingPedro Custódio
 
Co-Criatividade - uma outra forma de inovação?
Co-Criatividade - uma outra forma de inovação?Co-Criatividade - uma outra forma de inovação?
Co-Criatividade - uma outra forma de inovação?Pedro Custódio
 
User Generated Communities Usability
User Generated Communities Usability User Generated Communities Usability
User Generated Communities Usability Pedro Custódio
 
Usabilidade em Comunidades Geradas pelos Utilizadores
Usabilidade em Comunidades Geradas pelos UtilizadoresUsabilidade em Comunidades Geradas pelos Utilizadores
Usabilidade em Comunidades Geradas pelos UtilizadoresPedro Custódio
 

More from Pedro Custódio (12)

Design transformation - IXD Dubai Launch
Design transformation - IXD Dubai LaunchDesign transformation - IXD Dubai Launch
Design transformation - IXD Dubai Launch
 
User research 101 - UXID - Indonesia
User research 101 - UXID - IndonesiaUser research 101 - UXID - Indonesia
User research 101 - UXID - Indonesia
 
Systemic ux
Systemic uxSystemic ux
Systemic ux
 
Forms101
Forms101Forms101
Forms101
 
Mind the Gap
Mind the GapMind the Gap
Mind the Gap
 
(Almost) Free Usability Testing
(Almost) Free Usability Testing(Almost) Free Usability Testing
(Almost) Free Usability Testing
 
Usability & Quality
Usability & QualityUsability & Quality
Usability & Quality
 
Usabilidade &Qualidade
Usabilidade &QualidadeUsabilidade &Qualidade
Usabilidade &Qualidade
 
Co-Criatividade - uma outra forma de inovação?
Co-Criatividade - uma outra forma de inovação?Co-Criatividade - uma outra forma de inovação?
Co-Criatividade - uma outra forma de inovação?
 
User Generated Communities Usability
User Generated Communities Usability User Generated Communities Usability
User Generated Communities Usability
 
Usabilidade em Comunidades Geradas pelos Utilizadores
Usabilidade em Comunidades Geradas pelos UtilizadoresUsabilidade em Comunidades Geradas pelos Utilizadores
Usabilidade em Comunidades Geradas pelos Utilizadores
 
Content Usability
Content UsabilityContent Usability
Content Usability
 

Recently uploaded

group_15_empirya_p1projectIndustrial.pdf
group_15_empirya_p1projectIndustrial.pdfgroup_15_empirya_p1projectIndustrial.pdf
group_15_empirya_p1projectIndustrial.pdfneelspinoy
 
Call Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts Service
Call Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts ServiceCall Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts Service
Call Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts Servicejennyeacort
 
Iconic Global Solution - web design, Digital Marketing services
Iconic Global Solution - web design, Digital Marketing servicesIconic Global Solution - web design, Digital Marketing services
Iconic Global Solution - web design, Digital Marketing servicesIconic global solution
 
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...Rishabh Aryan
 
1比1办理美国北卡罗莱纳州立大学毕业证成绩单pdf电子版制作修改
1比1办理美国北卡罗莱纳州立大学毕业证成绩单pdf电子版制作修改1比1办理美国北卡罗莱纳州立大学毕业证成绩单pdf电子版制作修改
1比1办理美国北卡罗莱纳州立大学毕业证成绩单pdf电子版制作修改yuu sss
 
MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...
MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...
MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...katerynaivanenko1
 
办理(麻省罗威尔毕业证书)美国麻省大学罗威尔校区毕业证成绩单原版一比一
办理(麻省罗威尔毕业证书)美国麻省大学罗威尔校区毕业证成绩单原版一比一办理(麻省罗威尔毕业证书)美国麻省大学罗威尔校区毕业证成绩单原版一比一
办理(麻省罗威尔毕业证书)美国麻省大学罗威尔校区毕业证成绩单原版一比一diploma 1
 
Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Rndexperts
 
专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degree
专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degree专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degree
专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degreeyuu sss
 
Pharmaceutical Packaging for the elderly.pdf
Pharmaceutical Packaging for the elderly.pdfPharmaceutical Packaging for the elderly.pdf
Pharmaceutical Packaging for the elderly.pdfAayushChavan5
 
原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degreeyuu sss
 
'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,
'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,
'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,Aginakm1
 
办理学位证(SFU证书)西蒙弗雷泽大学毕业证成绩单原版一比一
办理学位证(SFU证书)西蒙弗雷泽大学毕业证成绩单原版一比一办理学位证(SFU证书)西蒙弗雷泽大学毕业证成绩单原版一比一
办理学位证(SFU证书)西蒙弗雷泽大学毕业证成绩单原版一比一F dds
 
Design and Managing Service in the field of tourism and hospitality industry
Design and Managing Service in the field of tourism and hospitality industryDesign and Managing Service in the field of tourism and hospitality industry
Design and Managing Service in the field of tourism and hospitality industryrioverosanniejoy
 
昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档
昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档
昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档208367051
 
General Knowledge Quiz Game C++ CODE.pptx
General Knowledge Quiz Game C++ CODE.pptxGeneral Knowledge Quiz Game C++ CODE.pptx
General Knowledge Quiz Game C++ CODE.pptxmarckustrevion
 
原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档
原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档
原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档208367051
 
Untitled presedddddddddddddddddntation (1).pptx
Untitled presedddddddddddddddddntation (1).pptxUntitled presedddddddddddddddddntation (1).pptx
Untitled presedddddddddddddddddntation (1).pptxmapanig881
 
CREATING A POSITIVE SCHOOL CULTURE CHAPTER 10
CREATING A POSITIVE SCHOOL CULTURE CHAPTER 10CREATING A POSITIVE SCHOOL CULTURE CHAPTER 10
CREATING A POSITIVE SCHOOL CULTURE CHAPTER 10uasjlagroup
 
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一Fi sss
 

Recently uploaded (20)

group_15_empirya_p1projectIndustrial.pdf
group_15_empirya_p1projectIndustrial.pdfgroup_15_empirya_p1projectIndustrial.pdf
group_15_empirya_p1projectIndustrial.pdf
 
Call Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts Service
Call Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts ServiceCall Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts Service
Call Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts Service
 
Iconic Global Solution - web design, Digital Marketing services
Iconic Global Solution - web design, Digital Marketing servicesIconic Global Solution - web design, Digital Marketing services
Iconic Global Solution - web design, Digital Marketing services
 
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
 
1比1办理美国北卡罗莱纳州立大学毕业证成绩单pdf电子版制作修改
1比1办理美国北卡罗莱纳州立大学毕业证成绩单pdf电子版制作修改1比1办理美国北卡罗莱纳州立大学毕业证成绩单pdf电子版制作修改
1比1办理美国北卡罗莱纳州立大学毕业证成绩单pdf电子版制作修改
 
MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...
MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...
MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...
 
办理(麻省罗威尔毕业证书)美国麻省大学罗威尔校区毕业证成绩单原版一比一
办理(麻省罗威尔毕业证书)美国麻省大学罗威尔校区毕业证成绩单原版一比一办理(麻省罗威尔毕业证书)美国麻省大学罗威尔校区毕业证成绩单原版一比一
办理(麻省罗威尔毕业证书)美国麻省大学罗威尔校区毕业证成绩单原版一比一
 
Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025
 
专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degree
专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degree专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degree
专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degree
 
Pharmaceutical Packaging for the elderly.pdf
Pharmaceutical Packaging for the elderly.pdfPharmaceutical Packaging for the elderly.pdf
Pharmaceutical Packaging for the elderly.pdf
 
原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
 
'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,
'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,
'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,
 
办理学位证(SFU证书)西蒙弗雷泽大学毕业证成绩单原版一比一
办理学位证(SFU证书)西蒙弗雷泽大学毕业证成绩单原版一比一办理学位证(SFU证书)西蒙弗雷泽大学毕业证成绩单原版一比一
办理学位证(SFU证书)西蒙弗雷泽大学毕业证成绩单原版一比一
 
Design and Managing Service in the field of tourism and hospitality industry
Design and Managing Service in the field of tourism and hospitality industryDesign and Managing Service in the field of tourism and hospitality industry
Design and Managing Service in the field of tourism and hospitality industry
 
昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档
昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档
昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档
 
General Knowledge Quiz Game C++ CODE.pptx
General Knowledge Quiz Game C++ CODE.pptxGeneral Knowledge Quiz Game C++ CODE.pptx
General Knowledge Quiz Game C++ CODE.pptx
 
原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档
原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档
原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档
 
Untitled presedddddddddddddddddntation (1).pptx
Untitled presedddddddddddddddddntation (1).pptxUntitled presedddddddddddddddddntation (1).pptx
Untitled presedddddddddddddddddntation (1).pptx
 
CREATING A POSITIVE SCHOOL CULTURE CHAPTER 10
CREATING A POSITIVE SCHOOL CULTURE CHAPTER 10CREATING A POSITIVE SCHOOL CULTURE CHAPTER 10
CREATING A POSITIVE SCHOOL CULTURE CHAPTER 10
 
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一
 

Online Communities Design Patterns

  • 2. COMMUNITY SUPPORT http://flickr.com/photos/kgoldenchild/2223459035/
  • 3. http://flickr.com/photos/iamilk/289596862/ QUICK REGISTRATION ease up the process of becoming a new member, but still manage to protect the community of strangers;
  • 4.
  • 5.
  • 6.
  • 7. QUICK REGISTRATION WHEN TO USE: - resistance to reveal personal information - community open for growth - users start registration (full) process and drop out in the middle PROBLEMS: - users fear for high commitment because they haven't yet established trust about the community (safety net) - BOTS (use defensive mechanisms like captchas)
  • 8. http://flickr.com/photos/formalfallacy/2057169454/ LOGIN force users to identify themselves before using/entering the community
  • 9. LOGIN WHEN TO USE: - users need/want to distinguish themselves - granular access / secure assets - user annoyed with anonymous interactions/accesses - long time interaction - multiple location access PROBLEMS: - forgotten passwords (include recover mechanisms);
  • 10. http://flickr.com/photos/eole/292917043/ WELCOME AREA List new members of a community and present them to other members, ensuring that new members won't go unnoticed.
  • 11. WELCOME AREA WHEN TO USE: - long-time members share a large collective history - smaller subgroups forming inside the larger community - resistance to entrance of new members PROBLEMS: - group members internal focus miss out new members and ignore their possible contributions - veterans need to 'pay' attention to the newcomers - newcomers might not want to quot;attractquot; such attention so early.
  • 12. USER PROFILE create a virtual representation of the users 'self' that it's seen and shared across interactions http://flickr.com/photos/thomashawk/170691672/
  • 13. The user PROFILE as a virtual identity, as a personality and skills aggregator. the bridge between the real and the virtual individual representing the user across all his interactions within the community
  • 14.
  • 15.
  • 16.
  • 18.
  • 19.
  • 20. USERS GALLERY reveal who's using the community http://flickr.com/photos/ikoanmild/2220545728/
  • 21. USER GALLERY WHEN TO USE: - hesitation on first contacts - hard to remember who's member of a community - you know their names, but want to know more about them PROBLEMS: - must be searchable - carefully balance the amount of quot;publicquot; information without further involvement or identification (user levels => information levels)
  • 22. BUDDY LISTs show only a selected group of users http://flickr.com/photos/thomashawk/170691672/
  • 23.
  • 24. Contacts / Friends Friends list is the new center of the universe! “Through others I define myself” Portuguese saying: “Tell me who you go out with, and I’ll tell you who you are!”
  • 25.
  • 26.
  • 27. GROUP SUPPORT http://flickr.com/photos/7378438@N06/1894731004/
  • 28. GROUPS allow users to create and maintain groups within the community and interact with them the same as a 'regular, single user' http://flickr.com/photos/nordicteem/1896362866/
  • 29. GROUPS WHEN TO USE: - send out multiple artifacts to same users multiple times - select multiple users before interactions - users don't clearly know who they interact with PROBLEMS: - by interacting with groups of users, one might not develop group awareness - additional workload for users - group create strong borders within the community - group moderation
  • 30. INVITATIONS allow users to plan interaction with others http://flickr.com/photos/nordicteem/1896362866/
  • 31. SHARED EDITING allow users to edit simultaneously sets of data/ artifacts http://flickr.com/photos/nordicteem/1896362866/
  • 32. SHARED EDITING WHEN TO USE: - need for collaborative editing - missing out the group quot;collaborationquot; with isolated user actions PROBLEMS: - single-user applications don't help collaborative environments - WYSIWIS - what you see is what I see not always possible (software/hardware restrictions/different among users)
  • 33. REPUTATION because not all users are equal! http://flickr.com/photos/27471299@N00/1405020031/
  • 34.
  • 35. VOTING quickly test group’s view on specific matters http://flickr.com/photos/jubilo/386243713/
  • 36. VOTING WHEN TO USE: - users are unsure of appropriate strategies for community actions - decisions made within the community are discussed controversially or shown to be wrong after they been applied PROBLEMS: - it’s hard to work out the distribution of opinions across the group/ community
  • 37. COMMUNICATION http://flickr.com/photos/hchalkley/92120879/
  • 38. The conversation flows within communities, however the community itself only facilitates the conversation thru its interfaces it should never try to control the conversation!
  • 39. MESSAGING provide means for users to communicate within the community platform http://flickr.com/photos/elliotwestacott/1885320923/
  • 40.
  • 41.
  • 42.
  • 43. CHAT allow users to communicate synchronously http://flickr.com/photos/fotolandia/470693740/
  • 44. COMMENTS provide means of sharing comments on specific artifacts http://flickr.com/photos/molly_merrick/89437884/
  • 45.
  • 46.
  • 47. FORUMS / BLOGS provide means for persistent, asynchronous conversations http://flickr.com/photos/kidisland/483667514/
  • 48.
  • 49.
  • 50. AWARENESS http://flickr.com/photos/trademarkrain/1833112035/
  • 51.
  • 52. NEIGHBORS create neighbor awareness by providing information about users interacting or using semantically similar artifacts http://flickr.com/photos/tgallery/1825278793/
  • 53.
  • 54.
  • 55.
  • 56.
  • 57. “FoF - Friends of Friends”
  • 58. http://flickr.com/photos/minebilder/98391540/ INTERACTIVE USER INFO make information about other users clickable and connect it with means of communication
  • 59. ACTIVITY LOGs record information about users actions in a such a way that it provides a history log about their actions and artifacts interaction http://flickr.com/photos/infomaniac/238261399/
  • 60.
  • 61. ACTIVITY LOG PROBLEMS: - merging past and present activities it's hard - scale: ensure that many users can update logs at the same time - ensure that users know which and of their actions are trackable - users need to feel that there's a value in being tracked - cleanup logs: not everything is required for ever! WHEN TO USE: - users notice changes but can't figure out what has changed - need to track incorrect changes back to the user who committed them
  • 62. TIMELINE show who's been active at specific points in time http://flickr.com/photos/criminalintent/1676704746/
  • 63.
  • 64.
  • 65. PERIODIC REPORTS inform users at regular intervals of relevant changes/actions
  • 66. Conversational Design PERIODIC REPORTS PROBLEMS: - reports can be considered spam - make sure reports are well organized - avoid empty reports WHEN TO USE: - users collaborate asynchronously over shared objects
  • 67. ALIVENESS INDICATOR show an indicator on the virtual environment that reflects user's activity levels. http://flickr.com/photos/ukaaa/1150380003/
  • 68. Conversational Design ALIVENESS INDICATOR PROBLEMS: - hard to experience the group life without it - pretended participation just to keep the indicator alive WHEN TO USE: - users working asynchronously not always work on the collaborative workspace, only some part of the actions take place in that environment. - users complain about poor participation - users don't know who's participating or not