Leading a gameful work from home culture - simple approaches a leader can take to motivate and engage employees remotely.
* Key benefits of a gameful remote working culture
* How to transition from workplace fun to remote fun
* Why you should be a selfless game playing leader
* Choosing synchronous or asynchronous play with your teams
1. Leading a gameful work from home culturePete Jenkins
CEO, Gamification+ Ltd
2. About Pete
CEO – GAMIFICATION+ LTD (BOFTA 2018 Award Winner)
Export Champion – Department for International Trade
Honorary Ambassador - GamFed
Lecturer - University of Brighton
Chair - Gamification Europe Conference
Founder - Gamification Awards
Ambassador - Brighton & Hove Chamber of Commerce
Guest Lecturer – King’s College London & ESCP Europe
3. The Plan
Look at some simple approaches a leader can take to
motivate and engage employees remotely.
1. Key benefits of a gameful remote working culture
2. How to transition from workplace fun to remote fun
3. Why you should be a selfless game playing leader
4. Choosing synchronous or asynchronous play with your
teams
This Photo by Unknown Author is licensed under CC BY-NC-ND
4. Key benefits of a gameful
remote working culture
"EMPLOYEES FEEL THAT GAMIFICATION MAKES THEM MORE PRODUCTIVE (87 %),
MORE ENGAGED (84%) AND HAPPIER (82%) AT WORK."
5. To my parents who said staying home and playing
video games would never prepare you for the real
world. Check mate.
Photo by Florian Olivo on Unsplash
6. Gameful
company
culture
• A playful business
culture leads to higher
morale*
• It can help employees
feel a sense of
belonging.
Photo by Ian Schneider on Unsplash
* https://www.jobmonkey.com/employer-insights/play-more-games-at-the-office/
7. Video Games
Can Make You
Less Anti-
Social*
“gamers who partake in
live social environments
are actually the most
communicative and
friendly people there”
Photo by Stem List on Unsplash* https://www.gamedesigning.org/why-video-games-are-good/
8. Game playing
increases
creativity*
• Exposed to
imaginative worlds
• Challenges your
problem solving skills
This Photo by Unknown Author is licensed under CC BY-SA
* https://msutoday.msu.edu/news/2011/video-game-playing-tied-to-creativity/
9. How to transition from workplace fun to remote fun
WHETHER IT WAS PLAYING WITH LEGO OR SITTING IN THE CONSOLE CORNER TOGETHER – HOW DO
WE NOW TAKE PLAY REMOTE?
11. Workplace
games mean
different things
to different staff
• To me: foosball meant
a mental break (while
being super
competitive of course)
• To others: a chance to
bond, chat and catch
up
Photo by Bao Truong on Unsplash
12. What remote
games do you
need?
• Exciting ones - mental
release & competitive
• Bonding ones –
cooperative games &
shared failures
• Learning ones – word
& puzzle games
This Photo by Unknown Author is licensed under CC BY
13. How do you find replacement games?
ASK YOUR STAFF – THEY SHOULD ENJOY THE HUNT
14. Why you should be
a selfless game
playing leader
HOW MANY LEADERS DO YOU KNOW WHO ARE
COMPETITIVE?
15. Made a mistake with Vasilis
I chose the game I enjoyed (Battle for Polytopia) - I was too good
16. Got it right with Kira
She chose the game and she wiped the floor with me
17. Be prepared to
play anything
• You need to show
playing is allowed, is
fun, and that you are
prepared to back your
staff choices
• Fostering more trust
and autonomy into
the remote working
situation here as well
aren’t we This Photo by Unknown Author is licensed under CC BY-SA
19. What’s the difference?
SYNCHRONOUS
Happening or done at the same time or speed:
i.e. Using Kahoot! For a virtual pub quiz over
Zoom
ASYNCHRONOUS
Not happening or done
at the same time or
speed:
i.e. Taking turns in
Words with Friends
Image source:
https://kahoot.com/blog/2020/03/27/z
oom-kahoot-remote-teams-culture/
This Photo by Unknown Author is licensed under
CC BY-SA
20. Pros and cons
Synchronous:
◦ Increased excitement
◦ Heightened social
experience
Asynchronous:
◦ Practical around working
hours
◦ Full autonomy for staff
(choosing when and
where they work and
play)
Source: http://quanticfoundry.com/2016/07/21/social-gaming/
22. A design method to get you started –
the player journey
Discovery Onboarding
Habit
Building
Mastery
You can design a gamified experience for your next team meeting. How an AD&D inspired meeting might
look:
1. Discovery – create some suspense around your next meeting
2. Onboarding – send some preparatory material, set the scene – let attendees know what to expect
3. Habit Building – get each person to take on a different role during the meeting: chronicler (minute taker),
professional cynic, blind optimist, this first time you are the dungeon master…
4. Mastery – celebrate the successful meeting, send a certificate (I just receive my professional cynic
certificate badge) or a virtual item, give them XP
23. Recommended games to play
https://gamificationawards.org/blog/the-gamification-awards-games-directory/
24. Join the Gameful
Leadership Guild
• A weekly online meeting *
• Facilitated by Pete Jenkins
• In small group(s)
• For leaders wanting to implement a Gameful remote
working culture
• Action learning approach in a confidential space
• Cost usually £500/month
• First 10 places are half price at £250/month
* Moves to meeting monthly after the initial sprint during
COVID-19 situation
This Photo by Unknown Author is licensed under CC BY-NC
25. Thank you for playing
CONTACT PETE
pete.jenkins@gamificationplus.uk
https://gamificationplus.uk
https://www.linkedin.com/in/jenkinspete/
https://twitter.com/petejenkins
https://www.instagram.com/petejenkins/
BOOK A FREE 20 MINUTE VIDEO CALL WITH
PETE
https://outlook.office365.com/owa/calendar/GamificationLtd1
@gamificationplus.uk/bookings/
See: https://www.gamedesigning.org/why-video-games-are-good/ means better teamwork
See: https://msutoday.msu.edu/news/2011/video-game-playing-tied-to-creativity/ and https://www.thegeneralpost.com/top-5-benefits-playing-games-work/
Ask the attendees?
How did the games you played at work benefit you?
I will share a list of games later if you need to inspire them and broaden their minds
I get a feeling many of you attending this webinar are avid gamers, right. But how much joy does you beating your staff (at games) bring your staff? Very competitive perhaps?
My team work on different days of the week... Source: http://quanticfoundry.com/2016/07/21/social-gaming/
How to make your next meeting more gamified.
Gameful Leadership Guild – small group of people leading gamification projects and initiatives – meeting weekly for 1 to 2 hours during the current crisis for the first three months, then monthly after the initial sprint – facilitated by Pete Jenkins – all online