What Are Some Tips For A Safe White River Rafting Experience
Business models Reengineering in China
1. Innovation & Business Models
Re-Engineering in China
TechCrunch
EDITION
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inside!
Benjamin Joffe | CEO, Plus Eight Star Ltd.
Startup2Startup| Beijing, 2010.05
2. Benjamin Joffe I’m not Chinese.
I’m not even Asian…
4 years 1 year 5 years
(Japan) (Korea) (China)
…but I have been researching digital innovation in
Asia for 10 years and built a company doing just that.
3. Those are some of the things +8* has
been working on for some time.
4. What I do Now
• CEO, Plus Eight Star | www.plus8star.com
• Digital Strategy & “Innovation Arbitrage”
• Best practices from Asia’s web and mobile
• Partner, Cmune | www.cmune.com
• World’s First FPS game on social networks
• Facebook, MySpace and Apple.com
• Founder | Mobile Monday Beijing
• Monthly forum for mobile professionals
• 35 events, 120 speakers, 3,000 participants
• Angel Investor, Advisor, Speaker
• Asian startups with global ambitions
• 50+ events, 13 Countries
5. Why it’s hard to understand
how China innovates
And why talking about
“Copy-to-China” only
does not help…
6. Our Challenges
• We are old Those challenges are
mine too.
• We are not local
• We are not users
• We have (lots of) cultural stereotypes
• Things have been pretty good this way so far
22. Quiz
Who Created the First Farming Game?
• Game MAU Dev. Country
• FarmVille 61.6M Zynga USA
• Farm Town 18.6M Slashkey USA
• Country Story 8.1M Playfish UK
• Barn Buddy 6.8M TheBroth USA
• Happy Farm 2.5M 5 Minutes China
• Happy Harvest .6M Elex China
Source: Appdata and Facebook, 2009.10.26
23. Answer: “It’s Complicated”
1. Five Minutes (China)
2. Slashkey (US) “culturized” it
3. Zynga (US) copied Slashkey
4. Playfish (UK), Elex (China), followed
If you have other sources let me know!
benjamin@plus8star.com
24. The Mother of all Farming Games?
or “where is the innovation?”
• Harvest Moon (1996)
– On Super NES, by Victor Interactive
– Inspired Happy Farm
• Sim Farm (1993)
– On PC, by Maxis
• Where is the innovation?
– Not in the game concept, but in
viral & social mechanics
25. Innovation Models in China
• Innovation Model: 5C’s of Innovation
• Simplification hurts
• Innovating in and from China
26. The First Part
5C’s of Innovation™
We are strategists – we can’t
help creating acronyms!
28. 1. Copy
Entry barriers Many web
businesses have
low tech and
capital
Technology? requirements
Capital?
Talent?
Intellectual Property?
Censorship?
29. 1. Copy
Entry barriers
Technology?
Capital?
Talent?
Intellectual Property?
Censorship?
IP issues and Censorship are issues that
all companies have to face, so at least it’s
more or less on par… (though not ideal)
30. 2. Combination
Will it blend?
IM + Avatars +
Games +
Payment via
mobile or
scratch cards…
Tencent
(US$1.8bln)
31. 2. Combination
Will it blend?
We published a detailed
report about this company.
Check www.plus8star.com
Tencent
(US$1.8bln)
32. 3. Competition
What happens with
Lack of
competition make 4 Facebook
companies slow at
innovating… 4 YouTube
5 Match.com
3 Yahoo
4 Twitter
?
33. 3. Competition
What happens with
4 Facebook
4 YouTube
5 Match.com
3 Yahoo This is not a
4 Twitter problem China has…
(in many cases)
?
34. Artists set 4. Constraints
themselves
constraints to be
more creative.
Low GDP/capita
Limited advertising
No credit cards
No legacy industry
35. 4. Constraints
Low GDP/capita
Limited advertising
No credit cards
Why not
entrepreneurs?
No legacy industry
36. Large scale, or very high urban 5. Context
concentration can help
Scale / Geography / Demography
make some services viable
37. 5. Context
Scale / Geography / Demography
make some services viable
So can a younger Internet base
38. After spending
The missing C’s more time in
Silicon Valley we
added a few “C’s”
to highlight what
was missing in the
startup ecosystem
1. Copy in China
2. Competition
3. Constraints
4. Combination
5. Context
5. Collaboration
6. Culture
7. Comedy
39. The missing C’s
1. Copy
2. Competition
3. Constraints
4. Combination
5. Context
Culture stands for “ability to 5. Collaboration
tune to other cultures” (the
US is not that great at it, BTW) 6. Culture
Comedy is about creating
emotional connections
7. Comedy
41. Box vs. Online Games
• Box games
– Traditional retail model
– Virtual goods in US: 1 billion in 2009
• Online games
– Copy-proof
– Virtual goods in China: 5 billion in 2009
42. Taobao vs. eBay
This is how Taobao,
entering the market in
2003, overtook eBay
• eBay who was #1 in China
– Commissions
– Don’t want buyer-seller direct communication
• Taobao
– Free listing
– IM welcome
– BUT no crawling by search engines
43. Tencent vs. AIM / Facebook
• Facebook
– Advertising model
– Social graph / Social web
• Tencent This is showing the
– Virtual goods fundamental difference in
business models between
– Closed system Facebook and Tencent
44. Zhenai.com vs. Match.com
Most Match.com
copycats in China don’t
make much money.
• Match.com Zhenai does!
– Advertising
– Subscriptions with self-service
• Zhenai.com
– Value-added subscription: Matchmaking Manager
– 300+ people in call center to help your dating!
– 3,000 rmb (450 USD) for 6 months
45. China’s Tech Stocks
This is a side note but
might interest you. The
list is not exhaustive.
47. Quick word on Yahoo
• Yahoo’s market cap 21.5 bln USD
• China
– “Alibaba.com would represent about 20% of the Group value”
(David Wei, CEO, Alibaba Group)
– Total group value = 40+ billion USD?
– Yahoo’s share = 16 bln USD?
• Japan
– Yahoo owns 34.79% of Yahoo Japan, JV with Softbank
– Yahoo Japan market cap = 19.8 bln USD
– Yahoo’s share = 6.85 bln USD
• Total Asian assets >22 bln USD?
Ask your usual vendor for financial advice.
49. Chinese Companies Going Abroad
• Online game companies
– Perfect World | Japan, (US)
• C&C Media | 21 million USD, March 2010
– Shanda | US
• Mochi Media | 80 million USD
– Tencent | US, Vietnam, Russia, etc.
• Digital Sky Technologies | 300 million USD (Russia)
• Social game companies
– Rekoo | Japan (#1), Korea (#1), Russia
– 5 Minutes | US, others
50. Chinese Companies Going Abroad
• Mobile companies
– Yicha (mobile search) | Japan
– NetQin (mobile antivirus) | Russia, etc.
• Software companies
– Antivirus | Japan
– Office suite | Japan
51. Things change and
China’s Assets are case-by-case but
as a macro view in IT,
this is my opinion.
• Skilled IT workforce
• Expertise in several IT sectors
– Gaming, virtual goods, scalability, etc.
• Good execution
• Lower cost (fraction of US for a social game)
52. China’s Hurdles: Soft Skills
Building
• Fundamental vs.
Incremental Innovation
• Design Companies
(especially foreign
• Product/Project ones) train many
Management staff in this, though.
• Quality
53. China’s Hurdles: Soft Skills
Building Selling
• Fundamental vs. • Culture
Incremental Innovation
• Design • PR
“Designed by XXX
• Shenzhen”, for
in
Product/Project • Country “brand”
Management
instance, is not
fashionable yet • Partnerships
• Quality
54. Thanks for your
Thanks!
attention!
More about “Innovation Arbitrage”
www.plus8star.com
benjamin@plus8star.com
+81 | Japan
benjamin0123 +82 | Korea
+86 | China
http://twitter.com/benjaminjoffe
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