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Org Design is (largely) an
information architecture
challenge
Peter Merholz
@peterme
http://orgdesignfordesignorgs.com
IN LARGE PART
information architecture
applied to organization design
ā€œOrganization design is the deliberate process of
conļ¬guring structures, processes, reward systems, and
people practices to create an effective organization
capable of achieving the business strategy.ā€
jaygalbraith.com
šŸ¤”
5 Stages of Organizational Evolution
Software Products
Hardware Products Environments
Communications
Interaction Design
Information Architecture
Visual Design
Prototyping
Industrial Design Wayļ¬ndingā€Ø
Interior Architecture
Brand Identity Design
Graphic Design
Information Design
Motion Graphics
Packaging
The Journey
Service Design
Content
Copywritingā€Ø
Content Strategy
Videography
Photography
Research
Ethnographic research
Usability testing
Quantitative studies
ā€¦Skillsā€¦ ā€¦and conceptual levels
1 ft
Surface
10,000 ft
1,000 ft
The Big Picture
100 ft
Strategy
10 ft
Structure
Foundation
1. Shared sense of purpose
2. Focused, empowered leadership
3. Authentic user empathy
4. Understand, articulate, and create value
Management
9. Treat team members as people, not resources
10. Diversity of perspective and background
11. Foster a collaborative environment
12. Manage operations effectively
Output
5. Support the entire journey
6. Delivers at all levels of scale
7. Establish and uphold standards of quality
8. Values delivery over perfection
12 Qualities of Effective Design Organizations
Taxonomy of rolesā€¦
Leadership
Head of Design
Design Manager/Director
Creative Director
Team Lead
Director of Research
Director of Design Program
Managementā€©
Staff
Product Designer
Communication Designer
Content Strategist
UX Researcher
Service Designer
Program Manager
Creative Technologist
A specific case in pointā€¦
Skills
Core Digital Design Skills
User research
Information architecture
Interaction design
Visual design
Writing
Service design
Prototyping
Front-end development
Interpersonal Skills
Professionalism
Communication and presentation
Facilitation
Listening
Leadership
Strategy
Empathy and compassion
Conļ¬dence and swagger
Planning
Mentorship
Information Architecture challenge
ā€¢ Uniqueness (aka splitting)
ā€¢ Clear, distinct labeling
ā€¢ Chunking (to make a point)
ā€¢ Rigorous and complete
ā€¢ Plugs into other components
Roles
Leadership
Head of Design
Design Manager/Director
Creative Director
Team Lead
Director of Research
Director of Design Program
Managementā€©
Staff
Product Designer
Communication Designer
Content Strategist
UX Researcher
Service Designer
Program Manager
Creative Technologist
Information Architecture challenge
ā€¢ Balance between speciļ¬city and
generality (between lumping and splitting)
ā€¢ Complete
ā€¢ Manageable
Levels
Combines skills development, role deļ¬nition into a
framework that supports a career
Are a ā€œcore serviceā€ that supports other org functions
Levels
Job postings
Candidate
assessment
Training
Performance
reviews
Recruiting ā€Ø
and hiring
Professionalā€Ø
Development
Team
composition
Delivery
With an IA thatā€™s too simplisticā€¦
ā€¢ Overly deterministic
ā€¢ Linear
ā€¢ Doesnā€™t recognize growth in ā€Ø
different areas
ā€¢ No chunking ā€” doesnā€™t tame complexity
A not-great example
http://bit.ly/levelsframework
Information Architecture challenge
ā€¢ Speciļ¬c enough that thereā€™s certainty as
to where someone ļ¬ts
ā€¢ Open/general enough that it supports
good conversations between a manager
and their report
ā€¢ Trying to avoid making something that is
too deterministic
ā€¢ Focuses on what is truly salient for
thinking about growth ā€” as few items as
possible
ā€¢ Helps track growth along different
vectors
ā€¢ Supports multiple paths for growth,
including across roles
Capable Strong Expert
Product Designer
Level 1 Interaction Design
Prototyping
Visual Design
Level 2 Prototyping
Front-end Development
Visual Design
Interaction Design
Level 3 Front-end Development
User Research
Visual Design
Prototyping
Interaction Design
UX Researcher
Level 1 Writing
Interaction Design
User Research
Level 2 Writing
Service Design
User Research
Interaction Design
Level 3 Writing
Information Architecture
Interaction Design
Service Design
User Research
Everywhere Iā€™ve introduced this approach, someone from HR
asked if they could use the model for the whole organization.
And now, thanks to my ā€Ø
IA-informed approachesā€¦
Realize
need for
job
Look for a
job
Apply for a
job
Be screened Interview for
job
Get hired Start job WorkWORKER
JOURNEY
EMPLOYER
JOURNEY
Looking to
fill open
position
Research
services
Post a job Review
applicants
Communicate
with applicants
Interview
applicants
Hire
candidate
Onboard
new hire
Manage
work
Metrics of focus:
Active Workers
Active Locations
Completed hires
Hired the day I applied
Completed Shifts
WORKER
ONLY
JOINT
EMPLOYER ONLY
ACQUIRE FIND APPLY INTERVIEW HIRE WORK`
Search Google
Ask friends
Search job sites
Trawl Craigslist
Fill out application
Send application
Call/Text/Message/Email
Schedule interview In person interview
Review Application
Decline applicant
Extend offer/accept or
reject offer
Review
applications sent
Write job description
Post job description
New hire paperwork
Training/onboarding
Pay for posting
Go/no-go per
applicant
Decline applicant
Phone screen
Manage schedule
across interviews
Manage schedule
Add new hire to
schedule
Read postings
Save search
Save job
Fill out profile
Follow up with
hiring manager
Walk in and ask for
hiring manager
Check status
Post on other job
boards (Indeed,
Craigslist,FB)
Reschedule interviewCancel interview
Buy attired needed for
uniform
Check schedule
Make adjustments to
schedule
Communicate start
date
Show upShow up Show upReferrals from
ā€œgoodā€
employees
Walk in and ask
for application
EMPLOYER
PLATFORM
Communicate with
workers/managers
Manage shifts
Get paid
Pay staff
Save applicant for
future opening
Search worker profiles
(Recognize that thereā€™s lots more
to ā€˜workā€™ than whatā€™s shown here.)
Parents bug me
Need money for
activities
Someone left
Someone
promoted
Visit multiple job
boards
Conduct job
search
Referral from
other bsiness
owner
Account mgmt Dashboards Location management Billing
WORKER
TOOLS
(PLATFORM)
Account mgmt Availability Profile
Questions / Issues:
- What all should go under acquisition
- Can Find (Match) be worker-only (from an experience stand point)?
- If so, does ā€œPost a jobā€ become part of Employer Platform?
- Is Apply part of ā€œFindā€, ā€œInterviewā€ or its own thing?
- Where does Worker Profile (and things like Availability) live? Is it in
platform, and used by the other tribes? Does each tribe own a piece of
it? Historically, itā€™s a lack of clear ownership of these shared items that
have caused problems
- How do we handle functionality (messaging, scheduling) that will need
to be shared across tribes?
- Who owns web and mobile (and email?) Oas channels?
# visitors # ? # applications # Interviews scheduled
% interview show
# hires
time to hire
% First day show
# WAU
# shifts filled
Principles of org structure:
Teams as small as possible
Durable - this should last
Outcome-oriented
High velocity/performance
SCREEN
% candidates
reached
Respond to screening
questions
Realize
need for
job
Look for a
job
Apply for a
job
Be screened Interview for
job
Get hired Start job WorkWORKER
JOURNEY
EMPLOYER
JOURNEY
Looking to
fill open
position
Research
services
Post a job Review
applicants
Communicate
with applicants
Interview
applicants
Hire
candidate
Onboard
new hire
Manage
work
Metrics of focus:
Active Workers
Active Locations
Completed hires
Hired the day I applied
Completed Shifts
WORKER
ONLY
JOINT
EMPLOYER ONLY
ACQUIRE FIND APPLY INTERVIEW HIRE WORK`
Search Google
Ask friends
Search job sites
Trawl Craigslist
Fill out application
Send application
Call/Text/Message/Email
Schedule interview In person interview
Review Application
Decline applicant
Extend offer/accept or
reject offer
Review
applications sent
Write job description
Post job description
New hire paperwork
Training/onboarding
Pay for posting
Go/no-go per
applicant
Decline applicant
Phone screen
Manage schedule
across interviews
Manage schedule
Add new hire to
schedule
Read postings
Save search
Save job
Fill out profile
Follow up with
hiring manager
Walk in and ask for
hiring manager
Check status
Post on other job
boards (Indeed,
Craigslist,FB)
Reschedule interviewCancel interview
Buy attired needed for
uniform
Check schedule
Make adjustments to
schedule
Communicate start
date
Show upShow up Show upReferrals from
ā€œgoodā€
employees
Walk in and ask
for application
EMPLOYER
PLATFORM
Communicate with
workers/managers
Manage shifts
Get paid
Pay staff
Save applicant for
future opening
Search worker profiles
(Recognize that thereā€™s lots more
to ā€˜workā€™ than whatā€™s shown here.)
Parents bug me
Need money for
activities
Someone left
Someone
promoted
Visit multiple job
boards
Conduct job
search
Referral from
other bsiness
owner
Account mgmt Dashboards Location management Billing
WORKER
TOOLS
(PLATFORM)
Account mgmt Availability Profile
Questions / Issues:
- What all should go under acquisition
- Can Find (Match) be worker-only (from an experience stand point)?
- If so, does ā€œPost a jobā€ become part of Employer Platform?
- Is Apply part of ā€œFindā€, ā€œInterviewā€ or its own thing?
- Where does Worker Profile (and things like Availability) live? Is it in
platform, and used by the other tribes? Does each tribe own a piece of
it? Historically, itā€™s a lack of clear ownership of these shared items that
have caused problems
- How do we handle functionality (messaging, scheduling) that will need
to be shared across tribes?
- Who owns web and mobile (and email?) Oas channels?
# visitors # ? # applications # Interviews scheduled
% interview show
# hires
time to hire
% First day show
# WAU
# shifts filled
Principles of org structure:
Teams as small as possible
Durable - this should last
Outcome-oriented
High velocity/performance
SCREEN
% candidates
reached
Respond to screening
questions
Acquire Find and Apply Recruit and Hire Work
Worker Design
Employer Design
Worker
Acquisition
Employer
Acquisition
Match
Sourcing and
Postings
Recruit
Messaging
Scheduling
Onsite
Experience
no. visitors no. applications no. hired no. shifts
PIILLAR 1
Sponsor
Full-time Leader
Program
S.M. Lead S.M. Lead S.M. Lead
TOPIC TOPIC TOPIC
WTD Lead
SME
General Worker
WTD Lead
SME
General Worker
WTD Lead
SME
General Worker
PILLLAR 2
Sponsor
Full-time Leader
Program
S.M. Lead S.M. Lead S.M. Lead
TOPIC TOPIC TOPIC
WTD Lead
SME
General Worker
WTD Lead
SME
General Worker
WTD Lead
SME
General Worker
PILLAR 3
Sponsor
Full-time Leader
Program
S.M. Lead S.M. Lead S.M. Lead
WTD Lead
SME
General Worker
WTD Lead
SME
General Worker
WTD Lead
SME
General Worker
SUBJECT MATTER PILLARS PROGRAM ORGANIZATION
Leader 1 Leader 2 Leader 3 Leader 4
Accel Svcs Lead Ops Specialist
S.A. Generalist
Business AnalystInsights
Program
Integration Lead S.A. Generalist Comms
ProgramProgram WTD Coach
TOPIC TOPIC TOPIC
Strategy Lead S.A. Generalist Comms
Program WTD Specialist
WTD Consultant WTD Consultant
Facilitation Lead Facilitator
Member Insights
Expert
Visual Designer
PILLAR
PILLARā€Ø
OUTCOME
TOPIC
PROJECT
PILLAR LEADERSHIP PILLAR LEADERSHIP PILLAR LEADERSHIP
LEADERSHIP TEAM
STRATEGY TEAM
INTEGRATION TEAM
ACCELERATION SERVICES WTD CONSULTING
Theme Team (TBD) Theme Team (TBD) Theme Team (TBD) Leader 5
Admin Support Admin Support Admin Support
ā€œTeam of Teamsā€ diagram for a healthcare company
WORK TEAMS
(never underestimate the power of visualizing an abstraction)
The untapped opportunity
ā€œIA Thinkingā€
(Thanks )
Systems Thinking
Exposing, embracing, and
exploiting complexity
Structure
Pace layers, relationships
between components
Semantics
Understanding, meaning,
language, categorization
Foundational / deepLevers Conceptual
ā€œIA Thinkingā€
Systems Thinking Structure Semantics
ā€œInformation architecture is the deep
state of any even moderately complex
human interaction.ā€
ā€” Me, today
Human Resources
Organization Design
Institutional Architecture
Creative Production
Public Policy
Political Science
Economics
Law
Product Management
Sales and Marketing
Business Administration
Management Consulting
Operations
Program Management
Education
Retail
Service Design
Logistics
Anthropology
Sociology
Finance
Facilities Management
Leadership Coaching
Medicine and Care Delivery
Planning
Customer Service and Support
Data Science
Journalism
Urban and Regional Planning
Design and User Experience
ā€œIA Thinkingā€ enhances any of these fieldsā€¦
Thank you for your
attention.
Peter Merholz
@peterme
http://orgdesignfordesignorgs.com

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Org Design is (Largely) Information Architecture

  • 1. Org Design is (largely) an information architecture challenge Peter Merholz @peterme http://orgdesignfordesignorgs.com IN LARGE PART
  • 2.
  • 3.
  • 4.
  • 6. ā€œOrganization design is the deliberate process of conļ¬guring structures, processes, reward systems, and people practices to create an effective organization capable of achieving the business strategy.ā€ jaygalbraith.com šŸ¤”
  • 7. 5 Stages of Organizational Evolution Software Products Hardware Products Environments Communications Interaction Design Information Architecture Visual Design Prototyping Industrial Design Wayļ¬ndingā€Ø Interior Architecture Brand Identity Design Graphic Design Information Design Motion Graphics Packaging The Journey Service Design Content Copywritingā€Ø Content Strategy Videography Photography Research Ethnographic research Usability testing Quantitative studies ā€¦Skillsā€¦ ā€¦and conceptual levels 1 ft Surface 10,000 ft 1,000 ft The Big Picture 100 ft Strategy 10 ft Structure Foundation 1. Shared sense of purpose 2. Focused, empowered leadership 3. Authentic user empathy 4. Understand, articulate, and create value Management 9. Treat team members as people, not resources 10. Diversity of perspective and background 11. Foster a collaborative environment 12. Manage operations effectively Output 5. Support the entire journey 6. Delivers at all levels of scale 7. Establish and uphold standards of quality 8. Values delivery over perfection 12 Qualities of Effective Design Organizations Taxonomy of rolesā€¦ Leadership Head of Design Design Manager/Director Creative Director Team Lead Director of Research Director of Design Program Managementā€© Staff Product Designer Communication Designer Content Strategist UX Researcher Service Designer Program Manager Creative Technologist
  • 8. A specific case in pointā€¦
  • 9. Skills Core Digital Design Skills User research Information architecture Interaction design Visual design Writing Service design Prototyping Front-end development Interpersonal Skills Professionalism Communication and presentation Facilitation Listening Leadership Strategy Empathy and compassion Conļ¬dence and swagger Planning Mentorship Information Architecture challenge ā€¢ Uniqueness (aka splitting) ā€¢ Clear, distinct labeling ā€¢ Chunking (to make a point) ā€¢ Rigorous and complete ā€¢ Plugs into other components
  • 10. Roles Leadership Head of Design Design Manager/Director Creative Director Team Lead Director of Research Director of Design Program Managementā€© Staff Product Designer Communication Designer Content Strategist UX Researcher Service Designer Program Manager Creative Technologist Information Architecture challenge ā€¢ Balance between speciļ¬city and generality (between lumping and splitting) ā€¢ Complete ā€¢ Manageable
  • 11.
  • 12. Levels Combines skills development, role deļ¬nition into a framework that supports a career Are a ā€œcore serviceā€ that supports other org functions Levels Job postings Candidate assessment Training Performance reviews Recruiting ā€Ø and hiring Professionalā€Ø Development Team composition Delivery
  • 13. With an IA thatā€™s too simplisticā€¦ ā€¢ Overly deterministic ā€¢ Linear ā€¢ Doesnā€™t recognize growth in ā€Ø different areas ā€¢ No chunking ā€” doesnā€™t tame complexity A not-great example
  • 15. Information Architecture challenge ā€¢ Speciļ¬c enough that thereā€™s certainty as to where someone ļ¬ts ā€¢ Open/general enough that it supports good conversations between a manager and their report ā€¢ Trying to avoid making something that is too deterministic ā€¢ Focuses on what is truly salient for thinking about growth ā€” as few items as possible ā€¢ Helps track growth along different vectors ā€¢ Supports multiple paths for growth, including across roles Capable Strong Expert Product Designer Level 1 Interaction Design Prototyping Visual Design Level 2 Prototyping Front-end Development Visual Design Interaction Design Level 3 Front-end Development User Research Visual Design Prototyping Interaction Design UX Researcher Level 1 Writing Interaction Design User Research Level 2 Writing Service Design User Research Interaction Design Level 3 Writing Information Architecture Interaction Design Service Design User Research
  • 16. Everywhere Iā€™ve introduced this approach, someone from HR asked if they could use the model for the whole organization.
  • 17. And now, thanks to my ā€Ø IA-informed approachesā€¦
  • 18. Realize need for job Look for a job Apply for a job Be screened Interview for job Get hired Start job WorkWORKER JOURNEY EMPLOYER JOURNEY Looking to fill open position Research services Post a job Review applicants Communicate with applicants Interview applicants Hire candidate Onboard new hire Manage work Metrics of focus: Active Workers Active Locations Completed hires Hired the day I applied Completed Shifts WORKER ONLY JOINT EMPLOYER ONLY ACQUIRE FIND APPLY INTERVIEW HIRE WORK` Search Google Ask friends Search job sites Trawl Craigslist Fill out application Send application Call/Text/Message/Email Schedule interview In person interview Review Application Decline applicant Extend offer/accept or reject offer Review applications sent Write job description Post job description New hire paperwork Training/onboarding Pay for posting Go/no-go per applicant Decline applicant Phone screen Manage schedule across interviews Manage schedule Add new hire to schedule Read postings Save search Save job Fill out profile Follow up with hiring manager Walk in and ask for hiring manager Check status Post on other job boards (Indeed, Craigslist,FB) Reschedule interviewCancel interview Buy attired needed for uniform Check schedule Make adjustments to schedule Communicate start date Show upShow up Show upReferrals from ā€œgoodā€ employees Walk in and ask for application EMPLOYER PLATFORM Communicate with workers/managers Manage shifts Get paid Pay staff Save applicant for future opening Search worker profiles (Recognize that thereā€™s lots more to ā€˜workā€™ than whatā€™s shown here.) Parents bug me Need money for activities Someone left Someone promoted Visit multiple job boards Conduct job search Referral from other bsiness owner Account mgmt Dashboards Location management Billing WORKER TOOLS (PLATFORM) Account mgmt Availability Profile Questions / Issues: - What all should go under acquisition - Can Find (Match) be worker-only (from an experience stand point)? - If so, does ā€œPost a jobā€ become part of Employer Platform? - Is Apply part of ā€œFindā€, ā€œInterviewā€ or its own thing? - Where does Worker Profile (and things like Availability) live? Is it in platform, and used by the other tribes? Does each tribe own a piece of it? Historically, itā€™s a lack of clear ownership of these shared items that have caused problems - How do we handle functionality (messaging, scheduling) that will need to be shared across tribes? - Who owns web and mobile (and email?) Oas channels? # visitors # ? # applications # Interviews scheduled % interview show # hires time to hire % First day show # WAU # shifts filled Principles of org structure: Teams as small as possible Durable - this should last Outcome-oriented High velocity/performance SCREEN % candidates reached Respond to screening questions
  • 19. Realize need for job Look for a job Apply for a job Be screened Interview for job Get hired Start job WorkWORKER JOURNEY EMPLOYER JOURNEY Looking to fill open position Research services Post a job Review applicants Communicate with applicants Interview applicants Hire candidate Onboard new hire Manage work Metrics of focus: Active Workers Active Locations Completed hires Hired the day I applied Completed Shifts WORKER ONLY JOINT EMPLOYER ONLY ACQUIRE FIND APPLY INTERVIEW HIRE WORK` Search Google Ask friends Search job sites Trawl Craigslist Fill out application Send application Call/Text/Message/Email Schedule interview In person interview Review Application Decline applicant Extend offer/accept or reject offer Review applications sent Write job description Post job description New hire paperwork Training/onboarding Pay for posting Go/no-go per applicant Decline applicant Phone screen Manage schedule across interviews Manage schedule Add new hire to schedule Read postings Save search Save job Fill out profile Follow up with hiring manager Walk in and ask for hiring manager Check status Post on other job boards (Indeed, Craigslist,FB) Reschedule interviewCancel interview Buy attired needed for uniform Check schedule Make adjustments to schedule Communicate start date Show upShow up Show upReferrals from ā€œgoodā€ employees Walk in and ask for application EMPLOYER PLATFORM Communicate with workers/managers Manage shifts Get paid Pay staff Save applicant for future opening Search worker profiles (Recognize that thereā€™s lots more to ā€˜workā€™ than whatā€™s shown here.) Parents bug me Need money for activities Someone left Someone promoted Visit multiple job boards Conduct job search Referral from other bsiness owner Account mgmt Dashboards Location management Billing WORKER TOOLS (PLATFORM) Account mgmt Availability Profile Questions / Issues: - What all should go under acquisition - Can Find (Match) be worker-only (from an experience stand point)? - If so, does ā€œPost a jobā€ become part of Employer Platform? - Is Apply part of ā€œFindā€, ā€œInterviewā€ or its own thing? - Where does Worker Profile (and things like Availability) live? Is it in platform, and used by the other tribes? Does each tribe own a piece of it? Historically, itā€™s a lack of clear ownership of these shared items that have caused problems - How do we handle functionality (messaging, scheduling) that will need to be shared across tribes? - Who owns web and mobile (and email?) Oas channels? # visitors # ? # applications # Interviews scheduled % interview show # hires time to hire % First day show # WAU # shifts filled Principles of org structure: Teams as small as possible Durable - this should last Outcome-oriented High velocity/performance SCREEN % candidates reached Respond to screening questions Acquire Find and Apply Recruit and Hire Work Worker Design Employer Design Worker Acquisition Employer Acquisition Match Sourcing and Postings Recruit Messaging Scheduling Onsite Experience no. visitors no. applications no. hired no. shifts
  • 20. PIILLAR 1 Sponsor Full-time Leader Program S.M. Lead S.M. Lead S.M. Lead TOPIC TOPIC TOPIC WTD Lead SME General Worker WTD Lead SME General Worker WTD Lead SME General Worker PILLLAR 2 Sponsor Full-time Leader Program S.M. Lead S.M. Lead S.M. Lead TOPIC TOPIC TOPIC WTD Lead SME General Worker WTD Lead SME General Worker WTD Lead SME General Worker PILLAR 3 Sponsor Full-time Leader Program S.M. Lead S.M. Lead S.M. Lead WTD Lead SME General Worker WTD Lead SME General Worker WTD Lead SME General Worker SUBJECT MATTER PILLARS PROGRAM ORGANIZATION Leader 1 Leader 2 Leader 3 Leader 4 Accel Svcs Lead Ops Specialist S.A. Generalist Business AnalystInsights Program Integration Lead S.A. Generalist Comms ProgramProgram WTD Coach TOPIC TOPIC TOPIC Strategy Lead S.A. Generalist Comms Program WTD Specialist WTD Consultant WTD Consultant Facilitation Lead Facilitator Member Insights Expert Visual Designer PILLAR PILLARā€Ø OUTCOME TOPIC PROJECT PILLAR LEADERSHIP PILLAR LEADERSHIP PILLAR LEADERSHIP LEADERSHIP TEAM STRATEGY TEAM INTEGRATION TEAM ACCELERATION SERVICES WTD CONSULTING Theme Team (TBD) Theme Team (TBD) Theme Team (TBD) Leader 5 Admin Support Admin Support Admin Support ā€œTeam of Teamsā€ diagram for a healthcare company WORK TEAMS (never underestimate the power of visualizing an abstraction)
  • 22. ā€œIA Thinkingā€ (Thanks ) Systems Thinking Exposing, embracing, and exploiting complexity Structure Pace layers, relationships between components Semantics Understanding, meaning, language, categorization Foundational / deepLevers Conceptual
  • 23. ā€œIA Thinkingā€ Systems Thinking Structure Semantics ā€œInformation architecture is the deep state of any even moderately complex human interaction.ā€ ā€” Me, today Human Resources Organization Design Institutional Architecture Creative Production Public Policy Political Science Economics Law Product Management Sales and Marketing Business Administration Management Consulting Operations Program Management Education Retail Service Design Logistics Anthropology Sociology Finance Facilities Management Leadership Coaching Medicine and Care Delivery Planning Customer Service and Support Data Science Journalism Urban and Regional Planning Design and User Experience ā€œIA Thinkingā€ enhances any of these fieldsā€¦
  • 24. Thank you for your attention. Peter Merholz @peterme http://orgdesignfordesignorgs.com