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Innovation & Business Models
   Re-Engineering in China


 TechCrunch
   EDITION


                                         more
                                        inside!
    Benjamin Joffe | CEO, Plus Eight Star Ltd.
       Startup2Startup| Beijing, 2010.05
Benjamin Joffe                  I’m not Chinese.
                              I’m not even Asian…




    4 years                1 year               5 years
      (Japan)               (Korea)              (China)

 …but I have been researching digital innovation in
Asia for 10 years and built a company doing just that.
Those are some of the things +8* has
  been working on for some time.
What I do Now
• CEO, Plus Eight Star | www.plus8star.com
      • Digital Strategy & “Innovation Arbitrage”
      • Best practices from Asia’s web and mobile


• Partner, Cmune | www.cmune.com
      • World’s First FPS game on social networks
      • Facebook, MySpace and Apple.com


• Founder | Mobile Monday Beijing
      • Monthly forum for mobile professionals
      • 35 events, 120 speakers, 3,000 participants


• Angel Investor, Advisor, Speaker
      • Asian startups with global ambitions
      • 50+ events, 13 Countries
Why it’s hard to understand
  how China innovates
  And why talking about
  “Copy-to-China” only
     does not help…
Our Challenges

• We are old              Those challenges are
                               mine too.
• We are not local

• We are not users

• We have (lots of) cultural stereotypes

• Things have been pretty good this way so far
General assumption #1

Everything from USA is   great
General assumption #2

Everything from Asia is    weird
          (and sometimes funny)
2000


2001


2002


2003   Japanese like texting on mobile
2004

2005      Because they have small fingers

2006


2007


2008


2009
2000


2001


2002


2003
                      Asians like avatars
2004
       Because they watch animations
2005


2006


2007


2008


2009
2000


2001


2002


2003
       Chinese like ring-back tones
2004

2005     Because they go to karaoke a lot

2006


2007


2008


2009
2000                                   (The fun never ends)
2001


2002


2003
            Chinese like Farm games
2004

2005


2006   Because of their agricultural history
2007


2008


2009
Awareness Test
PHOTO: MOBILE PHONE, BEIJING, APRIL 2010
© Benjamin Joffe / Plus Eight Star Ltd.
Dual SIM, Music
                                           Player, Photo…

                                    …and some unclear
                                    Windows-like icon




PHOTO: MOBILE PHONE, BEIJING, APRIL 2010
© Benjamin Joffe / Plus Eight Star Ltd.
But did you notice that?




PHOTO: MOBILE PHONE, BEIJING, APRIL 2010
© Benjamin Joffe / Plus Eight Star Ltd.
This is a “FarmVille” button




                     There is a link to
                   check your QQ Farm

PHOTO: MOBILE PHONE, BEIJING, APRIL 2010
© Benjamin Joffe / Plus Eight Star Ltd.
QQ Farm (or similar)




You don’t get that much
on your phone but still…
By the way…
Case Study: Farm Games
Highlighting the world’s
  rich farming history
Quiz
       Who Created the First Farming Game?

•   Game            MAU         Dev.           Country
•   FarmVille       61.6M       Zynga          USA
•   Farm Town       18.6M       Slashkey       USA
•   Country Story    8.1M       Playfish       UK
•   Barn Buddy       6.8M       TheBroth       USA
•   Happy Farm       2.5M       5 Minutes      China
•   Happy Harvest    .6M        Elex           China


                     Source: Appdata and Facebook, 2009.10.26
Answer: “It’s Complicated”

1. Five Minutes (China)

2. Slashkey (US) “culturized” it

3. Zynga (US) copied Slashkey

4. Playfish (UK), Elex (China), followed
           If you have other sources let me know!
                  benjamin@plus8star.com
The Mother of all Farming Games?
          or “where is the innovation?”

• Harvest Moon (1996)
  – On Super NES, by Victor Interactive
  – Inspired Happy Farm

• Sim Farm (1993)
  – On PC, by Maxis

• Where is the innovation?
  – Not in the game concept, but in
    viral & social mechanics
Innovation Models in China

• Innovation Model: 5C’s of Innovation

• Simplification hurts

• Innovating in and from China
The First Part




5C’s of Innovation™

 We are strategists – we can’t
  help creating acronyms!
5Cs of Innovation™

 1.   Copy
 2.   Competition
 3.   Constraints
 4.   Combination
 5.   Context
1. Copy

            Entry barriers            Many web
                                   businesses have
                                    low tech and
                                       capital
               Technology?          requirements
                 Capital?
                  Talent?
          Intellectual Property?
               Censorship?
1. Copy

                   Entry barriers

                     Technology?
                       Capital?
                        Talent?
                Intellectual Property?
                     Censorship?
           IP issues and Censorship are issues that
          all companies have to face, so at least it’s
           more or less on par… (though not ideal)
2. Combination

       Will it blend?


                         IM + Avatars +
                            Games +
                          Payment via
                            mobile or
                         scratch cards…



           Tencent
           (US$1.8bln)
2. Combination

                  Will it blend?




  We published a detailed
report about this company.
Check www.plus8star.com


                       Tencent
                       (US$1.8bln)
3. Competition

              What happens with
     Lack of
competition make     4 Facebook
companies slow at
  innovating…        4 YouTube
                    5 Match.com
                       3 Yahoo
                      4 Twitter

                         ?
3. Competition

What happens with

    4 Facebook
    4 YouTube
   5 Match.com
      3 Yahoo            This is not a
     4 Twitter       problem China has…
                       (in many cases)

         ?
Artists set                  4. Constraints
  themselves
constraints to be
 more creative.
                     Low GDP/capita

                    Limited advertising

                     No credit cards

                    No legacy industry
4. Constraints




 Low GDP/capita

Limited advertising

 No credit cards
                           Why not
                        entrepreneurs?
No legacy industry
Large scale, or very high urban   5. Context
    concentration can help




  Scale / Geography / Demography
     make some services viable
5. Context




Scale / Geography / Demography
   make some services viable




       So can a younger Internet base
After spending
 The missing C’s            more time in
                          Silicon Valley we
                         added a few “C’s”
                          to highlight what
                         was missing in the
                         startup ecosystem
1.   Copy                      in China
2.   Competition
3.   Constraints
4.   Combination
5.   Context
                5. Collaboration
                6. Culture
                7. Comedy
The missing C’s

                 1.         Copy
                 2.         Competition
                 3.         Constraints
                 4.         Combination
                 5.         Context
 Culture stands for “ability to        5. Collaboration
 tune to other cultures” (the
US is not that great at it, BTW)       6. Culture
  Comedy is about creating
    emotional connections
                                       7. Comedy
Business Models Re-Engineering

           The second part
Box vs. Online Games

• Box games
  – Traditional retail model
  – Virtual goods in US: 1 billion in 2009


• Online games
  – Copy-proof
  – Virtual goods in China: 5 billion in 2009
Taobao vs. eBay
                          This is how Taobao,
                         entering the market in
                          2003, overtook eBay
• eBay                    who was #1 in China
  – Commissions
  – Don’t want buyer-seller direct communication

• Taobao
  – Free listing
  – IM welcome
  – BUT no crawling by search engines
Tencent vs. AIM / Facebook


• Facebook
  – Advertising model
  – Social graph / Social web


• Tencent                   This is showing the
  – Virtual goods       fundamental difference in
                        business models between
  – Closed system         Facebook and Tencent
Zhenai.com vs. Match.com

                           Most Match.com
                        copycats in China don’t
                          make much money.
• Match.com                 Zhenai does!
  – Advertising
  – Subscriptions with self-service

• Zhenai.com
  – Value-added subscription: Matchmaking Manager
  – 300+ people in call center to help your dating!
  – 3,000 rmb (450 USD) for 6 months
China’s Tech Stocks


 This is a side note but
 might interest you. The
  list is not exhaustive.
Market Caps Quiz
• Tencent                                33.4 bln USD
  – Time-Warner                          33.9 bln USD

• China Mobile                           188.4 bln USD
  – AT&T                                 144.36 bln USD

• Alibaba.com (~20% of Group?)           9.2 bln USD (x5?)
  – eBay                                 27.9 bln USD

• Netease                                3.87 bln USD
• Shanda                                 1.64 bln USD
  – Activision Blizzard (WoW, CoD, GH)   12.75 bln USD
  – Electronic Arts                      5.32 bln USD
Quick word on Yahoo
• Yahoo’s market cap                        21.5 bln USD

• China
   – “Alibaba.com would represent about 20% of the Group value”
     (David Wei, CEO, Alibaba Group)
   – Total group value =                    40+ billion USD?
   – Yahoo’s share =                        16 bln USD?

• Japan
   – Yahoo owns 34.79% of Yahoo Japan, JV with Softbank
   – Yahoo Japan market cap =               19.8 bln USD
   – Yahoo’s share =                        6.85 bln USD

• Total Asian assets                        >22 bln USD?

          Ask your usual vendor for financial advice.
China’s Internationalization

       You did not expect
     Chinese champions to
     just sit there, did you?
Chinese Companies Going Abroad
• Online game companies
  – Perfect World | Japan, (US)
     • C&C Media | 21 million USD, March 2010
  – Shanda | US
     • Mochi Media | 80 million USD
  – Tencent | US, Vietnam, Russia, etc.
     • Digital Sky Technologies | 300 million USD (Russia)

• Social game companies
  – Rekoo | Japan (#1), Korea (#1), Russia
  – 5 Minutes | US, others
Chinese Companies Going Abroad
• Mobile companies
  – Yicha (mobile search) | Japan
  – NetQin (mobile antivirus) | Russia, etc.


• Software companies
  – Antivirus | Japan
  – Office suite | Japan
Things change and
 China’s Assets            are case-by-case but
                           as a macro view in IT,
                            this is my opinion.
• Skilled IT workforce

• Expertise in several IT sectors
  – Gaming, virtual goods, scalability, etc.

• Good execution

• Lower cost (fraction of US for a social game)
China’s Hurdles: Soft Skills
           Building

• Fundamental vs.
  Incremental Innovation

• Design                        Companies
                            (especially foreign
• Product/Project            ones) train many
  Management               staff in this, though.

• Quality
China’s Hurdles: Soft Skills
           Building                    Selling

• Fundamental vs.          • Culture
  Incremental Innovation

• Design                   • PR
“Designed by XXX
• Shenzhen”, for
in
   Product/Project         • Country “brand”
   Management
 instance, is not
 fashionable yet           • Partnerships
• Quality
Thanks for your
               Thanks!
                 attention!

   More about “Innovation Arbitrage”

www.plus8star.com

benjamin@plus8star.com
                                       +81 | Japan

benjamin0123                           +82 | Korea

                                       +86 | China
http://twitter.com/benjaminjoffe
                                    Telecom & Internet

www.linkedin.com/in/benjaminjoffe     + Added Value

                                      * High quality
www.slideshare.net/plus8star
About +8*
                                             This is more detail about +8*
•    Innovation Arbitrage
        –      “Bringing proven best practices and business models from Asia”
        –      +8* (Plus Eight Star) is the leading cross-market consultancy on mobile, telecom and Internet
               in China, Japan and Korea.
        –      We work with large companies, SMEs, investment firms and governments worldwide to bring
               them strategic advice and the best practices from advanced Asian markets.

•    Our expertise
        –      Internet: our work covers
               social media, communities,
               ecommerce, online gaming
               and virtual worlds.
        –      Telecom: we have extensive
               experience with mobile and
               telecom services (e.g. mobile
               marketing and advertising,
               mobile commerce, mobile TV
               and mobile communities).

                    There are more ideas
                  outside of your country
                              than inside.
                            Tom Kelley
                       Author, The Art of
    Mobile & Internet         Innovation     © Copyright 2010. All rights reserved. www.plus8star.com
    Innovation Arbitrage                                                                                55 | 9
Our Clients



                       EUROPE
                                                                                            USA


                        We work with large and small
                       organizations around the world

                                                                         ASIA

                                                                                        Most of our
                                                                                        projects are
                                                                                       custom-made



Mobile & Internet           © Copyright 2010. All rights reserved. www.plus8star.com
Innovation Arbitrage                                                                         56 | 9
Selected References

•    Adidas | E-commerce and mobile commerce market analysis and strategic
     recommendations for China, Japan & Korea

•    Bouygues Telecom | Cases studies of leading Asian Web 2.0 services and virtual
     worlds

•    Deutsche Telekom / T-Online | Benchmark of Korean mobile & Internet
     convergence strategies

•    EU-China Information Society | Research on e-commerce and virtual worlds to
     support the regulatory dialogue between the EU and Chinese authorities

•    Microsoft | Analysis of Japan’s key players and market catalysts for mobile
     commerce market positioning in China

•    DeNA | Benchmark of leading SNS in China and South Korea (DeNA operates
     Japan’s leading mobile social network)

•    China Mobile | Benchmark of Korean leading online communities

•    Sands Capital Management | Evaluation of investment opportunities in social
     networks in China

•    MIH / NASPERS | Analysis of leading online verticals in China (MIH is the largest
     shareholder in Tencent, China’s leading online community)

•    IMVU | Benchmark of monetization and engagement best practices in Asian virtual
     worlds & SNS (IMVU is a leading US-based 3D virtual world & chat)


    Mobile & Internet                       © Copyright 2010. All rights reserved. www.plus8star.com
    Innovation Arbitrage                                                                               57 | 9
Customer Testimonial | IMVU Inc.                                                       A Silicon Valley
                                                                                              reference for
                                                                                             TC readers 
                                             COMPANY: IMVU Inc.
                           Lee Clancy, VP Product Management & GM of Direct Revenue
                                                  August 2009

Q    Has the service performed by +8* met your expectations?
A    The consulting services provided by +8* met IMVU's expectations. Benjamin and his team showed a deep
     understanding of major Asian virtual worlds and gaming companies, as well as their potential implications
     for IMVU. In our communications with them, they were very responsive to our follow-up questions and
     completed their final deliverables on-time.

Q    How have you used or plan to use this research within your company?
A    Only a few weeks after +8* delivered their findings to IMVU, we had already identified and roadmapped
     various product enhancements that were a direct result of our learnings from the +8* study. What is more,
     we have since launched pilot versions of those new features that have received extremely positive feedback
     from IMVU users (e.g., "My Pets" mode). Additionally, +8*'s comprehensive report is an invaluable
     reference that I consult often when considering new product enhancements.

Q    What decided you to hire +8* for this project?
A    We chose to hire +8* for this project because 1) they had a strong professional track record, which we
     confirmed with representatives from several blue chip clients of theirs prior to the study; and 2) we felt that
     their area of expertise and past studies were strongly aligned with our research needs.

    Mobile & Internet                       © Copyright 2010. All rights reserved. www.plus8star.com
    Innovation Arbitrage                                                                                        58 | 9
Speaking Engagements                                                                    Our presentations are
                                                                                             based on our research…
•    Regular keynote speaker & moderator in IT,
     Media & Investment events.
•    Engagements in 2008/09/10
                   •       Echelon 2010 (Singapore , Upcoming)                                •   Infinity Ventures Summit (Sapporo, Japan)
                   •       CHINICT (Beijing, Upcoming)                                        •   LeMobile 2.0 (Paris)
                   •       Global Mobile Internet Conf. (Beijing , Upcoming)                  •   Asia Venture Capital Forum (Hong Kong)
                   •       Startup2Startup (Beijing, Upcoming)                                •   Graphing Social Patterns (Washington, D.C.)
                   •       Ignite Shanghai (Shanghai, Upcoming)                               •   iGaming Asia (Macau)
                   •       Virtual Goods Forum (London, Upcoming)                             •   Unite Conference (San Francisco)
                   •       Dell Online Summit (Beijing)                                       •   China Mobility International Summit (Beijing)
                   •       Microsoft Entrepreneurship Lecture Series (Beijing)                •   3G Summit (Kunshan, China)
                   •       Mobile Social Networking Asia (Hong Kong)                          •
                                                                                                     …but generally only
                                                                                                  Red Herring Asia (Hong Kong)
                   •       Stanford University (Entrepreneurship)                             •   China Internet Forum (Beijing)
                   •       Berkeley University (MBA)                                          •   Media’08 (Sydney)
                   •       SXSW Interactive (Austin)                                          •
                                                                                                     scratch the surface
                                                                                                  China Internet Forum (Beijing)
                   •       PICNIC (Amsterdam)                                                 •   Wireless Developer Forum (Beijing)
                   •       Virtual Goods Summit (San Francisco)                               •   Open Web Asia (Seoul)
                   •       Inside Social Apps (San Francisco)                                 •   XMediaLab: Virtual Worlds (Seoul)
                   •       eComm 2010 (San Francisco)                                         •   Mobile Monday Global Summit (Helsinki)
                   •       eComm 2009 (San Francisco)                                         •   Mobile Monday Global Summit (Kuala Lumpur)
                   •       Ad:Tech (Beijing)                                                  •   EU-China Virtual Worlds Conference (Beijing)
                   •       Ad:Tech (Shanghai)                                                 •   EU-China eCommerce Regulatory Workshop (Beijing)
                   •       Ignite (Amsterdam)                                                 •   Startonomics (Beijing)
                   •       Ignite (Beijing)                                                   •   UnConference (Singapore)
                   •       Ignite (Paris)                                                     •   BarCamp (Shanghai)
                   •       Mobile Asia Congress (Hong Kong)                                   •   La Cantine (Paris)
                   •       Lift Asia (Jeju, Korea)                                            •   Mobile Focus (Stockholm)
                   •       ITU Asia (Bangkok)                                                        More information at www.plus8star.com/presentations/
    Mobile & Internet                                     © Copyright 2010. All rights reserved. www.plus8star.com
    Innovation Arbitrage                                                                                                                    59 | 9
Media Coverage                                                 Various media that quoted
                                                                        our work or views…
•    Media Coverage
        –      Our research and views have been quoted by numerous media outlets on topics ranging
               from Telecom and E-Commerce to Social Networks, Gaming and Virtual Goods.

        –      Selected media: Forbes, The Economist, The New York Times, International Herald Tribune,
               The Guardian, Advertising Age, VentureBeat, TechCrunch, ReadWriteWeb, Gamasutra, etc.




                                                                                                More information at www.plus8star.com/press/
    Mobile & Internet                     © Copyright 2010. All rights reserved. www.plus8star.com
    Innovation Arbitrage                                                                                                       60 | 9
Event Organizer & Advisor                                                      We also help the
                                                                                      community 
•    Founder & Organizer: Mobile Monday Beijing

        –      Mobile Monday is the leading network of mobile industry
               professionals, counting over 50 chapters around the world.
        –      We founded the Beijing chapter of in 2006 to support the ecosystem.
        –      Results: 35 events, 125 speakers, 3,000+ participants (avg.100).


•    Co-Organizer

        –      Startup2Startup (Beijing, May 2010)

        –      Geeks on a Plane (Beijing, May 2010)

        –      Startonomics (Beijing, May 2009)

        –      Startup2Startup (Beijing, May 2009)

        –      Open Web Asia (Seoul, October 2008)


•    Advisor

        –      TEDxBeijing (November 2009)

    Mobile & Internet                      © Copyright 2010. All rights reserved. www.plus8star.com
    Innovation Arbitrage                                                                                61 | 9
Contact
                                                                                        To get in touch
•    Benjamin Joffe, Founder & CEO
        –      10 years experience with Telecom & Internet in Asia.
        –      “China’s Top 100 mobile industry influencers” in 2007 & 2008.
        –      Senior Expert for the EU Delegation to China.
        –      Regular speaker at events on mobile and Internet in Asia.
        –      Fluent in English, Japanese, French with working knowledge
               of Mandarin, Korean and Spanish.
                                                                                                           +81 | Japan
•    Contacts
        –      benjamin@plus8star.com                                                                      +82 | Korea
        –      benjamin0123
                                                                                                           +86 | China
        –      http://twitter.com/plus8star
        –      www.linkedin.com/in/benjaminjoffe                                                        Telecom & Internet
        –      www.slideshare.net/plus8star
                                                                                                          + Added Value

                                                                                                          * High quality
     Beijing Office (HQ)                                Tokyo Office
     Sanlitun SOHO A-710                                Flat Hagiwara 2D
     Chaoyang District                                  Setagaya-ku 6-36-8
     100027 Beijing, P.R. China                         Tokyo, Japan                                  Zaijian!
     Tel: +86 (0)10 8447 7985                           info@plus8star.com

    Mobile & Internet                      © Copyright 2010. All rights reserved. www.plus8star.com
    Innovation Arbitrage                                                                                              62 | 9

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Business models Reengineering in China

  • 1. Innovation & Business Models Re-Engineering in China TechCrunch EDITION more inside! Benjamin Joffe | CEO, Plus Eight Star Ltd. Startup2Startup| Beijing, 2010.05
  • 2. Benjamin Joffe I’m not Chinese. I’m not even Asian… 4 years 1 year 5 years (Japan) (Korea) (China) …but I have been researching digital innovation in Asia for 10 years and built a company doing just that.
  • 3. Those are some of the things +8* has been working on for some time.
  • 4. What I do Now • CEO, Plus Eight Star | www.plus8star.com • Digital Strategy & “Innovation Arbitrage” • Best practices from Asia’s web and mobile • Partner, Cmune | www.cmune.com • World’s First FPS game on social networks • Facebook, MySpace and Apple.com • Founder | Mobile Monday Beijing • Monthly forum for mobile professionals • 35 events, 120 speakers, 3,000 participants • Angel Investor, Advisor, Speaker • Asian startups with global ambitions • 50+ events, 13 Countries
  • 5. Why it’s hard to understand how China innovates And why talking about “Copy-to-China” only does not help…
  • 6. Our Challenges • We are old Those challenges are mine too. • We are not local • We are not users • We have (lots of) cultural stereotypes • Things have been pretty good this way so far
  • 8. General assumption #2 Everything from Asia is weird (and sometimes funny)
  • 9. 2000 2001 2002 2003 Japanese like texting on mobile 2004 2005 Because they have small fingers 2006 2007 2008 2009
  • 10. 2000 2001 2002 2003 Asians like avatars 2004 Because they watch animations 2005 2006 2007 2008 2009
  • 11. 2000 2001 2002 2003 Chinese like ring-back tones 2004 2005 Because they go to karaoke a lot 2006 2007 2008 2009
  • 12. 2000 (The fun never ends) 2001 2002 2003 Chinese like Farm games 2004 2005 2006 Because of their agricultural history 2007 2008 2009
  • 14. PHOTO: MOBILE PHONE, BEIJING, APRIL 2010 © Benjamin Joffe / Plus Eight Star Ltd.
  • 15. Dual SIM, Music Player, Photo… …and some unclear Windows-like icon PHOTO: MOBILE PHONE, BEIJING, APRIL 2010 © Benjamin Joffe / Plus Eight Star Ltd.
  • 16. But did you notice that? PHOTO: MOBILE PHONE, BEIJING, APRIL 2010 © Benjamin Joffe / Plus Eight Star Ltd.
  • 17. This is a “FarmVille” button There is a link to check your QQ Farm PHOTO: MOBILE PHONE, BEIJING, APRIL 2010 © Benjamin Joffe / Plus Eight Star Ltd.
  • 18. QQ Farm (or similar) You don’t get that much on your phone but still…
  • 21. Highlighting the world’s rich farming history
  • 22. Quiz Who Created the First Farming Game? • Game MAU Dev. Country • FarmVille 61.6M Zynga USA • Farm Town 18.6M Slashkey USA • Country Story 8.1M Playfish UK • Barn Buddy 6.8M TheBroth USA • Happy Farm 2.5M 5 Minutes China • Happy Harvest .6M Elex China Source: Appdata and Facebook, 2009.10.26
  • 23. Answer: “It’s Complicated” 1. Five Minutes (China) 2. Slashkey (US) “culturized” it 3. Zynga (US) copied Slashkey 4. Playfish (UK), Elex (China), followed If you have other sources let me know! benjamin@plus8star.com
  • 24. The Mother of all Farming Games? or “where is the innovation?” • Harvest Moon (1996) – On Super NES, by Victor Interactive – Inspired Happy Farm • Sim Farm (1993) – On PC, by Maxis • Where is the innovation? – Not in the game concept, but in viral & social mechanics
  • 25. Innovation Models in China • Innovation Model: 5C’s of Innovation • Simplification hurts • Innovating in and from China
  • 26. The First Part 5C’s of Innovation™ We are strategists – we can’t help creating acronyms!
  • 27. 5Cs of Innovation™ 1. Copy 2. Competition 3. Constraints 4. Combination 5. Context
  • 28. 1. Copy Entry barriers Many web businesses have low tech and capital Technology? requirements Capital? Talent? Intellectual Property? Censorship?
  • 29. 1. Copy Entry barriers Technology? Capital? Talent? Intellectual Property? Censorship? IP issues and Censorship are issues that all companies have to face, so at least it’s more or less on par… (though not ideal)
  • 30. 2. Combination Will it blend? IM + Avatars + Games + Payment via mobile or scratch cards… Tencent (US$1.8bln)
  • 31. 2. Combination Will it blend? We published a detailed report about this company. Check www.plus8star.com Tencent (US$1.8bln)
  • 32. 3. Competition What happens with Lack of competition make 4 Facebook companies slow at innovating… 4 YouTube 5 Match.com 3 Yahoo 4 Twitter ?
  • 33. 3. Competition What happens with 4 Facebook 4 YouTube 5 Match.com 3 Yahoo This is not a 4 Twitter problem China has… (in many cases) ?
  • 34. Artists set 4. Constraints themselves constraints to be more creative. Low GDP/capita Limited advertising No credit cards No legacy industry
  • 35. 4. Constraints Low GDP/capita Limited advertising No credit cards Why not entrepreneurs? No legacy industry
  • 36. Large scale, or very high urban 5. Context concentration can help Scale / Geography / Demography make some services viable
  • 37. 5. Context Scale / Geography / Demography make some services viable So can a younger Internet base
  • 38. After spending The missing C’s more time in Silicon Valley we added a few “C’s” to highlight what was missing in the startup ecosystem 1. Copy in China 2. Competition 3. Constraints 4. Combination 5. Context 5. Collaboration 6. Culture 7. Comedy
  • 39. The missing C’s 1. Copy 2. Competition 3. Constraints 4. Combination 5. Context Culture stands for “ability to 5. Collaboration tune to other cultures” (the US is not that great at it, BTW) 6. Culture Comedy is about creating emotional connections 7. Comedy
  • 41. Box vs. Online Games • Box games – Traditional retail model – Virtual goods in US: 1 billion in 2009 • Online games – Copy-proof – Virtual goods in China: 5 billion in 2009
  • 42. Taobao vs. eBay This is how Taobao, entering the market in 2003, overtook eBay • eBay who was #1 in China – Commissions – Don’t want buyer-seller direct communication • Taobao – Free listing – IM welcome – BUT no crawling by search engines
  • 43. Tencent vs. AIM / Facebook • Facebook – Advertising model – Social graph / Social web • Tencent This is showing the – Virtual goods fundamental difference in business models between – Closed system Facebook and Tencent
  • 44. Zhenai.com vs. Match.com Most Match.com copycats in China don’t make much money. • Match.com Zhenai does! – Advertising – Subscriptions with self-service • Zhenai.com – Value-added subscription: Matchmaking Manager – 300+ people in call center to help your dating! – 3,000 rmb (450 USD) for 6 months
  • 45. China’s Tech Stocks This is a side note but might interest you. The list is not exhaustive.
  • 46. Market Caps Quiz • Tencent 33.4 bln USD – Time-Warner 33.9 bln USD • China Mobile 188.4 bln USD – AT&T 144.36 bln USD • Alibaba.com (~20% of Group?) 9.2 bln USD (x5?) – eBay 27.9 bln USD • Netease 3.87 bln USD • Shanda 1.64 bln USD – Activision Blizzard (WoW, CoD, GH) 12.75 bln USD – Electronic Arts 5.32 bln USD
  • 47. Quick word on Yahoo • Yahoo’s market cap 21.5 bln USD • China – “Alibaba.com would represent about 20% of the Group value” (David Wei, CEO, Alibaba Group) – Total group value = 40+ billion USD? – Yahoo’s share = 16 bln USD? • Japan – Yahoo owns 34.79% of Yahoo Japan, JV with Softbank – Yahoo Japan market cap = 19.8 bln USD – Yahoo’s share = 6.85 bln USD • Total Asian assets >22 bln USD? Ask your usual vendor for financial advice.
  • 48. China’s Internationalization You did not expect Chinese champions to just sit there, did you?
  • 49. Chinese Companies Going Abroad • Online game companies – Perfect World | Japan, (US) • C&C Media | 21 million USD, March 2010 – Shanda | US • Mochi Media | 80 million USD – Tencent | US, Vietnam, Russia, etc. • Digital Sky Technologies | 300 million USD (Russia) • Social game companies – Rekoo | Japan (#1), Korea (#1), Russia – 5 Minutes | US, others
  • 50. Chinese Companies Going Abroad • Mobile companies – Yicha (mobile search) | Japan – NetQin (mobile antivirus) | Russia, etc. • Software companies – Antivirus | Japan – Office suite | Japan
  • 51. Things change and China’s Assets are case-by-case but as a macro view in IT, this is my opinion. • Skilled IT workforce • Expertise in several IT sectors – Gaming, virtual goods, scalability, etc. • Good execution • Lower cost (fraction of US for a social game)
  • 52. China’s Hurdles: Soft Skills Building • Fundamental vs. Incremental Innovation • Design Companies (especially foreign • Product/Project ones) train many Management staff in this, though. • Quality
  • 53. China’s Hurdles: Soft Skills Building Selling • Fundamental vs. • Culture Incremental Innovation • Design • PR “Designed by XXX • Shenzhen”, for in Product/Project • Country “brand” Management instance, is not fashionable yet • Partnerships • Quality
  • 54. Thanks for your Thanks! attention! More about “Innovation Arbitrage” www.plus8star.com benjamin@plus8star.com +81 | Japan benjamin0123 +82 | Korea +86 | China http://twitter.com/benjaminjoffe Telecom & Internet www.linkedin.com/in/benjaminjoffe + Added Value * High quality www.slideshare.net/plus8star
  • 55. About +8* This is more detail about +8* • Innovation Arbitrage – “Bringing proven best practices and business models from Asia” – +8* (Plus Eight Star) is the leading cross-market consultancy on mobile, telecom and Internet in China, Japan and Korea. – We work with large companies, SMEs, investment firms and governments worldwide to bring them strategic advice and the best practices from advanced Asian markets. • Our expertise – Internet: our work covers social media, communities, ecommerce, online gaming and virtual worlds. – Telecom: we have extensive experience with mobile and telecom services (e.g. mobile marketing and advertising, mobile commerce, mobile TV and mobile communities). There are more ideas outside of your country than inside. Tom Kelley Author, The Art of Mobile & Internet Innovation © Copyright 2010. All rights reserved. www.plus8star.com Innovation Arbitrage 55 | 9
  • 56. Our Clients EUROPE USA We work with large and small organizations around the world ASIA Most of our projects are custom-made Mobile & Internet © Copyright 2010. All rights reserved. www.plus8star.com Innovation Arbitrage 56 | 9
  • 57. Selected References • Adidas | E-commerce and mobile commerce market analysis and strategic recommendations for China, Japan & Korea • Bouygues Telecom | Cases studies of leading Asian Web 2.0 services and virtual worlds • Deutsche Telekom / T-Online | Benchmark of Korean mobile & Internet convergence strategies • EU-China Information Society | Research on e-commerce and virtual worlds to support the regulatory dialogue between the EU and Chinese authorities • Microsoft | Analysis of Japan’s key players and market catalysts for mobile commerce market positioning in China • DeNA | Benchmark of leading SNS in China and South Korea (DeNA operates Japan’s leading mobile social network) • China Mobile | Benchmark of Korean leading online communities • Sands Capital Management | Evaluation of investment opportunities in social networks in China • MIH / NASPERS | Analysis of leading online verticals in China (MIH is the largest shareholder in Tencent, China’s leading online community) • IMVU | Benchmark of monetization and engagement best practices in Asian virtual worlds & SNS (IMVU is a leading US-based 3D virtual world & chat) Mobile & Internet © Copyright 2010. All rights reserved. www.plus8star.com Innovation Arbitrage 57 | 9
  • 58. Customer Testimonial | IMVU Inc. A Silicon Valley reference for TC readers  COMPANY: IMVU Inc. Lee Clancy, VP Product Management & GM of Direct Revenue August 2009 Q Has the service performed by +8* met your expectations? A The consulting services provided by +8* met IMVU's expectations. Benjamin and his team showed a deep understanding of major Asian virtual worlds and gaming companies, as well as their potential implications for IMVU. In our communications with them, they were very responsive to our follow-up questions and completed their final deliverables on-time. Q How have you used or plan to use this research within your company? A Only a few weeks after +8* delivered their findings to IMVU, we had already identified and roadmapped various product enhancements that were a direct result of our learnings from the +8* study. What is more, we have since launched pilot versions of those new features that have received extremely positive feedback from IMVU users (e.g., "My Pets" mode). Additionally, +8*'s comprehensive report is an invaluable reference that I consult often when considering new product enhancements. Q What decided you to hire +8* for this project? A We chose to hire +8* for this project because 1) they had a strong professional track record, which we confirmed with representatives from several blue chip clients of theirs prior to the study; and 2) we felt that their area of expertise and past studies were strongly aligned with our research needs. Mobile & Internet © Copyright 2010. All rights reserved. www.plus8star.com Innovation Arbitrage 58 | 9
  • 59. Speaking Engagements Our presentations are based on our research… • Regular keynote speaker & moderator in IT, Media & Investment events. • Engagements in 2008/09/10 • Echelon 2010 (Singapore , Upcoming) • Infinity Ventures Summit (Sapporo, Japan) • CHINICT (Beijing, Upcoming) • LeMobile 2.0 (Paris) • Global Mobile Internet Conf. (Beijing , Upcoming) • Asia Venture Capital Forum (Hong Kong) • Startup2Startup (Beijing, Upcoming) • Graphing Social Patterns (Washington, D.C.) • Ignite Shanghai (Shanghai, Upcoming) • iGaming Asia (Macau) • Virtual Goods Forum (London, Upcoming) • Unite Conference (San Francisco) • Dell Online Summit (Beijing) • China Mobility International Summit (Beijing) • Microsoft Entrepreneurship Lecture Series (Beijing) • 3G Summit (Kunshan, China) • Mobile Social Networking Asia (Hong Kong) • …but generally only Red Herring Asia (Hong Kong) • Stanford University (Entrepreneurship) • China Internet Forum (Beijing) • Berkeley University (MBA) • Media’08 (Sydney) • SXSW Interactive (Austin) • scratch the surface China Internet Forum (Beijing) • PICNIC (Amsterdam) • Wireless Developer Forum (Beijing) • Virtual Goods Summit (San Francisco) • Open Web Asia (Seoul) • Inside Social Apps (San Francisco) • XMediaLab: Virtual Worlds (Seoul) • eComm 2010 (San Francisco) • Mobile Monday Global Summit (Helsinki) • eComm 2009 (San Francisco) • Mobile Monday Global Summit (Kuala Lumpur) • Ad:Tech (Beijing) • EU-China Virtual Worlds Conference (Beijing) • Ad:Tech (Shanghai) • EU-China eCommerce Regulatory Workshop (Beijing) • Ignite (Amsterdam) • Startonomics (Beijing) • Ignite (Beijing) • UnConference (Singapore) • Ignite (Paris) • BarCamp (Shanghai) • Mobile Asia Congress (Hong Kong) • La Cantine (Paris) • Lift Asia (Jeju, Korea) • Mobile Focus (Stockholm) • ITU Asia (Bangkok) More information at www.plus8star.com/presentations/ Mobile & Internet © Copyright 2010. All rights reserved. www.plus8star.com Innovation Arbitrage 59 | 9
  • 60. Media Coverage Various media that quoted our work or views… • Media Coverage – Our research and views have been quoted by numerous media outlets on topics ranging from Telecom and E-Commerce to Social Networks, Gaming and Virtual Goods. – Selected media: Forbes, The Economist, The New York Times, International Herald Tribune, The Guardian, Advertising Age, VentureBeat, TechCrunch, ReadWriteWeb, Gamasutra, etc. More information at www.plus8star.com/press/ Mobile & Internet © Copyright 2010. All rights reserved. www.plus8star.com Innovation Arbitrage 60 | 9
  • 61. Event Organizer & Advisor We also help the community  • Founder & Organizer: Mobile Monday Beijing – Mobile Monday is the leading network of mobile industry professionals, counting over 50 chapters around the world. – We founded the Beijing chapter of in 2006 to support the ecosystem. – Results: 35 events, 125 speakers, 3,000+ participants (avg.100). • Co-Organizer – Startup2Startup (Beijing, May 2010) – Geeks on a Plane (Beijing, May 2010) – Startonomics (Beijing, May 2009) – Startup2Startup (Beijing, May 2009) – Open Web Asia (Seoul, October 2008) • Advisor – TEDxBeijing (November 2009) Mobile & Internet © Copyright 2010. All rights reserved. www.plus8star.com Innovation Arbitrage 61 | 9
  • 62. Contact To get in touch • Benjamin Joffe, Founder & CEO – 10 years experience with Telecom & Internet in Asia. – “China’s Top 100 mobile industry influencers” in 2007 & 2008. – Senior Expert for the EU Delegation to China. – Regular speaker at events on mobile and Internet in Asia. – Fluent in English, Japanese, French with working knowledge of Mandarin, Korean and Spanish. +81 | Japan • Contacts – benjamin@plus8star.com +82 | Korea – benjamin0123 +86 | China – http://twitter.com/plus8star – www.linkedin.com/in/benjaminjoffe Telecom & Internet – www.slideshare.net/plus8star + Added Value * High quality Beijing Office (HQ) Tokyo Office Sanlitun SOHO A-710 Flat Hagiwara 2D Chaoyang District Setagaya-ku 6-36-8 100027 Beijing, P.R. China Tokyo, Japan Zaijian! Tel: +86 (0)10 8447 7985 info@plus8star.com Mobile & Internet © Copyright 2010. All rights reserved. www.plus8star.com Innovation Arbitrage 62 | 9