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Designing Mobile Inquiry-Based
Learning Activities: Learners’ Agency
& Technological Affordances
Esther Tan, Christian Glahn, & Marcus Specht
Delft University of Technology, Netherlands
Centre for
Education
and
Learning
Part I: Mobile Learning in the Era of Digital Mobility:
design challenges by C. Glahn
Part II: Mobile Learning Activities: Learners’ agency &
technological affordances by E. Tan
Workshop Outline Centre for
Education
and
Learning
Part I: Mobile Learning in the Era of Digital
Mobility: Design challenges
When designing
mobile learning experiences
we need understanding
about the implications of the
tools we use
Affordances of Mobiles can expand
Learning Contexts
Mobler
Shaping
mobile learning experiences
cannot rely only on
device affordances
Interactions
Environment
Processes
Results
Operators Learner Profile
RulesActivities
ExperiencesProducts
ContextsTools & Resources
Social FormsObjectives
Support &
Motivation
Comptences
Skills
Knowledge
Prerequisites
Completion
Valuing
Grading
Roles
Learning activity
Teaching activity
Competences
▪ Mobility
▪ Community
▪ Network
▪ Duration
▪ Rhythm
▪ Time
Goals
Location
Mediation Relations
Time
Control Collaboration
Präsentation
Communication
Application/
Documentation
Organisation/
Structure
Individual
Group work
Class
Teacher guided
▪ Lecture hall
▪ Workplace
▪ Campus
▪ Telepräsence
▪ Online Environment
▪ Virtual Reality
Self-regulation
Self-organisation
▪ Knowledge delivery
▪ Dokuments/Facts
▪ Practices
▪ Simulations
▪ syncroneous
▪ asyncroneous
▪ Projects
▪ Categories
Subject-matter
structure
▪ Home
▪ Text resources
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based on Engeström; Gagné et al.; Merrienboer & Kirschner; Lavé & Wenger, Laurillard; Anderson et al., Koper et al.;
Reigeluth; Sharples et al.; EQF; Dillenbourg; Specht et al., …
The Full Design Space for Learning Experiences
Learning Task
Guidance
Tools & Technologies
We need to understand the
full design space
but we don’t need to see it
all the time…
Guidance
Tools & Technologies
Context
Creating mobile experiences
operates not on an
open and unshaped space
but follows structural and
procedural patterns
Inquiry-based
Learning
Field
Activities
Desk
Activities
Field
Activities
Desk
Activities
Mobiles help tobridge betweenactivity contexts
Field
Activities
Desk
Activities
Seamless
Learning
What about Learner Agency?
Six-dimension framework
Suárez, Specht, Prinsen, Kalz, & Ternier (2018)
Optionsfor
monitoring
Optionsfor
reflection
Control over
strategies
Controlover
actions
Control over
goals
Controlover
content
Uff …
This is also too complicated
as a design tool
Let’s bring this to life
Tools & Technologies
Guidance
Context
An Example
Aggregating
Controlling
Presenting
Task
Service
Device
Sensors
Location
Service
Task
Mgr
Location
Mgr
Data
store
Reporting at the Desk
Task completion
Task reminders
Data granularity
Data recency
Pre-defined tasks
Photos
GPS
Structured info
Text Notes
Task reporting
Temporal sequences
Reviewing collected
data
Forms
Incident recoding
Non-tasked data
Geo tagging
Photos
Interviews
Expand/update data
Task arrangement
Ad-hoc decisions
Task completion
Task reminders
Data granularity
Data recency
Pre-defined tasks
Photos
GPS
Structured info
Text Notes
Task reporting
Temporal sequences
Reviewing collected
data
Forms
Incident recoding
Non-tasked data
Geo tagging
Photos
Interviews
Expand/update data
Task arrangement
Ad-hoc decisions
Learner agency doesn’t
have to be maximized
along all dimensions
Part II: Mobile Learning Activities: Learners’
Agency & Technological Affordances
Case Study: Singapore Future School Project - mobile inquiry-based
learning trails at Sentosa Island & Singapore River
https://www.visitsingapore.com/see-do-singapore/places-to-see/sentosa/
http://singaporeriverih.blogspot.com/p/singapore-river.html
Singapore River – Then & Now
Learning objectives:
§ Inquiry-based Learning: BIG Question
(BIG: Beyond Information Given)
§ Collaborative Knowledge Building
§ Integrated conceptual understanding
(History, Geography & Biology)
Inquiry-based learning with a Beyond Information
Given (BIG) question: Why does civilization
begin at river mouth?
1. Levels of pre-structuringDesign of the
Mobile Learning Trail
§ Position the learning trail as part of formal
curriculum with pre & post-trail phase
§ Provide an unstructured activity for small groups to
pursue their own research inquiries after the
completion of all trail activities
Pre-Trial
Tune-in
Activity
In-Trail
Activities
Post-Trial
Summary of
learning
2. Task structuredness: from performative
task to knowledge synthesis task
Description of tasks
Asian
Civilisation
Museum
Performative 1. Trace the Singapore River course
Performative 2. Measure the river water conditions
Knowledge Generative 3. Singapore River: Then & Now
Knowledge Synthesis 4. Singapore River: Source of migration
Clarke Quay Performative 1. Measure the river water conditions
Performative 2. Locate the ideal water conditions
Knowledge Generative 3. Describe the ideal water conditions
Knowledge Synthesis 4. Discuss the importance of water
quality
3. Technology & Learners’ Agency
Immediacy of feedback & social interaction
§ Web-based platform hosting all trail tasks, students’
collected data & artifacts
§ Virtual facilitation: broadcast alert & feedback features
§ iPads with embedded apps
Geography
Learning Trail
The Fall of
Singapore Trail
British Defense
Strategy Trail
River
MysteryTrail
March 2010
Sentosa Island
July 2010
World War II
Battle Sites
March 2011
Fort Siloso
August 2012
Singapore River
What are the
main reasons
for the fall of
Singapore to
Japan?
What is the
role of Sentosa
in the British’s
big plan of
defence?
Why does
civilization start
at river mouth?
Time & Site
BIG question
Progressive Refinement &
Adaptation
Iterative Design of the Mobile Learning Trails
Geography
Learning Trail
The Fall of
Singapore Trail
British Defense
Strategy Trail
River
MysteryTrail
March 2010
Sentosa Island
July 2010
World War II
Battle Sites
March 2011
Fort Siloso
August 2012
Singapore River
What are the
main reasons
for the fall of
Singapore to
Japan?
What is the
role of Sentosa
in the British’s
big plan of
defence?
Why does
civilization start
at river mouth?
Time & Site
BIG question
Progressive Refinement &
Adaptation
Iterative Design of the Mobile Learning Trails
Findings
Lack of continuity
& intentional
learning
3-stage model
(pre-to-post trail
to connect varying
contexts of
learning)
Repair Strategies in Design
Geography
Learning Trail
The Fall of
Singapore Trail
British Defense
Strategy Trail
River
MysteryTrail
March 2010
Sentosa Island
July 2010
World War II
Battle Sites
March 2011
Fort Siloso
August 2012
Singapore River
What are the
main reasons
for the fall of
Singapore to
Japan?
What is the
role of Sentosa
in the British’s
big plan of
defence?
Why does
civilization start
at river mouth?
Time & Site
BIG question
Progressive Refinement &
Adaptation
Iterative Design of the Mobile Learning Trails
Findings
Lack of continuity
& intentional
learning
Lack of deep
discourse
3-stage model
(pre-to-post trail
to connect varying
contexts of
learning)
Embed unforeseen
variables &
contextual
resources
Repair Strategies in Design
Geography
Learning Trail
The Fall of
Singapore Trail
British Defense
Strategy Trail
River
MysteryTrail
March 2010
Sentosa Island
July 2010
World War II
Battle Sites
March 2011
Fort Siloso
August 2012
Singapore River
What are the
main reasons
for the fall of
Singapore to
Japan?
What is the
role of Sentosa
in the British’s
big plan of
defence?
Why does
civilization start
at river mouth?
Time & Site
BIG question
Progressive Refinement &
Adaptation
Iterative Design of the Mobile Learning Trails
Findings
Lack of continuity
& intentional
learning
Lack of deep
discourse
Task-focused >
understanding
focused
3-stage model
(pre-to-post trail
to connect varying
contexts of
learning)
Embed unforeseen
variables &
contextual
resources
Embed
unstructured
activity &
facilitate common
grounds
Repair Strategies in Design
Mobile Learning Trails
Key findings:
§ Task structuredness: the well-structured tasks
leading to the ill-structured task types enabled a
gradual increase of learner’s capacity for
reflective inquiry (scaffolding)
§ Technological mediation enhanced students’
autonomy and thereby increased students’
capacity to take control of their learning journey:
Students were able to re-evaluate their initial
findings and re-negotiate meaning based on the
immediacy of feedback.
Hands-on Session (1 hour)
Define a contextualized inquiry-based learning
experience
§ Define min. 5 inquiry sub-activities
§ Focus on the use of mobile devices
§ Focus on learner agency
§ Prepare to present
your IBL experience
Tools & Technologies
Guidance
Context
Challenges & Implications
1. Design Intentional learning Experiences Across
Contexts, Spaces & Time
§ Reduce the ‘novelty space’: 3-stage Model (Pre-to-post)
§ Connecting the different learning contexts
§ Structured/ Unstructured learning activity (levels of
inquiry): desired learning processes/ outcomes
§ Outdoor learning: open spaces vs enclosed spaces
§ Design for students’ capacity for autonomous learning
§ Promote interdisciplinary thinking and discourse
Outdoor open space e.g. a
river trail, a nature ramble.
Outdoor enclosed space e.g.,
tunnel at a fortress, exhibition
area inside a castle.
Challenges & Implications
2. Teacher agency vs. learner autonomy vs. technological
affordances
§ Learning context and content (“phygital spaces”)
§ Learner profile and learner readiness; and
§ Socio-cultural practices
Challenges & Implications
Tools & Technologies
Guidance
Context
Thank You for Your
Participation!
Centre for
Education
and
Learning
References
Journal Publications
§ Tan, E. & So, H. J. (2018). Role of Environmental Interaction in
Interdisciplinary Thinking: from Knowledge Resources Perspectives. The
Journal of Environmental Education. DOI: 10.1080/00958964.2018.1531280
§ So, H. J., Zhang, X. J. & Tan, E. (2016). Learning about Collaborative
Knowledge Building: A Case of Future School in Singapore. Journal of Learner-
Centered Curriculum and Instruction. 16 (10), 565 – 591.
§ Cober, R., Tan, E., Slotta, J.D., So, H.J., & Könings, K.D (2015). Teachers as
participatory designers: two case studies with technology-enhanced learning
environments. Instructional Science (2015). DOI: 10.1007/s11251-014-9339-0
§ Tan, E. & So, H. J. (2015). Rethinking the impact of activity design on a mobile
learning trail: The missing dimension of the physical affordances. IEEE
Transactions on Learning Technologies. DOI: 10.1109/TLT.2014.2376951
§ So, H. J., Tan, E., & Tay, J. (2012). Collaborative mobile learning in situ from
knowledge building perspectives. The Asia-Pacific Education Researcher.
21:1, pp. 51-62.
References
Book Chapters
§ So, H. J., Tan, E., Y. Wei., & Zhang, X. J. (2015). What makes the design of
mobile learning trails effective: A retrospective analysis (pp. 335-352). In L. S.
Wong., M. Milard., & M. Specht. (Eds.), Seamless learning in the age of mobile
connectivity, (pp.335 – 352). Singapore: Springer.
§ So, H. J. & Tan, E. (2014). Designing the situation for pervasive knowledge
building: Future school experiences. In Tan, S. C., So, H. J. and J. Yeo, J.
(Eds.), Knowledge creation in education, (pp. 123-142). Springer.
§ Glahn, C. & Gruber, M.R. (2018). Mobile Blended Learning. In In C. De Witt &
C. Gloerfeld (Eds.) Handbuch Mobile Learning, pp. 303-320. Berlin,
Heidelberg: Springer.
§ Glahn, C. & Gruber, M.R. (2019, in press). Designing for Context-aware and
Contextualized Learning. In Ally, M., Su, C. & Tsinakos, A. (Eds.), Emerging
Technologies and Pedagogies in the Curriculum. Heidelberg et al.: Springer.
Paper source for 15th ICML Workshop
§ Suárez, Á., Specht, M., Prinsen, F., Kalz, M., & Ternier, S. (2018). A review of the
types of mobile activities in mobile inquiry-based learning. Computers &
Education, 118, 38-55.
Conference Proceedings
§ Tan, E., Rusman, E., Firssova, O., Ternier, S., Specht, M., Klemke, R., & So, H. J.
(2018). Mobile Inquiry-based Learning: Relationship among levels of inquiry,
learners’ autonomy and environmental interaction. In D. Parsons, R. Power, A.
Palalas, H. Hambrock & K. MacCallum (Eds.), Proceedings of 17th World
Conference on Mobile and Contextual Learning (pp. 22-29). Concordia University
Chicago, Chicago, IL, USA. Retrieved November 30, 2018
from https://www.learntechlib.org/p/184919/.
§ Rusman, E., Tan, E., & Firssova, O. (2018). Dreams, realism and critics of
stakeholders on implementing Seamless Learning Scenario’s in Dutch Secondary
education. In D. Parsons, R. Power, A. Palalas, H. Hambrock & K. MacCallum
(Eds.), Proceedings of 17th World Conference on Mobile and Contextual
Learning (pp. 88-96). Concordia University Chicago, Chicago, IL, USA. Retrieved
November 30, 2018 from https://www.learntechlib.org/p/184927/.
§ Tan, E., & So, H. J. (2016). Students’ Use of Knowledge Resources in
Environmental Interaction on an Outdoor Learning Trail. In Looi, C. K., Polman, J. L.,
Cress, U., and Reimann, P. (Eds.) (2016). Transforming Learning, Empowering
Learners: The International Conference of the Learning Sciences (ICLS) 2016,
Volume 2, (pp. 745-752). Singapore: International Society of the Learning Sciences.
References
§ Tan, E. & So, H. J. (2015). How learners employ semiotic resources for
collaborative meaning-making in outdoor mobile learning. In Lindwall, O.,
Häkkinen, P., Koschman, T. Tchounikine, P. & Ludvigsen, S. (Eds.) (2015).
Exploring the Material Conditions of Learning: The Computer Supported
Collaborative Learning (CSCL) Conference 2015, Volume 1, (pp. 268-275).
Gothenburg, Sweden: The International Society of the Learning Sciences.
§ Tan, E. & So, H. J. (2013). Students’ Capacity for Autonomous Learning in an
Unstructured Learning Space on a Mobile Learning Trail. In Rummel, N., Kapur,
M., Nathan, M., & Puntambekar, S. (Eds.) (2013). To See the World and a Grain
of Sand: Learning across Levels of Space, Time, and Scale: CSCL 2013
Conference Proceedings Volume 2, (pp. 169-172). International Society of the
Learning Sciences.
References
§ Tan, E., So, H. J., & Zhang, X. J. (2012). Teacher Agency and Student
Autonomy in an Inquiry-based Mobile Learning Trail. In the proceedings of
the 20th International Conference on Computers in Education (ICCE), Nov
26 to 30, 2012, Singapore.
§ Tan, E. & So, H. J. (2011). Location-based collaborative learning at a
Geography trail: Examining the relationship among task design, facilitation
and discourse types. In H. Spada, G. Stahl, N. Miyake, & N. Law. (Eds.).
Connecting computer-supported collaborative learning to policy and
practice: CSCL 2011 conference proceedings Vol. 1, (pp.41-48).
International Society of the Learning Sciences.
References

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Designing Mobile Inquiry-based Learning Activities: Learners' Agency and Technology Affordances

  • 1. Designing Mobile Inquiry-Based Learning Activities: Learners’ Agency & Technological Affordances Esther Tan, Christian Glahn, & Marcus Specht Delft University of Technology, Netherlands Centre for Education and Learning
  • 2. Part I: Mobile Learning in the Era of Digital Mobility: design challenges by C. Glahn Part II: Mobile Learning Activities: Learners’ agency & technological affordances by E. Tan Workshop Outline Centre for Education and Learning
  • 3. Part I: Mobile Learning in the Era of Digital Mobility: Design challenges
  • 4. When designing mobile learning experiences we need understanding about the implications of the tools we use
  • 5. Affordances of Mobiles can expand Learning Contexts Mobler
  • 6. Shaping mobile learning experiences cannot rely only on device affordances
  • 7. Interactions Environment Processes Results Operators Learner Profile RulesActivities ExperiencesProducts ContextsTools & Resources Social FormsObjectives Support & Motivation Comptences Skills Knowledge Prerequisites Completion Valuing Grading Roles Learning activity Teaching activity Competences ▪ Mobility ▪ Community ▪ Network ▪ Duration ▪ Rhythm ▪ Time Goals Location Mediation Relations Time Control Collaboration Präsentation Communication Application/ Documentation Organisation/ Structure Individual Group work Class Teacher guided ▪ Lecture hall ▪ Workplace ▪ Campus ▪ Telepräsence ▪ Online Environment ▪ Virtual Reality Self-regulation Self-organisation ▪ Knowledge delivery ▪ Dokuments/Facts ▪ Practices ▪ Simulations ▪ syncroneous ▪ asyncroneous ▪ Projects ▪ Categories Subject-matter structure ▪ Home ▪ Text resources !" # $ % ! & "# $ ' based on Engeström; Gagné et al.; Merrienboer & Kirschner; Lavé & Wenger, Laurillard; Anderson et al., Koper et al.; Reigeluth; Sharples et al.; EQF; Dillenbourg; Specht et al., … The Full Design Space for Learning Experiences Learning Task Guidance Tools & Technologies
  • 8. We need to understand the full design space but we don’t need to see it all the time…
  • 10. Creating mobile experiences operates not on an open and unshaped space but follows structural and procedural patterns
  • 16. Six-dimension framework Suárez, Specht, Prinsen, Kalz, & Ternier (2018) Optionsfor monitoring Optionsfor reflection Control over strategies Controlover actions Control over goals Controlover content
  • 17. Uff … This is also too complicated as a design tool
  • 18.
  • 19. Let’s bring this to life Tools & Technologies Guidance Context
  • 21.
  • 22. Task completion Task reminders Data granularity Data recency Pre-defined tasks Photos GPS Structured info Text Notes Task reporting Temporal sequences Reviewing collected data Forms Incident recoding Non-tasked data Geo tagging Photos Interviews Expand/update data Task arrangement Ad-hoc decisions
  • 23. Task completion Task reminders Data granularity Data recency Pre-defined tasks Photos GPS Structured info Text Notes Task reporting Temporal sequences Reviewing collected data Forms Incident recoding Non-tasked data Geo tagging Photos Interviews Expand/update data Task arrangement Ad-hoc decisions Learner agency doesn’t have to be maximized along all dimensions
  • 24. Part II: Mobile Learning Activities: Learners’ Agency & Technological Affordances Case Study: Singapore Future School Project - mobile inquiry-based learning trails at Sentosa Island & Singapore River https://www.visitsingapore.com/see-do-singapore/places-to-see/sentosa/ http://singaporeriverih.blogspot.com/p/singapore-river.html
  • 25. Singapore River – Then & Now Learning objectives: § Inquiry-based Learning: BIG Question (BIG: Beyond Information Given) § Collaborative Knowledge Building § Integrated conceptual understanding (History, Geography & Biology)
  • 26. Inquiry-based learning with a Beyond Information Given (BIG) question: Why does civilization begin at river mouth?
  • 27. 1. Levels of pre-structuringDesign of the Mobile Learning Trail § Position the learning trail as part of formal curriculum with pre & post-trail phase § Provide an unstructured activity for small groups to pursue their own research inquiries after the completion of all trail activities Pre-Trial Tune-in Activity In-Trail Activities Post-Trial Summary of learning
  • 28. 2. Task structuredness: from performative task to knowledge synthesis task Description of tasks Asian Civilisation Museum Performative 1. Trace the Singapore River course Performative 2. Measure the river water conditions Knowledge Generative 3. Singapore River: Then & Now Knowledge Synthesis 4. Singapore River: Source of migration Clarke Quay Performative 1. Measure the river water conditions Performative 2. Locate the ideal water conditions Knowledge Generative 3. Describe the ideal water conditions Knowledge Synthesis 4. Discuss the importance of water quality
  • 29. 3. Technology & Learners’ Agency Immediacy of feedback & social interaction § Web-based platform hosting all trail tasks, students’ collected data & artifacts § Virtual facilitation: broadcast alert & feedback features § iPads with embedded apps
  • 30. Geography Learning Trail The Fall of Singapore Trail British Defense Strategy Trail River MysteryTrail March 2010 Sentosa Island July 2010 World War II Battle Sites March 2011 Fort Siloso August 2012 Singapore River What are the main reasons for the fall of Singapore to Japan? What is the role of Sentosa in the British’s big plan of defence? Why does civilization start at river mouth? Time & Site BIG question Progressive Refinement & Adaptation Iterative Design of the Mobile Learning Trails
  • 31. Geography Learning Trail The Fall of Singapore Trail British Defense Strategy Trail River MysteryTrail March 2010 Sentosa Island July 2010 World War II Battle Sites March 2011 Fort Siloso August 2012 Singapore River What are the main reasons for the fall of Singapore to Japan? What is the role of Sentosa in the British’s big plan of defence? Why does civilization start at river mouth? Time & Site BIG question Progressive Refinement & Adaptation Iterative Design of the Mobile Learning Trails Findings Lack of continuity & intentional learning 3-stage model (pre-to-post trail to connect varying contexts of learning) Repair Strategies in Design
  • 32. Geography Learning Trail The Fall of Singapore Trail British Defense Strategy Trail River MysteryTrail March 2010 Sentosa Island July 2010 World War II Battle Sites March 2011 Fort Siloso August 2012 Singapore River What are the main reasons for the fall of Singapore to Japan? What is the role of Sentosa in the British’s big plan of defence? Why does civilization start at river mouth? Time & Site BIG question Progressive Refinement & Adaptation Iterative Design of the Mobile Learning Trails Findings Lack of continuity & intentional learning Lack of deep discourse 3-stage model (pre-to-post trail to connect varying contexts of learning) Embed unforeseen variables & contextual resources Repair Strategies in Design
  • 33. Geography Learning Trail The Fall of Singapore Trail British Defense Strategy Trail River MysteryTrail March 2010 Sentosa Island July 2010 World War II Battle Sites March 2011 Fort Siloso August 2012 Singapore River What are the main reasons for the fall of Singapore to Japan? What is the role of Sentosa in the British’s big plan of defence? Why does civilization start at river mouth? Time & Site BIG question Progressive Refinement & Adaptation Iterative Design of the Mobile Learning Trails Findings Lack of continuity & intentional learning Lack of deep discourse Task-focused > understanding focused 3-stage model (pre-to-post trail to connect varying contexts of learning) Embed unforeseen variables & contextual resources Embed unstructured activity & facilitate common grounds Repair Strategies in Design
  • 34. Mobile Learning Trails Key findings: § Task structuredness: the well-structured tasks leading to the ill-structured task types enabled a gradual increase of learner’s capacity for reflective inquiry (scaffolding) § Technological mediation enhanced students’ autonomy and thereby increased students’ capacity to take control of their learning journey: Students were able to re-evaluate their initial findings and re-negotiate meaning based on the immediacy of feedback.
  • 35. Hands-on Session (1 hour) Define a contextualized inquiry-based learning experience § Define min. 5 inquiry sub-activities § Focus on the use of mobile devices § Focus on learner agency § Prepare to present your IBL experience Tools & Technologies Guidance Context
  • 36. Challenges & Implications 1. Design Intentional learning Experiences Across Contexts, Spaces & Time § Reduce the ‘novelty space’: 3-stage Model (Pre-to-post) § Connecting the different learning contexts § Structured/ Unstructured learning activity (levels of inquiry): desired learning processes/ outcomes § Outdoor learning: open spaces vs enclosed spaces § Design for students’ capacity for autonomous learning § Promote interdisciplinary thinking and discourse
  • 37. Outdoor open space e.g. a river trail, a nature ramble. Outdoor enclosed space e.g., tunnel at a fortress, exhibition area inside a castle. Challenges & Implications
  • 38. 2. Teacher agency vs. learner autonomy vs. technological affordances § Learning context and content (“phygital spaces”) § Learner profile and learner readiness; and § Socio-cultural practices Challenges & Implications Tools & Technologies Guidance Context
  • 39. Thank You for Your Participation! Centre for Education and Learning
  • 40. References Journal Publications § Tan, E. & So, H. J. (2018). Role of Environmental Interaction in Interdisciplinary Thinking: from Knowledge Resources Perspectives. The Journal of Environmental Education. DOI: 10.1080/00958964.2018.1531280 § So, H. J., Zhang, X. J. & Tan, E. (2016). Learning about Collaborative Knowledge Building: A Case of Future School in Singapore. Journal of Learner- Centered Curriculum and Instruction. 16 (10), 565 – 591. § Cober, R., Tan, E., Slotta, J.D., So, H.J., & Könings, K.D (2015). Teachers as participatory designers: two case studies with technology-enhanced learning environments. Instructional Science (2015). DOI: 10.1007/s11251-014-9339-0 § Tan, E. & So, H. J. (2015). Rethinking the impact of activity design on a mobile learning trail: The missing dimension of the physical affordances. IEEE Transactions on Learning Technologies. DOI: 10.1109/TLT.2014.2376951 § So, H. J., Tan, E., & Tay, J. (2012). Collaborative mobile learning in situ from knowledge building perspectives. The Asia-Pacific Education Researcher. 21:1, pp. 51-62.
  • 41. References Book Chapters § So, H. J., Tan, E., Y. Wei., & Zhang, X. J. (2015). What makes the design of mobile learning trails effective: A retrospective analysis (pp. 335-352). In L. S. Wong., M. Milard., & M. Specht. (Eds.), Seamless learning in the age of mobile connectivity, (pp.335 – 352). Singapore: Springer. § So, H. J. & Tan, E. (2014). Designing the situation for pervasive knowledge building: Future school experiences. In Tan, S. C., So, H. J. and J. Yeo, J. (Eds.), Knowledge creation in education, (pp. 123-142). Springer. § Glahn, C. & Gruber, M.R. (2018). Mobile Blended Learning. In In C. De Witt & C. Gloerfeld (Eds.) Handbuch Mobile Learning, pp. 303-320. Berlin, Heidelberg: Springer. § Glahn, C. & Gruber, M.R. (2019, in press). Designing for Context-aware and Contextualized Learning. In Ally, M., Su, C. & Tsinakos, A. (Eds.), Emerging Technologies and Pedagogies in the Curriculum. Heidelberg et al.: Springer. Paper source for 15th ICML Workshop § Suárez, Á., Specht, M., Prinsen, F., Kalz, M., & Ternier, S. (2018). A review of the types of mobile activities in mobile inquiry-based learning. Computers & Education, 118, 38-55.
  • 42. Conference Proceedings § Tan, E., Rusman, E., Firssova, O., Ternier, S., Specht, M., Klemke, R., & So, H. J. (2018). Mobile Inquiry-based Learning: Relationship among levels of inquiry, learners’ autonomy and environmental interaction. In D. Parsons, R. Power, A. Palalas, H. Hambrock & K. MacCallum (Eds.), Proceedings of 17th World Conference on Mobile and Contextual Learning (pp. 22-29). Concordia University Chicago, Chicago, IL, USA. Retrieved November 30, 2018 from https://www.learntechlib.org/p/184919/. § Rusman, E., Tan, E., & Firssova, O. (2018). Dreams, realism and critics of stakeholders on implementing Seamless Learning Scenario’s in Dutch Secondary education. In D. Parsons, R. Power, A. Palalas, H. Hambrock & K. MacCallum (Eds.), Proceedings of 17th World Conference on Mobile and Contextual Learning (pp. 88-96). Concordia University Chicago, Chicago, IL, USA. Retrieved November 30, 2018 from https://www.learntechlib.org/p/184927/. § Tan, E., & So, H. J. (2016). Students’ Use of Knowledge Resources in Environmental Interaction on an Outdoor Learning Trail. In Looi, C. K., Polman, J. L., Cress, U., and Reimann, P. (Eds.) (2016). Transforming Learning, Empowering Learners: The International Conference of the Learning Sciences (ICLS) 2016, Volume 2, (pp. 745-752). Singapore: International Society of the Learning Sciences. References
  • 43. § Tan, E. & So, H. J. (2015). How learners employ semiotic resources for collaborative meaning-making in outdoor mobile learning. In Lindwall, O., Häkkinen, P., Koschman, T. Tchounikine, P. & Ludvigsen, S. (Eds.) (2015). Exploring the Material Conditions of Learning: The Computer Supported Collaborative Learning (CSCL) Conference 2015, Volume 1, (pp. 268-275). Gothenburg, Sweden: The International Society of the Learning Sciences. § Tan, E. & So, H. J. (2013). Students’ Capacity for Autonomous Learning in an Unstructured Learning Space on a Mobile Learning Trail. In Rummel, N., Kapur, M., Nathan, M., & Puntambekar, S. (Eds.) (2013). To See the World and a Grain of Sand: Learning across Levels of Space, Time, and Scale: CSCL 2013 Conference Proceedings Volume 2, (pp. 169-172). International Society of the Learning Sciences. References
  • 44. § Tan, E., So, H. J., & Zhang, X. J. (2012). Teacher Agency and Student Autonomy in an Inquiry-based Mobile Learning Trail. In the proceedings of the 20th International Conference on Computers in Education (ICCE), Nov 26 to 30, 2012, Singapore. § Tan, E. & So, H. J. (2011). Location-based collaborative learning at a Geography trail: Examining the relationship among task design, facilitation and discourse types. In H. Spada, G. Stahl, N. Miyake, & N. Law. (Eds.). Connecting computer-supported collaborative learning to policy and practice: CSCL 2011 conference proceedings Vol. 1, (pp.41-48). International Society of the Learning Sciences. References