Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Radeon RX 480 Press Deck
1. SeniorVicePresidentAndChiefArchitect
RajaKoduri
Under embargo until June 29, 2016 at 9 a.m. EST.
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2. Imagineaworldwhere onlythetop16%ofPC users
purchasegraphicscardsthatprovide premium VRand
gaming experiences…
Based on AMD internal data.
2
Under embargo until June 29, 2016 at 9 a.m. EST.
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3. Where millions of gamers have been relegated to
using outdated technology…
3
Under embargo until June 29, 2016 at 9 a.m. EST.
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4. Where notebook gamers are often forced to
compromise…
4
Under embargo until June 29, 2016 at 9 a.m. EST.
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5. Where tens of millions more can only read about
incredible PC VR experiences they can’t enjoy
for themselves…
5
Under embargo until June 29, 2016 at 9 a.m. EST.
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6. And they’re worried that if they upgrade now,
their investment will be short lived…
6
Under embargo until June 29, 2016 at 9 a.m. EST.
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7. That’stheworldwe live
intoday.
7
Under embargo until June 29, 2016 at 9 a.m. EST.
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8. Under embargo until June 29, 2016 at 9 a.m. EST.
Gamers and consumers
are being left behind
8
Under embargo until June 29, 2016 at 9 a.m. EST.
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9. Incrediblegaming technology
shouldbewithinthereachof
everyone
9
Under embargo until June 29, 2016 at 9 a.m. EST.
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10. How do we make the next
generation of gamers
PC gamers?
CHALLENGE 1
10
Under embargo until June 29, 2016 at 9 a.m. EST.
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11. Singlemonitorgamersare
gamingat1080porbelow
accordingtoSteam™
95%
*See Endnotes for details.
11
Under embargo until June 29, 2016 at 9 a.m. EST.
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12. Theoverwhelming
majorityofgamersbuy
$100-300graphicscards
84%+$300
$100-$300
Based on AMD internal data.
12
Under embargo until June 29, 2016 at 9 a.m. EST.
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13. 5 million gaming notebooks
are sold every year
Why isn’t it 100 million?
Based on AMD internal data.
13
Under embargo until June 29, 2016 at 9 a.m. EST.
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14. Exceptionally low power with
low-z height to drive
notebook design wins
Engineered to deliver
unprecedented
performance
Flagship technology that
effectively gives GPU
performance that rivals that of
consoles
Flagship technology that effectively gives
mobile users GPU performance that rivals
that of consoles
Making the GPU accessible with
close-to-the-metal DirectX® 12 API
14
Under embargo until June 29, 2016 at 9 a.m. EST.
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15. How do we bring real VR to
millions of consumers?
CHALLENGE 2
15
Under embargo until June 29, 2016 at 9 a.m. EST.
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16. 0.0 B
0.2 B
0.4 B
0.6 B
0.8 B
1.0 B
1.2 B
1.4 B
1.6 B
1.43 billion
PCs
VR is amazing, but relatively few can enjoy it
Just 13 million PCs worldwide
this year will have the graphics
capabilities needed to run VR
Only 1% of the 1.43 billion PCs
used globally
Source: Gartner: Forecast: Wearable Electronic Devices, Worldwide, Feb 2016.
*See Endnotes for details.
16
Under embargo until June 29, 2016 at 9 a.m. EST.
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17. 17
Under embargo until June 29, 2016 at 9 a.m. EST.
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18. Source: Seidmon Associates,Wave One / April, 2016, NationalOnline Survey Among 1,000 Adults 18-60
One of the biggest deterrents
to widespread adoption of VR is cost
26%
37%
41%
68%
0% 10% 20% 30% 40% 50% 60% 70%
Equipment too expensive
Headset too bulky
Situations wanting to use
VR would be limited
Not enough diff. btwn VR and
seeing things normally
VR User Adoption Survey
18
Under embargo until June 29, 2016 at 9 a.m. EST.
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19. Opportunity to drive the install base
of VR-ready PCs to 100 million
in the next few years
19
Under embargo until June 29, 2016 at 9 a.m. EST.
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20. Opportunity to drive VR into retail
in volume
20
Under embargo until June 29, 2016 at 9 a.m. EST.
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21. Making VR game and application
development viable on a large scale
21
Under embargo until June 29, 2016 at 9 a.m. EST.
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22. Reducing the cost of entry to VR:
Dramatically accelerating the pace
of the VR ecosystem growth to
ultimately help make HMDs more
affordable
22
Under embargo until June 29, 2016 at 9 a.m. EST.
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23. Further Drives
VR into retail
Grows the addressable market
for PC VR
Makes VR possible
for anyone who
wants it
Helps make HMDs
more affordable
A high-performance, low-power solution
to democratize VR, delivering extraordinary
VR experiences
23
Under embargo until June 29, 2016 at 9 a.m. EST.
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24. How can we get the best and
widest range of content to PC
gamers as fast as possible?
CHALLENGE 3
24
Under embargo until June 29, 2016 at 9 a.m. EST.
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25. How do we cut port times for console games to
next to nothing and ensure the highest quality,
highest performance experiences?
25
Under embargo until June 29, 2016 at 9 a.m. EST.
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26. We very intentionally selected these two chip sizes
for the Polaris architecture because we believe
gaming content will be built around these two
levels of capability.
5+
TFLOPS
2+
TFLOPSOR
26
Under embargo until June 29, 2016 at 9 a.m. EST.
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27. The acceleration of more
affordable content development
5+
TFLOPS
5+
TFLOPS
27
Under embargo until June 29, 2016 at 9 a.m. EST.
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28. POLARIS 10
36 CUs
> 5 TFLOPS
256-bit
4th Gen GCN
4K Encode/Decode
DP 1.3/1.4 HDR
Up to 2.8X Perf/Watt
POLARIS 11
16 CUs
> 2 TFLOPS
128-bit
4th Gen GCN
4K Encode/Decode
DP 1.3/1.4 HDR
Up to 2.8X Perf/Watt
*See Endnotes for details.
28
Under embargo until June 29, 2016 at 9 a.m. EST.
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29. Introducing the
Polaris architecture-based
Series,
that delivers on the promise of gaming
and VR for everyone
with three “entitlements” for all.
Extraordinary VR
experiences at price points
never offered before
Console-class GPU
performance for thin and
light notebooks
Great game content
delivered to PC gamers in
real time.
29
Under embargo until June 29, 2016 at 9 a.m. EST.
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30. Under embargo until June 29, 2016 at 9 a.m. EST.
Cool and Efficient Solution
For eSports Gaming
TFLOPS > 2
CUs 14
Mem Size 2 GB GDDR5
Mem Bus Size 128-bit
Power connector none
Encode / Decode 4K H.264 / HEVC
Display Port 1.3/1.4 HDR
30
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31. Under embargo until June 29, 2016 at 9 a.m. EST.
Brilliant HD Gaming
TFLOPS > 4
CUs 32
Memory Size 4GB GDDR5
Memory Bus Size 256-bit
Power connector 1x6-pin
GCN 4th Gen
AMD FreeSync™ YES
Display Port 1.3/1.4 HDR
31
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32. Under embargo until June 29, 2016 at 9 a.m. EST.
Beyond HD Gaming
Premium VR Experiences
TFLOPS > 5
CUs 36
Memory Bandwidth 224/256* GB/s
Memory Size 4/8 GB GDDR5
Memory Bus Size 256-bit
Power 150 W
VR Premium YES
AMD FreeSync™ YES
Display Port 1.3/1.4 HDR
*AIBs may have different configurations in market
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33. Premium HD Gaming
mGPU Scaling
with AMD CrossFire™ Technology
DirectX™ 12 Gaming Featuring
Asynchronous Compute
Smooth Frame-rates
With AMD FreeSync™ Technology
Under embargo until June 29, 2016 at 9 a.m. EST.
1440p Premium Gaming Radeon RX 480 8GB VS NV GTX 970 4GB
1X
42%
21%
21%
25%
Percentage values are up to, see endnotes for details
Under embargo until June 29, 2016 at 9 a.m. EST.
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34. Enabling Premium VR Experiences at Low Power
Radeon RX 480 8GB VS R9 380
Ready for
Oculus™
Rift and
Steam® VR
Performance Test
3.6
6
6.3
Under embargo until June 29 2016 at 9 a.m. EST.
*See Endnotes for details.
34
Under embargo until June 29, 2016 at 9 a.m. EST.
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35. Polaris Platformfor Gamers
Game-Changing
Control
Premium Gaming
Immersive VR
Experiences
Future-Proof
Technologies*
Under embargo until June 29, 2016 at 9 a.m. EST.
*See endnotes for details 35
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36. Gamers Deserve the Latest Game Technologies
+ 45%+ 63%
Premium Gaming
Single DX 12 mGPU OpenGL Vulkan
Under embargo until June 29, 2016 at 9 a.m. EST.
See endnotes for details
Radeon™ R9 390X Radeon™ RX 480
36
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37. Gamers Want Immersive VR Experiences
Radeon™ RX Graphics feature Asynchronous Shaders and QRQ
Immersive VR Experiences
With Asynchronous Time Warp
Judder reduction of 20-100x*
Frame 1
80
90
100
Frame 2 Frame 3 Frame 4
Without Asynchronous Time Warp
Frame 1
Missing ~5%frames*
80
90
100
Frame 2 Frame 3 Frame 4
Missed
Frame
Missed
Frame
Under embargo until June 29, 2016 at 9 a.m. EST.
*Resultspart of Oculus’s internal testingof ATW, graphics hardware not specified. Source:
https://developer.oculus.com/blog/asynchronous-timewarp-on-oculus-rift/ Charts for
illustrativepurposes only.
Oculus Rift Asynchronos Timewarp (ATW)
37
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38. Gamers Deserve the Chance for Better Upgrades
• 1.3 HBR3 Ready
• 1.4 HDR Ready
• Synchronous panel refresh
• Elimination of video tearing
• 2.0b Enabled
AMD FREESYNC™ TECHNOLOGY
*See Endnotes for details.
38
Under embargo until June 29, 2016 at 9 a.m. EST.
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39. Gamers Deserve Great Gaming Experiences
Better Experiences
Enabling Developers Improving User Experience
Under embargo until June 29, 2016 at 9 a.m. EST.
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40. Gamers Want Great Streaming
High Quality Game Streaming for
Gamers With Radeon™ RX Graphics
H.264
Open Broadcaster
Software
HEVC
Game at Max Settings
Record With Your
Favorite Software
Encode With High
Quality Codecs
Share
Under embargo until June 29, 2016 at 9 a.m. EST. *See Endnotes for details.
40
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41. Cool & Efficient
E-Sports Gaming
TheFirstinaFamilyofSolutions
Beyond HD Gaming
& VR Premium Brilliant HD Gaming
41
Under embargo until June 29, 2016 at 9 a.m. EST.
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44. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST.
Radeon Software
Terry Makedon
Director of Software Strategy and UX
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45. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST.
GPUOpen enablesdevelopers through open source
Laser focused on delivering the best GPU user experience
Under embargo until June 29, 2016 at 9 a.m. EST.
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46. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST.
GPUOpen
AMD’s initiative to enable developers through open source
14 major updates in the last 30 days*
41 developer blogs in last 4 months*
61 SDK/Samples/Libraries/Tools posted since launch – Jan 26 2016
We are the first IHV to release an SPIR-V extension - the intermediate shader
language used in Vulkan (we released support for GCN instructions)
*Status as of May 28
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47. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST.
Opensourceeffects,SDKsandlibraries
New Effects
ShadowFX (DX12)
GeometryFX improvements (DX11)
TressFX 3.1 (DX11)
New Libraries / SDK / Samples
Multithreaded Rendering (DX12)
Out of order rasterization (Vulkan)
FireRays (Vulkan and OCL)
CrossFire™ API (DX11)
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48. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST.
Opensourcingtoolsfordevelopers
Compressonator for Textures
GPUPerfAPI Analysis
CodeXL 2.0
Profile, debug and analyze performance/power across CPU
and GPU graphics and compute
Efficiencies- DX 12 CPU and GPU timelines
Enablingimproved performance with more open
sourcetools
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49. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST.
RadeonSupportforOpenVX™
OpenVX™ is an open standard for cross platform
acceleration of computer vision applications & algorithms
Radeon support for OpenVX™ – Open source API support
RunVX – Efficient Runtime tool
Graph optimizer – Automatic optimization
Radeon support for OpenVX ™is a fully open
sourcestack designed for speed and accuracy
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50. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST.
So… whataboutvirtualreality?
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51. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST.
VirtualRealityAdoption
2014 2015 2016 FUTURE
Multiple HMD Vendors
Up to 1080x1200/eye
<10 ms latency
90 Hz
First Generation
Headsets
Oculus DK2
1K/eye
<20 ms latency
75 Hz
Generation Zero
Headsets
Multiple HMD Vendors
Up to 2K/eye
100Hz+
Second Generation
Headsets
Oculus DK1
640x800/eye
50+mslatency
Prototype
Headsets
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52. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST.
VRApplicationCategories
Google Street View
BASIC
Minecraft
ESSENTIAL
EVE: Valkyrie
PREMIUM
Unreal Engine 4 Paris Demo
ADVANCED
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53. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST.
TrueAudio Next
Compute Unit Reservation
Quick Response Queue
Variable Rate Shading
DirectX®12 and Vulkan™
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54. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST.
TrueAudioNext
Real Time GPU Audio Physics Processing
Ray Tracing + Convolution for many audio sources
Scalable
Low latency
Asynchronous Compute
Executes concurrently with other graphics & compute
tasks
Uses queues with customized scheduling
Open source library will be available on GPUOpen.com
Optimized for superior VR experiences
Immersive audio in real time
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Dedicate a number of CUs for a
specific task queue
Immediate execution with a fixed
resource budget
Works with any type of shader
(graphics or compute)
ComputeUnitReservation
Graphics
Audio
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56. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST.
Solving VR time-critical task execution
Frames that take too long to render result in
“judder” that destroys sense presence
Quick Response Queue (QRQ)
More precise control of timing
Leverages asynchronous compute
Lower latency
Asynchronous Time Warp on Oculus Rift
uses QRQ to avoid dropped frames
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57. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST.
Multi-viewport processing API
Assign viewport ID to each polygon
Independent resolution/quality settings for each viewport
Used to implement foveated rendering
High resolution for frame center
Reduced resolution for periphery
Eye tracking support
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58. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST.
DirectX®12 is ideal for VR development
Increased draw call throughput
Low CPU overhead
Native support for asynchronous compute
and multi-GPU
Low-level GPU hardware access
Supported by Oculus SDK and
Basemark VR Score benchmark
LiquidVR® DirectX®12 samples and documentation
will be available at GPUOpen.com
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59. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST.
GPUOpen enables developers through open source
Laser focused on delivering the best GPU user experience
Under embargo until June 29, 2016 at 9 a.m. EST.
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60. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST.
Experiences
Stability
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61. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST.
For many years we did monthly
WHQL driver updates.
Users thought it was too much.
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62. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST.
Then for a few years we toned
down our release frequency.
Users thought it was too little.
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63. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST.
Frequency
4 WHQL and 9 releases
2016
3 WHQL and 9 Beta Releases
2015
CURRENTPLAN
6 full WHQL certified recommended drivers a year as many optional or game specific drivers as needed
(target all of them to be WHQL)
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64. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST.
Game-Day0supported withRadeon SoftwareCrimsonEdition
Crimson 16.1 Crimson 16.2 Crimson 16.2.1 Crimson 16.3 Crimson 16.4.1
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65. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST.
Game-Day0supported withRadeon SoftwareCrimsonEdition
RSCE 16.5.2 RSCE 16.5.3RSCE 16.5.1 RSCE 16.5.3
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66. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST.
Useroverallsatisfaction
3.6
4.1
4.2
4.4 4.4
4.3 4.3 4.3 4.3
4.1
4.3
4.1
4.1
4.2
4.3
4.4 4.3 4.3 4.3
4.2
4.4
3.0
3.2
3.4
3.6
3.8
4.0
4.2
4.4
4.6
4.8
9 10 11 12 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5
3 4 1 2 3 4 1 2
2014 2015 2016
September 2014 – May 2016
Source: Internal AMD Data 4.4/5 Approval Rating
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67. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST.
RadeonSoftwareBetaProgram
Launching today
Users can email for information
RadeonSoftwareBeta@amd.com
Fully integrated with our QA department and
run by our lead beta tester of over 15 years
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68. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST.
Experiences
Performance
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69. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST.
UP TO UP TO UP TO
Radeon™ Fury X GPU: Vulkan™ vs OGL 25%1 103%2 27%3
Radeon™ R9 390 GPU: Vulkan™ vs OGL 4%⁴ 88%5 23%6
Radeon™ R9 380 GPU: Vulkan™ vs OGL 20%7 83%8 16%9
PavingthewaywithVulkan™
Radeon Software 16.5.3
*Test results are not average and may vary
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70. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST.
UP TO UP TO UP TO UP TO UP TO
Radeon™ Fury X vs. GTX 980Ti 21%11 23%12 18%13 2%14 0%15
Radeon™ R9 390 vs. GTX 970 57%16 81%17 40%18 19%19 13%20
Radeon™ R9 380 vs. GTX 960 9%21 70%22 39%23 12%24 38%25
PerformanceleadershipinDirectX®12games
Radeon Software 16.5.2 vs. Nvidia 365.10
*Test results are not average and may vary
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71. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST.
SmoothgamingexperienceonRadeonSoftware
Radeon Software offers smooth
MGPU DX12 titles
Low variance in frame times results
in a better gaming experience 10
0
10
20
30
40
50
60
1
15
29
43
57
71
85
99
113
127
141
155
169
183
197
211
225
239
253
267
281
295
309
323
337
351
365
379
393
407
421
435
449
463
477
491
505
519
533
547
561
575
589
603
Millisecondsperframe
Time
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72. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST.
Experiences
Features
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73. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST.
MultiGPU
Scaling and high FPS don’t improve experience above
playable frame rate
CrossFire™ API (DX11) is on GPUOpen
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74. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST.
AFRframepacing
Support for DX12 – planned support in a future Radeon Software driver update
Insert delay on the GPU before each present to the display
GPU1
GPU2
Frame 1
Frame 2
Frame 3
Frame 4
D P
D
D
P
P
D P
D= Delay P = Present
Consistent present times
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75. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST.
PolarissupportforLinux®distributions
All Open Driver (all open source components)
Currently upstreaming
PRO Driver (Mix of open and closed components)
Supported for DOTA 2 Vulkan on Day 1 of release
Bundled with SteamOS Beta 2.8 – Enabling Vulkan support
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76. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST.
XConnect™softwarefeatures
Safe Unplug – available now!
Display through XConnect™ planned for a future release
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77. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST.
RadeonSettings
9 new Crimson features
Crossfire™ Global Control
HDMI™ Scaling Control
Color Temperature Control
Power Efficiency Global Control
Display Scaling Per-Application
2 Display Quick Eyefinity Support
Quick OS Launcher
UI Language Selector
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78. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST.
X
IntroducingRadeonWattMan*
Take complete control of your GPU
Available at launch for Radeon™ RX400 Series GPUs
*formerly AMD OverDrive™
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79. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST.
AMDOverdrive™
Years of our users overclocking
Now we’re going to redefine that experience with Radeon WattMan
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80. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST.
Thenewredefinedoverclockingexperience
Simple GPU and Memory Control
Power Limit Control
New features
Dynamic GPU Frequency Curve
Voltage Control Curve
Acoustic Limit Control
Advanced Temperature Control
Advanced Fan Control
Histogram Interface
Crash Recovery Mechanism
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81. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST.
NewdynamicGPUfrequencycurve
With the new dynamic GPU Frequency curve, you can take direct control your
GPU clock, adjusting frequency and voltage per state.
7 customizable states on Polaris
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82. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST.
Newhistograminterface
Record per-application data with only that application open. Easily track peak
and average activity, clocks, temperature and fan speed.
5 trackable data-points
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83. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST.
Hialgoacquisition
Lays groundwork for gaming innovations
Chill:Power saving
Enforced FPS limit only when movement is low
Boost: Dynamic Image Quality Control
Delivers higher FPS during high action; improving
smoothness and reduces lag
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84. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST.
Summary
SOFTWARE RELEASES
13 New releases for 2016, including 4 WHQL releases
15+ games supported and optimized (performance and quality)
FEATURES
New API and SDK Support
Vulkan™ API, DirectX® 12 Quick Response Queue, Oculus Rift™ SDK
New Product Support
Polaris 10, Polaris 11, Oculus Rift™, HTC Vive™, AMD XConnect™ technology,
AMD Radeon™ Pro Duo graphics
New Features Introduced for Radeon™ Settings
Radeon WattMan, Global AMD Crossfire™ control, HDMI™ Scaling, Color
TemperatureControls, Per-Game Display Scaling, Language Menu, Two Display
Eyefinity,AMD Crossfire™ Status Indicator, Updated Social Links based on
Region, Power Efficiency Toggle
STABILITY
Over 140 fixes and customer end user issues resolved in the
last 6 months
4.4 User Satisfaction currently
PERFORMANCE
Sample Crimson improvements comparing 15.11 to 16.5.3
27% 12% 26% 26% 35% 60%
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85. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST.
EnablingthePolarisExperience
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87. Under embargo until June 29, 2016 at 9 a.m. EST.
Best Graphics Core Yet
State-of-the-Art
Multimedia IP
Future-Proof
Monitor Support
Cool & Quiet Gaming
FourPrinciples oftheNewPolarisArchitecture
Under embargo until June 29, 2016 at 9 a.m. EST.
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88. Under embargo until June 29, 2016 at 9 a.m. EST.
1st Generation
DirectX® 11
OpenGL 4.2
OpenCL 1.2
EQAA
Partially Resident Textures (PRT)
Hardware Tessellation
MLAA
Updates Over Time:
DirectX® 11.1
DirectX® 12 FL 11_1
OpenGL™ 4.5
Mantle
Vulkan™
AMD LiquidVR™
AsynchronousCompute
Virtual Super Resolution
2nd Generation
Improved compute task scheduling
(DirectX® 11)
Increased geometry throughput
AMD TrueAudio
OpenCL™ 1.2
OpenGL™ 4.3
HSA
Updates Over Time:
AMD FreeSync™
DirectX® 11.2
DirectX® 12 FL 12_0
OpenCL™ 2.0
OpenGL™ 4.5
AMD Mantle
Vulkan™
AMD LiquidVR™
AsynchronousCompute
Virtual Super Resolution
3rd Generation
High Bandwidth Memory support
Improved tessellation performance
Delta Color Compression (DCC)
Hardware scheduler (HWS) for
asynchronous compute
Native FP16/Int16shader ops (APU)
Data parallel processing
instructions
4th Generation
Improved geometry processing
AMD LiquidVR™ API for variable
resolution rendering
DCC & updated memory controller
Shader instruction pre-fetch and
enhanced buffering
Real-Time and prioritized async
compute with spatial and temporal
scheduling
dGPU support for native
FP16/Int16Ops
AMD TrueAudio Next
H.265Main10 decode acceleration
4K60 HEVC encode acceleration
HDMI® 2.0b
DisplayPort™ 1.3 HBR3
DisplayPort™ 1.4-HDR
HDR display supportUnder embargo until June 29, 2016 at 9 a.m. EST.
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89. Under embargo until June 29, 2016 at 9 a.m. EST.
14nm FinFET process
1 Graphics Command Processor
4 ACE
2 HWS
36 Compute Units
4 Geometry Processors
32 Pixels Output/Clock
144 Texture Units
576 32b Load/Store Units
2 MB L2 Cache
256-bit GDDR5
AMD CrossFire™ technology
DisplayPort™ 1.4-HDR, HDMI® 2.0b
Video Encode/Decode acceleration
PCIe® 3.0
Radeon™RX480ataglanceBenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
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90. Under embargo until June 29, 2016 at 9 a.m. EST.
14nm FinFET process
1 Graphics Command Processor
4 ACE
2 HWS
16 Compute Units
2 Geometry Processors
16 Pixels Output/Clock
64 Texture Units
256 32b Load/Store Units
1 MB L2 Cache
128-bit GDDR5
AMD CrossFire™ technology
DisplayPort™ 1.4-HDR, HDMI® 2.0b
Video Encode/Decode acceleration
PCIe® 3.0
Radeon™RX460ataglanceBenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
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91. Under embargo until June 29, 2016 at 9 a.m. EST.
4th-GenGraphics
A Philosophy of Efficiency
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92. Under embargo until June 29, 2016 at 9 a.m. EST.
Primitive Discard Accelerator
Culls triangles early in the pipeline with zero area or
no inclusive sample points
Returns grow as MSAA increases
New Index cache for small instanced geometry
Reduces data movement
Frees internal bandwidth resources
Maintains or improves primitive throughput during
instancing
Enhancedgeometryengines
0%
50%
100%
150%
200%
250%
300%
350%
400%
RelativePerformance
Tessellation With 4xAA
3
Prim Discard Off Prim Discard On
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93. Under embargo until June 29, 2016 at 9 a.m. EST.
Instruction prefetch
Improves efficiency by reducing pipeline stalls
Makes instruction caching more efficient
Increased per wave instruction buffer size
Improve single threaded performance
Tuned L2 cache behavior
Client cache request grouping
Improved cache and memory access efficiency
Native FP16 and Int16 support
Reduced memory/register footprint and bandwidth
Lower power execution
Graphics, computer vision, data learning
Improvedshaderefficiency
Branch &
Message Unit
Scalar Unit
Vector Units
(4x SIMD-16)
Vector Registers
(4x 64KB)
Texture Filter
Units (4)
Local Data Share
(64KB)
L1 Cache
(16KB)
Scheduler
Texture Fetch
Load / Store
Units (16)
Scalar Registers
(4KB)
Polaris Architecture Compute Unit
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94. Under embargo until June 29, 2016 at 9 a.m. EST.
Improvedshaderefficiency
+15%
PERFORMANCE PER CU
RADEON™ RX 480 VS. RADEON™ R9 2901
Instructionprefetch
Improves efficiency by reducing pipeline stalls
Makes instruction caching more efficient
Increased per wave instruction buffer size
Improve single threaded performance
Tuned L2 cache behavior
Client cache request grouping
Improved cache and memory access efficiency
Native FP16 and Int16 support
Reduced memory/register footprint and bandwidth
Lower power execution
Graphics, computer vision, data learning
UP TO
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95. Under embargo until June 29, 2016 at 9 a.m. EST.
GPUOpenshaderintrinsicfunctions
Direct access to inline ISA
Data parallel primitive access
Detect dynamically uniform conditions at runtime
Enables performance-critical functions
Execution exactly as developers intend
Available now: DirectX® 11, DirectX® 12 and
Vulkan™
Consolestyle programmingenabled on PC to extractmore
performance from the GPU
Console toPC
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96. Under embargo until June 29, 2016 at 9 a.m. EST.
Updated memory controller & PHY
Supports up to 8Gbps GDDR5 memory devices
Up to 256GB/s memory bandwidth
Lossless DCC
Full 2/4/8 : 1 compression ratios supported
Driver optimized for utilization of DCC
Provides perf/bandwidth and power
advantages
Extends the life, viability and efficiency of
GDDR5
Efficient balance of resources
Yields higher effective peak bandwidth
Memory&deltacolorcompressionengines
0%
20%
40%
60%
80%
100%
120%
140%
160%
Radeon™ R9 290X Radeon™ R9 Fury X Radeon™ RX 480
RelativeMemoryBandwidth
Effective Bandwidth Gain With DCC
4
Uncompressible Data Compressible Data
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97. Under embargo until June 29, 2016 at 9 a.m. EST.
320GB/s
256GB/s
0%
20%
40%
60%
80%
100%
120%
140%
160%
R9 290 Polaris 10
Energy Efficient Memory
Bandwidth Performance / bit
LargeL2cache
Doubled L2 cache
Reduces external memory bandwidth
requirements
Improves power efficiency
Increases benefits of DCC
Up to 40% power savings on memory
transactions5
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98. Under embargo until June 29, 2016 at 9 a.m. EST.
OtherGraphicsArchitecturesInHigh-LevelAPIs
Radeon™GraphicsinDirectX®12,Vulkan™,andVR
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99. Under embargo until June 29, 2016 at 9 a.m. EST.
* Diagrams for illustrativepurposes only.
ShaderUtilization
Time
Compute Preemption of Graphics Quick Response Queue
Graphics Compute
Asynchronous Compute
Radeon™asynchronouscomputeisincrediblyflexibleBenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
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100. ACE ACE HWS GRAPHICS COMMAND PROCESSOR HWS ACE ACE
4
Hardwarescheduler(HWS)forasynchronouscompute
CPU kernel mode driver scheduling task offload
Real time and prioritized queues (audio/VR)
Temporal and spatial resource management
Concurrent task or process scheduling
Coordination and load balancing with graphics
Functionality can be updated with microcode
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101. Under embargo until June 29, 2016 at 9 a.m. EST.
PolarisGFXArchitectureSummary
+15%
PERFORMANCE PER CU
RADEON™ RX 480 VS. RADEON™ R9 2902
2.8x
PERFORMANCE PER WATT
RADEON™ RX 470 VS. RADEON™ R9 270X1
FinFET 14 Technology | Micro–Architecture Tuned for Gaming | Physical Design Optimizations | DPM Techniques
UP TO UP TO
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102. Under embargo until June 29, 2016 at 9 a.m. EST.
Future-Proof DisplaySupport
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103. Under embargo until June 29, 2016 at 9 a.m. EST.
DisplayPort™1.3HBR3andDisplayPort™1.4-HDR
Polaris is ready for DisplayPort™ 1.3 HBR3
Existing cables and connectors utilized
Up to 32.4Gbps of bandwidth
+80% bandwidth over HDMI® 2.0b
Polaris is ready for DisplayPort™ 1.4-HDR
Up to 10-bit 4K96
CTA-861.3 HDR metadata transport
Rec.2020 color space support
SMPTE 2084 EOTF
0
5
10
15
20
25
30
35
DisplayPort™ 1.1 DisplayPort™ 1.2 DisplayPort™ 1.3
Bandwidth(Gbps)
Evolution of DisplayPort™bandwidth across generations
Link Bandwidth
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104. Under embargo until June 29, 2016 at 9 a.m. EST.
Polaris can enable 4:4:4 4K displays at up to 120Hz
We anticipate DRR-ready 4K120 panels by 4Q2016
DRR 4K120 panels will enable 4K AMD FreeSync™
monitors compatible with 30-120 FPS coverage
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105. Under embargo until June 29, 2016 at 9 a.m. EST.
Radeon™ RX 400 Series graphics will enable single-
cable 4:4:4 5K60 resolution
5K is 78% more pixels than 3840x2160 (4K)
210ppi of 5K/28” provides incredible sharpness
and working space vs 142ppi of 4k/28”
We anticipate displays ready for single-cable 5K
by year end
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106. Under embargo until June 29, 2016 at 9 a.m. EST.
X
DisplayPort™1.3isfuture-proofforgamingmonitors
Up to 240Hz SDR
Up to 200Hz HDR
Up to 240Hz SDR
Up to 240Hz HDR
Up to 190Hz SDR
Up to 155Hz HDR
Up to 120Hz SDR
Up to 96Hz HDR
Up to 60Hz SDR
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107. Under embargo until June 29, 2016 at 9 a.m. EST.
ThePolarisarchitectureisreadyforhometheaterPCs
Under embargo until June 29, 2016 at 9 a.m. EST.
4K60
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108. Under embargo until June 29, 2016 at 9 a.m. EST.
X
AMDFreeSync™TechnologyoverHDMI®2.0b
Supported on 28 displays as of May 28th
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109. Under embargo until June 29, 2016 at 9 a.m. EST.
AMDFreeSync™TechnologyoverHDMI®2.0b
Technology Partners
Acer | LG | MstarSemiconductor | Novatek | Realtek | Samsung
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