In spite of a constant flow of amazing new technologies, this era of email overload and social media feeds is distracting us from our work. People are experiencing poor productivity and lower motivation. Are games an additional distraction or can we use them remove distractions, improve your focus and get you back on a path to delivering quality work, higher productivity and mastery? Talk given at REACTOR Incubator Space Launch, Anglia Ruskin University, Cambridge on 26th January 2018 by Pete Jenkins
5. Accenture’s report (2016) shows that distraction has
reduced sellers’ performance by?
A. 11 %
B. 14 %
C. 19 %
https://www.accenture.com/us-en/insight-selling-high-tech-age-distraction
6. Accenture’s report (2016) says that sales productivity has
declined over the past five years from 41% to 36%?
A. True
B. False
https://www.accenture.com/us-en/insight-selling-high-tech-age-distraction
9. Components of a Flow producing activity
9
• We are up to the activity.
• We are able to concentrate on the activity.
• The activity has clear goals.
• The activity has direct feedback.
• We feel that we control the activity.
• Our worries and concerns disappear.
• Our subjective experience of time is altered.
https://www.jenovachen.com/flowingames/flowtheory.htm
10. 10
Preliminary findings support the notion of flow
as a complex cognitive state resulting from a
cycle of transitions between simple affective
states such as frustration and joy.
Source: Detecting flow in games using facial expressions
http://ieeexplore.ieee.org/abstract/document/8080414/
11.
12. We should highlight tasks and decisions that need
to be made and offer them up to our staff in a
prioritised order.
15. Please use gamification to:
• Remove distractions
• Increase focus
• Improve productivity
• Increase creativity
MAKE WORK MORE ENJOYABLE!
Thank you for playing.
pete.jenkins@gamificationplus.uk
https://gamificationplus.uk
@gamifiplus @petejenkins