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B/N WORLD
B / W WORLD is an exploration and adventure 3d game where the
player will find himself having to fight to bring back colors in a
world that is completely black and white.
Hardly anyone remembers what life was like before, and sadness
reigns. Can you bring back the memory of what happened to the
people and save everything from the oblivion of a monochromatic
world?
The purpose of the character (the only one who from the outset will
be colored) is to recolor the world by weapons and unusual other-
worldly helpers (primarily rainbow unicorns and cats, who better
than them), and relieve from the greyness the places that guard the
7 colors of the rainbow (each, once acquired, will give the character
different capacity or the ability to interact with other characters).
Many obstacles will try to stop him, as several enemies that are
characters who lived far too long in a world without feelings nor
joy, and becoming so evil creatures.
Main features
The hero has weapons, items, special
powers and helpers.
Large amount of battle possibilities,
depending on the tool used.
Achievement of objectives and progress
in the narrative.
The game will be graphically unusual, by
using color as the main vehicle for emo-
tions.
Platforms
For tablets and smartphones
Back into
the ground
Introduction
Back into the ground is a Puzzle Game for PC,
where a small mutant with the gravity control ability,
must traverse labyrinthine sewers to return home.
Description
You are a little mutant that escapes from a research
laboratory in which experiments led on you.
Once in the outside world you have to do everything
possible to be able to go home, deep in the subsoil
of the city.
You have the ability to control gravity in any direction
to move yourself and items that you have in the way.
In addition, your head is provided with a long tentacle
to abseil down and hang you in the underground tunnels,
and grab things.
During the journey to the underground, you will encounter
objects and different obstacles to overcome.
The way home will not be so easy to find,
you will wonder in a maze of sewers!
Genre
Graphic novel - Puzzle Game
Platforms
The game may be declined for both Tablet and Pc.
It would be preferable to start from pc
(interaction POINT and CLICK).
Analysis of competitors
1. Topsy Turvy: a game of 30 levels based
on the achievement of a flag using only
the change of gravity.
2. Aether: exploring worlds game.
3. Gravity Duck
The game Back in into the ground wil have
Gravity dynamics + graphic novel + puzzle game
obstacles
gravity control
Beardbarian
 
A viking village is assaulted by the army of an evil shaman who’s testing his powers before trying to conquer 
the whole world. All the fierce and brave warriors of the village were brought to the evil shaman’s hideout in 
order to convert them to the finest warriors of his army. The evil psycopath is also against women rights and 
sent the captured women to the kitchens because (and I quote) “This army has to be fed...somehow”. Only 
one man was left in the village. The weakest of all the men in the village and a notorious coward who has 
saved himself by hiding under the bed! But it is his time to shine and he runs in the forest to seek the help of 
an ancient druid. The old man gives the viking a potion and by accident (he was mumbling and touched his 
beard with his hands soaked in the potion) the potion transformed his beard into a powerful weapon! 
 
Beardbarian is a 2D action-platformer in which the player has to guide Olaf the viking through insidious levels 
and help him defeat deadly enemies in order to save his entire village and to teach the evil shaman Garand a 
lesson or two! 
To accomplish this goal the player can use the powers of Olaf’s beard such as: 
 
● Beardcopter: Olaf swings his beard in order to make an uppercut which can deal damage to the 
enemies. This move can also be used to float in order to overcome obstacles; 
● Beardpunch: A powerful straight punch who hit the enemies in the face. Take this! 
● Beardstrike: Olaf can smash the ground with a powerful hit that can stun enemies and destroy weak 
surfaces; 
● Beardrope: use the beard to grab ledges, swing and the jump on the other side! 
● Viking Dash: Olaf can also dash forward for a couple of second gaining inertia for long jumps or just 
for tackling enemies. 
 
As said before the game is divided into levels and possibly into different world levels. There are multiple 
ways to complete each level but nonetheless the player has to defeat or avoid a lot of enemies that will do 
everything to stop him. The different paths are more of a play choice than an actual strategy option. For 
example the player can have a choice whether to enter a cave or to take the path uphill and go to the top of 
the mountain. The cavern level may have a smaller number of enemies but different environment puzzles to 
solve using Olaf’s abilities while the mountain path will require the player to face a lot of deadly enemies. 
Olaf has a limited number of lives and if he dies while having zero extra lives it will be game over. 
Beardbarian is a challanging action-platformer and in order to make the game even more challenging Olaf 
dies wih two hits or when he jumps offscreen (Mario-style). Concerning the enemies’ life pool they can be 
divided in three different macro categories: minions who can be killed with one hit (by jumping over them or 
by using one of Olaf’s skills), elite monsters who die in two or three hits and world bosses who die in five or 
ten hits (it’s going to be decided during the developement). World bosses are the champions of Garand’s 
army and Garand is considered a world boss too (for the last world level). 
 
Inspiration for this game are classics like Ghosts ‘n’ Goblins, Warioland and Megaman. The look & feel has 
to be similar to these games and has to engage the player with a fast paced gameplay.  
AREYOUTIREDOFSTUDYING?NEEDABREAK?CHALLENGEYOURFRIENDSTOCLASSOLYMPICGAMES!
Thegamerunsonasinglecomputer
Youcanplayupto6playerssimultaneously(maybemore)
Everyplayerchoosesonekeyonthekeyboard.
Itconsistsinaseriesofminigames,likeOlympicGames:
thefirst,second,andthirdplacefinishersineacheventreceive
medalsandtheonewhocollectsmoremedalswins!
Tossthelargestnumberofcrumpledpaperballsintoa
trashbasketinalimitedtime.
Pressandreleaseonebutton
X
X
Reachfirstthehighestfloorofyourschoolbuilding
Alternatequicklytwobuttonspressandrelease X
X
Browsethelargestnumberofpagesfromyourtextbook
inalimitedtime
AlternatequicklyTHREEbuttonspressandrelease
X
X
Drawthehighestnumberofcirclesontheblackboard
inalimitedtime
AlternatequicklyFOURbuttonspressandrelease
X
X
CLASSOLYMPICGAMES
LEVELEXAMPLES
...ANDMORE...
Settings
Deep lights is a platform game stetted in the deep ocean.
In a post apocalyptic world humans destroyed themselves poisoning and raiding the sea
with radioactive waste and industrial fishing. The balance of life in the seas has collapsed
and a global conflict for the control of the last resources exploded. Nuclear apocalypse, life
on earth was almost totally extinct but in the dark deep ocean, close to submarine volca-
nos, strange creatures and plants still exist and fight against radioactive threat and deadly,
creepy mutated creatures.
The Hero
You are the last of your species, a rare
Turritopis nutricola (immortal jellyfish).
Due to nuclear waste you ate by mistake
you are going to die. The only way you
can survive is to eat other radioactive
waste before it is too late. Obviously ra-
dioactive food gives you great powers
but you have limited time to complete
the mission.
Gameplay
Topdown view, you have to complete
the level destroying enemies and going
deeper in your research for food. More
down you go the more it becomes dark.
To orient in deep ocean your body gives
off light for luminescence and along the
way there are plants showing you the
way with their light.
Enemies
predators
These guys are terrifying creature of
darkness and they know how to hide and
attract their pray. Even if they are not
contaminated by radiation they will try
to eat you if they are hungry.
mutated creatures
Your main enemy. They feed themselves
with radiation, destroy life around them
and will try to kill you just because they
are evil.
deep lights
You are this guy
Supercool
laser
Mutated crature
Predator
Food
Giacomo Ciurlo
DIE ON ME
CONCEPT Die on me is a sidescrolling platformer where the player has to make
the character die in order to succeed. Each time you die the character will become
stronger and stronger and dying will be harder and harder! Are you good enough
to die?
SETTING the game takes place in a classic medievalesque enviorment. Mankind
is being devastated by an evil Overlord and no man could ever defeat him. You’re a
mage and you find a way to maybe give humanity back some hope: you developed
a spell wich will enables you to control the overlord and make him kill himself.
GAME GENRE 2D sidescrolling platformer with puzzle game elements
GAME MECHANICS The Overlord starts with a settled number of lifes (still to be
decided) and for every life he loses he comes back with a new ability wich make him
immune to the previous cause of death. Every time you will have to find new ways to
make your character die: sometimes you’ll have to be fast, sometimes you’ll have to
be creative and some times you’ll have to be both. For istance, if you fall into a hole
full of spikes of death you’ll acquarire the skill “iron skin“ and you won’t die anymore
falling again.The character can just moove left or right and jump.
The spell has an expiration time, after which the Overlord will take back control over
himself leading to a game over. With the game progressing you’ll be able to extend
this period of time.
Every time you die you’ll start back always from the same starting point but the abi-
lities aquired each time will allow you to take differnt paths and shortcats to reach
further areas faster.
STRENGHT POINTS OF THE GAME
- change one of the most stable game paradigmas
- will be paradoxically challenging
- fun / humoristic lore
PLATFORM windows pc and mac
SIMILAR GAMES all the various innovative side scrolling platformer such as Super
die
on me
Examples of Game Concepts
Examples of Game Concepts
Examples of Game Concepts
DISTURBIA
Il gioco si basa sull’interpretazione di una personaggio malato mentalmente che deve
affrontare la vita quotidiana.
Il gioco verrà vissuto attraverso gli occhi della malattia e lo scopo sarà di affrontare le sfide
quotidiane che una persona malata deve superare (dormire, mangiare in pubblico, il buio,...).
La difficoltà del gioco è creata dalla mente stessa del malato. Il gioco sarà ambientato in
penumbra, in un climax ascendente di voci e urla senza corpo, le ombre diventano i tentacoli
che cercano di afferrare e trascinare il protagonista verso un suo incatenamento, mostri neri e
oscuri bloccano il passaggio nel tentativo di uccidere il personaggio principale.
Una delle caratteristiche principali del gioco è che il protagonista non è un eroe, ma un
semplice essere umano, quindi non avrà a disposizioni armi o poteri.
Per riuscire quindi a sconfiggere questi mostri sarà necessario il coraggio del giocatore stesso
ad andare avanti.
Si può prendere come esempio giochi come Slenderman o Silent Hill, ma in quei casi il
giocatore, appena visto il “nemico” tende a fuggire alla ricerca di un luogo illuminato e sicuro
dove sentirsi protetto. Ma la seconda caratteristica di Disturbia è che i mostri non sono “reali”
nel mondo del gioco, ma immaginari e creati dalla mente malata del personaggio principale
stesso, e la loro caratteristica di essere un prodotto della mente rende impossibile riuscire a
scappare da loro in quanto non è possibile scappare da se’ stessi, dalla propria mente e dalle
proprie paure.
Il giocatore, quindi, per finire il gioco sarà costretto ad affrontare questi mostri, affrontando
con loro le proprie paure, correndo loro incontro ignorando la loro presenza riuscendo
quindi a concludere la giornata.
piattaforma: PC
DISTURBIA
The game is based on the interpration of a character who is a mental and who has to live the
everyday life.
The game will be live through the eye of illness and the aim will be face everyday challenge a
mental have to overcome (sleeping, eating in public, darkness,..).
The most difficulty of the game is crated by the mind of the ill character. The game will be
lived in penumbra, ascending climax of voices, of shadows that become tentacles which tries
to catch and cage the protagonist and of dark and murky monsters that block the way in order
to kill the leading role.
One of the key features is that the protagonis is no hero, but a human being, so he have no
weapons of superpowers.
The courage of the player will be his only resource in order to defeat those monsters.
One can take as example game such as Slenderman or Silent Hill, but in those cases the
gamer, when he see the “enemy”, he tries to run away to find a illuminated and saefty spot
where he can feel protected. But the second key feature of Disturbia is that the monster aren’t
“real” in the world of the game, but unconsciuous created by the mental mind of the character
himself, and this peculiarity makes impossible to run away from them because it is impossible
to run away from uorselves, our mind and our fears.
The player, in order to finish the game, will be forced to face those monsters, facing his own
fears, running against them ignoring their presence, succeeding in ending the day.
platform: PC
Elements Supremacy
Platform: Android/iOS
Target age: 12+
Genre: Isometric View, Exploration,
Fighting.
Long ago, in a world where two Gods
were fighting for the supremacy of
Russel’s Teapot reign, inhabitants had
split according to their belief. Some of
them believed in the Invisible Pink
Unicorn and some others in the Flying
Spaghetti Monster. Those two mighty
Gods have thus granted their
followers the powers of the four
elements of nature in order to
conquer the Russel’s Teapot reign.
Each clan will use fire, earth, air and
water to gain the control of some special artifacts which will increase the power of their God, allowing the
divinity to dominate his opponent and become the Supreme one.
Gameplay:
The player has to search for the artifacts
hidden in the most remote parts of the
reign using characters representing the
nature elements. Choose and switch
among different elements to build your
own strategy up. Enemies and obstacles
will hinder the hunt though, urging you
to use the collected powers to defeat
them. Moreover, the invoked elements
from opposite divinity may as well
interfere with your research by fighting
or anticipating you on the artifacts
research. In order to assure the victory of your God, you will have to either conquer as many artifacts as you
can or kill elements of enemy village using strengths and weakness of every character.
Cooperate with your friends to control more elements at the same time and conquer the supremacy,
challenging other teams. The game combine 2D and 3D, 2D objects create a 3D view.
USP:
• Cooperative mode against other teams;
• Exploit strengths and weakness of elements;
• Interact with the nature of the reign;
• Discover unique features of elements;
• Switch your character during the same match;
• Build different gaming strategies.
Similar competitive product:
Clash of Clans (similar in graphics), Only One, Kingdom Rush
GUM RUN
Introduction:
The protagonist is a running gum that can change his shape. It has to avoid
hitting walls that stand along the way. These walls are in some parts empty,
so the protagonist has to assume the correct shape to fit these empty spaces
in the walls.
Game Description:
The aim of the player is to draw with his finger the correct shape in a
special space situated in a part of the screen (not defined yet). This special
space represent the incoming wall, the drawn shape represent the shape
that the running gum will assume as it faces the incoming wall, so it has to
correspond to the empty part of this wall. If the shape doesn't fit the empty
spaces, the gum hits the wall → game over. If it fits, it goes on running and
facing another wall.
Analysis of the Market / Unique Selling Point:
Of course there are a lot of games similar to Temple Run, but the actions
that the player can do are always the same: jump, slide, go left or right. I
think that this game adds something new, which is the fact that the player
has to draw the correct position to be assumed by the running protagonist
(i've searched for a game like this and i haven't found it).
Platform:
Devices with touchscreen
Genre:
Endless Runner
Possible game characteristics to be implemented:
• Game becomes faster as it goes on
• Empty parts of the walls become more and more complex
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Examples of Game Concepts
Just a fantasy
Platforms: PC, Mac and, if it's possible, PS3/PS4. Mobile controls are not suitable for the game...
When we are children, we have a lot of dreams and nightmares. We want to become astronauts,
superheroes, celebrity gynecologists, and we look under our bed to see if there are any monsters
(except our smelly sneakers). Then, slowly, we grow up and start to forget our dreams and our fears to
substitute them with others...a well-payed job, a great house, an expensive car, and we fear just death,
taxes and government...
What happened to all our dreams and nightmares?
Reality has overcome them, capturing them and reducing the world a really grey and boring place...
Do we really want to live in such a place? No.
Do we really want to keep our fantasies in a dark corner of our mind and forget about them? No.
Do we really want to have bacon? Yes, of course!
Then it's time to fight reality back!
“Just a fantasy” is a 2D platform where you, a fantasy (is up to you if you want to become a dream or a
nightmare) decide to fight against reality, to free all the captured fantasies and to make the world again
a magical and dreamy place...or a terrible and scary one!
Features:
− Use up to...well, a lot of surreal weapons and crazy impossible attacks (you're a fantasy,
remember? You can do anything you want!) to defeat enemies and powerful bosses. Make them
die with cuteness using the Cathrower, or electrify them using the Lightning of Doom!
− Free captured fantasies to get new attacks, and explore the world to discover treasures and new
costumes (like the the Pink Tutu, the Hell Terror or the Useless Armor).
− Are you in trouble? Release all your dream/nightmare power in terrific and insane super
attacks! What do you prefer? A rainbow armageddon by the Four Apocalypse Ponies, or a call
to our old good friend Enola Gay?
− Become more and more powerful getting experience from enemies. Choose what you want to
become: a dream, or a nightmare?
− Explore boring location and transform them with the power of fantasy! Can a convent become a
luna park, or a underground train a yellow submarine?
− Find crazy easter eggs and secret bosses, like Fier Duca Ganzi (references to existing persons
are all intended, of course)
Selling points: humor, craziness, insanity, surrealism, bananas.
Analysis of the market: the purpose of a game is to have fun, right? Than, what's better than a crazy and
comical game? Think of Metal Slug, Rayman, Jazz Jackrabbit, Ratchet and Clank (ok, is a 3D game,
but you got my point), Castle crasher, Earthworm Jim, Daffy Duck: The Marvin Missions, and so on.
All of them are great and successful games, loved by the player for their gameplay and their humor.
So...let's do an even better game, with a more powerful humor! And ducks. Everybody likes ducks!
Examples of Game Concepts
string game_title = "PARALEL_REALITIES"
/*
Paralel Realities is a game about the paralel realities that exist
in the other side of every mirror! In this game you can actually go
to these realities and you will end up realizing they are not the
same as the reality on this side of the mirror;
*/
}
DESCRIPTION() {
/*
You control a character in first person that discovers his/her
ability to go through mirrors and interact with the alternate
reality of the other side. It is a puzzle game, in which you have to
discover how to escape a prison you were locked into because of a
political "crime" judged by a dictatorial government. In order to do
that, you can pass objects from one reality to another, and these
objects will seem to be similar but they will actually be different
because they are inverted. Also the things you do on one reality are
reproduced on the other (because it's a mirror), which is something
that can bring good or bad consequences depending on what you do.
You shouldn't call the attention of guards while trying to escape.
So for instance if you have to do something noisy, you can do it
inside the mirror and it will have the same effect on the outside of
the mirror but without the noise. If there are two mirrors in front
of each other you can run trough them constinuously and gain
momentum. Everything that reflects is a mirror. If you carry a
mirror around you can do amazing things.
*/
}
KEY_FEATURES() {
//escape a prison
//challenge your brain
//enter the alternate realities of mirrors
//THIS game should be called Mirror's Edge, not Mirror's Edge!
//discover the character's history during gameplay
}
MARKET() {
/*
This game is similar to Portal in which the player has to solve
puzzles and transit from one part to the other to do that, and
depending on the position of mirrors it can kind of transport from
one place to the other, but it's more complicated than that.
}
GENRE() {
Puzzle, single player/cooperative multiplayer
}
PLATFORM(s) {
//PC if it's first person
//but this idea could also be simplified and made to cellphones
}
Examples of Game Concepts
Examples of Game Concepts
Quest for Awesomeness!
In 'Quest for Awesomeness!' you take part to a great adventure playing as one
of the four main characters of classic fantasy games to defeat an evil lord of
destruction. But this characters are really hopeless, totally rookies in taking
part in a great adventure. Thank gods they're followed by four brave souls of
great heroes of the past!
The game starts with an epic quest to defeat the last "Great lord of
destruction, evil and all the bad things": four epic adventurers are going to
Lord Melficus's castle followed by four rookies. These newbie heroes won a
prize in a lottery, a "Great adventure experience" with the main heroes of this
world! But something goes really really wrong, and the main party of the great
and brave heroes gets wiped out as soon as they reach the castle (because of
their boldness and pride).
Now it's all in the hand of the rookies! But there's something more, the mighty
heroes that were supposed to defeat (again) the current evil lord didn't die!
Well, in fact they did, but now they're ghosts that can help the inexperienced
adventurers to become real heroes and save the world once again!
The Quest for Awesomeness begins!
GAMEPLAY: The game is basically a 2D horizontal scrolling adventure that
takes inspiration from games as Castlevania and Metroid, in which the player
uses one of the four classes available (Knight, Wizard, Ranger and Cleric), each
one followed by the respective ghost of the hero that died at the beginning of
the game. The player goes on through the levels by killing mosters and solving
puzzles, the main feature is that in each moment he can switch the control
between the rookie hero and the ghost following him. Playing as the ghost
involves the ability to haunt enemies and moving them for a limited period of
time, as well as possessing objects in the castle to defeat foes or solving
puzzles (for example: a ghost can possess a chandelier to let it fall on the head
of a goblin, or possess a enemy to use a switch unreachable by the player to
open a door, and so on...) as well as floating unharmed to reach places
unavailable for the hero.
There's also a competitive multiplayer versus mode in which one group plays
as the adventurers with the objcetive to reach the end of the level, and one
other group acts as the ghosts that haunt enemies or objects to hinder them!
The game tries to play jokes on various cliches of the classic fantasy games,
taking them ironically and trying to offer a great experience to the player that
finds himself using a classic character and an incorporeal one as well.
Competitors: 2D horizontal scrolling adventure games (Castlevania, Metroid, Rogue Legacy)
Main features:
• Play as an adventurer and as a ghost with different abilities at the same time!
• Various gameplay given by the "haunt" feature!
• Solve puzzles and defeat enemies with the combined action of heroes and ghosts!
• Explore a castle full of secrets and goodies, references to cliches of the fantasy genre
• Multiplayer competitive mode, Heroes vs Ghosts! Procedurally generated with high
scores at the end
• Progression of the characters with experience system, new skills and equipment
Possible platforms: PC, Consoles
The player selects a Red Dragon to haunt and use his abilities, using his
personal ghost! Before and after the selection the command menu changes
Examples of screens from multiplayer mode: in the left there's the screen for the adventurers,
in the right for the ghosts (P1 looking for something to haunt, the choices are in
red[chandelier, table], P2 is respawning, P3 is haunting a Goblin and P4 the painting)
1: Concept for Wizard, Knight and Archer
2: The Knight and his ghost (Concept for sprite)
The game concept could be based on an endless runner one, so you have your TeddyBeer in a
running fast world and he has to collect as many pints as he can. The world runs so you have to be
quick and also avoid some obstacles. Obstacles will depend on the level, for example if you have a city
type of level you will have car obstacles, if you are in a forest you will have animal obstacles etc.
While your TeddyBeer is collecting pints he becomes more and more drunk so the game really
changes. For examples the bear feels his world laggy and now he has some problems to go
straight and to move, so you have to click the button “right” if you want him to go in this direction, but
earlier because now it takes time for him. His view of the world is more confused, maybe double.
After too many beers he’s really wasted and you could have to click on “left” if you want him to go to the
right and click on the opposite commands... stuff like that!
To help your bear you will find items to catch and power up him like coffee, sandwiches, donuts etc.
Those items help the bear hangover, so his movements and his perception of the world can come back
to normality.
TeddyBeer
Do you remember your sweet teddy bear? Just forget it!
Now you are grown up and you can play with another type of bear... The TeddyBeer!
TeddyBeer really loves pints of beer and getting wasted, help him!
Platforms: smartphones, tablets and if it can run on the computer as well... amazing!
Competitors and selling points: competitors should be other endless runner games, but we have an
original idea and character, plus a strange world result of the alcool effects that could be interesting to
built for programmers and designer, and to play for the customer (double vision, laggy world, opposit
commands, difficult mobility etc).
Cheers!
Examples of Game Concepts
The WideoGame   
 
Platform: iOS/Android   Genre: multiplayer running game 
Are you tired of playing always the same games? Welcome to The WideoGame: match your friends, and                                 
beat them all! Every match is between two players, each of them on his own device, and is composed by                                       
three round. In each round, each player, one after the other, chooses between one of the five game mode                                     
available. Then the level is generated (procedural generation) according to the choosen mode. The two                             
players will play independently on their own device and after that they will be synchronized.  
In every round, players starts with 25 lives and the final score is based on the remaining lives. Furthermore                                     
the score of each round has a different weight (remaing lives [RL] x1 for the 1st round, RLx2 for the 2nd                                         
round, RLx5 for the 3rd round). After the 3rd round, the winner is declared . If you are enough tenacious                                       
and not satisfied you can use the “crazy card”: you will play again one of the three round and you will have                                           
only one single life to complete it. If you do it, you will be the winner, otherwise… I’m sorry, but you lose. 
 
In every round you can choose between five game mode. These are all “running game”-style(character                             
runs continuosly) and are the following: [sketch] 
1. jump: you arrive at the end of level just jumping the obstacle (tap to jump - easy don’t you?)  
2. color fix: you haven’t the possibility to jump the (colored) obstacles, but you have to destroy them                                 
with the right colored hammer 
3. gravity: you haven’t the possibility to jump, but you must change the gravity in order to avoid                                 
obstacles   
4. shadow: you haven’t the possibility to jump, but you need to go upside down, becoming your                               
shadow! (Warning! also underground there are obstacles!) 
5. backward: your character runs not from left to right, but from right to left (uh_ uh) and… (won’t be                                     
so simple) the controls are inverted too: until you hold down on the screen the character runs, when you                                     
untap the character will jump!  
 
Market analysis: many running game are only “one button game” … in our game the challenge is to mix                                     
together different running game modes (Jetpack Joyride, Temple Run, Geometry Dash) and to convert it                             
into a funny multiplayer game (Ruzzle, QuizDuello). 
 
Unique Selling Points: 
● multiplayer matches 
● 3-round game 
● possibility to choose your mode (3 to 5) 
● crazy final mode  
● incremental score (x1, x2, x5) 
 
 
 
 
 
 
 
 
 
      jump 
 
 
 
 
 
 
 
 
 
                                    color fix 
 
 
 
 
 
 
 
 
   gravity  
 
 
 
 
 
 
 
                                        shadow 
 
 
 
 
 
 
  
 
backward 
UNIVERSE UNDEADUNIVERSE UNDEAD
WHAT WOULD YOU DO IF YOU WERE TO MEET YOURSELF IN THE FUTURE?
WHAT IF YOU COULD ASK YOUR ALTEREGO THE LIFE'S CHOICES HE MADE?
WHAT IF YOU WERE ABLE TO STEAL YOUR OWN AGE?WHAT IF YOU WERE ABLE TO STEAL YOUR OWN AGE?
. . .
DESCRIPTIONDESCRIPTION: UNIVERSE UNDEAD IS AN RPG WHERE YOU CAN WANDER
ALONG MANY PARALLEL UNIVERSES. TO CHANGE THE CONTEXT OF
PLAY (AKA THE UNIVERSE YOU'RE CURRENTLY IN) JUST SWIPE TO ROLL
TO THE NEXT UNIVERSE.
BEHOLD! EACH UNIVERSE HAS ITS OWN TIME-SPACE MECHANICS AND
WILL LET YOU EXPERIENCE CONFLICTING EMOTIONS, FOR EXAMPLE IN
SOME WORLDS TIME MAY FLOW IN REVERSE, OTHERS MAY BE VERY
SMALL AND YOU'LL GET CALUSTROPHOBIC...
YOUR PURPOSEYOUR PURPOSE IS TO BECOME IMMORTAL! HOW? BY CROSSING YOUR OWN
WAY IN ORDER TO STEAL (NOT SWITCH) YOUR UNCONTROLLED ALTEREGO'S
AGE.
WHILE YOU ARE FOCUSING ON THE EVOLUTION OF YOUR CHARACTER IN ONE WORLD, THE OTHERS “YOU” WILL
CONTINUE EVOLVING AUTONOMOUSLY, MAKING IT DIFFICULT TO FIND THEM AFTER YOU QUIT A UNIVERSE IN ORDER
TO STEAL/COPY THEIR AGE LATER.
THIS INTRODUCES A MANAGEMENT COMPONENT: WE DARE YOU TO BECOME IMMORTAL IN ALL UNIVERSES...
ACTUALLY YOU BETTER BE ALIVE IN EVERY OF THEM RATHER THAN VERY “GOOD/OLD” IN ONE ONLY: BECAUSE WHEN
YOU DIE IN A UNIVERSE THE CIRCLE BECOMES BLACK AND YOU CANNOT ACCESS IT ANYMORE. THIS MEANS THAT IF YOU
ARE AN OLD MAN IN A UNIVERSE AND ARE EAGER TO FIND YOUR KID VERSION (E.G. THE ONE OF ANOTHER UNIVERSE
WHERE TIME FLOWS IN REVERSE) THAT KID VERSION OF YOURS SHOULD HAVE BEEN KEPT ALIVE! OTHERWISE YOU JUST
WOULDN'T FIND YOUR “SOURCE OF YOUTH” AND... DIE... FOR REAL!
YOU'LL SOON DISCOVER THAT YOUR STORY IS CONNECTED THROUGH UNIVERSES AND THROUGH TIME: YOU WILL SEE
YOUR CHARACTER SUCCEED AND YOU'LL FEEL HAPPY FOR HIM, BUT AT THE SAME TIME BEAR HIS REMORSE ACROSS HIS
LIFE'S BURDENS. STEALING HIS (YOUR) AGE WILL MAKE HIM SADDER/DESPERATE, HE WON'T REMEMBER MEETING YOU
BUT AT EACH AGE ABSORPTION YOU'LL TAKE A PIECE OF HIS SOUL... THIS MAKES YOU WORRY NOT ONLY ABOUT
SURVIVING, BUT ABOUT LIVING... AND LIFE HAS A PRICE MY FRIEND!
FEATURESFEATURES:
• UNIQUE USER EXPERIENCE GETTING SLAMMED FROM A UNIVERSE TO
ANOTHER.
• MANAGE DIFFERENT VERSION OF YOURSELF AND AT THE SAME TIME
BECOME IMMORTAL.
• INTUITIVE CONTROL FLOW – SWIPE TO SWITCH UNIVERSE
• STRUGGLING STORY... YOUR STORY, A STORY YOU WILL TEAR APART:
OFTEN PRETENDING YOUR LIFE IS PERFECT, BUT BEEING COMPELLED TO
FACE ALL FACETS OF YOUR SOUL!
• AUTONOMOUS EVOLUTION OF YOUR ALTEREGOS WHILE YOU FOCUS ON
ONE.
GENREGENRE: RPG – MANAGEMENT GAME
PLATFORMPLATFORM: SMARTPHONES – TABLETS
COMPETITORSCOMPETITORS: CHRONO TRIGGER – LEGACY OF KAIN
WE ALL HAVE SECRETS, WE ALL HAVE DREAMS, CAN YOU HANDLE ALL OF THEM AT ONCE?WE ALL HAVE SECRETS, WE ALL HAVE DREAMS, CAN YOU HANDLE ALL OF THEM AT ONCE?
NOTIFICATIONS
OF IMPORTANT
EVENTS IN
OTHER UNIVERSES
MAIN UNIVERSE:
SWIPE UP TO
PLAY FULL SCREEN
Examples of Game Concepts
Examples of Game Concepts
Examples of Game Concepts
JUDGEMENT DAY
You are god, and you’re really bored. So you decide to go on a good old apocalyptic killing
spree against those boring, insignificant humans because you know..... they are having all
the fun (and you really don’t like that).
Judgement day is a 3d rts-god game for PC and mobile platforms that builds on the god
game genre to offer the player the possibility to exercise the immense powers of a very
angry god.
The game is divided in various small maps and takes place in different sections of those
lovely american suburbs that we all have seen in a ton of movies (white wooden houses,
lovely neighbors, lots of dogs, ecc ). Your goal is to kill as much inhabitants as you can
using your god powers. These powers range from the possibility to interact with objects
(start a car, take down a tree), instill emotions in humans (fear, anger, calm), possess
them, blow up objects, start small fires (yes, they will become BIG fires) and the always
lovely giant fireball of doom. You’ll start with a limited range of powers (different in every
map) and unlock new ones as soon as you collect the souls of the ones you have killed.
Start simple and grow bigger along the way !!! But be careful your time on earth is limited
and if you scare them too much the humans will run away from the neighborhood and you
will lose souls (unless you kill them first of course).
- Play as an evil angry god, do you really need more ?
- Kill humans in a lot of different creative ways, you can confuse a bus driver into running
over someone crossing the road and then possess the local policeman into killing the bus
driver and the crowd of people coming to see the incident.
- The limited size of the maps and of the humans (around 10/15 per maps) makes every
single kill important fun and engaging.
-Challenge yourself into making the best and funniest kill possible... and then show them
to your friends.
This game is a mix between real time strategy and god games, you will have an rts like
view of the world where you can unleash your god powers.
Judgement day will initially be developed for the PC platform but a mobile port is more
than possible since all the elements of the game and of it’s interface can be played very
well using a touch screen.
Most males within 10-20(and more) years love games in which you have to destroy/kill
stuff. If you need a real world example just look at the recent GTA V release, the first thing
most people do is to kill an innocent driver, take is car and create as much mayhem as
possible. People also love god games, even if there are not many of them coming out.
Godus, a Peter Molineux developed god game that has been successfully kickstarted less
than a year ago.
Dungeon keeper, Black and white and the fantastic From Dust are also a good inspiration.
The difference between this games and Judgment day is that in JD you have to actually kill
your followers in a lot of different and interesting ways, which i believe is a very interesting
difference (and much more akin to what a “real” god would actually do if he found us), also
JD focuses on a lot smaller scale in respect to the other games, this is done for obvious
technical reasons(simpler ai and better performance), but mainly because it makes every
single kill really meaningful.
Examples of Game Concepts
Examples of Game Concepts
Examples of Game Concepts
Examples of Game Concepts
Examples of Game Concepts
Examples of Game Concepts
Examples of Game Concepts
Examples of Game Concepts
Examples of Game Concepts
Examples of Game Concepts
Examples of Game Concepts
Examples of Game Concepts

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Examples of Game Concepts

  • 1. B/N WORLD B / W WORLD is an exploration and adventure 3d game where the player will find himself having to fight to bring back colors in a world that is completely black and white. Hardly anyone remembers what life was like before, and sadness reigns. Can you bring back the memory of what happened to the people and save everything from the oblivion of a monochromatic world? The purpose of the character (the only one who from the outset will be colored) is to recolor the world by weapons and unusual other- worldly helpers (primarily rainbow unicorns and cats, who better than them), and relieve from the greyness the places that guard the 7 colors of the rainbow (each, once acquired, will give the character different capacity or the ability to interact with other characters). Many obstacles will try to stop him, as several enemies that are characters who lived far too long in a world without feelings nor joy, and becoming so evil creatures. Main features The hero has weapons, items, special powers and helpers. Large amount of battle possibilities, depending on the tool used. Achievement of objectives and progress in the narrative. The game will be graphically unusual, by using color as the main vehicle for emo- tions. Platforms For tablets and smartphones
  • 2. Back into the ground Introduction Back into the ground is a Puzzle Game for PC, where a small mutant with the gravity control ability, must traverse labyrinthine sewers to return home. Description You are a little mutant that escapes from a research laboratory in which experiments led on you. Once in the outside world you have to do everything possible to be able to go home, deep in the subsoil of the city. You have the ability to control gravity in any direction to move yourself and items that you have in the way. In addition, your head is provided with a long tentacle to abseil down and hang you in the underground tunnels, and grab things. During the journey to the underground, you will encounter objects and different obstacles to overcome. The way home will not be so easy to find, you will wonder in a maze of sewers! Genre Graphic novel - Puzzle Game Platforms The game may be declined for both Tablet and Pc. It would be preferable to start from pc (interaction POINT and CLICK). Analysis of competitors 1. Topsy Turvy: a game of 30 levels based on the achievement of a flag using only the change of gravity. 2. Aether: exploring worlds game. 3. Gravity Duck The game Back in into the ground wil have Gravity dynamics + graphic novel + puzzle game obstacles gravity control
  • 3. Beardbarian   A viking village is assaulted by the army of an evil shaman who’s testing his powers before trying to conquer  the whole world. All the fierce and brave warriors of the village were brought to the evil shaman’s hideout in  order to convert them to the finest warriors of his army. The evil psycopath is also against women rights and  sent the captured women to the kitchens because (and I quote) “This army has to be fed...somehow”. Only  one man was left in the village. The weakest of all the men in the village and a notorious coward who has  saved himself by hiding under the bed! But it is his time to shine and he runs in the forest to seek the help of  an ancient druid. The old man gives the viking a potion and by accident (he was mumbling and touched his  beard with his hands soaked in the potion) the potion transformed his beard into a powerful weapon!    Beardbarian is a 2D action-platformer in which the player has to guide Olaf the viking through insidious levels  and help him defeat deadly enemies in order to save his entire village and to teach the evil shaman Garand a  lesson or two!  To accomplish this goal the player can use the powers of Olaf’s beard such as:    ● Beardcopter: Olaf swings his beard in order to make an uppercut which can deal damage to the  enemies. This move can also be used to float in order to overcome obstacles;  ● Beardpunch: A powerful straight punch who hit the enemies in the face. Take this!  ● Beardstrike: Olaf can smash the ground with a powerful hit that can stun enemies and destroy weak  surfaces;  ● Beardrope: use the beard to grab ledges, swing and the jump on the other side!  ● Viking Dash: Olaf can also dash forward for a couple of second gaining inertia for long jumps or just  for tackling enemies.    As said before the game is divided into levels and possibly into different world levels. There are multiple  ways to complete each level but nonetheless the player has to defeat or avoid a lot of enemies that will do  everything to stop him. The different paths are more of a play choice than an actual strategy option. For  example the player can have a choice whether to enter a cave or to take the path uphill and go to the top of  the mountain. The cavern level may have a smaller number of enemies but different environment puzzles to  solve using Olaf’s abilities while the mountain path will require the player to face a lot of deadly enemies.  Olaf has a limited number of lives and if he dies while having zero extra lives it will be game over.  Beardbarian is a challanging action-platformer and in order to make the game even more challenging Olaf  dies wih two hits or when he jumps offscreen (Mario-style). Concerning the enemies’ life pool they can be  divided in three different macro categories: minions who can be killed with one hit (by jumping over them or  by using one of Olaf’s skills), elite monsters who die in two or three hits and world bosses who die in five or  ten hits (it’s going to be decided during the developement). World bosses are the champions of Garand’s  army and Garand is considered a world boss too (for the last world level).    Inspiration for this game are classics like Ghosts ‘n’ Goblins, Warioland and Megaman. The look & feel has  to be similar to these games and has to engage the player with a fast paced gameplay.  
  • 5. Settings Deep lights is a platform game stetted in the deep ocean. In a post apocalyptic world humans destroyed themselves poisoning and raiding the sea with radioactive waste and industrial fishing. The balance of life in the seas has collapsed and a global conflict for the control of the last resources exploded. Nuclear apocalypse, life on earth was almost totally extinct but in the dark deep ocean, close to submarine volca- nos, strange creatures and plants still exist and fight against radioactive threat and deadly, creepy mutated creatures. The Hero You are the last of your species, a rare Turritopis nutricola (immortal jellyfish). Due to nuclear waste you ate by mistake you are going to die. The only way you can survive is to eat other radioactive waste before it is too late. Obviously ra- dioactive food gives you great powers but you have limited time to complete the mission. Gameplay Topdown view, you have to complete the level destroying enemies and going deeper in your research for food. More down you go the more it becomes dark. To orient in deep ocean your body gives off light for luminescence and along the way there are plants showing you the way with their light. Enemies predators These guys are terrifying creature of darkness and they know how to hide and attract their pray. Even if they are not contaminated by radiation they will try to eat you if they are hungry. mutated creatures Your main enemy. They feed themselves with radiation, destroy life around them and will try to kill you just because they are evil. deep lights You are this guy Supercool laser Mutated crature Predator Food
  • 7. DIE ON ME CONCEPT Die on me is a sidescrolling platformer where the player has to make the character die in order to succeed. Each time you die the character will become stronger and stronger and dying will be harder and harder! Are you good enough to die? SETTING the game takes place in a classic medievalesque enviorment. Mankind is being devastated by an evil Overlord and no man could ever defeat him. You’re a mage and you find a way to maybe give humanity back some hope: you developed a spell wich will enables you to control the overlord and make him kill himself. GAME GENRE 2D sidescrolling platformer with puzzle game elements GAME MECHANICS The Overlord starts with a settled number of lifes (still to be decided) and for every life he loses he comes back with a new ability wich make him immune to the previous cause of death. Every time you will have to find new ways to make your character die: sometimes you’ll have to be fast, sometimes you’ll have to be creative and some times you’ll have to be both. For istance, if you fall into a hole full of spikes of death you’ll acquarire the skill “iron skin“ and you won’t die anymore falling again.The character can just moove left or right and jump. The spell has an expiration time, after which the Overlord will take back control over himself leading to a game over. With the game progressing you’ll be able to extend this period of time. Every time you die you’ll start back always from the same starting point but the abi- lities aquired each time will allow you to take differnt paths and shortcats to reach further areas faster. STRENGHT POINTS OF THE GAME - change one of the most stable game paradigmas - will be paradoxically challenging - fun / humoristic lore PLATFORM windows pc and mac SIMILAR GAMES all the various innovative side scrolling platformer such as Super die on me
  • 11. DISTURBIA Il gioco si basa sull’interpretazione di una personaggio malato mentalmente che deve affrontare la vita quotidiana. Il gioco verrà vissuto attraverso gli occhi della malattia e lo scopo sarà di affrontare le sfide quotidiane che una persona malata deve superare (dormire, mangiare in pubblico, il buio,...). La difficoltà del gioco è creata dalla mente stessa del malato. Il gioco sarà ambientato in penumbra, in un climax ascendente di voci e urla senza corpo, le ombre diventano i tentacoli che cercano di afferrare e trascinare il protagonista verso un suo incatenamento, mostri neri e oscuri bloccano il passaggio nel tentativo di uccidere il personaggio principale. Una delle caratteristiche principali del gioco è che il protagonista non è un eroe, ma un semplice essere umano, quindi non avrà a disposizioni armi o poteri. Per riuscire quindi a sconfiggere questi mostri sarà necessario il coraggio del giocatore stesso ad andare avanti. Si può prendere come esempio giochi come Slenderman o Silent Hill, ma in quei casi il giocatore, appena visto il “nemico” tende a fuggire alla ricerca di un luogo illuminato e sicuro dove sentirsi protetto. Ma la seconda caratteristica di Disturbia è che i mostri non sono “reali” nel mondo del gioco, ma immaginari e creati dalla mente malata del personaggio principale stesso, e la loro caratteristica di essere un prodotto della mente rende impossibile riuscire a scappare da loro in quanto non è possibile scappare da se’ stessi, dalla propria mente e dalle proprie paure. Il giocatore, quindi, per finire il gioco sarà costretto ad affrontare questi mostri, affrontando con loro le proprie paure, correndo loro incontro ignorando la loro presenza riuscendo quindi a concludere la giornata. piattaforma: PC
  • 12. DISTURBIA The game is based on the interpration of a character who is a mental and who has to live the everyday life. The game will be live through the eye of illness and the aim will be face everyday challenge a mental have to overcome (sleeping, eating in public, darkness,..). The most difficulty of the game is crated by the mind of the ill character. The game will be lived in penumbra, ascending climax of voices, of shadows that become tentacles which tries to catch and cage the protagonist and of dark and murky monsters that block the way in order to kill the leading role. One of the key features is that the protagonis is no hero, but a human being, so he have no weapons of superpowers. The courage of the player will be his only resource in order to defeat those monsters. One can take as example game such as Slenderman or Silent Hill, but in those cases the gamer, when he see the “enemy”, he tries to run away to find a illuminated and saefty spot where he can feel protected. But the second key feature of Disturbia is that the monster aren’t “real” in the world of the game, but unconsciuous created by the mental mind of the character himself, and this peculiarity makes impossible to run away from them because it is impossible to run away from uorselves, our mind and our fears. The player, in order to finish the game, will be forced to face those monsters, facing his own fears, running against them ignoring their presence, succeeding in ending the day. platform: PC
  • 13. Elements Supremacy Platform: Android/iOS Target age: 12+ Genre: Isometric View, Exploration, Fighting. Long ago, in a world where two Gods were fighting for the supremacy of Russel’s Teapot reign, inhabitants had split according to their belief. Some of them believed in the Invisible Pink Unicorn and some others in the Flying Spaghetti Monster. Those two mighty Gods have thus granted their followers the powers of the four elements of nature in order to conquer the Russel’s Teapot reign. Each clan will use fire, earth, air and water to gain the control of some special artifacts which will increase the power of their God, allowing the divinity to dominate his opponent and become the Supreme one. Gameplay: The player has to search for the artifacts hidden in the most remote parts of the reign using characters representing the nature elements. Choose and switch among different elements to build your own strategy up. Enemies and obstacles will hinder the hunt though, urging you to use the collected powers to defeat them. Moreover, the invoked elements from opposite divinity may as well interfere with your research by fighting or anticipating you on the artifacts research. In order to assure the victory of your God, you will have to either conquer as many artifacts as you can or kill elements of enemy village using strengths and weakness of every character. Cooperate with your friends to control more elements at the same time and conquer the supremacy, challenging other teams. The game combine 2D and 3D, 2D objects create a 3D view. USP: • Cooperative mode against other teams; • Exploit strengths and weakness of elements; • Interact with the nature of the reign; • Discover unique features of elements; • Switch your character during the same match; • Build different gaming strategies. Similar competitive product: Clash of Clans (similar in graphics), Only One, Kingdom Rush
  • 14. GUM RUN Introduction: The protagonist is a running gum that can change his shape. It has to avoid hitting walls that stand along the way. These walls are in some parts empty, so the protagonist has to assume the correct shape to fit these empty spaces in the walls. Game Description: The aim of the player is to draw with his finger the correct shape in a special space situated in a part of the screen (not defined yet). This special space represent the incoming wall, the drawn shape represent the shape that the running gum will assume as it faces the incoming wall, so it has to correspond to the empty part of this wall. If the shape doesn't fit the empty spaces, the gum hits the wall → game over. If it fits, it goes on running and facing another wall. Analysis of the Market / Unique Selling Point: Of course there are a lot of games similar to Temple Run, but the actions that the player can do are always the same: jump, slide, go left or right. I think that this game adds something new, which is the fact that the player has to draw the correct position to be assumed by the running protagonist (i've searched for a game like this and i haven't found it). Platform: Devices with touchscreen Genre: Endless Runner Possible game characteristics to be implemented: • Game becomes faster as it goes on • Empty parts of the walls become more and more complex
  • 15. i, 'I t* É- -J- LJ _,-: .44-È- z u -r- r- ,-- .---..,,- r.- ,- - - : -- --j{-;*j!y-: '- '''.::*?
  • 17. Just a fantasy Platforms: PC, Mac and, if it's possible, PS3/PS4. Mobile controls are not suitable for the game... When we are children, we have a lot of dreams and nightmares. We want to become astronauts, superheroes, celebrity gynecologists, and we look under our bed to see if there are any monsters (except our smelly sneakers). Then, slowly, we grow up and start to forget our dreams and our fears to substitute them with others...a well-payed job, a great house, an expensive car, and we fear just death, taxes and government... What happened to all our dreams and nightmares? Reality has overcome them, capturing them and reducing the world a really grey and boring place... Do we really want to live in such a place? No. Do we really want to keep our fantasies in a dark corner of our mind and forget about them? No. Do we really want to have bacon? Yes, of course! Then it's time to fight reality back! “Just a fantasy” is a 2D platform where you, a fantasy (is up to you if you want to become a dream or a nightmare) decide to fight against reality, to free all the captured fantasies and to make the world again a magical and dreamy place...or a terrible and scary one! Features: − Use up to...well, a lot of surreal weapons and crazy impossible attacks (you're a fantasy, remember? You can do anything you want!) to defeat enemies and powerful bosses. Make them die with cuteness using the Cathrower, or electrify them using the Lightning of Doom! − Free captured fantasies to get new attacks, and explore the world to discover treasures and new costumes (like the the Pink Tutu, the Hell Terror or the Useless Armor). − Are you in trouble? Release all your dream/nightmare power in terrific and insane super attacks! What do you prefer? A rainbow armageddon by the Four Apocalypse Ponies, or a call to our old good friend Enola Gay? − Become more and more powerful getting experience from enemies. Choose what you want to become: a dream, or a nightmare? − Explore boring location and transform them with the power of fantasy! Can a convent become a luna park, or a underground train a yellow submarine? − Find crazy easter eggs and secret bosses, like Fier Duca Ganzi (references to existing persons are all intended, of course) Selling points: humor, craziness, insanity, surrealism, bananas. Analysis of the market: the purpose of a game is to have fun, right? Than, what's better than a crazy and comical game? Think of Metal Slug, Rayman, Jazz Jackrabbit, Ratchet and Clank (ok, is a 3D game, but you got my point), Castle crasher, Earthworm Jim, Daffy Duck: The Marvin Missions, and so on. All of them are great and successful games, loved by the player for their gameplay and their humor. So...let's do an even better game, with a more powerful humor! And ducks. Everybody likes ducks!
  • 19. string game_title = "PARALEL_REALITIES" /* Paralel Realities is a game about the paralel realities that exist in the other side of every mirror! In this game you can actually go to these realities and you will end up realizing they are not the same as the reality on this side of the mirror; */ } DESCRIPTION() { /* You control a character in first person that discovers his/her ability to go through mirrors and interact with the alternate reality of the other side. It is a puzzle game, in which you have to discover how to escape a prison you were locked into because of a political "crime" judged by a dictatorial government. In order to do that, you can pass objects from one reality to another, and these objects will seem to be similar but they will actually be different because they are inverted. Also the things you do on one reality are reproduced on the other (because it's a mirror), which is something that can bring good or bad consequences depending on what you do. You shouldn't call the attention of guards while trying to escape. So for instance if you have to do something noisy, you can do it inside the mirror and it will have the same effect on the outside of the mirror but without the noise. If there are two mirrors in front of each other you can run trough them constinuously and gain momentum. Everything that reflects is a mirror. If you carry a mirror around you can do amazing things. */ } KEY_FEATURES() { //escape a prison //challenge your brain //enter the alternate realities of mirrors //THIS game should be called Mirror's Edge, not Mirror's Edge! //discover the character's history during gameplay } MARKET() { /* This game is similar to Portal in which the player has to solve puzzles and transit from one part to the other to do that, and depending on the position of mirrors it can kind of transport from one place to the other, but it's more complicated than that. } GENRE() { Puzzle, single player/cooperative multiplayer } PLATFORM(s) { //PC if it's first person
  • 20. //but this idea could also be simplified and made to cellphones }
  • 23. Quest for Awesomeness! In 'Quest for Awesomeness!' you take part to a great adventure playing as one of the four main characters of classic fantasy games to defeat an evil lord of destruction. But this characters are really hopeless, totally rookies in taking part in a great adventure. Thank gods they're followed by four brave souls of great heroes of the past! The game starts with an epic quest to defeat the last "Great lord of destruction, evil and all the bad things": four epic adventurers are going to Lord Melficus's castle followed by four rookies. These newbie heroes won a prize in a lottery, a "Great adventure experience" with the main heroes of this world! But something goes really really wrong, and the main party of the great and brave heroes gets wiped out as soon as they reach the castle (because of their boldness and pride). Now it's all in the hand of the rookies! But there's something more, the mighty heroes that were supposed to defeat (again) the current evil lord didn't die! Well, in fact they did, but now they're ghosts that can help the inexperienced adventurers to become real heroes and save the world once again! The Quest for Awesomeness begins! GAMEPLAY: The game is basically a 2D horizontal scrolling adventure that takes inspiration from games as Castlevania and Metroid, in which the player uses one of the four classes available (Knight, Wizard, Ranger and Cleric), each one followed by the respective ghost of the hero that died at the beginning of the game. The player goes on through the levels by killing mosters and solving puzzles, the main feature is that in each moment he can switch the control between the rookie hero and the ghost following him. Playing as the ghost involves the ability to haunt enemies and moving them for a limited period of time, as well as possessing objects in the castle to defeat foes or solving puzzles (for example: a ghost can possess a chandelier to let it fall on the head of a goblin, or possess a enemy to use a switch unreachable by the player to open a door, and so on...) as well as floating unharmed to reach places unavailable for the hero. There's also a competitive multiplayer versus mode in which one group plays as the adventurers with the objcetive to reach the end of the level, and one other group acts as the ghosts that haunt enemies or objects to hinder them! The game tries to play jokes on various cliches of the classic fantasy games, taking them ironically and trying to offer a great experience to the player that finds himself using a classic character and an incorporeal one as well. Competitors: 2D horizontal scrolling adventure games (Castlevania, Metroid, Rogue Legacy) Main features: • Play as an adventurer and as a ghost with different abilities at the same time! • Various gameplay given by the "haunt" feature! • Solve puzzles and defeat enemies with the combined action of heroes and ghosts! • Explore a castle full of secrets and goodies, references to cliches of the fantasy genre • Multiplayer competitive mode, Heroes vs Ghosts! Procedurally generated with high scores at the end • Progression of the characters with experience system, new skills and equipment Possible platforms: PC, Consoles
  • 24. The player selects a Red Dragon to haunt and use his abilities, using his personal ghost! Before and after the selection the command menu changes Examples of screens from multiplayer mode: in the left there's the screen for the adventurers, in the right for the ghosts (P1 looking for something to haunt, the choices are in red[chandelier, table], P2 is respawning, P3 is haunting a Goblin and P4 the painting) 1: Concept for Wizard, Knight and Archer 2: The Knight and his ghost (Concept for sprite)
  • 25. The game concept could be based on an endless runner one, so you have your TeddyBeer in a running fast world and he has to collect as many pints as he can. The world runs so you have to be quick and also avoid some obstacles. Obstacles will depend on the level, for example if you have a city type of level you will have car obstacles, if you are in a forest you will have animal obstacles etc. While your TeddyBeer is collecting pints he becomes more and more drunk so the game really changes. For examples the bear feels his world laggy and now he has some problems to go straight and to move, so you have to click the button “right” if you want him to go in this direction, but earlier because now it takes time for him. His view of the world is more confused, maybe double. After too many beers he’s really wasted and you could have to click on “left” if you want him to go to the right and click on the opposite commands... stuff like that! To help your bear you will find items to catch and power up him like coffee, sandwiches, donuts etc. Those items help the bear hangover, so his movements and his perception of the world can come back to normality. TeddyBeer Do you remember your sweet teddy bear? Just forget it! Now you are grown up and you can play with another type of bear... The TeddyBeer! TeddyBeer really loves pints of beer and getting wasted, help him! Platforms: smartphones, tablets and if it can run on the computer as well... amazing! Competitors and selling points: competitors should be other endless runner games, but we have an original idea and character, plus a strange world result of the alcool effects that could be interesting to built for programmers and designer, and to play for the customer (double vision, laggy world, opposit commands, difficult mobility etc). Cheers!
  • 27. The WideoGame      Platform: iOS/Android   Genre: multiplayer running game  Are you tired of playing always the same games? Welcome to The WideoGame: match your friends, and                                  beat them all! Every match is between two players, each of them on his own device, and is composed by                                        three round. In each round, each player, one after the other, chooses between one of the five game mode                                      available. Then the level is generated (procedural generation) according to the choosen mode. The two                              players will play independently on their own device and after that they will be synchronized.   In every round, players starts with 25 lives and the final score is based on the remaining lives. Furthermore                                      the score of each round has a different weight (remaing lives [RL] x1 for the 1st round, RLx2 for the 2nd                                          round, RLx5 for the 3rd round). After the 3rd round, the winner is declared . If you are enough tenacious                                        and not satisfied you can use the “crazy card”: you will play again one of the three round and you will have                                            only one single life to complete it. If you do it, you will be the winner, otherwise… I’m sorry, but you lose.    In every round you can choose between five game mode. These are all “running game”-style(character                              runs continuosly) and are the following: [sketch]  1. jump: you arrive at the end of level just jumping the obstacle (tap to jump - easy don’t you?)   2. color fix: you haven’t the possibility to jump the (colored) obstacles, but you have to destroy them                                  with the right colored hammer  3. gravity: you haven’t the possibility to jump, but you must change the gravity in order to avoid                                  obstacles    4. shadow: you haven’t the possibility to jump, but you need to go upside down, becoming your                                shadow! (Warning! also underground there are obstacles!)  5. backward: your character runs not from left to right, but from right to left (uh_ uh) and… (won’t be                                      so simple) the controls are inverted too: until you hold down on the screen the character runs, when you                                      untap the character will jump!     Market analysis: many running game are only “one button game” … in our game the challenge is to mix                                      together different running game modes (Jetpack Joyride, Temple Run, Geometry Dash) and to convert it                              into a funny multiplayer game (Ruzzle, QuizDuello).    Unique Selling Points:  ● multiplayer matches  ● 3-round game  ● possibility to choose your mode (3 to 5)  ● crazy final mode   ● incremental score (x1, x2, x5)           
  • 29. UNIVERSE UNDEADUNIVERSE UNDEAD WHAT WOULD YOU DO IF YOU WERE TO MEET YOURSELF IN THE FUTURE? WHAT IF YOU COULD ASK YOUR ALTEREGO THE LIFE'S CHOICES HE MADE? WHAT IF YOU WERE ABLE TO STEAL YOUR OWN AGE?WHAT IF YOU WERE ABLE TO STEAL YOUR OWN AGE? . . . DESCRIPTIONDESCRIPTION: UNIVERSE UNDEAD IS AN RPG WHERE YOU CAN WANDER ALONG MANY PARALLEL UNIVERSES. TO CHANGE THE CONTEXT OF PLAY (AKA THE UNIVERSE YOU'RE CURRENTLY IN) JUST SWIPE TO ROLL TO THE NEXT UNIVERSE. BEHOLD! EACH UNIVERSE HAS ITS OWN TIME-SPACE MECHANICS AND WILL LET YOU EXPERIENCE CONFLICTING EMOTIONS, FOR EXAMPLE IN SOME WORLDS TIME MAY FLOW IN REVERSE, OTHERS MAY BE VERY SMALL AND YOU'LL GET CALUSTROPHOBIC... YOUR PURPOSEYOUR PURPOSE IS TO BECOME IMMORTAL! HOW? BY CROSSING YOUR OWN WAY IN ORDER TO STEAL (NOT SWITCH) YOUR UNCONTROLLED ALTEREGO'S AGE. WHILE YOU ARE FOCUSING ON THE EVOLUTION OF YOUR CHARACTER IN ONE WORLD, THE OTHERS “YOU” WILL CONTINUE EVOLVING AUTONOMOUSLY, MAKING IT DIFFICULT TO FIND THEM AFTER YOU QUIT A UNIVERSE IN ORDER TO STEAL/COPY THEIR AGE LATER. THIS INTRODUCES A MANAGEMENT COMPONENT: WE DARE YOU TO BECOME IMMORTAL IN ALL UNIVERSES... ACTUALLY YOU BETTER BE ALIVE IN EVERY OF THEM RATHER THAN VERY “GOOD/OLD” IN ONE ONLY: BECAUSE WHEN YOU DIE IN A UNIVERSE THE CIRCLE BECOMES BLACK AND YOU CANNOT ACCESS IT ANYMORE. THIS MEANS THAT IF YOU ARE AN OLD MAN IN A UNIVERSE AND ARE EAGER TO FIND YOUR KID VERSION (E.G. THE ONE OF ANOTHER UNIVERSE WHERE TIME FLOWS IN REVERSE) THAT KID VERSION OF YOURS SHOULD HAVE BEEN KEPT ALIVE! OTHERWISE YOU JUST WOULDN'T FIND YOUR “SOURCE OF YOUTH” AND... DIE... FOR REAL! YOU'LL SOON DISCOVER THAT YOUR STORY IS CONNECTED THROUGH UNIVERSES AND THROUGH TIME: YOU WILL SEE YOUR CHARACTER SUCCEED AND YOU'LL FEEL HAPPY FOR HIM, BUT AT THE SAME TIME BEAR HIS REMORSE ACROSS HIS LIFE'S BURDENS. STEALING HIS (YOUR) AGE WILL MAKE HIM SADDER/DESPERATE, HE WON'T REMEMBER MEETING YOU BUT AT EACH AGE ABSORPTION YOU'LL TAKE A PIECE OF HIS SOUL... THIS MAKES YOU WORRY NOT ONLY ABOUT SURVIVING, BUT ABOUT LIVING... AND LIFE HAS A PRICE MY FRIEND! FEATURESFEATURES: • UNIQUE USER EXPERIENCE GETTING SLAMMED FROM A UNIVERSE TO ANOTHER. • MANAGE DIFFERENT VERSION OF YOURSELF AND AT THE SAME TIME BECOME IMMORTAL. • INTUITIVE CONTROL FLOW – SWIPE TO SWITCH UNIVERSE • STRUGGLING STORY... YOUR STORY, A STORY YOU WILL TEAR APART: OFTEN PRETENDING YOUR LIFE IS PERFECT, BUT BEEING COMPELLED TO FACE ALL FACETS OF YOUR SOUL! • AUTONOMOUS EVOLUTION OF YOUR ALTEREGOS WHILE YOU FOCUS ON ONE. GENREGENRE: RPG – MANAGEMENT GAME PLATFORMPLATFORM: SMARTPHONES – TABLETS COMPETITORSCOMPETITORS: CHRONO TRIGGER – LEGACY OF KAIN WE ALL HAVE SECRETS, WE ALL HAVE DREAMS, CAN YOU HANDLE ALL OF THEM AT ONCE?WE ALL HAVE SECRETS, WE ALL HAVE DREAMS, CAN YOU HANDLE ALL OF THEM AT ONCE? NOTIFICATIONS OF IMPORTANT EVENTS IN OTHER UNIVERSES MAIN UNIVERSE: SWIPE UP TO PLAY FULL SCREEN
  • 33. JUDGEMENT DAY You are god, and you’re really bored. So you decide to go on a good old apocalyptic killing spree against those boring, insignificant humans because you know..... they are having all the fun (and you really don’t like that). Judgement day is a 3d rts-god game for PC and mobile platforms that builds on the god game genre to offer the player the possibility to exercise the immense powers of a very angry god. The game is divided in various small maps and takes place in different sections of those lovely american suburbs that we all have seen in a ton of movies (white wooden houses, lovely neighbors, lots of dogs, ecc ). Your goal is to kill as much inhabitants as you can using your god powers. These powers range from the possibility to interact with objects (start a car, take down a tree), instill emotions in humans (fear, anger, calm), possess them, blow up objects, start small fires (yes, they will become BIG fires) and the always lovely giant fireball of doom. You’ll start with a limited range of powers (different in every map) and unlock new ones as soon as you collect the souls of the ones you have killed. Start simple and grow bigger along the way !!! But be careful your time on earth is limited and if you scare them too much the humans will run away from the neighborhood and you will lose souls (unless you kill them first of course). - Play as an evil angry god, do you really need more ? - Kill humans in a lot of different creative ways, you can confuse a bus driver into running over someone crossing the road and then possess the local policeman into killing the bus driver and the crowd of people coming to see the incident. - The limited size of the maps and of the humans (around 10/15 per maps) makes every single kill important fun and engaging. -Challenge yourself into making the best and funniest kill possible... and then show them to your friends. This game is a mix between real time strategy and god games, you will have an rts like view of the world where you can unleash your god powers. Judgement day will initially be developed for the PC platform but a mobile port is more than possible since all the elements of the game and of it’s interface can be played very well using a touch screen. Most males within 10-20(and more) years love games in which you have to destroy/kill stuff. If you need a real world example just look at the recent GTA V release, the first thing most people do is to kill an innocent driver, take is car and create as much mayhem as possible. People also love god games, even if there are not many of them coming out. Godus, a Peter Molineux developed god game that has been successfully kickstarted less than a year ago. Dungeon keeper, Black and white and the fantastic From Dust are also a good inspiration. The difference between this games and Judgment day is that in JD you have to actually kill your followers in a lot of different and interesting ways, which i believe is a very interesting difference (and much more akin to what a “real” god would actually do if he found us), also JD focuses on a lot smaller scale in respect to the other games, this is done for obvious technical reasons(simpler ai and better performance), but mainly because it makes every single kill really meaningful.