5. HOW TO GET TO THE KIDS?
 Teacher
buy-in:
ď‚— Ask for 15 min at each grade level TOPS
ď‚— Ask for three dates/times, make one of
them work
ď‚— If possible communicate through the LMC
6. 15 MIN PITCH: SOME THINGS TO TRY

Talk TO the kids: no 4th wall

BRAIN DRAIN: The library can solve it!

2-3 things you want them to do: repeat them and
make THE KIDS repeat them
7. ACTIVITY: YOUR PITCH (10 MIN)

What problem does your Summer Reading
Program solve for kids?

What 2-3 things do you want them to remember?

What else could you say about the library to pump
them up?
10. HERE IS OUR BOAT.
• 18 year old memorial
•Steel sides
•Reward for “being caught reading” on it
The goal was to get kids to read
on the Boat.
Why weren’t we successful?
20. You can’t assume anyone
To know anything
You didn’t teach them
yourself.
--kind of a mix between Bruner
and Vygotsky
21. ONE ESSENTIAL PART OF RULES:
How EXACTLY a child can meet
your expectations
(AS SOON AS they meet them, say
thanks)
22. WHAT DOES THIS LOOK LIKE?

“No Running in the Library”
(What should I do instead?)

“Walking feet”
(What does that EVEN MEAN?)

“Walk Please”
23. YOU ARE THE AUTHORITY

Make your expectation clear

Mean what you say

Consequence: your disappointment
(as soon as they correct their behavior: THANK them)
24. SETTING CLEAR EXPECTATIONS WILL:
1.
2.
3.
Empower children to use the
library effectively
Create a welcoming environment
for kids
Ensure more positive
interactions for you
25. ACTIVITY: 15 MIN
There are two shiny envelopes per table.
 Inside is a rule or correction phrase a librarian
might use with a kid patron.


1.
2.
DISCUSS:
Why is it problematic?
How would you phrase it differently?
26. SETTING UP YOUR SPACE FOR SUCCESS
Take a look around and ask yourself the following
questions:
1. Entering the Children’s area, what do I want a child
to gravitate toward?

ď‚—
MAKE THIS SHINY
2. Looking around the Children’s area, is there
anything a child could do to destroy something
completely irreplaceable?
ď‚—
REMOVE THIS THING
39. WHY DO YOU PROGRAM?

To get kids into the library

To increase room use and check-out

To create shared experiences with our kid patrons
40. HOW DO YOU PROGRAM?

interactive, engaging, meaningful, kid-centered

Set up 3-5 stations, explain them, let them go

Less planning time, less $$
42. SCIENCE- ELEMENTARY
MYTH: Raisins Can Dance!
Materials:
--a can of colorless soda (e.g., 7-Up or
Sprite)
--a tall, clear glass or plastic cup
--several raisins (fresh raisins work the
best)
57. YOU KNOW YOU WANT TO TRY IT!

Records you can try right now:
ď‚—
Catching a ping pong ball with chopsticks
ď‚—
Kicking your own behind
ď‚—
Making a card tower