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http://www.pieria.co.uk/articles/innovation_research_and_the_uks_productivity_crisis_2
Founder
Entrepreneur in Residence
Chair
Ambassador
Chair
Accenture’s report (2016) shows that distraction has
reduced sellers’ performance by?
A. 11 %
B. 14 %
C. 19 %
https://www....
Accenture’s report (2016) says that sales productivity has
declined over the past five years from 41% to 36%?
A. True
B. F...
Flow
“state of
concentration so
focused that it
amounts to absolute
absorption in a
activity”
Mihaly Csikszentmihalyi (199...
Components of a Flow producing activity
9
• We are up to the activity.
• We are able to concentrate on the activity.
• The...
10
Preliminary findings support the notion of flow
as a complex cognitive state resulting from a
cycle of transitions betw...
We should highlight tasks and decisions that need
to be made and offer them up to our staff in a
prioritised order.
14
Please use gamification to:
• Remove distractions
• Increase focus
• Improve productivity
• Increase creativity
MAKE WORK ...
Gamification - Distraction or necessity in the modern world?
Gamification - Distraction or necessity in the modern world?
Gamification - Distraction or necessity in the modern world?
Gamification - Distraction or necessity in the modern world?
Gamification - Distraction or necessity in the modern world?
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Gamification - Distraction or necessity in the modern world?

In spite of a constant flow of amazing new technologies, this era of email overload and social media feeds is distracting us from our work. People are experiencing poor productivity and lower motivation. Are games an additional distraction or can we use them remove distractions, improve your focus and get you back on a path to delivering quality work, higher productivity and mastery? Talk given at REACTOR Incubator Space Launch, Anglia Ruskin University, Cambridge on 26th January 2018 by Pete Jenkins

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Gamification - Distraction or necessity in the modern world?

  1. 1. http://www.pieria.co.uk/articles/innovation_research_and_the_uks_productivity_crisis_2
  2. 2. Founder Entrepreneur in Residence Chair Ambassador Chair
  3. 3. Accenture’s report (2016) shows that distraction has reduced sellers’ performance by? A. 11 % B. 14 % C. 19 % https://www.accenture.com/us-en/insight-selling-high-tech-age-distraction
  4. 4. Accenture’s report (2016) says that sales productivity has declined over the past five years from 41% to 36%? A. True B. False https://www.accenture.com/us-en/insight-selling-high-tech-age-distraction
  5. 5. Flow “state of concentration so focused that it amounts to absolute absorption in a activity” Mihaly Csikszentmihalyi (1990, frontpiece) 8
  6. 6. Components of a Flow producing activity 9 • We are up to the activity. • We are able to concentrate on the activity. • The activity has clear goals. • The activity has direct feedback. • We feel that we control the activity. • Our worries and concerns disappear. • Our subjective experience of time is altered. https://www.jenovachen.com/flowingames/flowtheory.htm
  7. 7. 10 Preliminary findings support the notion of flow as a complex cognitive state resulting from a cycle of transitions between simple affective states such as frustration and joy. Source: Detecting flow in games using facial expressions http://ieeexplore.ieee.org/abstract/document/8080414/
  8. 8. We should highlight tasks and decisions that need to be made and offer them up to our staff in a prioritised order.
  9. 9. 14
  10. 10. Please use gamification to: • Remove distractions • Increase focus • Improve productivity • Increase creativity MAKE WORK MORE ENJOYABLE! Thank you for playing. pete.jenkins@gamificationplus.uk https://gamificationplus.uk @gamifiplus @petejenkins

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