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Phil Barrett | April 2013
Mobile UX
47,000 smartphones
sold during this talk
That’s 2.25 million a day
207.7 million in Q4 2012
Gartner
1.82 billion
browser-equipped, enhanced phones by 2013,
1.78 billion
PCs by 2013.
So mobile is now without a doubt
really, really important.
It’s also changing really, really
fast. So we’re discovering lots of
stuff all the time.
And it’s like the wild west.
Rules keep changing. Lots of fights.
And it’s like the wild west.
Rules keep changing. Lots of fights.
Two “mysteries” that puzzle me
1. Your boss wants
an iphone app
2. The trunk test
does not apply
1
Your boss wants
an iPhone app
Your boss
wants an
iphone app
Your boss
wants an
iphone app
Why?
He knows mobile is growing faster than any ICT before it
Growing faster than any technology ever
Morgan Stanley mobile Internet report
And that it’s
just getting
started
He has an iphone
0
13
25
38
50
<$25k $25k-$50k $50k-$75k $75k-$100k >$100k
iPhone Android
Income
%ofowners
Comscore
He sees that
“everyone else”
has got an app
already
775 000 iOS apps
and counting
BI Intelligence/Nielsen
And if he’s really
smart he’s
noticed that apps
are addictive...
The app system is addictive?
The app store offers novelty
...a guaranteed antedote to habituation (just like fashion).
Finding apps yields dopamine rewards
Unpredictability makes it more powerful.
Owning an app makes you like it more
And it makes you like apps more (endowment effect and
self herding).
We hoard apps
Giving up an app makes us uncomfortable (loss aversion).
And with an app your brand
owns a spot on their homescreen
But he hasn’t noticed that
Android is outselling iPhone
My Broadband
And he hasn’t noticed that in SA,
Blackberry outsells them both by a mile
My Broadband: Vodacom’s figures, Aug 2012
And with this much
competition, how
will you stand out?
To launch an app that has impact...
Ship the app for multiple platforms
And it has to be useful, easy and delightful on each
one
And you have to ship updates
And run additional marketing campaigns to get
people to know of the app’s existence
...Which may be more of a commitment than
he had in mind.
iPhoneAndroid
Designers are trying
to re-use the
iphone design to
the max. It’s
cheaper!
Same for Instagram,
Facebook...
Converging designs reduces costs a little bit
But, the million dollar question...
Does his idea
make sense as an
app anyway?
"Telkom recently unveiled its app on the Apple App Store, but there
have only been around 2 500 downloads in the two weeks since
launch." - Duncan Alfreds news 24
"What's the point?", wrote a user named PierreQ77.
Perhaps a responsive website
is all you need...
80% apps
80% apps
31 minutes per day for
the average American.
For the right kind of
content, an app and
an app store is a
barrier.
If someone wants to
see a tweeted story,
it’s annoying to have
to download a whole
app.
App.ft.com
Top 5 =
Amazon, Best Buy,
eBay, Target and
Walmart
US mobile
shoppers prefer
responsive Web
App or responsive?
User context
determines
which way to go
Context: Frequency of use
Frequency of use
Several times a day Occasional Rare
Native app might be good
Web might be better
Context: Time
Time kill
I haven’t got much to do at the moment
Time shift
I’ve got time to do this task at, so I might as well
Time (or location) critical
I must do this now because it’s urgent
or because I am in the right place
Urgency + frequency
Kill Shi& Cri)cal
Rarely
O&en
Flipboard
News
Facebook
Email
Messaging
Game
News or blogs
In-store price
comparisonBanking
Research
A
To-do list
W
A A
A
A
A
A A
W
W
Get restaurant
address
W
Urgency + frequency
Kill Shi& Cri)cal
Rarely
O&en
Flipboard
News
Facebook
Email
Messaging
Game
News or blogs
In-store price
comparisonBanking
Research
A
To-do list
W
A A
A
A
A
A A
W
W
Get restaurant
address
W
Because of tight OS
integration
So responsive design makes lots of
sense for all kinds of infrequently
used content.
(There’s nothing wrong with beng
part of the 31 minutes).
Like this.
All the factors
Responsive HTML5
Easy to update
Low barrier to
engagement
Cross platform
Native app
Secure
Easy to monetise
Fast, smooth, OS-
integrated
Discovery via app
store
All the factors
Responsive HTML5
Easy to update
Low barrier to
engagement
Cross platform
Native app
Custom build for
multiple platforms
Requires a
“permanent” user
commitment for
transient content
Responsive design
Responsive design
Responsive design
“Phablet” TV
Mobile
context has
changed
No feature
left behind
Perfect!
Well not quite...
Responsive
design isn’t
“finished” yet
Fluid images are not elegant
(or even functional?)
<link rel="stylesheet" type="text/css”
media="screen and (max-device-width:
480px) and (resolution: 163dpi)”
href="shetland.css" />
<img src="birds.jpg" alt="" />
The image tag is still just for one picture, regardless of device.
Big file = Big downloads = bad.
Yay!
Boo!
And older browsers don’t support
anything much
Samsung E250:
“The AK47 of
mobile phones”
So that means you need to do RESS (REsponsive + Server Side).
Detect smaller handsets by type and serve them HTML and
images they can handle.
Making the
change to a
lightweight
responsive site
can be hard
when you have a
giant legacy of
thousands of fat
pages.
Content choreography is a new skillset
Mostly fluid Column drop
Layout shifter Off canvas
Kudos:	
  Luke	
  Wroblewski
And it needs a new workflow
§ Need to design each wireframe at multiple sizes
§ But even then you can’t predict: you have to build the
HTML and test it at different sizes, then add “break
points” at sizes where the page breaks.
§ This means: design, build, review, design, build...
Imagekudos:TrentWalton
So this isn’t so clear cut
(was it ever?)
Time
Development
Interaction design
UX evaluation
So this isn’t so clear cut
(was it ever?)
Time
Development
Interaction design
UX evaluation
So this isn’t so clear cut
(was it ever?)
Time
Development
Interaction design
UX evaluation
So this isn’t so clear cut
(was it ever?)
Time
Development
Interaction design
UX evaluation
Refinement of
responsive page designs
needs to happen right
as the page gets built.
New tools to help designers
design responsive
Easel.io
Proty (protytype.com)
But what about the final frontier:
Responsive web apps?
Responsive web apps
Kill Shi& Cri)cal
Rarely
O&en
Flipboard
News
Facebook
Email
Messaging
Game
News or blogs
In-store price
comparisonBanking
Research
A
To-do list
W
A A
A
A
A
A A
W
W
Get restaurant
address
W
Useful, infrequent, and
doesn’t require special
performance
HTML5 apps
• Reduces the update and the cross platform
problems
But...
• HTML 5 performance will always lag
• 22 Seven, Facebook have both concluded
that HTML5 wasn’t for them.
• And no app store discovery
But if you’re really determined you can get
good results for certain kinds of app.
Eg. Take-away delivery service
Eg. A unit trusts portfolio
Yes!
A niche for responsive web apps in future?
• As the responsive Web starts to get people used to
more browser-based mobile functionality,
• As HTML5 reaches a critical level of power and
speed
50% of all online sales for mothers day
2012 came from mobile devices - Google
E-commerce leads the way...
2
With apps, the trunk test
does not apply
Steve Krug's trunk test
If you were locked in the “trunk” of a car and dropped off at
a random webpage, you should be able to tell where you
are because all pages should have...
Site ID
Page Name
Sections and Subsections
Local Navigation
“You Are Here” Indicators
Search
Trunk
But if you put all
this on a mobile
app, it's going to
be so cluttered
that you’ll
struggle to use it.
Too much navigation complexity
Too much navigation complexity
Too much navigation complexity
Too much navigation complexity
App greatness seems to be inversely
proportional to clutter...
clear
And also...
rise
Paper by 53. iPad App of the year 2012.
Krug's signposting is there so you can resume
easily if you're interrupted.
And mobile is supposed to be a high
interrupt environment.
But apps seem to work better when we take
the signposts out.
Why?
Reducing furniture works in apps because...?
• People tend to adopt apps that perform a limited
function in a simple way
• Less on each screen, easier to remember where
you are
• Your phone offers fewer distractions at once
than your PC
• When you're doing something important on a
mobile phone, your concentration is actually
quite intense.
The hamburger and the monolith
Monolithic app
But nav drops
away when you’re
focussing on
something
The hamburger and the monolith
Monolithic app
But nav drops
away when you’re
focussing on
something
Ride the complexity curve
Ride the complexity curve
Time
Complexity
Ride the complexity curve
Time
Complexity
Ride the complexity curve
Time
Complexity
Oliver	
  Wendell	
  Holmes-- Oliver Wendell Holmes Jr
“I would not give a fig for the
simplicity on this side of complexity
but I would give my right arm for the
simplicity that lies on the other side
of complexity.
“
To get to simplicity: iterate
Iterative design, with its repeating cycle of design and
testing, is the only validated methodology in existence that
will consistently produce successful results.
If you don’t have user-testing as an integral part of your
design process you are going to throw buckets of money
down the drain.
Bruce Tognazzini
Founder of Apple’s Human Interface Group
Path’s journey to simplicty
Dave Morin
“True simplicity takes a lot of time. And in
mobile that’s especially true.”
Path 2.0 was simplified; the team spent 20
iterations or more on the home view, trying to
figure out how to fit everything in without
cluttering it.
Path looked at the quantitative data — features
used, daily active users, monthly active users —
and correlated it with extensive ethnographic
observations of what people were actually
doing.
Venturebeat.com
Prototyping on iOS is easy
Also...
• Fieldtestapp.com
• FluidUI (also
android)
• Tumult Hype
• Axure 6.5 for
heavy duty stuff
• Phonegap (also
android)
ipro.to/tap_iphone
Stroke, don’t poke
In our research, we see that
people love making gestures on
apps. Why?
Poking is quite an unnatural
gesture. We don’t do it that often
in life.
Swipes, drags and flicks seem to
fit better with what humans
(evolved to) do.
Gestures are hard to
discover. But a joy to
perform.
It looks like tutorials are
the price we pay for
now. If you keep it
simple, it might not be
too high a price.
Gestures are hard to
discover. But a joy to
perform.
It looks like tutorials are
the price we pay for
now. If you keep it
simple, it might not be
too high a price.
So...
Make your next website responsive.
Don’t make websites into apps when they are used
infrequently and won’t benefit from OS integration.
Go see when responsive apps make sense and
report back.
When designing apps, make the app do as little as
possible.
Then remove as much of the chrome as you can
contemplate.
Then user test it, and realise that you can still
remove more.
There’s no substitute for running it on actual handsets
Devicelab.co.za
Free!
Thanks for listening.
Reading list for this talk
http://readlists.com/b4e06725/

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Mobile UX Design Insights

  • 1. Phil Barrett | April 2013 Mobile UX
  • 2. 47,000 smartphones sold during this talk That’s 2.25 million a day 207.7 million in Q4 2012
  • 3. Gartner 1.82 billion browser-equipped, enhanced phones by 2013, 1.78 billion PCs by 2013.
  • 4. So mobile is now without a doubt really, really important.
  • 5. It’s also changing really, really fast. So we’re discovering lots of stuff all the time.
  • 6. And it’s like the wild west. Rules keep changing. Lots of fights.
  • 7. And it’s like the wild west. Rules keep changing. Lots of fights.
  • 8. Two “mysteries” that puzzle me 1. Your boss wants an iphone app 2. The trunk test does not apply
  • 9. 1 Your boss wants an iPhone app
  • 12. He knows mobile is growing faster than any ICT before it Growing faster than any technology ever Morgan Stanley mobile Internet report
  • 13. And that it’s just getting started
  • 14. He has an iphone 0 13 25 38 50 <$25k $25k-$50k $50k-$75k $75k-$100k >$100k iPhone Android Income %ofowners Comscore
  • 15. He sees that “everyone else” has got an app already 775 000 iOS apps and counting
  • 16. BI Intelligence/Nielsen And if he’s really smart he’s noticed that apps are addictive...
  • 17. The app system is addictive? The app store offers novelty ...a guaranteed antedote to habituation (just like fashion). Finding apps yields dopamine rewards Unpredictability makes it more powerful. Owning an app makes you like it more And it makes you like apps more (endowment effect and self herding). We hoard apps Giving up an app makes us uncomfortable (loss aversion).
  • 18. And with an app your brand owns a spot on their homescreen
  • 19. But he hasn’t noticed that Android is outselling iPhone My Broadband
  • 20. And he hasn’t noticed that in SA, Blackberry outsells them both by a mile My Broadband: Vodacom’s figures, Aug 2012
  • 21. And with this much competition, how will you stand out?
  • 22. To launch an app that has impact... Ship the app for multiple platforms And it has to be useful, easy and delightful on each one And you have to ship updates And run additional marketing campaigns to get people to know of the app’s existence ...Which may be more of a commitment than he had in mind.
  • 23. iPhoneAndroid Designers are trying to re-use the iphone design to the max. It’s cheaper! Same for Instagram, Facebook... Converging designs reduces costs a little bit
  • 24. But, the million dollar question...
  • 25. Does his idea make sense as an app anyway?
  • 26. "Telkom recently unveiled its app on the Apple App Store, but there have only been around 2 500 downloads in the two weeks since launch." - Duncan Alfreds news 24 "What's the point?", wrote a user named PierreQ77.
  • 27. Perhaps a responsive website is all you need...
  • 29. 80% apps 31 minutes per day for the average American.
  • 30. For the right kind of content, an app and an app store is a barrier. If someone wants to see a tweeted story, it’s annoying to have to download a whole app. App.ft.com
  • 31. Top 5 = Amazon, Best Buy, eBay, Target and Walmart US mobile shoppers prefer responsive Web
  • 32. App or responsive? User context determines which way to go
  • 33. Context: Frequency of use Frequency of use Several times a day Occasional Rare Native app might be good Web might be better
  • 34. Context: Time Time kill I haven’t got much to do at the moment Time shift I’ve got time to do this task at, so I might as well Time (or location) critical I must do this now because it’s urgent or because I am in the right place
  • 35. Urgency + frequency Kill Shi& Cri)cal Rarely O&en Flipboard News Facebook Email Messaging Game News or blogs In-store price comparisonBanking Research A To-do list W A A A A A A A W W Get restaurant address W
  • 36. Urgency + frequency Kill Shi& Cri)cal Rarely O&en Flipboard News Facebook Email Messaging Game News or blogs In-store price comparisonBanking Research A To-do list W A A A A A A A W W Get restaurant address W Because of tight OS integration
  • 37. So responsive design makes lots of sense for all kinds of infrequently used content. (There’s nothing wrong with beng part of the 31 minutes).
  • 39. All the factors Responsive HTML5 Easy to update Low barrier to engagement Cross platform Native app Secure Easy to monetise Fast, smooth, OS- integrated Discovery via app store
  • 40. All the factors Responsive HTML5 Easy to update Low barrier to engagement Cross platform Native app Custom build for multiple platforms Requires a “permanent” user commitment for transient content
  • 48. Fluid images are not elegant (or even functional?) <link rel="stylesheet" type="text/css” media="screen and (max-device-width: 480px) and (resolution: 163dpi)” href="shetland.css" /> <img src="birds.jpg" alt="" /> The image tag is still just for one picture, regardless of device. Big file = Big downloads = bad. Yay! Boo!
  • 49. And older browsers don’t support anything much Samsung E250: “The AK47 of mobile phones” So that means you need to do RESS (REsponsive + Server Side). Detect smaller handsets by type and serve them HTML and images they can handle.
  • 50. Making the change to a lightweight responsive site can be hard when you have a giant legacy of thousands of fat pages.
  • 51. Content choreography is a new skillset Mostly fluid Column drop Layout shifter Off canvas Kudos:  Luke  Wroblewski
  • 52. And it needs a new workflow § Need to design each wireframe at multiple sizes § But even then you can’t predict: you have to build the HTML and test it at different sizes, then add “break points” at sizes where the page breaks. § This means: design, build, review, design, build... Imagekudos:TrentWalton
  • 53. So this isn’t so clear cut (was it ever?) Time Development Interaction design UX evaluation
  • 54. So this isn’t so clear cut (was it ever?) Time Development Interaction design UX evaluation
  • 55. So this isn’t so clear cut (was it ever?) Time Development Interaction design UX evaluation
  • 56. So this isn’t so clear cut (was it ever?) Time Development Interaction design UX evaluation Refinement of responsive page designs needs to happen right as the page gets built.
  • 57. New tools to help designers design responsive Easel.io
  • 59. But what about the final frontier: Responsive web apps?
  • 60. Responsive web apps Kill Shi& Cri)cal Rarely O&en Flipboard News Facebook Email Messaging Game News or blogs In-store price comparisonBanking Research A To-do list W A A A A A A A W W Get restaurant address W Useful, infrequent, and doesn’t require special performance
  • 61. HTML5 apps • Reduces the update and the cross platform problems But... • HTML 5 performance will always lag • 22 Seven, Facebook have both concluded that HTML5 wasn’t for them. • And no app store discovery
  • 62. But if you’re really determined you can get good results for certain kinds of app.
  • 63. Eg. Take-away delivery service Eg. A unit trusts portfolio Yes! A niche for responsive web apps in future? • As the responsive Web starts to get people used to more browser-based mobile functionality, • As HTML5 reaches a critical level of power and speed
  • 64. 50% of all online sales for mothers day 2012 came from mobile devices - Google E-commerce leads the way...
  • 65. 2 With apps, the trunk test does not apply
  • 66. Steve Krug's trunk test If you were locked in the “trunk” of a car and dropped off at a random webpage, you should be able to tell where you are because all pages should have... Site ID Page Name Sections and Subsections Local Navigation “You Are Here” Indicators Search Trunk
  • 67. But if you put all this on a mobile app, it's going to be so cluttered that you’ll struggle to use it.
  • 68. Too much navigation complexity
  • 69. Too much navigation complexity
  • 70. Too much navigation complexity
  • 71. Too much navigation complexity
  • 72. App greatness seems to be inversely proportional to clutter...
  • 73. clear
  • 75. Paper by 53. iPad App of the year 2012.
  • 76. Krug's signposting is there so you can resume easily if you're interrupted. And mobile is supposed to be a high interrupt environment. But apps seem to work better when we take the signposts out. Why?
  • 77. Reducing furniture works in apps because...? • People tend to adopt apps that perform a limited function in a simple way • Less on each screen, easier to remember where you are • Your phone offers fewer distractions at once than your PC • When you're doing something important on a mobile phone, your concentration is actually quite intense.
  • 78. The hamburger and the monolith Monolithic app But nav drops away when you’re focussing on something
  • 79. The hamburger and the monolith Monolithic app But nav drops away when you’re focussing on something
  • 81. Ride the complexity curve Time Complexity
  • 82. Ride the complexity curve Time Complexity
  • 83. Ride the complexity curve Time Complexity
  • 84. Oliver  Wendell  Holmes-- Oliver Wendell Holmes Jr “I would not give a fig for the simplicity on this side of complexity but I would give my right arm for the simplicity that lies on the other side of complexity.
  • 85. “ To get to simplicity: iterate Iterative design, with its repeating cycle of design and testing, is the only validated methodology in existence that will consistently produce successful results. If you don’t have user-testing as an integral part of your design process you are going to throw buckets of money down the drain. Bruce Tognazzini Founder of Apple’s Human Interface Group
  • 86. Path’s journey to simplicty Dave Morin “True simplicity takes a lot of time. And in mobile that’s especially true.” Path 2.0 was simplified; the team spent 20 iterations or more on the home view, trying to figure out how to fit everything in without cluttering it. Path looked at the quantitative data — features used, daily active users, monthly active users — and correlated it with extensive ethnographic observations of what people were actually doing. Venturebeat.com
  • 87. Prototyping on iOS is easy Also... • Fieldtestapp.com • FluidUI (also android) • Tumult Hype • Axure 6.5 for heavy duty stuff • Phonegap (also android) ipro.to/tap_iphone
  • 88. Stroke, don’t poke In our research, we see that people love making gestures on apps. Why? Poking is quite an unnatural gesture. We don’t do it that often in life. Swipes, drags and flicks seem to fit better with what humans (evolved to) do.
  • 89. Gestures are hard to discover. But a joy to perform. It looks like tutorials are the price we pay for now. If you keep it simple, it might not be too high a price.
  • 90. Gestures are hard to discover. But a joy to perform. It looks like tutorials are the price we pay for now. If you keep it simple, it might not be too high a price.
  • 91. So... Make your next website responsive. Don’t make websites into apps when they are used infrequently and won’t benefit from OS integration. Go see when responsive apps make sense and report back. When designing apps, make the app do as little as possible. Then remove as much of the chrome as you can contemplate. Then user test it, and realise that you can still remove more.
  • 92. There’s no substitute for running it on actual handsets Devicelab.co.za Free!
  • 93. Thanks for listening. Reading list for this talk http://readlists.com/b4e06725/