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SeniorVicePresidentAndChiefArchitect
RajaKoduri
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Imagineaworldwhere onlythetop16%ofPC users
purchasegraphicscardsthatprovide premium VRand
gaming experiences…
Based on AMD internal data.
2
Under embargo until June 29, 2016 at 9 a.m. EST.
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Where millions of gamers have been relegated to
using outdated technology…
3
Under embargo until June 29, 2016 at 9 a.m. EST.
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Where notebook gamers are often forced to
compromise…
4
Under embargo until June 29, 2016 at 9 a.m. EST.
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Where tens of millions more can only read about
incredible PC VR experiences they can’t enjoy
for themselves…
5
Under embargo until June 29, 2016 at 9 a.m. EST.
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And they’re worried that if they upgrade now,
their investment will be short lived…
6
Under embargo until June 29, 2016 at 9 a.m. EST.
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That’stheworldwe live
intoday.
7
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Under embargo until June 29, 2016 at 9 a.m. EST.
Gamers and consumers
are being left behind
8
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Incrediblegaming technology
shouldbewithinthereachof
everyone
9
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How do we make the next
generation of gamers
PC gamers?
CHALLENGE 1
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Under embargo until June 29, 2016 at 9 a.m. EST.
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Singlemonitorgamersare
gamingat1080porbelow
accordingtoSteam™
95%
*See Endnotes for details.
11
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Theoverwhelming
majorityofgamersbuy
$100-300graphicscards
84%+$300
$100-$300
Based on AMD internal data.
12
Under embargo until June 29, 2016 at 9 a.m. EST.
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5 million gaming notebooks
are sold every year
Why isn’t it 100 million?
Based on AMD internal data.
13
Under embargo until June 29, 2016 at 9 a.m. EST.
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Exceptionally low power with
low-z height to drive
notebook design wins
Engineered to deliver
unprecedented
performance
Flagship technology that
effectively gives GPU
performance that rivals that of
consoles
Flagship technology that effectively gives
mobile users GPU performance that rivals
that of consoles
Making the GPU accessible with
close-to-the-metal DirectX® 12 API
14
Under embargo until June 29, 2016 at 9 a.m. EST.
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How do we bring real VR to
millions of consumers?
CHALLENGE 2
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0.0 B
0.2 B
0.4 B
0.6 B
0.8 B
1.0 B
1.2 B
1.4 B
1.6 B
1.43 billion
PCs
VR is amazing, but relatively few can enjoy it
Just 13 million PCs worldwide
this year will have the graphics
capabilities needed to run VR
Only 1% of the 1.43 billion PCs
used globally
Source: Gartner: Forecast: Wearable Electronic Devices, Worldwide, Feb 2016.
*See Endnotes for details.
16
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Source: Seidmon Associates,Wave One / April, 2016, NationalOnline Survey Among 1,000 Adults 18-60
One of the biggest deterrents
to widespread adoption of VR is cost
26%
37%
41%
68%
0% 10% 20% 30% 40% 50% 60% 70%
Equipment too expensive
Headset too bulky
Situations wanting to use
VR would be limited
Not enough diff. btwn VR and
seeing things normally
VR User Adoption Survey
18
Under embargo until June 29, 2016 at 9 a.m. EST.
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Opportunity to drive the install base
of VR-ready PCs to 100 million
in the next few years
19
Under embargo until June 29, 2016 at 9 a.m. EST.
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Opportunity to drive VR into retail
in volume
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Making VR game and application
development viable on a large scale
21
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Reducing the cost of entry to VR:
Dramatically accelerating the pace
of the VR ecosystem growth to
ultimately help make HMDs more
affordable
22
Under embargo until June 29, 2016 at 9 a.m. EST.
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Further Drives
VR into retail
Grows the addressable market
for PC VR
Makes VR possible
for anyone who
wants it
Helps make HMDs
more affordable
A high-performance, low-power solution
to democratize VR, delivering extraordinary
VR experiences
23
Under embargo until June 29, 2016 at 9 a.m. EST.
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How can we get the best and
widest range of content to PC
gamers as fast as possible?
CHALLENGE 3
24
Under embargo until June 29, 2016 at 9 a.m. EST.
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How do we cut port times for console games to
next to nothing and ensure the highest quality,
highest performance experiences?
25
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We very intentionally selected these two chip sizes
for the Polaris architecture because we believe
gaming content will be built around these two
levels of capability.
5+
TFLOPS
2+
TFLOPSOR
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Under embargo until June 29, 2016 at 9 a.m. EST.
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The acceleration of more
affordable content development
5+
TFLOPS
5+
TFLOPS
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POLARIS 10
36 CUs
> 5 TFLOPS
256-bit
4th Gen GCN
4K Encode/Decode
DP 1.3/1.4 HDR
Up to 2.8X Perf/Watt
POLARIS 11
16 CUs
> 2 TFLOPS
128-bit
4th Gen GCN
4K Encode/Decode
DP 1.3/1.4 HDR
Up to 2.8X Perf/Watt
*See Endnotes for details.
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Introducing the
Polaris architecture-based
Series,
that delivers on the promise of gaming
and VR for everyone
with three “entitlements” for all.
Extraordinary VR
experiences at price points
never offered before
Console-class GPU
performance for thin and
light notebooks
Great game content
delivered to PC gamers in
real time.
29
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Under embargo until June 29, 2016 at 9 a.m. EST.
Cool and Efficient Solution
For eSports Gaming
TFLOPS > 2
CUs 14
Mem Size 2 GB GDDR5
Mem Bus Size 128-bit
Power connector none
Encode / Decode 4K H.264 / HEVC
Display Port 1.3/1.4 HDR
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Under embargo until June 29, 2016 at 9 a.m. EST.
Brilliant HD Gaming
TFLOPS > 4
CUs 32
Memory Size 4GB GDDR5
Memory Bus Size 256-bit
Power connector 1x6-pin
GCN 4th Gen
AMD FreeSync™ YES
Display Port 1.3/1.4 HDR
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Under embargo until June 29, 2016 at 9 a.m. EST.
Beyond HD Gaming
Premium VR Experiences
TFLOPS > 5
CUs 36
Memory Bandwidth 224/256* GB/s
Memory Size 4/8 GB GDDR5
Memory Bus Size 256-bit
Power 150 W
VR Premium YES
AMD FreeSync™ YES
Display Port 1.3/1.4 HDR
*AIBs may have different configurations in market
32
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Premium HD Gaming
mGPU Scaling
with AMD CrossFire™ Technology
DirectX™ 12 Gaming Featuring
Asynchronous Compute
Smooth Frame-rates
With AMD FreeSync™ Technology
Under embargo until June 29, 2016 at 9 a.m. EST.
1440p Premium Gaming Radeon RX 480 8GB VS NV GTX 970 4GB
1X
42%
21%
21%
25%
Percentage values are up to, see endnotes for details
Under embargo until June 29, 2016 at 9 a.m. EST.
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Enabling Premium VR Experiences at Low Power
Radeon RX 480 8GB VS R9 380
Ready for
Oculus™
Rift and
Steam® VR
Performance Test
3.6
6
6.3
Under embargo until June 29 2016 at 9 a.m. EST.
*See Endnotes for details.
34
Under embargo until June 29, 2016 at 9 a.m. EST.
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Polaris Platformfor Gamers
Game-Changing
Control
Premium Gaming
Immersive VR
Experiences
Future-Proof
Technologies*
Under embargo until June 29, 2016 at 9 a.m. EST.
*See endnotes for details 35
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Gamers Deserve the Latest Game Technologies
+ 45%+ 63%
Premium Gaming
Single DX 12 mGPU OpenGL Vulkan
Under embargo until June 29, 2016 at 9 a.m. EST.
See endnotes for details
Radeon™ R9 390X Radeon™ RX 480
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Gamers Want Immersive VR Experiences
Radeon™ RX Graphics feature Asynchronous Shaders and QRQ
Immersive VR Experiences
With Asynchronous Time Warp
Judder reduction of 20-100x*
Frame 1
80
90
100
Frame 2 Frame 3 Frame 4
Without Asynchronous Time Warp
Frame 1
Missing ~5%frames*
80
90
100
Frame 2 Frame 3 Frame 4
Missed
Frame
Missed
Frame
Under embargo until June 29, 2016 at 9 a.m. EST.
*Resultspart of Oculus’s internal testingof ATW, graphics hardware not specified. Source:
https://developer.oculus.com/blog/asynchronous-timewarp-on-oculus-rift/ Charts for
illustrativepurposes only.
Oculus Rift Asynchronos Timewarp (ATW)
37
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Gamers Deserve the Chance for Better Upgrades
• 1.3 HBR3 Ready
• 1.4 HDR Ready
• Synchronous panel refresh
• Elimination of video tearing
• 2.0b Enabled
AMD FREESYNC™ TECHNOLOGY
*See Endnotes for details.
38
Under embargo until June 29, 2016 at 9 a.m. EST.
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Gamers Deserve Great Gaming Experiences
Better Experiences
Enabling Developers Improving User Experience
Under embargo until June 29, 2016 at 9 a.m. EST.
39
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Gamers Want Great Streaming
High Quality Game Streaming for
Gamers With Radeon™ RX Graphics
H.264
Open Broadcaster
Software
HEVC
Game at Max Settings
Record With Your
Favorite Software
Encode With High
Quality Codecs
Share
Under embargo until June 29, 2016 at 9 a.m. EST. *See Endnotes for details.
40
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Cool & Efficient
E-Sports Gaming
TheFirstinaFamilyofSolutions
Beyond HD Gaming
& VR Premium Brilliant HD Gaming
41
Under embargo until June 29, 2016 at 9 a.m. EST.
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Endnotes
Slide11:http://store.steampowered.com/hwsurvey
Slide16:13millionPCsworldwidenextyearwillhavethegraphicscapabilitiesneededtorunVRaccordingtoGartnerascitedinhttp://www.bloomberg.com/news/articles/2015-12-30/few-computers-are-powerful-enough-to-support-virtual-reality
Slide28:Polaris112.8xperformanceperwatt:TestingconductedbyAMDPerformanceLabsasofMay10,2016on3DMark11and3DMarkFirestrikeusingatestsystemcomprisingofani7-4600M,8GB,AMDRadeondriver16.20. AMDRadeonR9
M280X(14CUs)scored5700and3500withaboardpowerof82W. AMDRadeonRX480M(16CUs)scored7200and4070withaboardpowerof35W. UsingPerformance/Boardpower,theresultingaverageacrossthe2differenttitleswasaperfper
wattof2.8XvstheRadeonR9M280X.RX-5
Polaris102.8xperformanceperwatt: TestingconductedbyAMDPerformanceLabsasofMay10,2016ontheAMDRadeon™RX470(110w)andAMDRadeon™R9270X(180w),onatestsystemcomprisingi75960X@3.0GHz16GBmemory,AMD
RadeonSoftwaredriver16.20andWindows10..Using3DMarkFireStrikepreset1080pthescoreswere9090and5787respectively. UsingAshesoftheSingularity1080PHigh,thescoreswere46fpsand28.1fpsrespectively.UsingHitman1080pHigh,
thescoreswere60fpsand27.6fpsrespectively.UsingOverwatch1080pMaxsettings,thescoreswere121fpsand76fpsrespectively.UsingPerformance/Boardpower,theresultingaverageacrossthe4differenttitleswasaperfperwattof2.8Xvsthe
RadeonR9270X. Testresultsarenotaverageandmayvary.RX-6
Slide33:TestingconductedbyAMDPerformanceLabsasofJune10,2016ontheAMDRadeon™RX4808GBand NVGTX9704GB,onatestsystemcomprisingi75960X@3.0GHz16GBDDR4-2666memory,GigabyteX99-UD4,AMDRadeon
SoftwareCrimsonEditiondriver16.5,NVdriver 365.10andWindows10.UsingAshesoftheSingularityHigh1440p2xMSAA,GearsofWarHigh1440p4xAF,HitmanMax1440p16xAF,QuantumBreak1440pMediumAAON,Radeon™RX480scored
45.23fps,57.26fps,52.53fps,50.45fpsrespectively. NVGTX970scored37.47fps,47.19fps,36.85fps,and40.43respectively.Performancemayvarybasedonuseoflatestdriverversions.Testresultsarenotaverageandmayvary. RX-16
Slide34:TestingconductedbyAMDPerformanceLabsasofMay19,2016ontheRadeon™RX480andRadeon™R9380onatestsystemcomprisingInteli7-6700K,2x4GBDDR4-2666RAM,Z170motherboard,RadeonSoftwareCrimsonEdition
16.1.1and Win1064-bit.UsingtheSteamVRPerformancetest,RadeonRX480scored6.3andRadeonR9380scored3.6.RX-2
Slide35:Statementof“future-proof”referstosupportofcurrentandupcomingtechnologystandardsincluding14nmFinFETprocesstechnology,DirectX12andVulkanAPIsupport,newdisplaytechnology,andexperiencessuchasVR.“Future-proof”
statementisnotmeanttoserveasawarrantyorindicatethatuserswillneverhavetoupgradetheirgraphicstechnologyagain.Supportofcurrentandupcomingtechnologystandardsdescribedabovehasthepotentialtoreducefrequencyofgraphics
upgradesforsomeusers.
Slide 36:DX12TestingconductedbyAMDPerformanceLabsasofMay10,2016ontheAMDRadeon™R9390XandWarhammerDX12at1440p. Singlecardscored60fps,CrossFire™configurationscored97.8fps.Testresultsarenotaverageand
mayvary.VulkantestingconductedbyAMDPerformanceLabsasofMay10,2016onDoomatHighSettings,testedat1080PwithanIntelCorei75960Xwith16GBDDR4,Radeon™RX480scored55fpsinOpenGLand80fpsinVulkan.Testresultsare
notaverageandmayvary.RX-10
FreeSyncisanAMDtechnologydesignedtoeliminatestutteringand/ortearingingamesandvideosbylockingadisplay’srefreshratetotheframerateofthegraphicscard. RequiresMonitor,AMDRadeon™graphicsand/orAMDA-SeriesAPUcompliant
withDisplayPort™Adaptive-Sync1.2(ornewer). AMDCatalyst™driver15.2Beta(ornewer)required.Adaptiverefreshratesvarybydisplay;checkwithyourmonitormanufacturerforspecificcapabilities.OnlyselectAMDRadeonGPUsandA-Series
APUssupported;seewww.amd.com/freesyncforfulldetails.GD-67
Slide40: HEVCaccelerationissubjecttoinclusion/installationofcompatibleHEVCplayers.
42
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DisclaimersandAttributions
43
The information presented in this document is for informational purposes only and may contain technical inaccuracies, omissions and typographical errors.
The information contained hereinis subject to change and may be rendered inaccurate for many reasons, includingbut not limited to product and roadmap changes, component and motherboard version changes, new model and/or
product releases,product differences between differingmanufacturers,software changes, BIOS flashes,firmware upgrades, or the like. AMD assumesno obligation to update or otherwise correct or revisethis information. However, AMD
reservesthe right to revisethis information and to make changes from time to time to the content hereof without obligation of AMD to notify any person of such revisions or changes.
AMD MAKES NO REPRESENTATIONS OR WARRANTIES WITH RESPECT TO THE CONTENTS HEREOF AND ASSUMES NO RESPONSIBILITY FOR ANY INACCURACIES, ERRORS OR OMISSIONS THAT MAY APPEAR IN THIS
INFORMATION.
AMD SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR ANY PARTICULAR PURPOSE. IN NO EVENT WILL AMD BE LIABLE TO ANY PERSON FOR ANY DIRECT, INDIRECT, SPECIAL OR
OTHER CONSEQUENTIAL DAMAGES ARISING FROM THE USE OF ANY INFORMATION CONTAINED HEREIN, EVEN IF AMD IS EXPRESSLY ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
Ashes of the Singularity images and logos Copyright © 2016 Oxide Games. Ashes of the Singularity is a trademark of Stardock Entertainment. All rights reserved.
The Divisionimagesand logos © 2015 Ubisoft Entertainment. All Rights Reserved. Tom Clancy’s, The Divisionlogo, the Soldier Icon, Uplay, the Uplay logo, Ubi.com, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainmentin the
US and/or other countries.
Gears of War is a registered trademark of Microsoft Corporation in the US and other countries.
Hitman imagesand logos ©2016 Io-Interactive A/S. All rights reserved. IO-INTERACTIVE and the IO logo are trademarks of Io-Interactive A/S. HITMAN and the HITMAN logo are trademarks of Square Enix Limited. SQUARE ENIX and the
SQUARE ENIX logo are registered trademarks or trademarks of Square Enix Co. Holdings Ltd.
Warhammerimages and logos © Copyright Games Workshop Limited 2016. Warhammer, the Warhammerlogo, GW, Games Workshop, The Game of Fantasy Battles, the twin-tailedcomet logo, and all associated logos, illustrations,images,
names, creatures, races, vehicles, locations, weapons, characters, and the distinctivelikenessthereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under license. Developed by
CreativeAssembly and published by SEGA. CreativeAssembly, the CreativeAssembly logo, Total War and the Total War logo are eitherregistered trade marks or trade marks of The CreativeAssembly Limited. SEGA and the SEGA logo are
either registeredtrademarks or trademarks of SEGA Holdings Co., Ltd. or its affiliates.All rights reserved. SEGA is registered in the U.S. Patent and Trademark Office. All other trademarks, logos and copyrights are property of their respective
owners.
Battlefield1 images and logos Copyright © 2016 EA. Battlefield1 is a trademark of EA. All rights reserved.
Far Cry®3 imagesand logos © 2016 Ubisoft Entertainment.All Rights Reserved. Far Cry, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. Based on Crytek’s original Far Cry directed by
Cevat Yerli. Powered by Crytek’s technology “CryEngine”.
Quantum Break images and logos are trademarks or registeredtrademarks of Microsoft Corporation.
ATTRIBUTION
© 2016 Advanced Micro Devices, Inc. All rights reserved. AMD, the AMD Arrow logo, CrossFire, FreeSync, Radeon and combinations thereof are trademarks of Advanced Micro Devices, Inc. in the United States and/or other jurisdictions.
DirectX is a registeredtrademark of Microsoft Corporation in the US and other jurisdictions. HDMI, the HDMI logo and High-DefinitionMultimediaInterface are trademarks or registeredtrademarks of HDMI Licensing, LLC in the United
States and other countries. Vulkan and the Vulkan logo are trademarks of Khronos Group Inc. Other names are for informational purposes only and may be trademarks of their respective owners.
Under embargo until June 29, 2016 at 9 a.m. EST.
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Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST.
Radeon Software
Terry Makedon
Director of Software Strategy and UX
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Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST.
GPUOpen enablesdevelopers through open source
Laser focused on delivering the best GPU user experience
Under embargo until June 29, 2016 at 9 a.m. EST.
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Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST.
GPUOpen
AMD’s initiative to enable developers through open source
14 major updates in the last 30 days*
41 developer blogs in last 4 months*
61 SDK/Samples/Libraries/Tools posted since launch – Jan 26 2016
We are the first IHV to release an SPIR-V extension - the intermediate shader
language used in Vulkan (we released support for GCN instructions)
*Status as of May 28
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Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST.
Opensourceeffects,SDKsandlibraries
New Effects
ShadowFX (DX12)
GeometryFX improvements (DX11)
TressFX 3.1 (DX11)
New Libraries / SDK / Samples
Multithreaded Rendering (DX12)
Out of order rasterization (Vulkan)
FireRays (Vulkan and OCL)
CrossFire™ API (DX11)
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Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST.
Opensourcingtoolsfordevelopers
Compressonator for Textures
GPUPerfAPI Analysis
CodeXL 2.0
Profile, debug and analyze performance/power across CPU
and GPU graphics and compute
Efficiencies- DX 12 CPU and GPU timelines
Enablingimproved performance with more open
sourcetools
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Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST.
RadeonSupportforOpenVX™
OpenVX™ is an open standard for cross platform
acceleration of computer vision applications & algorithms
Radeon support for OpenVX™ – Open source API support
RunVX – Efficient Runtime tool
Graph optimizer – Automatic optimization
Radeon support for OpenVX ™is a fully open
sourcestack designed for speed and accuracy
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Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST.
So… whataboutvirtualreality?
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Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST.
VirtualRealityAdoption
2014 2015 2016 FUTURE
Multiple HMD Vendors
Up to 1080x1200/eye
<10 ms latency
90 Hz
First Generation
Headsets
Oculus DK2
1K/eye
<20 ms latency
75 Hz
Generation Zero
Headsets
Multiple HMD Vendors
Up to 2K/eye
100Hz+
Second Generation
Headsets
Oculus DK1
640x800/eye
50+mslatency
Prototype
Headsets
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VRApplicationCategories
Google Street View
BASIC
Minecraft
ESSENTIAL
EVE: Valkyrie
PREMIUM
Unreal Engine 4 Paris Demo
ADVANCED
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TrueAudio Next
Compute Unit Reservation
Quick Response Queue
Variable Rate Shading
DirectX®12 and Vulkan™
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TrueAudioNext
Real Time GPU Audio Physics Processing
Ray Tracing + Convolution for many audio sources
Scalable
Low latency
Asynchronous Compute
Executes concurrently with other graphics & compute
tasks
Uses queues with customized scheduling
Open source library will be available on GPUOpen.com
Optimized for superior VR experiences
Immersive audio in real time
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Dedicate a number of CUs for a
specific task queue
Immediate execution with a fixed
resource budget
Works with any type of shader
(graphics or compute)
ComputeUnitReservation
Graphics
Audio
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Solving VR time-critical task execution
Frames that take too long to render result in
“judder” that destroys sense presence
Quick Response Queue (QRQ)
More precise control of timing
Leverages asynchronous compute
Lower latency
Asynchronous Time Warp on Oculus Rift
uses QRQ to avoid dropped frames
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Multi-viewport processing API
Assign viewport ID to each polygon
Independent resolution/quality settings for each viewport
Used to implement foveated rendering
High resolution for frame center
Reduced resolution for periphery
Eye tracking support
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DirectX®12 is ideal for VR development
Increased draw call throughput
Low CPU overhead
Native support for asynchronous compute
and multi-GPU
Low-level GPU hardware access
Supported by Oculus SDK and
Basemark VR Score benchmark
LiquidVR® DirectX®12 samples and documentation
will be available at GPUOpen.com
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GPUOpen enables developers through open source
Laser focused on delivering the best GPU user experience
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Experiences
Stability
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For many years we did monthly
WHQL driver updates.
Users thought it was too much.
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Then for a few years we toned
down our release frequency.
Users thought it was too little.
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Frequency
4 WHQL and 9 releases
2016
3 WHQL and 9 Beta Releases
2015
CURRENTPLAN
6 full WHQL certified recommended drivers a year as many optional or game specific drivers as needed
(target all of them to be WHQL)
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Game-Day0supported withRadeon SoftwareCrimsonEdition
Crimson 16.1 Crimson 16.2 Crimson 16.2.1 Crimson 16.3 Crimson 16.4.1
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Game-Day0supported withRadeon SoftwareCrimsonEdition
RSCE 16.5.2 RSCE 16.5.3RSCE 16.5.1 RSCE 16.5.3
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Useroverallsatisfaction
3.6
4.1
4.2
4.4 4.4
4.3 4.3 4.3 4.3
4.1
4.3
4.1
4.1
4.2
4.3
4.4 4.3 4.3 4.3
4.2
4.4
3.0
3.2
3.4
3.6
3.8
4.0
4.2
4.4
4.6
4.8
9 10 11 12 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5
3 4 1 2 3 4 1 2
2014 2015 2016
September 2014 – May 2016
Source: Internal AMD Data 4.4/5 Approval Rating
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RadeonSoftwareBetaProgram
Launching today
Users can email for information
RadeonSoftwareBeta@amd.com
Fully integrated with our QA department and
run by our lead beta tester of over 15 years
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Experiences
Performance
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UP TO UP TO UP TO
Radeon™ Fury X GPU: Vulkan™ vs OGL 25%1 103%2 27%3
Radeon™ R9 390 GPU: Vulkan™ vs OGL 4%⁴ 88%5 23%6
Radeon™ R9 380 GPU: Vulkan™ vs OGL 20%7 83%8 16%9
PavingthewaywithVulkan™
Radeon Software 16.5.3
*Test results are not average and may vary
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UP TO UP TO UP TO UP TO UP TO
Radeon™ Fury X vs. GTX 980Ti 21%11 23%12 18%13 2%14 0%15
Radeon™ R9 390 vs. GTX 970 57%16 81%17 40%18 19%19 13%20
Radeon™ R9 380 vs. GTX 960 9%21 70%22 39%23 12%24 38%25
PerformanceleadershipinDirectX®12games
Radeon Software 16.5.2 vs. Nvidia 365.10
*Test results are not average and may vary
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SmoothgamingexperienceonRadeonSoftware
Radeon Software offers smooth
MGPU DX12 titles
Low variance in frame times results
in a better gaming experience 10
0
10
20
30
40
50
60
1
15
29
43
57
71
85
99
113
127
141
155
169
183
197
211
225
239
253
267
281
295
309
323
337
351
365
379
393
407
421
435
449
463
477
491
505
519
533
547
561
575
589
603
Millisecondsperframe
Time
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Experiences
Features
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MultiGPU
Scaling and high FPS don’t improve experience above
playable frame rate
CrossFire™ API (DX11) is on GPUOpen
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AFRframepacing
Support for DX12 – planned support in a future Radeon Software driver update
Insert delay on the GPU before each present to the display
GPU1
GPU2
Frame 1
Frame 2
Frame 3
Frame 4
D P
D
D
P
P
D P
D= Delay P = Present
Consistent present times
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PolarissupportforLinux®distributions
All Open Driver (all open source components)
Currently upstreaming
PRO Driver (Mix of open and closed components)
Supported for DOTA 2 Vulkan on Day 1 of release
Bundled with SteamOS Beta 2.8 – Enabling Vulkan support
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XConnect™softwarefeatures
Safe Unplug – available now!
Display through XConnect™ planned for a future release
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RadeonSettings
9 new Crimson features
Crossfire™ Global Control
HDMI™ Scaling Control
Color Temperature Control
Power Efficiency Global Control
Display Scaling Per-Application
2 Display Quick Eyefinity Support
Quick OS Launcher
UI Language Selector
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X
IntroducingRadeonWattMan*
Take complete control of your GPU
Available at launch for Radeon™ RX400 Series GPUs
*formerly AMD OverDrive™
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AMDOverdrive™
Years of our users overclocking
Now we’re going to redefine that experience with Radeon WattMan
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Thenewredefinedoverclockingexperience
Simple GPU and Memory Control
Power Limit Control
New features
Dynamic GPU Frequency Curve
Voltage Control Curve
Acoustic Limit Control
Advanced Temperature Control
Advanced Fan Control
Histogram Interface
Crash Recovery Mechanism
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Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST.
NewdynamicGPUfrequencycurve
With the new dynamic GPU Frequency curve, you can take direct control your
GPU clock, adjusting frequency and voltage per state.
7 customizable states on Polaris
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Newhistograminterface
Record per-application data with only that application open. Easily track peak
and average activity, clocks, temperature and fan speed.
5 trackable data-points
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Hialgoacquisition
Lays groundwork for gaming innovations
Chill:Power saving
Enforced FPS limit only when movement is low
Boost: Dynamic Image Quality Control
Delivers higher FPS during high action; improving
smoothness and reduces lag
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Summary
SOFTWARE RELEASES
13 New releases for 2016, including 4 WHQL releases
15+ games supported and optimized (performance and quality)
FEATURES
New API and SDK Support
Vulkan™ API, DirectX® 12 Quick Response Queue, Oculus Rift™ SDK
New Product Support
Polaris 10, Polaris 11, Oculus Rift™, HTC Vive™, AMD XConnect™ technology,
AMD Radeon™ Pro Duo graphics
New Features Introduced for Radeon™ Settings
Radeon WattMan, Global AMD Crossfire™ control, HDMI™ Scaling, Color
TemperatureControls, Per-Game Display Scaling, Language Menu, Two Display
Eyefinity,AMD Crossfire™ Status Indicator, Updated Social Links based on
Region, Power Efficiency Toggle
STABILITY
Over 140 fixes and customer end user issues resolved in the
last 6 months
4.4 User Satisfaction currently
PERFORMANCE
Sample Crimson improvements comparing 15.11 to 16.5.3
27% 12% 26% 26% 35% 60%
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EnablingthePolarisExperience
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Features,technologiesandprocess
The PolarisArchitecture
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Best Graphics Core Yet
State-of-the-Art
Multimedia IP
Future-Proof
Monitor Support
Cool & Quiet Gaming
FourPrinciples oftheNewPolarisArchitecture
Under embargo until June 29, 2016 at 9 a.m. EST.
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1st Generation
DirectX® 11
OpenGL 4.2
OpenCL 1.2
EQAA
Partially Resident Textures (PRT)
Hardware Tessellation
MLAA
Updates Over Time:
DirectX® 11.1
DirectX® 12 FL 11_1
OpenGL™ 4.5
Mantle
Vulkan™
AMD LiquidVR™
AsynchronousCompute
Virtual Super Resolution
2nd Generation
Improved compute task scheduling
(DirectX® 11)
Increased geometry throughput
AMD TrueAudio
OpenCL™ 1.2
OpenGL™ 4.3
HSA
Updates Over Time:
AMD FreeSync™
DirectX® 11.2
DirectX® 12 FL 12_0
OpenCL™ 2.0
OpenGL™ 4.5
AMD Mantle
Vulkan™
AMD LiquidVR™
AsynchronousCompute
Virtual Super Resolution
3rd Generation
High Bandwidth Memory support
Improved tessellation performance
Delta Color Compression (DCC)
Hardware scheduler (HWS) for
asynchronous compute
Native FP16/Int16shader ops (APU)
Data parallel processing
instructions
4th Generation
Improved geometry processing
AMD LiquidVR™ API for variable
resolution rendering
DCC & updated memory controller
Shader instruction pre-fetch and
enhanced buffering
Real-Time and prioritized async
compute with spatial and temporal
scheduling
dGPU support for native
FP16/Int16Ops
AMD TrueAudio Next
H.265Main10 decode acceleration
4K60 HEVC encode acceleration
HDMI® 2.0b
DisplayPort™ 1.3 HBR3
DisplayPort™ 1.4-HDR
HDR display supportUnder embargo until June 29, 2016 at 9 a.m. EST.
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14nm FinFET process
1 Graphics Command Processor
4 ACE
2 HWS
36 Compute Units
4 Geometry Processors
32 Pixels Output/Clock
144 Texture Units
576 32b Load/Store Units
2 MB L2 Cache
256-bit GDDR5
AMD CrossFire™ technology
DisplayPort™ 1.4-HDR, HDMI® 2.0b
Video Encode/Decode acceleration
PCIe® 3.0
Radeon™RX480ataglanceBenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
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14nm FinFET process
1 Graphics Command Processor
4 ACE
2 HWS
16 Compute Units
2 Geometry Processors
16 Pixels Output/Clock
64 Texture Units
256 32b Load/Store Units
1 MB L2 Cache
128-bit GDDR5
AMD CrossFire™ technology
DisplayPort™ 1.4-HDR, HDMI® 2.0b
Video Encode/Decode acceleration
PCIe® 3.0
Radeon™RX460ataglanceBenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
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4th-GenGraphics
A Philosophy of Efficiency
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Primitive Discard Accelerator
Culls triangles early in the pipeline with zero area or
no inclusive sample points
Returns grow as MSAA increases
New Index cache for small instanced geometry
Reduces data movement
Frees internal bandwidth resources
Maintains or improves primitive throughput during
instancing
Enhancedgeometryengines
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150%
200%
250%
300%
350%
400%
RelativePerformance
Tessellation With 4xAA
3
Prim Discard Off Prim Discard On
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Instruction prefetch
Improves efficiency by reducing pipeline stalls
Makes instruction caching more efficient
Increased per wave instruction buffer size
Improve single threaded performance
Tuned L2 cache behavior
Client cache request grouping
Improved cache and memory access efficiency
Native FP16 and Int16 support
Reduced memory/register footprint and bandwidth
Lower power execution
Graphics, computer vision, data learning
Improvedshaderefficiency
Branch &
Message Unit
Scalar Unit
Vector Units
(4x SIMD-16)
Vector Registers
(4x 64KB)
Texture Filter
Units (4)
Local Data Share
(64KB)
L1 Cache
(16KB)
Scheduler
Texture Fetch
Load / Store
Units (16)
Scalar Registers
(4KB)
Polaris Architecture Compute Unit
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Improvedshaderefficiency
+15%
PERFORMANCE PER CU
RADEON™ RX 480 VS. RADEON™ R9 2901
Instructionprefetch
Improves efficiency by reducing pipeline stalls
Makes instruction caching more efficient
Increased per wave instruction buffer size
Improve single threaded performance
Tuned L2 cache behavior
Client cache request grouping
Improved cache and memory access efficiency
Native FP16 and Int16 support
Reduced memory/register footprint and bandwidth
Lower power execution
Graphics, computer vision, data learning
UP TO
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GPUOpenshaderintrinsicfunctions
Direct access to inline ISA
Data parallel primitive access
Detect dynamically uniform conditions at runtime
Enables performance-critical functions
Execution exactly as developers intend
Available now: DirectX® 11, DirectX® 12 and
Vulkan™
Consolestyle programmingenabled on PC to extractmore
performance from the GPU
Console toPC
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Updated memory controller & PHY
Supports up to 8Gbps GDDR5 memory devices
Up to 256GB/s memory bandwidth
Lossless DCC
Full 2/4/8 : 1 compression ratios supported
Driver optimized for utilization of DCC
Provides perf/bandwidth and power
advantages
Extends the life, viability and efficiency of
GDDR5
Efficient balance of resources
Yields higher effective peak bandwidth
Memory&deltacolorcompressionengines
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40%
60%
80%
100%
120%
140%
160%
Radeon™ R9 290X Radeon™ R9 Fury X Radeon™ RX 480
RelativeMemoryBandwidth
Effective Bandwidth Gain With DCC
4
Uncompressible Data Compressible Data
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320GB/s
256GB/s
0%
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100%
120%
140%
160%
R9 290 Polaris 10
Energy Efficient Memory
Bandwidth Performance / bit
LargeL2cache
Doubled L2 cache
Reduces external memory bandwidth
requirements
Improves power efficiency
Increases benefits of DCC
Up to 40% power savings on memory
transactions5
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OtherGraphicsArchitecturesInHigh-LevelAPIs
Radeon™GraphicsinDirectX®12,Vulkan™,andVR
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* Diagrams for illustrativepurposes only.
ShaderUtilization
Time
Compute Preemption of Graphics Quick Response Queue
Graphics Compute
Asynchronous Compute
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ACE ACE HWS GRAPHICS COMMAND PROCESSOR HWS ACE ACE
4
Hardwarescheduler(HWS)forasynchronouscompute
 CPU kernel mode driver scheduling task offload
 Real time and prioritized queues (audio/VR)
 Temporal and spatial resource management
 Concurrent task or process scheduling
 Coordination and load balancing with graphics
 Functionality can be updated with microcode
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PolarisGFXArchitectureSummary
+15%
PERFORMANCE PER CU
RADEON™ RX 480 VS. RADEON™ R9 2902
2.8x
PERFORMANCE PER WATT
RADEON™ RX 470 VS. RADEON™ R9 270X1
FinFET 14 Technology | Micro–Architecture Tuned for Gaming | Physical Design Optimizations | DPM Techniques
UP TO UP TO
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Future-Proof DisplaySupport
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DisplayPort™1.3HBR3andDisplayPort™1.4-HDR
Polaris is ready for DisplayPort™ 1.3 HBR3
Existing cables and connectors utilized
Up to 32.4Gbps of bandwidth
+80% bandwidth over HDMI® 2.0b
Polaris is ready for DisplayPort™ 1.4-HDR
Up to 10-bit 4K96
CTA-861.3 HDR metadata transport
Rec.2020 color space support
SMPTE 2084 EOTF
0
5
10
15
20
25
30
35
DisplayPort™ 1.1 DisplayPort™ 1.2 DisplayPort™ 1.3
Bandwidth(Gbps)
Evolution of DisplayPort™bandwidth across generations
Link Bandwidth
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
Under embargo until June 29, 2016 at 9 a.m. EST.
Polaris can enable 4:4:4 4K displays at up to 120Hz
We anticipate DRR-ready 4K120 panels by 4Q2016
DRR 4K120 panels will enable 4K AMD FreeSync™
monitors compatible with 30-120 FPS coverage
DisplayPort™1.3isamajorleapfor4KFreeSync™BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
Under embargo until June 29, 2016 at 9 a.m. EST.
Radeon™ RX 400 Series graphics will enable single-
cable 4:4:4 5K60 resolution
5K is 78% more pixels than 3840x2160 (4K)
210ppi of 5K/28” provides incredible sharpness
and working space vs 142ppi of 4k/28”
We anticipate displays ready for single-cable 5K
by year end
DisplayPort™1.3enablessinglecable5K60BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
Under embargo until June 29, 2016 at 9 a.m. EST.
X
DisplayPort™1.3isfuture-proofforgamingmonitors
Up to 240Hz SDR
Up to 200Hz HDR
Up to 240Hz SDR
Up to 240Hz HDR
Up to 190Hz SDR
Up to 155Hz HDR
Up to 120Hz SDR
Up to 96Hz HDR
Up to 60Hz SDR
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
Under embargo until June 29, 2016 at 9 a.m. EST.
ThePolarisarchitectureisreadyforhometheaterPCs
Under embargo until June 29, 2016 at 9 a.m. EST.
4K60
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
Under embargo until June 29, 2016 at 9 a.m. EST.
X
AMDFreeSync™TechnologyoverHDMI®2.0b
Supported on 28 displays as of May 28th
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
Under embargo until June 29, 2016 at 9 a.m. EST.
AMDFreeSync™TechnologyoverHDMI®2.0b
Technology Partners
Acer | LG | MstarSemiconductor | Novatek | Realtek | Samsung
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
Radeon RX 480 Press Deck
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Radeon RX 480 Press Deck

  • 1. SeniorVicePresidentAndChiefArchitect RajaKoduri Under embargo until June 29, 2016 at 9 a.m. EST. BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 2. Imagineaworldwhere onlythetop16%ofPC users purchasegraphicscardsthatprovide premium VRand gaming experiences… Based on AMD internal data. 2 Under embargo until June 29, 2016 at 9 a.m. EST. BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 3. Where millions of gamers have been relegated to using outdated technology… 3 Under embargo until June 29, 2016 at 9 a.m. EST. BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 4. Where notebook gamers are often forced to compromise… 4 Under embargo until June 29, 2016 at 9 a.m. EST. BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 5. Where tens of millions more can only read about incredible PC VR experiences they can’t enjoy for themselves… 5 Under embargo until June 29, 2016 at 9 a.m. EST. BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 6. And they’re worried that if they upgrade now, their investment will be short lived… 6 Under embargo until June 29, 2016 at 9 a.m. EST. BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 7. That’stheworldwe live intoday. 7 Under embargo until June 29, 2016 at 9 a.m. EST. BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 8. Under embargo until June 29, 2016 at 9 a.m. EST. Gamers and consumers are being left behind 8 Under embargo until June 29, 2016 at 9 a.m. EST. BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 9. Incrediblegaming technology shouldbewithinthereachof everyone 9 Under embargo until June 29, 2016 at 9 a.m. EST. BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 10. How do we make the next generation of gamers PC gamers? CHALLENGE 1 10 Under embargo until June 29, 2016 at 9 a.m. EST. BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 11. Singlemonitorgamersare gamingat1080porbelow accordingtoSteam™ 95% *See Endnotes for details. 11 Under embargo until June 29, 2016 at 9 a.m. EST. BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 12. Theoverwhelming majorityofgamersbuy $100-300graphicscards 84%+$300 $100-$300 Based on AMD internal data. 12 Under embargo until June 29, 2016 at 9 a.m. EST. BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 13. 5 million gaming notebooks are sold every year Why isn’t it 100 million? Based on AMD internal data. 13 Under embargo until June 29, 2016 at 9 a.m. EST. BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 14. Exceptionally low power with low-z height to drive notebook design wins Engineered to deliver unprecedented performance Flagship technology that effectively gives GPU performance that rivals that of consoles Flagship technology that effectively gives mobile users GPU performance that rivals that of consoles Making the GPU accessible with close-to-the-metal DirectX® 12 API 14 Under embargo until June 29, 2016 at 9 a.m. EST. BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 15. How do we bring real VR to millions of consumers? CHALLENGE 2 15 Under embargo until June 29, 2016 at 9 a.m. EST. BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 16. 0.0 B 0.2 B 0.4 B 0.6 B 0.8 B 1.0 B 1.2 B 1.4 B 1.6 B 1.43 billion PCs VR is amazing, but relatively few can enjoy it Just 13 million PCs worldwide this year will have the graphics capabilities needed to run VR Only 1% of the 1.43 billion PCs used globally Source: Gartner: Forecast: Wearable Electronic Devices, Worldwide, Feb 2016. *See Endnotes for details. 16 Under embargo until June 29, 2016 at 9 a.m. EST. BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 17. 17 Under embargo until June 29, 2016 at 9 a.m. EST. BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 18. Source: Seidmon Associates,Wave One / April, 2016, NationalOnline Survey Among 1,000 Adults 18-60 One of the biggest deterrents to widespread adoption of VR is cost 26% 37% 41% 68% 0% 10% 20% 30% 40% 50% 60% 70% Equipment too expensive Headset too bulky Situations wanting to use VR would be limited Not enough diff. btwn VR and seeing things normally VR User Adoption Survey 18 Under embargo until June 29, 2016 at 9 a.m. EST. BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 19. Opportunity to drive the install base of VR-ready PCs to 100 million in the next few years 19 Under embargo until June 29, 2016 at 9 a.m. EST. BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 20. Opportunity to drive VR into retail in volume 20 Under embargo until June 29, 2016 at 9 a.m. EST. BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 21. Making VR game and application development viable on a large scale 21 Under embargo until June 29, 2016 at 9 a.m. EST. BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 22. Reducing the cost of entry to VR: Dramatically accelerating the pace of the VR ecosystem growth to ultimately help make HMDs more affordable 22 Under embargo until June 29, 2016 at 9 a.m. EST. BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 23. Further Drives VR into retail Grows the addressable market for PC VR Makes VR possible for anyone who wants it Helps make HMDs more affordable A high-performance, low-power solution to democratize VR, delivering extraordinary VR experiences 23 Under embargo until June 29, 2016 at 9 a.m. EST. BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 24. How can we get the best and widest range of content to PC gamers as fast as possible? CHALLENGE 3 24 Under embargo until June 29, 2016 at 9 a.m. EST. BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 25. How do we cut port times for console games to next to nothing and ensure the highest quality, highest performance experiences? 25 Under embargo until June 29, 2016 at 9 a.m. EST. BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 26. We very intentionally selected these two chip sizes for the Polaris architecture because we believe gaming content will be built around these two levels of capability. 5+ TFLOPS 2+ TFLOPSOR 26 Under embargo until June 29, 2016 at 9 a.m. EST. BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 27. The acceleration of more affordable content development 5+ TFLOPS 5+ TFLOPS 27 Under embargo until June 29, 2016 at 9 a.m. EST. BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 28. POLARIS 10 36 CUs > 5 TFLOPS 256-bit 4th Gen GCN 4K Encode/Decode DP 1.3/1.4 HDR Up to 2.8X Perf/Watt POLARIS 11 16 CUs > 2 TFLOPS 128-bit 4th Gen GCN 4K Encode/Decode DP 1.3/1.4 HDR Up to 2.8X Perf/Watt *See Endnotes for details. 28 Under embargo until June 29, 2016 at 9 a.m. EST. BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 29. Introducing the Polaris architecture-based Series, that delivers on the promise of gaming and VR for everyone with three “entitlements” for all. Extraordinary VR experiences at price points never offered before Console-class GPU performance for thin and light notebooks Great game content delivered to PC gamers in real time. 29 Under embargo until June 29, 2016 at 9 a.m. EST. BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 30. Under embargo until June 29, 2016 at 9 a.m. EST. Cool and Efficient Solution For eSports Gaming TFLOPS > 2 CUs 14 Mem Size 2 GB GDDR5 Mem Bus Size 128-bit Power connector none Encode / Decode 4K H.264 / HEVC Display Port 1.3/1.4 HDR 30 BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 31. Under embargo until June 29, 2016 at 9 a.m. EST. Brilliant HD Gaming TFLOPS > 4 CUs 32 Memory Size 4GB GDDR5 Memory Bus Size 256-bit Power connector 1x6-pin GCN 4th Gen AMD FreeSync™ YES Display Port 1.3/1.4 HDR 31 BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 32. Under embargo until June 29, 2016 at 9 a.m. EST. Beyond HD Gaming Premium VR Experiences TFLOPS > 5 CUs 36 Memory Bandwidth 224/256* GB/s Memory Size 4/8 GB GDDR5 Memory Bus Size 256-bit Power 150 W VR Premium YES AMD FreeSync™ YES Display Port 1.3/1.4 HDR *AIBs may have different configurations in market 32 BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 33. Premium HD Gaming mGPU Scaling with AMD CrossFire™ Technology DirectX™ 12 Gaming Featuring Asynchronous Compute Smooth Frame-rates With AMD FreeSync™ Technology Under embargo until June 29, 2016 at 9 a.m. EST. 1440p Premium Gaming Radeon RX 480 8GB VS NV GTX 970 4GB 1X 42% 21% 21% 25% Percentage values are up to, see endnotes for details Under embargo until June 29, 2016 at 9 a.m. EST. 33 BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 34. Enabling Premium VR Experiences at Low Power Radeon RX 480 8GB VS R9 380 Ready for Oculus™ Rift and Steam® VR Performance Test 3.6 6 6.3 Under embargo until June 29 2016 at 9 a.m. EST. *See Endnotes for details. 34 Under embargo until June 29, 2016 at 9 a.m. EST. BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 35. Polaris Platformfor Gamers Game-Changing Control Premium Gaming Immersive VR Experiences Future-Proof Technologies* Under embargo until June 29, 2016 at 9 a.m. EST. *See endnotes for details 35 BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 36. Gamers Deserve the Latest Game Technologies + 45%+ 63% Premium Gaming Single DX 12 mGPU OpenGL Vulkan Under embargo until June 29, 2016 at 9 a.m. EST. See endnotes for details Radeon™ R9 390X Radeon™ RX 480 36 BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 37. Gamers Want Immersive VR Experiences Radeon™ RX Graphics feature Asynchronous Shaders and QRQ Immersive VR Experiences With Asynchronous Time Warp Judder reduction of 20-100x* Frame 1 80 90 100 Frame 2 Frame 3 Frame 4 Without Asynchronous Time Warp Frame 1 Missing ~5%frames* 80 90 100 Frame 2 Frame 3 Frame 4 Missed Frame Missed Frame Under embargo until June 29, 2016 at 9 a.m. EST. *Resultspart of Oculus’s internal testingof ATW, graphics hardware not specified. Source: https://developer.oculus.com/blog/asynchronous-timewarp-on-oculus-rift/ Charts for illustrativepurposes only. Oculus Rift Asynchronos Timewarp (ATW) 37 BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 38. Gamers Deserve the Chance for Better Upgrades • 1.3 HBR3 Ready • 1.4 HDR Ready • Synchronous panel refresh • Elimination of video tearing • 2.0b Enabled AMD FREESYNC™ TECHNOLOGY *See Endnotes for details. 38 Under embargo until June 29, 2016 at 9 a.m. EST. BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 39. Gamers Deserve Great Gaming Experiences Better Experiences Enabling Developers Improving User Experience Under embargo until June 29, 2016 at 9 a.m. EST. 39 BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 40. Gamers Want Great Streaming High Quality Game Streaming for Gamers With Radeon™ RX Graphics H.264 Open Broadcaster Software HEVC Game at Max Settings Record With Your Favorite Software Encode With High Quality Codecs Share Under embargo until June 29, 2016 at 9 a.m. EST. *See Endnotes for details. 40 BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 41. Cool & Efficient E-Sports Gaming TheFirstinaFamilyofSolutions Beyond HD Gaming & VR Premium Brilliant HD Gaming 41 Under embargo until June 29, 2016 at 9 a.m. EST. BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 42. Endnotes Slide11:http://store.steampowered.com/hwsurvey Slide16:13millionPCsworldwidenextyearwillhavethegraphicscapabilitiesneededtorunVRaccordingtoGartnerascitedinhttp://www.bloomberg.com/news/articles/2015-12-30/few-computers-are-powerful-enough-to-support-virtual-reality Slide28:Polaris112.8xperformanceperwatt:TestingconductedbyAMDPerformanceLabsasofMay10,2016on3DMark11and3DMarkFirestrikeusingatestsystemcomprisingofani7-4600M,8GB,AMDRadeondriver16.20. AMDRadeonR9 M280X(14CUs)scored5700and3500withaboardpowerof82W. AMDRadeonRX480M(16CUs)scored7200and4070withaboardpowerof35W. UsingPerformance/Boardpower,theresultingaverageacrossthe2differenttitleswasaperfper wattof2.8XvstheRadeonR9M280X.RX-5 Polaris102.8xperformanceperwatt: TestingconductedbyAMDPerformanceLabsasofMay10,2016ontheAMDRadeon™RX470(110w)andAMDRadeon™R9270X(180w),onatestsystemcomprisingi75960X@3.0GHz16GBmemory,AMD RadeonSoftwaredriver16.20andWindows10..Using3DMarkFireStrikepreset1080pthescoreswere9090and5787respectively. UsingAshesoftheSingularity1080PHigh,thescoreswere46fpsand28.1fpsrespectively.UsingHitman1080pHigh, thescoreswere60fpsand27.6fpsrespectively.UsingOverwatch1080pMaxsettings,thescoreswere121fpsand76fpsrespectively.UsingPerformance/Boardpower,theresultingaverageacrossthe4differenttitleswasaperfperwattof2.8Xvsthe RadeonR9270X. Testresultsarenotaverageandmayvary.RX-6 Slide33:TestingconductedbyAMDPerformanceLabsasofJune10,2016ontheAMDRadeon™RX4808GBand NVGTX9704GB,onatestsystemcomprisingi75960X@3.0GHz16GBDDR4-2666memory,GigabyteX99-UD4,AMDRadeon SoftwareCrimsonEditiondriver16.5,NVdriver 365.10andWindows10.UsingAshesoftheSingularityHigh1440p2xMSAA,GearsofWarHigh1440p4xAF,HitmanMax1440p16xAF,QuantumBreak1440pMediumAAON,Radeon™RX480scored 45.23fps,57.26fps,52.53fps,50.45fpsrespectively. NVGTX970scored37.47fps,47.19fps,36.85fps,and40.43respectively.Performancemayvarybasedonuseoflatestdriverversions.Testresultsarenotaverageandmayvary. RX-16 Slide34:TestingconductedbyAMDPerformanceLabsasofMay19,2016ontheRadeon™RX480andRadeon™R9380onatestsystemcomprisingInteli7-6700K,2x4GBDDR4-2666RAM,Z170motherboard,RadeonSoftwareCrimsonEdition 16.1.1and Win1064-bit.UsingtheSteamVRPerformancetest,RadeonRX480scored6.3andRadeonR9380scored3.6.RX-2 Slide35:Statementof“future-proof”referstosupportofcurrentandupcomingtechnologystandardsincluding14nmFinFETprocesstechnology,DirectX12andVulkanAPIsupport,newdisplaytechnology,andexperiencessuchasVR.“Future-proof” statementisnotmeanttoserveasawarrantyorindicatethatuserswillneverhavetoupgradetheirgraphicstechnologyagain.Supportofcurrentandupcomingtechnologystandardsdescribedabovehasthepotentialtoreducefrequencyofgraphics upgradesforsomeusers. Slide 36:DX12TestingconductedbyAMDPerformanceLabsasofMay10,2016ontheAMDRadeon™R9390XandWarhammerDX12at1440p. Singlecardscored60fps,CrossFire™configurationscored97.8fps.Testresultsarenotaverageand mayvary.VulkantestingconductedbyAMDPerformanceLabsasofMay10,2016onDoomatHighSettings,testedat1080PwithanIntelCorei75960Xwith16GBDDR4,Radeon™RX480scored55fpsinOpenGLand80fpsinVulkan.Testresultsare notaverageandmayvary.RX-10 FreeSyncisanAMDtechnologydesignedtoeliminatestutteringand/ortearingingamesandvideosbylockingadisplay’srefreshratetotheframerateofthegraphicscard. RequiresMonitor,AMDRadeon™graphicsand/orAMDA-SeriesAPUcompliant withDisplayPort™Adaptive-Sync1.2(ornewer). AMDCatalyst™driver15.2Beta(ornewer)required.Adaptiverefreshratesvarybydisplay;checkwithyourmonitormanufacturerforspecificcapabilities.OnlyselectAMDRadeonGPUsandA-Series APUssupported;seewww.amd.com/freesyncforfulldetails.GD-67 Slide40: HEVCaccelerationissubjecttoinclusion/installationofcompatibleHEVCplayers. 42 Under embargo until June 29, 2016 at 9 a.m. EST. BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 43. DisclaimersandAttributions 43 The information presented in this document is for informational purposes only and may contain technical inaccuracies, omissions and typographical errors. The information contained hereinis subject to change and may be rendered inaccurate for many reasons, includingbut not limited to product and roadmap changes, component and motherboard version changes, new model and/or product releases,product differences between differingmanufacturers,software changes, BIOS flashes,firmware upgrades, or the like. AMD assumesno obligation to update or otherwise correct or revisethis information. However, AMD reservesthe right to revisethis information and to make changes from time to time to the content hereof without obligation of AMD to notify any person of such revisions or changes. AMD MAKES NO REPRESENTATIONS OR WARRANTIES WITH RESPECT TO THE CONTENTS HEREOF AND ASSUMES NO RESPONSIBILITY FOR ANY INACCURACIES, ERRORS OR OMISSIONS THAT MAY APPEAR IN THIS INFORMATION. AMD SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR ANY PARTICULAR PURPOSE. IN NO EVENT WILL AMD BE LIABLE TO ANY PERSON FOR ANY DIRECT, INDIRECT, SPECIAL OR OTHER CONSEQUENTIAL DAMAGES ARISING FROM THE USE OF ANY INFORMATION CONTAINED HEREIN, EVEN IF AMD IS EXPRESSLY ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. Ashes of the Singularity images and logos Copyright © 2016 Oxide Games. Ashes of the Singularity is a trademark of Stardock Entertainment. All rights reserved. The Divisionimagesand logos © 2015 Ubisoft Entertainment. All Rights Reserved. Tom Clancy’s, The Divisionlogo, the Soldier Icon, Uplay, the Uplay logo, Ubi.com, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainmentin the US and/or other countries. Gears of War is a registered trademark of Microsoft Corporation in the US and other countries. Hitman imagesand logos ©2016 Io-Interactive A/S. All rights reserved. IO-INTERACTIVE and the IO logo are trademarks of Io-Interactive A/S. HITMAN and the HITMAN logo are trademarks of Square Enix Limited. SQUARE ENIX and the SQUARE ENIX logo are registered trademarks or trademarks of Square Enix Co. Holdings Ltd. Warhammerimages and logos © Copyright Games Workshop Limited 2016. Warhammer, the Warhammerlogo, GW, Games Workshop, The Game of Fantasy Battles, the twin-tailedcomet logo, and all associated logos, illustrations,images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctivelikenessthereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under license. Developed by CreativeAssembly and published by SEGA. CreativeAssembly, the CreativeAssembly logo, Total War and the Total War logo are eitherregistered trade marks or trade marks of The CreativeAssembly Limited. SEGA and the SEGA logo are either registeredtrademarks or trademarks of SEGA Holdings Co., Ltd. or its affiliates.All rights reserved. SEGA is registered in the U.S. Patent and Trademark Office. All other trademarks, logos and copyrights are property of their respective owners. Battlefield1 images and logos Copyright © 2016 EA. Battlefield1 is a trademark of EA. All rights reserved. Far Cry®3 imagesand logos © 2016 Ubisoft Entertainment.All Rights Reserved. Far Cry, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. Based on Crytek’s original Far Cry directed by Cevat Yerli. Powered by Crytek’s technology “CryEngine”. Quantum Break images and logos are trademarks or registeredtrademarks of Microsoft Corporation. ATTRIBUTION © 2016 Advanced Micro Devices, Inc. All rights reserved. AMD, the AMD Arrow logo, CrossFire, FreeSync, Radeon and combinations thereof are trademarks of Advanced Micro Devices, Inc. in the United States and/or other jurisdictions. DirectX is a registeredtrademark of Microsoft Corporation in the US and other jurisdictions. HDMI, the HDMI logo and High-DefinitionMultimediaInterface are trademarks or registeredtrademarks of HDMI Licensing, LLC in the United States and other countries. Vulkan and the Vulkan logo are trademarks of Khronos Group Inc. Other names are for informational purposes only and may be trademarks of their respective owners. Under embargo until June 29, 2016 at 9 a.m. EST. BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 44. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST. Radeon Software Terry Makedon Director of Software Strategy and UX BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 45. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST. GPUOpen enablesdevelopers through open source Laser focused on delivering the best GPU user experience Under embargo until June 29, 2016 at 9 a.m. EST. BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 46. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST. GPUOpen AMD’s initiative to enable developers through open source 14 major updates in the last 30 days* 41 developer blogs in last 4 months* 61 SDK/Samples/Libraries/Tools posted since launch – Jan 26 2016 We are the first IHV to release an SPIR-V extension - the intermediate shader language used in Vulkan (we released support for GCN instructions) *Status as of May 28 BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 47. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST. Opensourceeffects,SDKsandlibraries New Effects ShadowFX (DX12) GeometryFX improvements (DX11) TressFX 3.1 (DX11) New Libraries / SDK / Samples Multithreaded Rendering (DX12) Out of order rasterization (Vulkan) FireRays (Vulkan and OCL) CrossFire™ API (DX11) BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 48. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST. Opensourcingtoolsfordevelopers Compressonator for Textures GPUPerfAPI Analysis CodeXL 2.0 Profile, debug and analyze performance/power across CPU and GPU graphics and compute Efficiencies- DX 12 CPU and GPU timelines Enablingimproved performance with more open sourcetools BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 49. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST. RadeonSupportforOpenVX™ OpenVX™ is an open standard for cross platform acceleration of computer vision applications & algorithms Radeon support for OpenVX™ – Open source API support RunVX – Efficient Runtime tool Graph optimizer – Automatic optimization Radeon support for OpenVX ™is a fully open sourcestack designed for speed and accuracy BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 50. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST. So… whataboutvirtualreality? BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 51. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST. VirtualRealityAdoption 2014 2015 2016 FUTURE Multiple HMD Vendors Up to 1080x1200/eye <10 ms latency 90 Hz First Generation Headsets Oculus DK2 1K/eye <20 ms latency 75 Hz Generation Zero Headsets Multiple HMD Vendors Up to 2K/eye 100Hz+ Second Generation Headsets Oculus DK1 640x800/eye 50+mslatency Prototype Headsets BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 52. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST. VRApplicationCategories Google Street View BASIC Minecraft ESSENTIAL EVE: Valkyrie PREMIUM Unreal Engine 4 Paris Demo ADVANCED BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 53. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST. TrueAudio Next Compute Unit Reservation Quick Response Queue Variable Rate Shading DirectX®12 and Vulkan™ LiquidVR™ –NewFeaturesBenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 54. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST. TrueAudioNext Real Time GPU Audio Physics Processing Ray Tracing + Convolution for many audio sources Scalable Low latency Asynchronous Compute Executes concurrently with other graphics & compute tasks Uses queues with customized scheduling Open source library will be available on GPUOpen.com Optimized for superior VR experiences Immersive audio in real time BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 55. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST. Dedicate a number of CUs for a specific task queue Immediate execution with a fixed resource budget Works with any type of shader (graphics or compute) ComputeUnitReservation Graphics Audio BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 56. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST. Solving VR time-critical task execution Frames that take too long to render result in “judder” that destroys sense presence Quick Response Queue (QRQ) More precise control of timing Leverages asynchronous compute Lower latency Asynchronous Time Warp on Oculus Rift uses QRQ to avoid dropped frames QuickResponseQueueBenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 57. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST. Multi-viewport processing API Assign viewport ID to each polygon Independent resolution/quality settings for each viewport Used to implement foveated rendering High resolution for frame center Reduced resolution for periphery Eye tracking support VariableRateShadingBenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 58. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST. DirectX®12 is ideal for VR development Increased draw call throughput Low CPU overhead Native support for asynchronous compute and multi-GPU Low-level GPU hardware access Supported by Oculus SDK and Basemark VR Score benchmark LiquidVR® DirectX®12 samples and documentation will be available at GPUOpen.com LiquidVR™ andDirectX®12BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 59. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST. GPUOpen enables developers through open source Laser focused on delivering the best GPU user experience Under embargo until June 29, 2016 at 9 a.m. EST. BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 60. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST. Experiences Stability BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 61. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST. For many years we did monthly WHQL driver updates. Users thought it was too much. BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 62. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST. Then for a few years we toned down our release frequency. Users thought it was too little. BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 63. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST. Frequency 4 WHQL and 9 releases 2016 3 WHQL and 9 Beta Releases 2015 CURRENTPLAN 6 full WHQL certified recommended drivers a year as many optional or game specific drivers as needed (target all of them to be WHQL) BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 64. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST. Game-Day0supported withRadeon SoftwareCrimsonEdition Crimson 16.1 Crimson 16.2 Crimson 16.2.1 Crimson 16.3 Crimson 16.4.1 BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 65. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST. Game-Day0supported withRadeon SoftwareCrimsonEdition RSCE 16.5.2 RSCE 16.5.3RSCE 16.5.1 RSCE 16.5.3 BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 66. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST. Useroverallsatisfaction 3.6 4.1 4.2 4.4 4.4 4.3 4.3 4.3 4.3 4.1 4.3 4.1 4.1 4.2 4.3 4.4 4.3 4.3 4.3 4.2 4.4 3.0 3.2 3.4 3.6 3.8 4.0 4.2 4.4 4.6 4.8 9 10 11 12 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 3 4 1 2 3 4 1 2 2014 2015 2016 September 2014 – May 2016 Source: Internal AMD Data 4.4/5 Approval Rating BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 67. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST. RadeonSoftwareBetaProgram Launching today Users can email for information RadeonSoftwareBeta@amd.com Fully integrated with our QA department and run by our lead beta tester of over 15 years BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 68. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST. Experiences Performance BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 69. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST. UP TO UP TO UP TO Radeon™ Fury X GPU: Vulkan™ vs OGL 25%1 103%2 27%3 Radeon™ R9 390 GPU: Vulkan™ vs OGL 4%⁴ 88%5 23%6 Radeon™ R9 380 GPU: Vulkan™ vs OGL 20%7 83%8 16%9 PavingthewaywithVulkan™ Radeon Software 16.5.3 *Test results are not average and may vary BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 70. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST. UP TO UP TO UP TO UP TO UP TO Radeon™ Fury X vs. GTX 980Ti 21%11 23%12 18%13 2%14 0%15 Radeon™ R9 390 vs. GTX 970 57%16 81%17 40%18 19%19 13%20 Radeon™ R9 380 vs. GTX 960 9%21 70%22 39%23 12%24 38%25 PerformanceleadershipinDirectX®12games Radeon Software 16.5.2 vs. Nvidia 365.10 *Test results are not average and may vary BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 71. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST. SmoothgamingexperienceonRadeonSoftware Radeon Software offers smooth MGPU DX12 titles Low variance in frame times results in a better gaming experience 10 0 10 20 30 40 50 60 1 15 29 43 57 71 85 99 113 127 141 155 169 183 197 211 225 239 253 267 281 295 309 323 337 351 365 379 393 407 421 435 449 463 477 491 505 519 533 547 561 575 589 603 Millisecondsperframe Time BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 72. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST. Experiences Features BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 73. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST. MultiGPU Scaling and high FPS don’t improve experience above playable frame rate CrossFire™ API (DX11) is on GPUOpen BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 74. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST. AFRframepacing Support for DX12 – planned support in a future Radeon Software driver update Insert delay on the GPU before each present to the display GPU1 GPU2 Frame 1 Frame 2 Frame 3 Frame 4 D P D D P P D P D= Delay P = Present Consistent present times BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 75. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST. PolarissupportforLinux®distributions All Open Driver (all open source components) Currently upstreaming PRO Driver (Mix of open and closed components) Supported for DOTA 2 Vulkan on Day 1 of release Bundled with SteamOS Beta 2.8 – Enabling Vulkan support BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 76. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST. XConnect™softwarefeatures Safe Unplug – available now! Display through XConnect™ planned for a future release BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 77. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST. RadeonSettings 9 new Crimson features Crossfire™ Global Control HDMI™ Scaling Control Color Temperature Control Power Efficiency Global Control Display Scaling Per-Application 2 Display Quick Eyefinity Support Quick OS Launcher UI Language Selector BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 78. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST. X IntroducingRadeonWattMan* Take complete control of your GPU Available at launch for Radeon™ RX400 Series GPUs *formerly AMD OverDrive™ BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 79. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST. AMDOverdrive™ Years of our users overclocking Now we’re going to redefine that experience with Radeon WattMan BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 80. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST. Thenewredefinedoverclockingexperience Simple GPU and Memory Control Power Limit Control New features Dynamic GPU Frequency Curve Voltage Control Curve Acoustic Limit Control Advanced Temperature Control Advanced Fan Control Histogram Interface Crash Recovery Mechanism BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 81. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST. NewdynamicGPUfrequencycurve With the new dynamic GPU Frequency curve, you can take direct control your GPU clock, adjusting frequency and voltage per state. 7 customizable states on Polaris BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 82. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST. Newhistograminterface Record per-application data with only that application open. Easily track peak and average activity, clocks, temperature and fan speed. 5 trackable data-points BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 83. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST. Hialgoacquisition Lays groundwork for gaming innovations Chill:Power saving Enforced FPS limit only when movement is low Boost: Dynamic Image Quality Control Delivers higher FPS during high action; improving smoothness and reduces lag BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 84. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST. Summary SOFTWARE RELEASES 13 New releases for 2016, including 4 WHQL releases 15+ games supported and optimized (performance and quality) FEATURES New API and SDK Support Vulkan™ API, DirectX® 12 Quick Response Queue, Oculus Rift™ SDK New Product Support Polaris 10, Polaris 11, Oculus Rift™, HTC Vive™, AMD XConnect™ technology, AMD Radeon™ Pro Duo graphics New Features Introduced for Radeon™ Settings Radeon WattMan, Global AMD Crossfire™ control, HDMI™ Scaling, Color TemperatureControls, Per-Game Display Scaling, Language Menu, Two Display Eyefinity,AMD Crossfire™ Status Indicator, Updated Social Links based on Region, Power Efficiency Toggle STABILITY Over 140 fixes and customer end user issues resolved in the last 6 months 4.4 User Satisfaction currently PERFORMANCE Sample Crimson improvements comparing 15.11 to 16.5.3 27% 12% 26% 26% 35% 60% BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 85. Under embargo until June 29, 2016 at 9 a.m. EST.Under embargo until June 29, 2016 at 9 a.m. EST. EnablingthePolarisExperience BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 87. Under embargo until June 29, 2016 at 9 a.m. EST. Best Graphics Core Yet State-of-the-Art Multimedia IP Future-Proof Monitor Support Cool & Quiet Gaming FourPrinciples oftheNewPolarisArchitecture Under embargo until June 29, 2016 at 9 a.m. EST. BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 88. Under embargo until June 29, 2016 at 9 a.m. EST. 1st Generation DirectX® 11 OpenGL 4.2 OpenCL 1.2 EQAA Partially Resident Textures (PRT) Hardware Tessellation MLAA Updates Over Time: DirectX® 11.1 DirectX® 12 FL 11_1 OpenGL™ 4.5 Mantle Vulkan™ AMD LiquidVR™ AsynchronousCompute Virtual Super Resolution 2nd Generation Improved compute task scheduling (DirectX® 11) Increased geometry throughput AMD TrueAudio OpenCL™ 1.2 OpenGL™ 4.3 HSA Updates Over Time: AMD FreeSync™ DirectX® 11.2 DirectX® 12 FL 12_0 OpenCL™ 2.0 OpenGL™ 4.5 AMD Mantle Vulkan™ AMD LiquidVR™ AsynchronousCompute Virtual Super Resolution 3rd Generation High Bandwidth Memory support Improved tessellation performance Delta Color Compression (DCC) Hardware scheduler (HWS) for asynchronous compute Native FP16/Int16shader ops (APU) Data parallel processing instructions 4th Generation Improved geometry processing AMD LiquidVR™ API for variable resolution rendering DCC & updated memory controller Shader instruction pre-fetch and enhanced buffering Real-Time and prioritized async compute with spatial and temporal scheduling dGPU support for native FP16/Int16Ops AMD TrueAudio Next H.265Main10 decode acceleration 4K60 HEVC encode acceleration HDMI® 2.0b DisplayPort™ 1.3 HBR3 DisplayPort™ 1.4-HDR HDR display supportUnder embargo until June 29, 2016 at 9 a.m. EST. BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 89. Under embargo until June 29, 2016 at 9 a.m. EST. 14nm FinFET process 1 Graphics Command Processor 4 ACE 2 HWS 36 Compute Units 4 Geometry Processors 32 Pixels Output/Clock 144 Texture Units 576 32b Load/Store Units 2 MB L2 Cache 256-bit GDDR5 AMD CrossFire™ technology DisplayPort™ 1.4-HDR, HDMI® 2.0b Video Encode/Decode acceleration PCIe® 3.0 Radeon™RX480ataglanceBenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 90. Under embargo until June 29, 2016 at 9 a.m. EST. 14nm FinFET process 1 Graphics Command Processor 4 ACE 2 HWS 16 Compute Units 2 Geometry Processors 16 Pixels Output/Clock 64 Texture Units 256 32b Load/Store Units 1 MB L2 Cache 128-bit GDDR5 AMD CrossFire™ technology DisplayPort™ 1.4-HDR, HDMI® 2.0b Video Encode/Decode acceleration PCIe® 3.0 Radeon™RX460ataglanceBenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 91. Under embargo until June 29, 2016 at 9 a.m. EST. 4th-GenGraphics A Philosophy of Efficiency BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 92. Under embargo until June 29, 2016 at 9 a.m. EST. Primitive Discard Accelerator Culls triangles early in the pipeline with zero area or no inclusive sample points Returns grow as MSAA increases New Index cache for small instanced geometry Reduces data movement Frees internal bandwidth resources Maintains or improves primitive throughput during instancing Enhancedgeometryengines 0% 50% 100% 150% 200% 250% 300% 350% 400% RelativePerformance Tessellation With 4xAA 3 Prim Discard Off Prim Discard On BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 93. Under embargo until June 29, 2016 at 9 a.m. EST. Instruction prefetch Improves efficiency by reducing pipeline stalls Makes instruction caching more efficient Increased per wave instruction buffer size Improve single threaded performance Tuned L2 cache behavior Client cache request grouping Improved cache and memory access efficiency Native FP16 and Int16 support Reduced memory/register footprint and bandwidth Lower power execution Graphics, computer vision, data learning Improvedshaderefficiency Branch & Message Unit Scalar Unit Vector Units (4x SIMD-16) Vector Registers (4x 64KB) Texture Filter Units (4) Local Data Share (64KB) L1 Cache (16KB) Scheduler Texture Fetch Load / Store Units (16) Scalar Registers (4KB) Polaris Architecture Compute Unit BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 94. Under embargo until June 29, 2016 at 9 a.m. EST. Improvedshaderefficiency +15% PERFORMANCE PER CU RADEON™ RX 480 VS. RADEON™ R9 2901 Instructionprefetch Improves efficiency by reducing pipeline stalls Makes instruction caching more efficient Increased per wave instruction buffer size Improve single threaded performance Tuned L2 cache behavior Client cache request grouping Improved cache and memory access efficiency Native FP16 and Int16 support Reduced memory/register footprint and bandwidth Lower power execution Graphics, computer vision, data learning UP TO BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 95. Under embargo until June 29, 2016 at 9 a.m. EST. GPUOpenshaderintrinsicfunctions Direct access to inline ISA Data parallel primitive access Detect dynamically uniform conditions at runtime Enables performance-critical functions Execution exactly as developers intend Available now: DirectX® 11, DirectX® 12 and Vulkan™ Consolestyle programmingenabled on PC to extractmore performance from the GPU Console toPC BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 96. Under embargo until June 29, 2016 at 9 a.m. EST. Updated memory controller & PHY Supports up to 8Gbps GDDR5 memory devices Up to 256GB/s memory bandwidth Lossless DCC Full 2/4/8 : 1 compression ratios supported Driver optimized for utilization of DCC Provides perf/bandwidth and power advantages Extends the life, viability and efficiency of GDDR5 Efficient balance of resources Yields higher effective peak bandwidth Memory&deltacolorcompressionengines 0% 20% 40% 60% 80% 100% 120% 140% 160% Radeon™ R9 290X Radeon™ R9 Fury X Radeon™ RX 480 RelativeMemoryBandwidth Effective Bandwidth Gain With DCC 4 Uncompressible Data Compressible Data BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 97. Under embargo until June 29, 2016 at 9 a.m. EST. 320GB/s 256GB/s 0% 20% 40% 60% 80% 100% 120% 140% 160% R9 290 Polaris 10 Energy Efficient Memory Bandwidth Performance / bit LargeL2cache Doubled L2 cache Reduces external memory bandwidth requirements Improves power efficiency Increases benefits of DCC Up to 40% power savings on memory transactions5 BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 98. Under embargo until June 29, 2016 at 9 a.m. EST. OtherGraphicsArchitecturesInHigh-LevelAPIs Radeon™GraphicsinDirectX®12,Vulkan™,andVR BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 99. Under embargo until June 29, 2016 at 9 a.m. EST. * Diagrams for illustrativepurposes only. ShaderUtilization Time Compute Preemption of Graphics Quick Response Queue Graphics Compute Asynchronous Compute Radeon™asynchronouscomputeisincrediblyflexibleBenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 100. ACE ACE HWS GRAPHICS COMMAND PROCESSOR HWS ACE ACE 4 Hardwarescheduler(HWS)forasynchronouscompute  CPU kernel mode driver scheduling task offload  Real time and prioritized queues (audio/VR)  Temporal and spatial resource management  Concurrent task or process scheduling  Coordination and load balancing with graphics  Functionality can be updated with microcode BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 101. Under embargo until June 29, 2016 at 9 a.m. EST. PolarisGFXArchitectureSummary +15% PERFORMANCE PER CU RADEON™ RX 480 VS. RADEON™ R9 2902 2.8x PERFORMANCE PER WATT RADEON™ RX 470 VS. RADEON™ R9 270X1 FinFET 14 Technology | Micro–Architecture Tuned for Gaming | Physical Design Optimizations | DPM Techniques UP TO UP TO BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 102. Under embargo until June 29, 2016 at 9 a.m. EST. Future-Proof DisplaySupport BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 103. Under embargo until June 29, 2016 at 9 a.m. EST. DisplayPort™1.3HBR3andDisplayPort™1.4-HDR Polaris is ready for DisplayPort™ 1.3 HBR3 Existing cables and connectors utilized Up to 32.4Gbps of bandwidth +80% bandwidth over HDMI® 2.0b Polaris is ready for DisplayPort™ 1.4-HDR Up to 10-bit 4K96 CTA-861.3 HDR metadata transport Rec.2020 color space support SMPTE 2084 EOTF 0 5 10 15 20 25 30 35 DisplayPort™ 1.1 DisplayPort™ 1.2 DisplayPort™ 1.3 Bandwidth(Gbps) Evolution of DisplayPort™bandwidth across generations Link Bandwidth BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 104. Under embargo until June 29, 2016 at 9 a.m. EST. Polaris can enable 4:4:4 4K displays at up to 120Hz We anticipate DRR-ready 4K120 panels by 4Q2016 DRR 4K120 panels will enable 4K AMD FreeSync™ monitors compatible with 30-120 FPS coverage DisplayPort™1.3isamajorleapfor4KFreeSync™BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 105. Under embargo until June 29, 2016 at 9 a.m. EST. Radeon™ RX 400 Series graphics will enable single- cable 4:4:4 5K60 resolution 5K is 78% more pixels than 3840x2160 (4K) 210ppi of 5K/28” provides incredible sharpness and working space vs 142ppi of 4k/28” We anticipate displays ready for single-cable 5K by year end DisplayPort™1.3enablessinglecable5K60BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 106. Under embargo until June 29, 2016 at 9 a.m. EST. X DisplayPort™1.3isfuture-proofforgamingmonitors Up to 240Hz SDR Up to 200Hz HDR Up to 240Hz SDR Up to 240Hz HDR Up to 190Hz SDR Up to 155Hz HDR Up to 120Hz SDR Up to 96Hz HDR Up to 60Hz SDR BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 107. Under embargo until June 29, 2016 at 9 a.m. EST. ThePolarisarchitectureisreadyforhometheaterPCs Under embargo until June 29, 2016 at 9 a.m. EST. 4K60 BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 108. Under embargo until June 29, 2016 at 9 a.m. EST. X AMDFreeSync™TechnologyoverHDMI®2.0b Supported on 28 displays as of May 28th BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife
  • 109. Under embargo until June 29, 2016 at 9 a.m. EST. AMDFreeSync™TechnologyoverHDMI®2.0b Technology Partners Acer | LG | MstarSemiconductor | Novatek | Realtek | Samsung BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife BenchlifeBenchlifeBenchlifeBenchlifeBenchlifeBenchlife