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Game Design, Gamification,
& Loot Boxes
Pier Luca Lanzi – Politecnico di Milano
Games
https://commons.wikimedia.org/wiki/File:Brown_bear_cubs_playing_in_water.jpg
https://it.wikipedia.org/wiki/Senet
https://it.wikipedia.org/wiki/Senet#/
Pieter Bruegel – Children’s Games (1560)
http://www.wikiart.org/en/pieter-bruegel-the-elder/
How do we perceive videogames?
Story
Character
Artistic Style
Bastion - https://www.youtube.com/watch?v=VZAuKkv4eZE
Bit Trip Beat - https://www.youtube.com/watch?v=LHbg-sNqe4w
Dark Echo - https://www.youtube.com/watch?v=tuOC8oTrFbM
Audio
Story +
Character +
Artistic Style +
Audio =
Aesthetic
Mechanics, Dynamics, and Aesthetics (MDA)
Robin Hunicke, Marc LeBlanc, Robert Zubek (2004)
grokDynamicMechanics Aesthetic
player
game designer
Super Mario Bros. - https://www.youtube.com/watch?v=ia8bhFoqkVE Geometry Dash - https://www.youtube.com/watch?v=k90y6PIzIaE
140 Official Trailer - http://vimeo.com/59001919 Space is Key - http://www.youtube.com/watch?v=XV478axBuiU
Elemental Tetrad
Jesse Schell
26
Jesse Schell - The Art of Game Design: A Book of Lenses, Second Edition 2nd Edition
https://www.jesseschell.com/
Mechanics Story
Aestethics
Technology
But it is not that simple …
It cannot be …
What other ingredients?
Fun?
“A Theory of Fun for Game Design” Ralph Koster © (http://www.theoryoffun.com)
Cartoon from “A Theory of Fun for Game Design” Ralph Koster © (http://www.theoryoffun.com)
Cartoon from “A Theory of Fun for Game Design” Ralph Koster © (http://www.theoryoffun.com)
Highway to Hell by AC/DC © AC/DC
The world's ugliest music: Scott Rickard perTEDxMIA
humans love patterns!
http://en.wikipedia.org/wiki/File:Super_Mario_64_jumping.jpg
'A Minute to Learn…
A Lifetime to Master’
James R. Becker
Adequate Challenge
Flow (M. Csikszentmihalyi)
Narrative Development &
Path to Master
Exploration & Fiero
Applied Games
Michele Pirovano – Exergaming for Autonomous Rehabilitation
Prof. Pier Luca Lanzi
Scot Osterweil’s Four Freedoms
• Freedom to explore
§Players should be allowed to explore a lot
• Freedom to fail
§Players fail all the time in a game
§Failure has to present in game
§Bad games don’t know how to treat failure
• Freedom of identity play
§Players love to be to be in someone else’s shoes
§I like to play Skywalker but also as Darth Vader or dress as a doll
• Freedom to effort
§Players should be able to play as they feel, soft or hard
§Sniper vs Assault vs Support vs Engineer
54
Gamification
What is gamification?
gamification is …
the use of game elements and
game design techniques in
non-game contexts.
the use of the elements of play
in non-game contexts.
what is the goal?
to engage users in an activity
http://www.4everfitness.co.uk/wp-content/uploads/2012/02/Nike-plus-Track-your-daily-runs.jpg
http://edition.cnn.com/2011/TECH/innovation/09/12/cars.waste.fuel.wired/
http://www.thefuntheory.com
http://www.thefuntheory.com
il lato
http://brandtk.deviantart.com/art/the-Darkside-for-Dummies-318573315
http://supercell.com/en/games/clashofclans/
http://www.clashroyale.com
Why are these games free to play?
An adequate mechanic …
explore/combat
collect
spend
improve
Proper engagement and progression …
http://candycrush.wikia.com/wiki/File:Level_421.png
Flow (M. Csikszentmihalyi)
Engaging audio …
Fidelization …
South Park Season 18 Episode 6
https://tinyurl.com/sp18e06
What about loot boxes?
https://www.theverge.com/2017/12/19/16783136/loot-boxes-video-games-gambling-legal
And now, the end is near;
And so I face the final curtain.
http://www.facebook.com/polimigamecollective
https://twitter.com/@POLIMIGC
http://www.youtube.com/PierLucaLanzi
http://www.polimigamecollective.org

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Presentation for UNITECH event - January 8, 2018